This commit is contained in:
Ghommie
2019-12-09 00:04:22 +01:00
375 changed files with 11630 additions and 8094 deletions
+1 -1
View File
@@ -843,7 +843,7 @@
return FALSE
if (D.id == "water" && !no_react && !istype(my_atom, /obj/item/reagent_containers/food)) //Do like an otter, add acid to water, but also don't blow up botany.
if (pH <= 2)
if (pH < 2)
SSblackbox.record_feedback("tally", "fermi_chem", 1, "water-acid explosions")
var/datum/effect_system/smoke_spread/chem/s = new
var/turf/T = get_turf(my_atom)
@@ -407,10 +407,6 @@
glass_name = "glass of Nuka Cola"
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland."
/datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/L)
..()
L.add_movespeed_modifier(id, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
/datum/reagent/consumable/nuka_cola/on_mob_end_metabolize(mob/living/L)
L.remove_movespeed_modifier(id)
..()
@@ -881,40 +881,49 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/strange_reagent
name = "Strange Reagent"
id = "strange_reagent"
description = "A miracle drug capable of bringing the dead back to life. Only functions if the target has less than 100 brute and burn damage (independent of one another), and causes slight damage to the living."
description = "A miracle drug capable of bringing the dead back to life. Only functions when applied by patch or spray, if the target has less than 100 brute and burn damage (independent of one another) and hasn't been husked. Causes slight damage to the living."
reagent_state = LIQUID
color = "#A0E85E"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "magnets"
pH = 0
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/carbon/human/M, method=TOUCH, reac_volume)
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(M.stat == DEAD)
if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100)
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
if(M.suiciding || M.hellbound) //they are never coming back
M.visible_message("<span class='warning'>[M]'s body does not react...</span>")
return
M.visible_message("<span class='warning'>[M]'s body convulses a bit.</span>")
if(!M.suiciding && !(HAS_TRAIT(M, TRAIT_NOCLONE)) && !M.hellbound)
if(!M)
return
if(M.notify_ghost_cloning(source = M))
spawn (100) //so the ghost has time to re-enter
return
if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100 || HAS_TRAIT(M, TRAIT_HUSK)) //body is too damaged to be revived
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
M.do_jitter_animation(10)
return
else
M.visible_message("<span class='warning'>[M]'s body starts convulsing!</span>")
M.notify_ghost_cloning(source = M)
M.do_jitter_animation(10)
addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 40) //jitter immediately, then again after 4 and 8 seconds
addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 80)
spawn(100) //so the ghost has time to re-enter
if(iscarbon(M))
var/mob/living/carbon/C = M
if(!(C.dna && C.dna.species && (NOBLOOD in C.dna.species.species_traits)))
C.blood_volume = max(C.blood_volume, BLOOD_VOLUME_NORMAL*C.blood_ratio) //so you don't instantly re-die from a lack of blood
for(var/organ in C.internal_organs)
var/obj/item/organ/O = organ
if(O.damage > O.maxHealth/2)
O.setOrganDamage(O.maxHealth/2) //so you don't instantly die from organ damage when being revived
else
M.adjustOxyLoss(-20, 0)
M.adjustToxLoss(-20, 0)
var/mob/living/carbon/H = M
for(var/organ in H.internal_organs)
var/obj/item/organ/O = organ
O.setOrganDamage(0)
M.updatehealth()
if(M.revive())
M.grab_ghost()
M.emote("gasp")
log_combat(M, M, "revived", src)
..()
/datum/reagent/medicine/strange_reagent/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(0.5*REM, 0)
M.adjustFireLoss(0.5*REM, 0)
@@ -940,6 +949,21 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
description = "Reacts with neural tissue, helping reform damaged connections. Can cure minor traumas."
