changes
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@@ -6,6 +6,8 @@
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icon_state = "cutout_basic"
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FLAMMABLE
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
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var/static/list/possible_appearances
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/// If the cutout is pushed over and has to be righted
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@@ -80,7 +82,6 @@
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else if(I.hitsound)
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playsound(loc, I.hitsound, get_clamped_volume(), 1, -1)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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if(I.force)
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@@ -188,4 +188,4 @@
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else
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..()
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else
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..()
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..()
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@@ -116,9 +116,11 @@
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/obj/item/grenade/primer/attack_self(mob/user)
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. = ..()
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if(active)
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if(!user.CheckActionCooldown())
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return
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user.playsound_local(user, 'sound/misc/box_deploy.ogg', 50, TRUE)
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rots++
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user.changeNext_move(CLICK_CD_RAPID)
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user.DelayNextAction(CLICK_CD_RAPID)
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/obj/item/grenade/primer/prime(mob/living/lanced_by)
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shrapnel_radius = round(rots / rots_per_mag)
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