From 41eebc6e2ba1fe78ed23f5fbab1003b8b19424f2 Mon Sep 17 00:00:00 2001 From: Artur Date: Fri, 7 Feb 2020 13:42:56 +0200 Subject: [PATCH] Fixes cloak --- code/modules/antagonists/bloodsucker/powers/bs_cloak.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm b/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm index 9126638fea..9d83c95f05 100644 --- a/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm +++ b/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm @@ -31,12 +31,11 @@ if(was_running) user.toggle_move_intent() ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness") - while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN) + while(bloodsuckerdatum && ContinueActive(user)) // Pay Blood Toll (if awake) owner.alpha = max(20, owner.alpha - min(75, 10 + 5 * level_current)) bloodsuckerdatum.AddBloodVolume(-0.2) sleep(5) // Check every few ticks that we haven't disabled this power - // Return to Running (if you were before) /datum/action/bloodsucker/cloak/ContinueActive(mob/living/user, mob/living/target) if (!..())