Merge pull request #11985 from Ghommie/Ghommie-cit701
Removal of backward 512 compatibility.
This commit is contained in:
@@ -17,7 +17,7 @@
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target = get_turf(src)
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if(acid_amt)
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acid_level = min( (CLAMP(round(acid_amt, 1), 0, INFINITY)) *acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
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acid_level = min( (clamp(round(acid_amt, 1), 0, INFINITY)) *acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
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//handle APCs and newscasters and stuff nicely
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pixel_x = target.pixel_x + rand(-4,4)
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@@ -52,7 +52,7 @@
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var/list/affecting = list()
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/obj/effect/step_trigger/thrower/Trigger(atom/A)
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if(!A || !ismovableatom(A))
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if(!A || !ismovable(A))
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return
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var/atom/movable/AM = A
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var/curtiles = 0
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@@ -193,7 +193,7 @@
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/obj/effect/chrono_field/update_icon()
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var/ttk_frame = 1 - (tickstokill / initial(tickstokill))
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ttk_frame = CLAMP(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT)
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ttk_frame = clamp(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT)
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if(ttk_frame != RPpos)
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RPpos = ttk_frame
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mob_underlay.icon_state = "frame[RPpos]"
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@@ -804,7 +804,7 @@
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var/new_cloud = input("Set the public nanite chamber's Cloud ID (1-100).", "Cloud ID", cloud_id) as num|null
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if(new_cloud == null)
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return
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cloud_id = CLAMP(round(new_cloud, 1), 1, 100)
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cloud_id = clamp(round(new_cloud, 1), 1, 100)
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/obj/item/circuitboard/machine/public_nanite_chamber/examine(mob/user)
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. = ..()
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@@ -346,8 +346,8 @@
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var/clicky
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if(click_params && click_params["icon-x"] && click_params["icon-y"])
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clickx = CLAMP(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
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clicky = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
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clickx = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
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clicky = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
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if(!instant)
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to_chat(user, "<span class='notice'>You start drawing a [temp] on the [target.name]...</span>")
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@@ -39,7 +39,7 @@
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var/new_duration = input(user, "Set the duration (5-300):", "Desynchronizer", duration / 10) as null|num
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if(new_duration)
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new_duration = new_duration SECONDS
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new_duration = CLAMP(new_duration, 50, max_duration)
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new_duration = clamp(new_duration, 50, max_duration)
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duration = new_duration
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to_chat(user, "<span class='notice'>You set the duration to [DisplayTimeText(duration)].</span>")
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return TRUE
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@@ -75,7 +75,7 @@ GLOBAL_LIST_EMPTY(GPS_list)
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if(!ui)
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// Variable window height, depending on how many GPS units there are
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// to show, clamped to relatively safe range.
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var/gps_window_height = CLAMP(325 + GLOB.GPS_list.len * 14, 325, 700)
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var/gps_window_height = clamp(325 + GLOB.GPS_list.len * 14, 325, 700)
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ui = new(user, src, ui_key, "gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
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ui.open()
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@@ -171,7 +171,7 @@
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// Negative numbers will subtract
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/obj/item/lightreplacer/proc/AddUses(amount = 1)
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uses = CLAMP(uses + amount, 0, max_uses)
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uses = clamp(uses + amount, 0, max_uses)
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/obj/item/lightreplacer/proc/AddShards(amount = 1, user)
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bulb_shards += amount
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@@ -81,7 +81,7 @@
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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new_code = round(new_code)
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new_code = CLAMP(new_code, 1, 100)
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new_code = clamp(new_code, 1, 100)
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code = new_code
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if(href_list["set"] == "power")
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@@ -232,7 +232,7 @@ effective or pretty fucking useless.
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charge = max(0,charge - 25)//Quick decrease in light
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else
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charge = min(max_charge,charge + 50) //Charge in the dark
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animate(user,alpha = CLAMP(255 - charge,0,255),time = 10)
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animate(user,alpha = clamp(255 - charge,0,255),time = 10)
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/obj/item/jammer
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@@ -170,7 +170,7 @@
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/obj/item/dice/proc/diceroll(mob/user)
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result = roll(sides)
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if(rigged && result != rigged)
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if(prob(CLAMP(1/(sides - 1) * 100, 25, 80)))
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if(prob(clamp(1/(sides - 1) * 100, 25, 80)))
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result = rigged
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var/fake_result = roll(sides)//Daredevil isn't as good as he used to be
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var/comment = ""
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@@ -94,7 +94,7 @@
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return
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(user.get_active_held_item() == src)
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newtime = CLAMP(newtime, 10, 60000)
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newtime = clamp(newtime, 10, 60000)
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det_time = newtime
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to_chat(user, "Timer set for [det_time] seconds.")