color = "#EEFF8F"
/datum/reagent/medicine/neurine/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(!(method == INJECT))
return
var/obj/item/organ/brain/B = M.getorganslot(ORGAN_SLOT_BRAIN)
if(!B || (!(B.organ_flags & ORGAN_FAILING)))
return
B.applyOrganDamage(-20)
if(prob(80))
B.gain_trauma_type(BRAIN_TRAUMA_MILD)
else if(prob(50))
B.gain_trauma_type(BRAIN_TRAUMA_SEVERE)
else
B.gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
/datum/reagent/medicine/neurine/on_mob_life(mob/living/carbon/C)
if(holder.has_reagent("neurotoxin"))
holder.remove_reagent("neurotoxin", 5)
@@ -1509,5 +1533,5 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/polypyr/overdose_process(mob/living/M)
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5)
..()
. = 1
. = 1
@@ -1654,7 +1654,7 @@
description = "Cheap and extremely common type of plant nutriment."
color = "#376400" // RBG: 50, 100, 0
tox_prob = 10
pH = 2
pH = 2.5
/datum/reagent/plantnutriment/left4zednutriment
name = "Left 4 Zed"
@@ -1662,7 +1662,7 @@
description = "Unstable nutriment that makes plants mutate more often than usual."
color = "#1A1E4D" // RBG: 26, 30, 77
tox_prob = 25
pH = 1.5
pH = 3.5
/datum/reagent/plantnutriment/robustharvestnutriment
name = "Robust Harvest"
@@ -1670,7 +1670,7 @@
description = "Very potent nutriment that prevents plants from mutating."
color = "#9D9D00" // RBG: 157, 157, 0
tox_prob = 15
pH = 1
pH = 2.5
// GOON OTHERS
@@ -33,7 +33,7 @@
toxpwr = 0
taste_description = "slime"
taste_mult = 0.9
pH = 2
pH = 2.3
/datum/reagent/toxin/mutagen/reaction_mob(mob/living/carbon/M, method=TOUCH, reac_volume)
if(!..())
@@ -220,7 +220,7 @@
color = "#49002E" // rgb: 73, 0, 46
toxpwr = 1
taste_mult = 1
pH = 2
pH = 2.7
/datum/reagent/toxin/plantbgone/reaction_obj(obj/O, reac_volume)
if(istype(O, /obj/structure/alien/weeds))
@@ -986,4 +986,3 @@
to_chat(M, "<span class='notice'>[tox_message]</span>")
. = 1
..()
@@ -73,7 +73,7 @@
id = "synthtissue"
results = list("synthtissue" = 5)
required_reagents = list("synthflesh" = 1)
required_catalysts = list("nutriment" = 0.1)
required_catalysts = list("sugar" = 0.1)
//FermiChem vars:
OptimalTempMin = 305 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMax = 315 // Upper end for above
@@ -86,13 +86,13 @@
CurveSharppH = 2.5 // How sharp the pH exponential curve is (to the power of value)
ThermicConstant = 0.01 // Temperature change per 1u produced
HIonRelease = 0.015 // pH change per 1u reaction (inverse for some reason)
RateUpLim = 0.05 // Optimal/max rate possible if all conditions are perfect
RateUpLim = 0.1 // Optimal/max rate possible if all conditions are perfect
FermiChem = TRUE // If the chemical uses the Fermichem reaction mechanics
PurityMin = 0
/datum/chemical_reaction/synthtissue/FermiCreate(datum/reagents/holder, added_volume, added_purity)
var/datum/reagent/synthtissue/St = holder.has_reagent("synthtissue")
var/datum/reagent/N = holder.has_reagent("nutriment")
var/datum/reagent/N = holder.has_reagent("sugar")
if(!St)
return
if(holder.chem_temp > 320)
@@ -99,7 +99,6 @@
/datum/chemical_reaction/reagent_explosion/blackpowder_explosion/on_reaction(datum/reagents/holder, created_volume)
var/turf/T = get_turf(holder.my_atom)
sleep(rand(50,100))
..(holder, created_volume, T)
/datum/chemical_reaction/thermite