changes
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@@ -268,6 +268,8 @@
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gender = PLURAL
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max_integrity = 20
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CanAtmosPass = ATMOS_PASS_DENSITY
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/obj/structure/foamedmetal/Initialize()
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. = ..()
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@@ -285,7 +287,6 @@
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
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/obj/structure/foamedmetal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
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@@ -119,6 +119,8 @@
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var/poison_type = "toxin"
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var/poison_per_bite = 5
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var/list/faction = list("spiders")
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/obj/structure/spider/spiderling/Destroy()
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new/obj/item/reagent_containers/food/snacks/spiderling(get_turf(src))
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@@ -155,7 +157,6 @@
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/obj/structure/spider/spiderling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(user.a_intent != INTENT_HELP)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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user.visible_message("<span class='warning'>[user] splats [src].</span>", "<span class='warning'>You splat [src].</span>", "<span class='italics'>You hear a splat...</span>")
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playsound(loc, 'sound/effects/snap.ogg', 25)
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@@ -6,6 +6,8 @@
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icon_state = "cutout_basic"
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FLAMMABLE
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
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var/static/list/possible_appearances
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/// If the cutout is pushed over and has to be righted
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@@ -80,7 +82,6 @@
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else if(I.hitsound)
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playsound(loc, I.hitsound, get_clamped_volume(), 1, -1)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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if(I.force)
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@@ -188,4 +188,4 @@
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else
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..()
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else
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..()
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..()
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@@ -116,9 +116,11 @@
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/obj/item/grenade/primer/attack_self(mob/user)
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. = ..()
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if(active)
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if(!user.CheckActionCooldown())
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return
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user.playsound_local(user, 'sound/misc/box_deploy.ogg', 50, TRUE)
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rots++
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user.changeNext_move(CLICK_CD_RAPID)
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user.DelayNextAction(CLICK_CD_RAPID)
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/obj/item/grenade/primer/prime(mob/living/lanced_by)
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shrapnel_radius = round(rots / rots_per_mag)
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@@ -30,7 +30,7 @@
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/obj/structure/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(structureclimber && structureclimber != user)
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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structureclimber.DefaultCombatKnockdown(40)
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structureclimber.visible_message("<span class='warning'>[structureclimber] has been knocked off [src].", "You're knocked off [src]!", "You see [structureclimber] get knocked off [src].</span>")
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@@ -269,8 +269,7 @@
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return
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else
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to_chat(user, "<span class='notice'>It feels slimy.</span>")
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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/obj/structure/alien/egg/proc/Grow()
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status = GROWN
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@@ -635,8 +635,8 @@
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anchored = TRUE
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pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
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max_integrity = 20
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clickdelay_attack_hand_is_action = TRUE
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clickdelay_attack_hand_preattack_cooldown = CLICK_CD_MELEE
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/obj/structure/rack/examine(mob/user)
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. = ..()
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@@ -13,8 +13,8 @@
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var/mob/living/swirlie = null //the mob being given a swirlie
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var/buildstacktype = /obj/item/stack/sheet/metal //they're metal now, shut up
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var/buildstackamount = 1
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clickdelay_attack_hand_is_action = TRUE
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clickdelay_attack_hand_preattack_cooldown = CLICK_CD_MELEE
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/obj/structure/toilet/Initialize()
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. = ..()
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@@ -40,8 +40,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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rad_flags = RAD_PROTECT_CONTENTS
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flags_ricochet = RICOCHET_HARD
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ricochet_chance_mod = 0.4
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clickdelay_attack_hand_is_action = TRUE
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clickdelay_attack_hand_preattack_cooldown = CLICK_CD_MELEE
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/// Electrochromatic status
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var/electrochromatic_status = NOT_ELECTROCHROMATIC
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