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@@ -197,9 +197,9 @@
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/obj/item/his_grace/proc/adjust_bloodthirst(amt)
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prev_bloodthirst = bloodthirst
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if(prev_bloodthirst < HIS_GRACE_CONSUME_OWNER && !ascended)
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bloodthirst = CLAMP(bloodthirst + amt, HIS_GRACE_SATIATED, HIS_GRACE_CONSUME_OWNER)
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bloodthirst = clamp(bloodthirst + amt, HIS_GRACE_SATIATED, HIS_GRACE_CONSUME_OWNER)
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else if(!ascended)
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bloodthirst = CLAMP(bloodthirst + amt, HIS_GRACE_CONSUME_OWNER, HIS_GRACE_FALL_ASLEEP)
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bloodthirst = clamp(bloodthirst + amt, HIS_GRACE_CONSUME_OWNER, HIS_GRACE_FALL_ASLEEP)
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update_stats()
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/obj/item/his_grace/proc/update_stats()
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@@ -74,7 +74,7 @@
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L.SetAllImmobility(0)
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L.SetSleeping(0)
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L.SetUnconscious(0)
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L.reagents.add_reagent(/datum/reagent/medicine/muscle_stimulant, CLAMP(5 - L.reagents.get_reagent_amount(/datum/reagent/medicine/muscle_stimulant), 0, 5)) //If you don't have legs or get bola'd, tough luck!
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L.reagents.add_reagent(/datum/reagent/medicine/muscle_stimulant, clamp(5 - L.reagents.get_reagent_amount(/datum/reagent/medicine/muscle_stimulant), 0, 5)) //If you don't have legs or get bola'd, tough luck!
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colorize(L)
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/obj/item/hot_potato/examine(mob/user)
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@@ -201,8 +201,8 @@
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return target
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var/x_o = (target.x - starting.x)
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var/y_o = (target.y - starting.y)
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var/new_x = CLAMP((starting.x + (x_o * range_multiplier)), 0, world.maxx)
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var/new_y = CLAMP((starting.y + (y_o * range_multiplier)), 0, world.maxy)
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var/new_x = clamp((starting.x + (x_o * range_multiplier)), 0, world.maxx)
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var/new_y = clamp((starting.y + (y_o * range_multiplier)), 0, world.maxy)
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var/turf/newtarget = locate(new_x, new_y, starting.z)
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return newtarget
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@@ -649,7 +649,7 @@
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continue
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usage += projectile_tick_speed_ecost
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usage += (tracked[I] * projectile_damage_tick_ecost_coefficient)
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energy = CLAMP(energy - usage, 0, maxenergy)
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energy = clamp(energy - usage, 0, maxenergy)
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if(energy <= 0)
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deactivate_field()
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visible_message("<span class='warning'>[src] blinks \"ENERGY DEPLETED\".</span>")
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@@ -659,7 +659,7 @@
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if(iscyborg(host.loc))
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host = host.loc
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else
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energy = CLAMP(energy + energy_recharge, 0, maxenergy)
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energy = clamp(energy + energy_recharge, 0, maxenergy)
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return
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if(host.cell && (host.cell.charge >= (host.cell.maxcharge * cyborg_cell_critical_percentage)) && (energy < maxenergy))
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host.cell.use(energy_recharge*energy_recharge_cyborg_drain_coefficient)
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@@ -35,14 +35,14 @@
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if(TH.force_wielded > initial(TH.force_wielded))
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to_chat(user, "<span class='warning'>[TH] has already been refined before. It cannot be sharpened further!</span>")
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return
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TH.force_wielded = CLAMP(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
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TH.force_wielded = clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
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if(I.force > initial(I.force))
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to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
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return
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user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
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I.sharpness = IS_SHARP_ACCURATE
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I.force = CLAMP(I.force + increment, 0, max)
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I.throwforce = CLAMP(I.throwforce + increment, 0, max)
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I.force = clamp(I.force + increment, 0, max)
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I.throwforce = clamp(I.throwforce + increment, 0, max)
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I.name = "[prefix] [I.name]"
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name = "worn out [name]"
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desc = "[desc] At least, it used to."
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@@ -169,7 +169,7 @@
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max_integrity = 75
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/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(ismovableatom(object))
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if(ismovable(object))
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var/atom/movable/AM = object
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if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
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return BLOCK_NONE
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@@ -37,7 +37,7 @@
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/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
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for(var/atom/X in orange(5,pull))
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if(ismovableatom(X))
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if(ismovable(X))
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var/atom/movable/A = X
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if(A == wielder)
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continue
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@@ -71,9 +71,9 @@
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/obj/item/stack/proc/update_weight()
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if(amount <= (max_amount * (1/3)))
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w_class = CLAMP(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
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w_class = clamp(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
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else if (amount <= (max_amount * (2/3)))
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w_class = CLAMP(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class)
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w_class = clamp(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class)
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else
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w_class = full_w_class
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@@ -204,7 +204,7 @@
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pressure = text2num(pressure)
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. = TRUE
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if(.)
