Merge branch 'master' into master
This commit is contained in:
@@ -722,7 +722,7 @@
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new /obj/item/ammo_casing/shotgun/rubbershot(src)
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/obj/item/storage/box/lethalshot
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name = "box of lethal shotgun shots"
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name = "box of buckshot (Lethal)"
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desc = "A box full of lethal shots, designed for riot shotguns."
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icon_state = "lethalshot_box"
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illustration = null
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@@ -749,7 +749,7 @@
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/obj/item/storage/box/lethalslugs/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/projectile/bullet/shotgun_slug(src)
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new /obj/item/ammo_casing/shotgun(src)
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/obj/item/storage/box/stunslug
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name = "box of stun slugs"
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@@ -759,7 +759,7 @@
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/obj/item/storage/box/stunslug/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/projectile/bullet/shotgun_stunslug(src)
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new /obj/item/ammo_casing/shotgun/stunslug(src)
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/obj/item/storage/box/techsslug
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name = "box of tech shotgun shells"
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@@ -773,11 +773,11 @@
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/obj/item/storage/box/fireshot
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name = "box of incendiary ammo"
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desc = "A box full of tech incendiary ammo."
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desc = "A box full of incendiary ammo."
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icon_state = "fireshot_box"
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illustration = null
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/obj/item/storage/box/techsslug/PopulateContents()
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/obj/item/storage/box/fireshot/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun/incendiary(src)
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@@ -38,7 +38,7 @@
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/obj/item/storage/briefcase/lawyer
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folder_path = /obj/item/folder/blue
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/obj/item/storage/briefcase/lawyer/family
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/obj/item/storage/briefcase/lawyer/family
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name = "battered briefcase"
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desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. Comes with an added belt clip!"
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slot_flags = ITEM_SLOT_BELT
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@@ -80,3 +80,12 @@
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new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
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new /obj/item/suppressor/specialoffer(src)
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/obj/item/storage/briefcase/medical
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name = "medical briefcase"
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icon_state = "medbriefcase"
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desc = "A white with a blue cross brieface, this is ment to hold medical gear that would not be able to normally fit in a bag."
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/obj/item/storage/briefcase/medical/PopulateContents()
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new /obj/item/clothing/neck/stethoscope(src)
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new /obj/item/healthanalyzer(src)
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..() //In case of paperwork
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@@ -1,3 +1,4 @@
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/* First aid storage
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* Contains:
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* First Aid Kits
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@@ -331,12 +332,12 @@
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/obj/item/storage/pill_bottle/penis_enlargement
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name = "penis enlargement pills"
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desc = "Made by Fermichem - They have a little picture of Doctor Ronald Hyatt with a giant dong on them. The warming states not to take more than 10u at a time."
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desc = "You want penis enlargement pills?"
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/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/reagent_containers/pill/penis_enlargement(src)
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/obj/item/storage/pill_bottle/breast_enlargement
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name = "breast enlargement pills"
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desc = "Made by Fermichem - They have a woman with breasts larger than she is on them. The warming states not to take more than 10u at a time."
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@@ -344,3 +345,47 @@
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/obj/item/storage/pill_bottle/breast_enlargement/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/reagent_containers/pill/breast_enlargement(src)
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/////////////
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//Organ Box//
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/////////////
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/obj/item/storage/belt/organbox
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name = "Organ Storge"
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desc = "A compact box that helps hold massive amounts of implants, organs, and some tools. Has a belt clip for easy carrying"
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w_class = WEIGHT_CLASS_BULKY
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icon = 'icons/obj/mysterybox.dmi'
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icon_state = "organbox_open"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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throw_speed = 1
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throw_range = 1
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/obj/item/storage/belt/organbox/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 16
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.max_combined_w_class = 20
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STR.can_hold = typecacheof(list(
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/obj/item/storage/pill_bottle,
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/obj/item/reagent_containers/hypospray,
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/obj/item/healthanalyzer,
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/obj/item/reagent_containers/syringe,
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/obj/item/clothing/glasses/hud/health,
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/obj/item/hemostat,
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/obj/item/scalpel,
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/obj/item/retractor,
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/obj/item/cautery,
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/obj/item/surgical_drapes,
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/obj/item/autosurgeon,
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/obj/item/organ,
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/obj/item/implant,
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/obj/item/implantpad,
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/obj/item/implantcase,
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/obj/item/implanter,
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/obj/item/circuitboard/computer/operating,
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/obj/item/stack/sheet/mineral/silver,
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/obj/item/organ_storage
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))
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@@ -183,6 +183,22 @@
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slab_type = /obj/item/clockwork/slab/debug
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fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
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/obj/item/storage/toolbox/durasteel
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name = "durasteel toolbox"
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desc = "A toolbox made out of durasteel. Probably packs a massive punch."
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total_mass = 5
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icon_state = "blue"
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item_state = "toolbox_blue"
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w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
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force = 18 //spear damage
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/obj/item/storage/toolbox/durasteel/afterattack(atom/A, mob/user, proximity)
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. = ..()
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if(proximity && isobj(A) && !isitem(A))
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var/obj/O = A
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//50 total object damage but split up for stuff like damage deflection.
