Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit408
This commit is contained in:
@@ -4,7 +4,7 @@
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icon_state = "bio"
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desc = "A hood that protects the head and face from biological contaminants."
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permeability_coefficient = 0.01
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clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT
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clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
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resistance_flags = ACID_PROOF
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@@ -69,7 +69,6 @@
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icon_state = "golhood"
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desc = "A protective & concealing hood."
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armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
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clothing_flags = SNUG_FIT
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flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/suit/hooded/cloak/drake
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@@ -89,7 +88,6 @@
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icon_state = "dragon"
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desc = "The skull of a dragon."
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armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
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clothing_flags = SNUG_FIT
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -505,6 +505,21 @@
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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flags_inv = HIDEHAIR|HIDEEARS
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/obj/item/clothing/suit/hooded/wintercoat/centcom
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name = "centcom winter coat"
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icon_state = "coatcentcom"
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item_state = "coatcentcom"
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armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/centcom
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/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize()
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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/obj/item/clothing/head/hooded/winterhood/centcom
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icon_state = "winterhood_centcom"
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armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
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/obj/item/clothing/suit/hooded/wintercoat/captain
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name = "captain's winter coat"
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icon_state = "coatcaptain"
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@@ -723,6 +738,15 @@
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/obj/item/clothing/head/hooded/winterhood/qm
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icon_state = "winterhood_qm"
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/obj/item/clothing/suit/hooded/wintercoat/aformal
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name = "assistant's formal winter coat"
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icon_state = "coataformal"
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item_state = "coataformal"
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hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
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/obj/item/clothing/head/hooded/winterhood/aformal
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icon_state = "winterhood_aformal"
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/obj/item/clothing/suit/hooded/wintercoat/miner
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name = "mining winter coat"
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icon_state = "coatminer"
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@@ -734,6 +758,27 @@
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/obj/item/clothing/head/hooded/winterhood/miner
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icon_state = "winterhood_miner"
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/obj/item/clothing/suit/hooded/wintercoat/ratvar
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name = "ratvarian winter coat"
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icon_state = "coatratvar"
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item_state = "coatratvar"
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hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
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/obj/item/clothing/head/hooded/winterhood/ratvar
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icon_state = "winterhood_ratvar"
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light_range = 3
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light_power = 1
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light_color = "#B18B25" //clockwork slab background top color
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/obj/item/clothing/suit/hooded/wintercoat/narsie
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name = "narsian winter coat"
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icon_state = "coatnarsie"
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item_state = "coatnarsie"
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hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
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/obj/item/clothing/head/hooded/winterhood/narsie
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icon_state = "winterhood_narsie"
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/obj/item/clothing/suit/spookyghost
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name = "spooky ghost"
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desc = "This is obviously just a bedsheet, but maybe try it on?"
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@@ -763,6 +808,17 @@
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
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alternate_worn_layer = UNDER_HEAD_LAYER
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/obj/item/clothing/suit/flakjack
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name = "flak jacket"
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desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
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icon_state = "flakjack"
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item_state = "redtag"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST
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resistance_flags = NONE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
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/obj/item/clothing/suit/assu_suit
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name = "DAB suit"
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desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Desperate Assistance Battleforce</i>\"."
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@@ -58,7 +58,7 @@
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name = "bomb hood"
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desc = "Use in case of bomb."
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icon_state = "bombsuit"
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clothing_flags = THICKMATERIAL | SNUG_FIT
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clothing_flags = THICKMATERIAL
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armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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dynamic_hair_suffix = ""
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@@ -123,7 +123,7 @@
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name = "radiation hood"
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icon_state = "rad"
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desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
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clothing_flags = THICKMATERIAL|SNUG_FIT
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clothing_flags = THICKMATERIAL
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flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
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strip_delay = 60
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@@ -7,7 +7,6 @@
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
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strip_delay = 50
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equip_delay_other = 50
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clothing_flags = SNUG_FIT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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dog_fashion = /datum/dog_fashion/head/blue_wizard
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