hoo boy
replaces all mentions of bodypart_robotic with is_robotic_limb() where possible, adds BODYPART_HYBRID, adds helpers for organic / robotic limbs (is_robotic_limb() / is_organic_limb(), with a arg to override it accepting hybrid limbs) Also makes the the surgery to heal robotic limbs work if the torso isn't a robot, but rather if there are robotic bodyparts, makes the IPC brain repair.. only accept IPC brains (obviously), makes the damage threshholds for robo-limbs vars instead of a fix 25 with hybrid ones predefined at 25 / 15 (trigger / mindamage), adds an error message to fixing them if already at theshhold, etc. Now just for replacing BODYPART_ORGANIC with is_organic_limb aswell where applicable.. also actual values for the other robo limbs. Fun!
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@@ -529,7 +529,7 @@ GLOBAL_LIST_EMPTY(vending_products)
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if(5) // limb squish!
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for(var/i in C.bodyparts)
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var/obj/item/bodypart/squish_part = i
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if(squish_part.is_organic_limb() || squish_part.render_like_organic)
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if(squish_part.is_organic_limb())
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var/type_wound = pick(list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate))
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squish_part.force_wound_upwards(type_wound)
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else
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