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O.take_damage(22)
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O.take_damage(10)
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/obj/item/storage/toolbox/artistic
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name = "artistic toolbox"
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@@ -2,7 +2,7 @@
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/obj/item/storage/box/syndicate/PopulateContents()
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switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
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if("bloodyspai") // 27 tc now this is more right
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if("bloodyspai") // 30 tc now this is more right
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new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
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new /obj/item/clothing/mask/chameleon(src) // Goes with above
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new /obj/item/card/id/syndicate(src) // 2 tc
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@@ -11,7 +11,7 @@
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new /obj/item/multitool/ai_detect(src) // 1 tc
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new /obj/item/encryptionkey/syndicate(src) // 2 tc
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new /obj/item/reagent_containers/syringe/mulligan(src) // 4 tc
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new /obj/item/switchblade(src) //I'll count this as 2 tc
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new /obj/item/switchblade(src) //I'll count this as 5 tc
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new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
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new /obj/item/flashlight/emp(src) // 2 tc
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new /obj/item/chameleon(src) // 7 tc
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@@ -25,13 +25,13 @@
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new /obj/item/clothing/glasses/thermal/syndi(src)
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if("bond") // 29 tc
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new /obj/item/gun/ballistic/automatic/pistol(src)
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new /obj/item/suppressor(src)
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new /obj/item/gun/ballistic/automatic/pistol/suppressed(src)
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/card/id/syndicate(src)
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new /obj/item/reagent_containers/syringe/stimulants(src)
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new /obj/item/clothing/neck/tie/red(src)
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if("screwed") // 29 tc
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new /obj/item/sbeacondrop/bomb(src)
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@@ -41,7 +41,7 @@
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new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
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new /obj/item/encryptionkey/syndicate(src)
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if("guns") // 28 tc now
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if("guns") // 30 tc now
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new /obj/item/gun/ballistic/revolver(src)
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new /obj/item/ammo_box/a357(src)
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new /obj/item/ammo_box/a357(src)
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@@ -50,39 +50,53 @@
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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new /obj/item/clothing/mask/gas/clown_hat(src)
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new /obj/item/clothing/under/suit_jacket/really_black(src)
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new /obj/item/screwdriver/power(src) //2 tc item
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if("murder") // 28 tc now
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if("murder") // 35 tc now
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new /obj/item/melee/transforming/energy/sword/saber(src)
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new /obj/item/clothing/glasses/thermal/syndi(src)
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new /obj/item/card/emag(src)
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new /obj/item/clothing/shoes/chameleon/noslip(src)
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new /obj/item/encryptionkey/syndicate(src)
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new /obj/item/grenade/syndieminibomb(src)
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new /obj/item/clothing/glasses/phantomthief/syndicate(src)
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new /obj/item/reagent_containers/syringe/stimulants(src)
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if("implant") // 55+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
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if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
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new /obj/item/implanter/freedom(src)
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new /obj/item/implanter/uplink/precharged(src)
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new /obj/item/implanter/emp(src)
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new /obj/item/implanter/adrenalin(src)
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new /obj/item/implanter/explosive(src)
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new /obj/item/implanter/storage(src)
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new /obj/item/implanter/radio/syndicate(src)
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new /obj/item/implanter/stealth(src)
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if("hacker") // 26 tc
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if("hacker") // 30 tc
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new /obj/item/aiModule/syndicate(src)
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new /obj/item/card/emag(src)
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new /obj/item/encryptionkey/binary(src)
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new /obj/item/aiModule/toyAI(src)
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new /obj/item/multitool/ai_detect(src)
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new /obj/item/flashlight/emp(src)
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new /obj/item/emagrecharge(src)
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if("lordsingulo") // 24 tc
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new /obj/item/sbeacondrop(src)
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new /obj/item/clothing/suit/space/syndicate/black/red(src)
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new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
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new /obj/item/card/emag(src)
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if("lordsingulo") // "36" tc aka 23 tc
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new /obj/item/sbeacondrop(src) // 14 kinda useless
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new /obj/item/clothing/suit/space/syndicate/black/red(src) //2
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new /obj/item/clothing/head/helmet/space/syndicate/black/red(src) //2
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new /obj/item/card/emag(src) //6
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new /obj/item/emagrecharge(src) //2
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new /obj/item/storage/toolbox/syndicate(src) //1
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new /obj/item/card/id/syndicate(src) //2
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new /obj/item/flashlight/emp(src) //2
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new /obj/item/jammer(src) //5
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if("sabotage") // 26 tc now
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if("sabotage") // ~28 tc now
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new /obj/item/grenade/plastic/c4 (src)
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new /obj/item/grenade/plastic/c4 (src)
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new /obj/item/grenade/plastic/x4 (src)
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new /obj/item/grenade/plastic/x4 (src)
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new /obj/item/doorCharge(src)
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new /obj/item/doorCharge(src)
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new /obj/item/camera_bug(src)
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@@ -117,15 +131,15 @@
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new /obj/item/grenade/plastic/c4 (src) // 1 tc
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new /obj/item/card/emag(src) // 6 tc
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if("ninja") // 33 tc worth
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new /obj/item/katana(src) // Unique , hard to tell how much tc this is worth. 8 tc?
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if("ninja") // 40~ tc worth
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new /obj/item/katana(src) // Unique , basicly a better esword. 10 tc?
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new /obj/item/implanter/adrenalin(src) // 8 tc
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new /obj/item/throwing_star(src) // ~5 tc for all 6
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new /obj/item/throwing_star(src)
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new /obj/item/throwing_star(src)
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new /obj/item/throwing_star(src)
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new /obj/item/throwing_star(src)
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new /obj/item/throwing_star(src)
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new /obj/item/implanter/emp(src)
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new /obj/item/grenade/smokebomb(src)
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new /obj/item/grenade/smokebomb(src)
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new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
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new /obj/item/card/id/syndicate(src) // 2 tc
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new /obj/item/chameleon(src) // 7 tc
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