i forgot about this component. Lavaland should have sounds now
This commit is contained in:
@@ -25,6 +25,12 @@
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/// Do not allow this random event to continue.
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#define CANCEL_PRE_RANDOM_EVENT (1<<0)
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/// a weather event of some kind occured
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#define COMSIG_WEATHER_TELEGRAPH(event_type) "!weather_telegraph [event_type]"
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#define COMSIG_WEATHER_START(event_type) "!weather_start [event_type]"
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#define COMSIG_WEATHER_WINDDOWN(event_type) "!weather_winddown [event_type]"
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#define COMSIG_WEATHER_END(event_type) "!weather_end [event_type]"
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// signals from globally accessible objects
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/// from SSsun when the sun changes position : (primary_sun, suns)
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#define COMSIG_SUN_MOVED "sun_moved"
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@@ -0,0 +1,77 @@
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///Allows you to set a theme for a set of areas without tying them to looping sounds explicitly
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/datum/component/area_sound_manager
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///area -> looping sound type
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var/list/area_to_looping_type = list()
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///Current sound loop
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var/datum/looping_sound/our_loop
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///A list of "acceptable" z levels to be on. If you leave this, we're gonna delete ourselves
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var/list/accepted_zs
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///The timer id of our current start delay, if it exists
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var/timerid
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/datum/component/area_sound_manager/Initialize(area_loop_pairs, change_on, remove_on, acceptable_zs)
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if(!ismovable(parent))
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return
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area_to_looping_type = area_loop_pairs
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accepted_zs = acceptable_zs
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change_the_track()
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/react_to_move)
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RegisterSignal(parent, COMSIG_MOVABLE_Z_CHANGED, .proc/react_to_z_move)
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RegisterSignal(parent, change_on, .proc/handle_change)
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RegisterSignal(parent, remove_on, .proc/handle_removal)
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/datum/component/area_sound_manager/Destroy(force, silent)
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QDEL_NULL(our_loop)
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. = ..()
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/datum/component/area_sound_manager/proc/react_to_move(datum/source, atom/oldloc, dir, forced)
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SIGNAL_HANDLER
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var/list/loop_lookup = area_to_looping_type
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if(loop_lookup[get_area(oldloc)] == loop_lookup[get_area(parent)])
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return
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change_the_track(TRUE)
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/datum/component/area_sound_manager/proc/react_to_z_move(datum/source, old_z, new_z)
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SIGNAL_HANDLER
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if(!length(accepted_zs) || (new_z in accepted_zs))
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return
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qdel(src)
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/datum/component/area_sound_manager/proc/handle_removal(datum/source)
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SIGNAL_HANDLER
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qdel(src)
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/datum/component/area_sound_manager/proc/handle_change(datum/source)
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SIGNAL_HANDLER
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change_the_track()
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/datum/component/area_sound_manager/proc/change_the_track(skip_start = FALSE)
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var/time_remaining = 0
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if(our_loop)
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var/our_id = our_loop.timerid || timerid
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if(our_id)
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time_remaining = timeleft(our_id, SSsound_loops) || 0
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//Time left will sometimes return negative values, just ignore them and start a new sound loop now
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time_remaining = max(time_remaining, 0)
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QDEL_NULL(our_loop)
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var/area/our_area = get_area(parent)
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var/new_loop_type = area_to_looping_type[our_area]
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if(!new_loop_type)
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return
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our_loop = new new_loop_type(parent, FALSE, TRUE, skip_start)
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//If we're still playing, wait a bit before changing the sound so we don't double up
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if(time_remaining)
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timerid = addtimer(CALLBACK(src, .proc/start_looping_sound), time_remaining, TIMER_UNIQUE | TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_NO_HASH_WAIT | TIMER_DELETE_ME, SSsound_loops)
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return
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timerid = null
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our_loop.start()
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/datum/component/area_sound_manager/proc/start_looping_sound()
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timerid = null
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if(our_loop)
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our_loop.start()
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@@ -0,0 +1,44 @@
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///This element just handles creating and destroying an area sound manager that's hooked into weather stuff
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/datum/element/weather_listener
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element_flags = ELEMENT_BESPOKE
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id_arg_index = 2
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var/weather_type
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//What events to change the track on
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var/list/sound_change_signals
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//The weather type we're working with
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var/weather_trait
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//The playlist of sounds to draw from. Pass by ref
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var/list/playlist
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/datum/element/weather_listener/Attach(datum/target, w_type, trait, weather_playlist)
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. = ..()
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if(!weather_type)
