Merge pull request #8639 from Useroth/ninja-shit
Ninja tweaks and improvements. Take two.
This commit is contained in:
@@ -37,6 +37,8 @@
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var/mindrain = 200
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var/maxdrain = 400
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var/stunforce = 140 //Same as stunbaton, adjustable.
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/obj/item/clothing/gloves/space_ninja/Touch(atom/A,proximity)
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if(!candrain || draining)
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@@ -14,7 +14,7 @@ It is possible to destroy the net by the occupant or someone else.
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mouse_opacity = MOUSE_OPACITY_ICON//So you can hit it with stuff.
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anchored = TRUE//Can't drag/grab the net.
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layer = ABOVE_ALL_MOB_LAYER
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max_integrity = 25 //How much health it has.
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max_integrity = 50 //How much health it has.
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can_buckle = 1
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buckle_lying = 0
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buckle_prevents_pull = TRUE
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@@ -59,6 +59,41 @@ It is possible to destroy the net by the occupant or someone else.
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continue
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H.dropItemToGround(W)
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var/datum/antagonist/antag_datum
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for(var/datum/antagonist/ninja/AD in GLOB.antagonists) //Because only ninjas get capture objectives; They're not doable without the suit.
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if(AD.owner == master)
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antag_datum = AD
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break
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for(var/datum/objective/capture/capture in antag_datum)
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if(istype(affecting, /mob/living/carbon/human)) //Humans.
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if(affecting.stat == DEAD)//Dead folks are worth less.
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capture.captured_amount+=0.5
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continue
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capture.captured_amount+=1
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if(istype(affecting, /mob/living/carbon/monkey)) //Monkeys are almost worthless, you failure.
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capture.captured_amount+=0.1
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if(istype(affecting, /mob/living/carbon/alien/larva)) //Larva are important for research.
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if(affecting.stat == DEAD)
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capture.captured_amount+=0.5
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continue
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capture.captured_amount+=1
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if(istype(affecting, /mob/living/carbon/alien/humanoid)) //Aliens are worth twice as much as humans.
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if(istype(affecting, /mob/living/carbon/alien/humanoid/royal/queen)) //Queens are worth three times as much as humans.
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if(affecting.stat == DEAD)
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capture.captured_amount+=1.5
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else
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capture.captured_amount+=3
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continue
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if(affecting.stat == DEAD)
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capture.captured_amount+=1
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continue
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capture.captured_amount+=2
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affecting.revive(1, 1) //Basically a revive and full heal, including limbs/organs
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//In case people who have been captured dead want to hang out at the holding area
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playsound(affecting, 'sound/effects/sparks4.ogg', 50, 1)
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new /obj/effect/temp_visual/dir_setting/ninja/phase/out(affecting.drop_location(), affecting.dir)
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@@ -73,8 +108,9 @@ It is possible to destroy the net by the occupant or someone else.
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playsound(affecting, 'sound/effects/sparks2.ogg', 50, 1)
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new /obj/effect/temp_visual/dir_setting/ninja/phase(affecting.drop_location(), affecting.dir)
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/obj/structure/energy_net/attack_paw(mob/user)
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return attack_hand()
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/obj/attack_alien(mob/living/carbon/alien/humanoid/user)
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if(attack_generic(user, 15, BRUTE, "melee", 0)) //Aliens normally deal 60 damage to structures. They'd one-shot nets without this.
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playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
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/obj/structure/energy_net/user_buckle_mob(mob/living/M, mob/living/user)
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return//We only want our target to be buckled
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@@ -2,21 +2,34 @@
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//Allows the ninja to kidnap people
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/obj/item/clothing/suit/space/space_ninja/proc/ninjanet()
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var/mob/living/carbon/human/H = affecting
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var/mob/living/carbon/C = input("Select who to capture:","Capture who?",null) as null|mob in oview(H)
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var/mob/living/carbon/C
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//If there's only one valid target, let's actually try to capture it, rather than forcing
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//the user to fiddle with the dialog displaying a list of one
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//Also, let's make this smarter and not list mobs you can't currently net.
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var/Candidates[]
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for(var/mob/mob in oview(H))
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if(!mob.client)//Monkeys without a client can still step_to() and bypass the net. Also, netting inactive people is lame.
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//to_chat(H, "<span class='warning'>[C.p_they(TRUE)] will bring no honor to your Clan!</span>")
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continue
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if(locate(/obj/structure/energy_net) in get_turf(mob))//Check if they are already being affected by an energy net.
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//to_chat(H, "<span class='warning'>[C.p_they(TRUE)] are already trapped inside an energy net!</span>")
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continue
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for(var/turf/T in getline(get_turf(H), get_turf(mob)))
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if(T.density)//Don't want them shooting nets through walls. It's kind of cheesy.
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//to_chat(H, "<span class='warning'>You may not use an energy net through solid obstacles!</span>")
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continue
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Candidates+=mob
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if(Candidates.len == 1)
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C = Candidates[1]
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else
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C = input("Select who to capture:","Capture who?",null) as null|mob in Candidates
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if(QDELETED(C)||!(C in oview(H)))
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return 0
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if(!C.client)//Monkeys without a client can still step_to() and bypass the net. Also, netting inactive people is lame.
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to_chat(H, "<span class='warning'>[C.p_they(TRUE)] will bring no honor to your Clan!</span>")
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return
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if(locate(/obj/structure/energy_net) in get_turf(C))//Check if they are already being affected by an energy net.
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to_chat(H, "<span class='warning'>[C.p_they(TRUE)] are already trapped inside an energy net!</span>")
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return
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for(var/turf/T in getline(get_turf(H), get_turf(C)))
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if(T.density)//Don't want them shooting nets through walls. It's kind of cheesy.
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to_chat(H, "<span class='warning'>You may not use an energy net through solid obstacles!</span>")
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return
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if(!ninjacost(200,N_STEALTH_CANCEL))
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H.Beam(C,"n_beam",time=15)
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H.say("Get over here!", forced = "ninja net")
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@@ -261,4 +261,19 @@ They *could* go in their appropriate files, but this is supposed to be modular
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spark_system.set_up(5, 0, loc)
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playsound(src, "sparks", 50, 1)
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visible_message("<span class='danger'>[H] electrocutes [src] with [H.p_their()] touch!</span>", "<span class='userdanger'>[H] electrocutes you with [H.p_their()] touch!</span>")
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electrocute_act(25, H)
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electrocute_act(15, H)
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Knockdown(G.stunforce)
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adjustStaminaLoss(G.stunforce*0.1, affected_zone = (istype(H) ? H.zone_selected : BODY_ZONE_CHEST))
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apply_effect(EFFECT_STUTTER, G.stunforce)
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SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK)
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lastattacker = H.real_name
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lastattackerckey = H.ckey
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log_combat(H, src, "stunned")
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playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
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if(ishuman(src))
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var/mob/living/carbon/human/Hsrc = src
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Hsrc.forcesay(GLOB.hit_appends)
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