This commit is contained in:
Ghommie
2019-12-09 00:04:22 +01:00
375 changed files with 11630 additions and 8094 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
icon_state = "bio"
desc = "A hood that protects the head and face from biological contaminants."
permeability_coefficient = 0.01
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
resistance_flags = ACID_PROOF
-2
View File
@@ -69,7 +69,6 @@
icon_state = "golhood"
desc = "A protective & concealing hood."
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
clothing_flags = SNUG_FIT
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
/obj/item/clothing/suit/hooded/cloak/drake
@@ -89,7 +88,6 @@
icon_state = "dragon"
desc = "The skull of a dragon."
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
clothing_flags = SNUG_FIT
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -505,6 +505,21 @@
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEEARS
/obj/item/clothing/suit/hooded/wintercoat/centcom
name = "centcom winter coat"
icon_state = "coatcentcom"
item_state = "coatcentcom"
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
hoodtype = /obj/item/clothing/head/hooded/winterhood/centcom
/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/head/hooded/winterhood/centcom
icon_state = "winterhood_centcom"
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
/obj/item/clothing/suit/hooded/wintercoat/captain
name = "captain's winter coat"
icon_state = "coatcaptain"
@@ -723,6 +738,15 @@
/obj/item/clothing/head/hooded/winterhood/qm
icon_state = "winterhood_qm"
/obj/item/clothing/suit/hooded/wintercoat/aformal
name = "assistant's formal winter coat"
icon_state = "coataformal"
item_state = "coataformal"
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
/obj/item/clothing/head/hooded/winterhood/aformal
icon_state = "winterhood_aformal"
/obj/item/clothing/suit/hooded/wintercoat/miner
name = "mining winter coat"
icon_state = "coatminer"
@@ -734,6 +758,27 @@
/obj/item/clothing/head/hooded/winterhood/miner
icon_state = "winterhood_miner"
/obj/item/clothing/suit/hooded/wintercoat/ratvar
name = "ratvarian winter coat"
icon_state = "coatratvar"
item_state = "coatratvar"
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
/obj/item/clothing/head/hooded/winterhood/ratvar
icon_state = "winterhood_ratvar"
light_range = 3
light_power = 1
light_color = "#B18B25" //clockwork slab background top color
/obj/item/clothing/suit/hooded/wintercoat/narsie
name = "narsian winter coat"
icon_state = "coatnarsie"
item_state = "coatnarsie"
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
/obj/item/clothing/head/hooded/winterhood/narsie
icon_state = "winterhood_narsie"
/obj/item/clothing/suit/spookyghost
name = "spooky ghost"
desc = "This is obviously just a bedsheet, but maybe try it on?"
@@ -763,6 +808,17 @@
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
alternate_worn_layer = UNDER_HEAD_LAYER
/obj/item/clothing/suit/flakjack
name = "flak jacket"
desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
icon_state = "flakjack"
item_state = "redtag"
blood_overlay_type = "armor"
body_parts_covered = CHEST
resistance_flags = NONE
mutantrace_variation = NO_MUTANTRACE_VARIATION
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
/obj/item/clothing/suit/assu_suit
name = "DAB suit"
desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Desperate Assistance Battleforce</i>\"."
+2 -2
View File
@@ -58,7 +58,7 @@
name = "bomb hood"
desc = "Use in case of bomb."
icon_state = "bombsuit"
clothing_flags = THICKMATERIAL | SNUG_FIT
clothing_flags = THICKMATERIAL
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
dynamic_hair_suffix = ""
@@ -123,7 +123,7 @@
name = "radiation hood"
icon_state = "rad"
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
clothing_flags = THICKMATERIAL|SNUG_FIT
clothing_flags = THICKMATERIAL
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
strip_delay = 60
-1
View File
@@ -7,7 +7,6 @@
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
strip_delay = 50
equip_delay_other = 50
clothing_flags = SNUG_FIT
resistance_flags = FIRE_PROOF | ACID_PROOF
dog_fashion = /datum/dog_fashion/head/blue_wizard