Separated the goddamn overlay direction quirk between mobs and turfs since apparently they both misused the same shit in a different way, conflicting like crap!
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@@ -100,6 +100,8 @@ var/datum/subsystem/processing/overlays/SSoverlays
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else
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var/image/I = overlays[i]
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appearance_bro.appearance = I
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if(isturf(src))
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appearance_bro.dir = I.dir
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overlays[i] = appearance_bro.appearance
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var/list/cached_overlays = our_overlays //sanic
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@@ -129,6 +131,8 @@ var/datum/subsystem/processing/overlays/SSoverlays
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else
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var/image/I = overlays[i]
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appearance_bro.appearance = I
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if(isturf(src))
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appearance_bro.dir = I.dir
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overlays[i] = appearance_bro.appearance
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LAZYINITLIST(our_overlays) //always initialized after this point
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