changes
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@@ -116,9 +116,11 @@
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/obj/item/grenade/primer/attack_self(mob/user)
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. = ..()
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if(active)
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if(!user.CheckActionCooldown())
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return
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user.playsound_local(user, 'sound/misc/box_deploy.ogg', 50, TRUE)
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rots++
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user.changeNext_move(CLICK_CD_RAPID)
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user.DelayNextAction(CLICK_CD_RAPID)
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/obj/item/grenade/primer/prime(mob/living/lanced_by)
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shrapnel_radius = round(rots / rots_per_mag)
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