SQUISH
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@@ -712,6 +712,7 @@
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H.add_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
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H.update_disabled_bodyparts(silent = TRUE)
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H.layer -= 1 //go one layer down so people go over you
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H.pass_flags &= PASSMOB
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squeak = H.AddComponent(/datum/component/squeak, custom_sounds = list('sound/effects/blobattack.ogg'))
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sleep(in_transformation_duration)
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var/mutable_appearance/puddle_overlay = mutable_appearance(icon = puddle_icon, icon_state = puddle_state)
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@@ -737,6 +738,7 @@
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H.update_disabled_bodyparts(silent = TRUE)
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H.remove_movespeed_modifier(/datum/movespeed_modifier/slime_puddle)
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H.layer += 1 //go one layer back above!
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H.pass_flags ^= PASSMOB
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is_puddle = FALSE
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if(squeak)
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squeak.RemoveComponent()
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