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weather_type = w_type
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sound_change_signals = list(
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COMSIG_WEATHER_TELEGRAPH(weather_type),
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COMSIG_WEATHER_START(weather_type),
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COMSIG_WEATHER_WINDDOWN(weather_type),
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COMSIG_WEATHER_END(weather_type)
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)
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weather_trait = trait
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playlist = weather_playlist
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RegisterSignal(target, COMSIG_MOVABLE_Z_CHANGED, .proc/handle_z_level_change, override = TRUE)
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RegisterSignal(target, COMSIG_MOB_CLIENT_LOGOUT, .proc/handle_logout, override = TRUE)
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/datum/element/weather_listener/Detach(datum/source)
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. = ..()
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UnregisterSignal(source, COMSIG_MOVABLE_Z_CHANGED, COMSIG_MOB_CLIENT_LOGOUT)
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/datum/element/weather_listener/proc/handle_z_level_change(datum/source, old_z, new_z)
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SIGNAL_HANDLER
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var/list/fitting_z_levels = SSmapping.levels_by_trait(weather_trait)
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if(!(new_z in fitting_z_levels))
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return
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var/datum/component/our_comp = source.AddComponent(/datum/component/area_sound_manager, playlist, list(), COMSIG_MOB_CLIENT_LOGOUT, fitting_z_levels)
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our_comp.RegisterSignal(SSdcs, sound_change_signals, /datum/component/area_sound_manager/proc/handle_change)
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/datum/element/weather_listener/proc/handle_logout(datum/source, client/this_is_a_null_ref)
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SIGNAL_HANDLER
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source.RemoveElement(/datum/element/weather_listener, weather_type, weather_trait, playlist)
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@@ -1118,11 +1118,6 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
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return
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to_chat(src, span_userdanger("Statpanel failed to load, click <a href='?src=[REF(src)];reload_statbrowser=1'>here</a> to reload the panel "))
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/client/proc/check_panel_loaded()
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if(statbrowser_ready)
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return
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to_chat(src, span_userdanger("Statpanel failed to load, click <a href='?src=[REF(src)];reload_statbrowser=1'>here</a> to reload the panel "))
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//increment progress for an unlockable loadout item
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/client/proc/increment_progress(key, amount)
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if(prefs)
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@@ -1,4 +1,31 @@
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/**
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* Run when a client is put in this mob or reconnets to byond and their client was on this mob
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*
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* Things it does:
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* * Adds player to player_list
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* * sets lastKnownIP
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* * sets computer_id
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* * logs the login
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* * tells the world to update it's status (for player count)
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* * create mob huds for the mob if needed
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* * reset next_move to 1
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* * parent call
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* * if the client exists set the perspective to the mob loc
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* * call on_log on the loc (sigh)
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* * reload the huds for the mob
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* * reload all full screen huds attached to this mob
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* * load any global alternate apperances
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* * sync the mind datum via sync_mind()
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* * call any client login callbacks that exist
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* * grant any actions the mob has to the client
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* * calls [auto_deadmin_on_login](mob.html#proc/auto_deadmin_on_login)
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* * send signal COMSIG_MOB_CLIENT_LOGIN
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* * attaches the ash listener element so clients can hear weather
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* client can be deleted mid-execution of this proc, chiefly on parent calls, with lag
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*/
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/mob/Login()
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if(!client)
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return FALSE
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add_to_player_list()
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lastKnownIP = client.address
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computer_id = client.computer_id
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@@ -15,6 +42,14 @@
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. = ..()
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if(!client)
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return FALSE
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// SEND_SIGNAL(src, COMSIG_MOB_LOGIN)
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if (key != client.key)
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key = client.key
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reset_perspective(loc)
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if(loc)
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@@ -53,6 +88,12 @@
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log_message("Client [key_name(src)] has taken ownership of mob [src]([src.type])", LOG_OWNERSHIP)
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SEND_SIGNAL(src, COMSIG_MOB_CLIENT_LOGIN, client)
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client.init_verbs()
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if(has_field_of_vision && CONFIG_GET(flag/use_field_of_vision))
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LoadComponent(/datum/component/field_of_vision, field_of_vision_type)
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AddElement(/datum/element/weather_listener, /datum/weather/ash_storm, ZTRAIT_ASHSTORM, GLOB.ash_storm_sounds)
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// optimized area sound effects. Enable during events (compile flag when 😳)
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// AddElement(/datum/element/weather_listener, /datum/weather/long_rain, ZTRAIT_STATION, GLOB.rain_sounds)
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@@ -4,7 +4,6 @@
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SStgui.on_logout(src)
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unset_machine()
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remove_from_player_list()
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..()
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if(loc)
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