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distribute_pressure = CLAMP(round(pressure), TANK_MIN_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE)
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distribute_pressure = clamp(round(pressure), TANK_MIN_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE)
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/obj/item/tank/remove_air(amount)
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return air_contents.remove(amount)
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@@ -256,7 +256,7 @@
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. = ..()
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if(!sliver)
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return
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if(proximity && ismovableatom(O) && O != sliver)
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if(proximity && ismovable(O) && O != sliver)
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Consume(O, user)
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/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) // no instakill supermatter javelins
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@@ -31,7 +31,7 @@
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if(damage_flag)
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armor_protection = armor.getRating(damage_flag)
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if(armor_protection) //Only apply weak-against-armor/hollowpoint effects if there actually IS armor.
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armor_protection = CLAMP(armor_protection - armour_penetration, 0, 100)
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armor_protection = clamp(armor_protection - armour_penetration, 0, 100)
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return round(damage_amount * (100 - armor_protection)*0.01, DAMAGE_PRECISION)
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//the sound played when the obj is damaged.
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@@ -213,7 +213,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
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if(T.intact && level == 1) //fire can't damage things hidden below the floor.
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return
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if(exposed_temperature && !(resistance_flags & FIRE_PROOF))
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take_damage(CLAMP(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0)
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take_damage(clamp(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0)
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if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE))
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resistance_flags |= ON_FIRE
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SSfire_burning.processing[src] = src
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@@ -244,7 +244,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
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if(has_buckled_mobs())
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for(var/m in buckled_mobs)
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var/mob/living/buckled_mob = m
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buckled_mob.electrocute_act((CLAMP(round(strength/400), 10, 90) + rand(-5, 5)), src, flags = SHOCK_TESLA)
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buckled_mob.electrocute_act((clamp(round(strength/400), 10, 90) + rand(-5, 5)), src, flags = SHOCK_TESLA)
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/obj/proc/reset_shocked()
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obj_flags &= ~BEING_SHOCKED
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@@ -505,7 +505,7 @@
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/obj/structure/closet/container_resist(mob/living/user)
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if(opened)
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return
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if(ismovableatom(loc))
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if(ismovable(loc))
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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var/atom/movable/AM = loc
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@@ -130,7 +130,7 @@
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if(burn_time_remaining() < MAXIMUM_BURN_TIMER)
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flame_expiry_timer = world.time + MAXIMUM_BURN_TIMER
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else
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fuel_added = CLAMP(fuel_added + amount, 0, MAXIMUM_BURN_TIMER)
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fuel_added = clamp(fuel_added + amount, 0, MAXIMUM_BURN_TIMER)
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/obj/structure/fireplace/proc/burn_time_remaining()
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if(lit)
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@@ -294,7 +294,7 @@
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/obj/structure/girder/CanAStarPass(ID, dir, caller)
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. = !density
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if(ismovableatom(caller))
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if(ismovable(caller))
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var/atom/movable/mover = caller
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. = . || (mover.pass_flags & PASSGRILLE)
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@@ -129,7 +129,7 @@
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/obj/structure/grille/CanAStarPass(ID, dir, caller)
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. = !density
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if(ismovableatom(caller))
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if(ismovable(caller))
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var/atom/movable/mover = caller
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. = . || (mover.pass_flags & PASSGRILLE)
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@@ -333,7 +333,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
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to_chat(user, "<span class='warning'>That's not connected to anything!</span>")
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/obj/structure/tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user)
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if(!ismovableatom(O) || O.anchored || !Adjacent(user) || !user.Adjacent(O) || O.loc == user)
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if(!ismovable(O) || O.anchored || !Adjacent(user) || !user.Adjacent(O) || O.loc == user)
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return
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if(!ismob(O))
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if(!istype(O, /obj/structure/closet/body_bag))
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@@ -375,6 +375,6 @@ GLOBAL_LIST_EMPTY(crematoriums)
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/obj/structure/tray/m_tray/CanAStarPass(ID, dir, caller)
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. = !density
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if(ismovableatom(caller))
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if(ismovable(caller))
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var/atom/movable/mover = caller
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. = . || (mover.pass_flags & PASSTABLE)
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@@ -103,7 +103,7 @@
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/obj/structure/table/CanAStarPass(ID, dir, caller)
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. = !density
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if(ismovableatom(caller))
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if(ismovable(caller))
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var/atom/movable/mover = caller
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. = . || (mover.pass_flags & PASSTABLE)
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@@ -175,8 +175,8 @@
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if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
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return
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//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
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I.pixel_x = CLAMP(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
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I.pixel_y = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
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I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
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I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
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return 1
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else
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return ..()
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@@ -610,7 +610,7 @@
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/obj/structure/rack/CanAStarPass(ID, dir, caller)
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. = !density
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if(ismovableatom(caller))
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if(ismovable(caller))
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var/atom/movable/mover = caller
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. = . || (mover.pass_flags & PASSTABLE)
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Reference in New Issue
Block a user