Merge branch 'master' into master

This commit is contained in:
Thalpy
2019-06-17 12:18:40 +01:00
committed by GitHub
121 changed files with 3642 additions and 904 deletions

View File

@@ -12,5 +12,5 @@
//Recover from stuns.
/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user)
user.do_adrenaline(100, FALSE, 70, 0, TRUE, list("epinephrine" = 3, "changelingmeth" = 10, "mannitol" = 10, "omnizine" = 10, "changelingadrenaline" = 5), "<span class='notice'>Energy rushes through us.</span>")
user.do_adrenaline(0, FALSE, 70, 0, TRUE, list("epinephrine" = 3, "changelingmeth" = 10, "mannitol" = 10, "regen_jelly" = 10, "changelingadrenaline" = 5), "<span class='notice'>Energy rushes through us.</span>", 0, 0.75, 0)
return TRUE

View File

@@ -0,0 +1,86 @@
/obj/structure/destructible/clockwork/reflector
name = "reflector"
desc = "A large lantern-shaped machine made of thin brass. It looks fragile."
clockwork_desc = "A lantern-shaped generator that produces power when near starlight."
icon_state = "reflector"
unanchored_icon = "reflector_unwrenched"
max_integrity = 40
construction_value = 5
layer = WALL_OBJ_LAYER
break_message = "<span class='warning'>The reflectors's fragile shield shatters into pieces!</span>"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
light_color = "#DAAA18"
var/list/allowed_projectile_typecache = list(
/obj/item/projectile/beam
)
var/ini_dir = null
/obj/structure/destructible/clockwork/reflector/Initialize()
. = ..()
allowed_projectile_typecache = typecacheof(allowed_projectile_typecache)
/obj/structure/destructible/clockwork/reflector/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
/obj/structure/destructible/clockwork/reflector/bullet_act(obj/item/projectile/P)
if(!anchored || !allowed_projectile_typecache[P.type] || !(P.dir in GLOB.cardinals))
return ..()
if(auto_reflect(P, P.dir, get_turf(P), P.Angle) != -1)
return ..()
return -1
/obj/structure/destructible/clockwork/reflector/proc/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
//Yell at me if this exists already.
var/real_angle = 0
switch(dir)
if(NORTH)
real_angle = 0
if(EAST)
real_angle = 90
if(SOUTH)
real_angle = 180
if(WEST)
real_angle = 270
var/incidence = GET_ANGLE_OF_INCIDENCE(real_angle, (P.Angle + 180))
if(abs(incidence) > 90 && abs(incidence) < 270)
return FALSE
var/new_angle = SIMPLIFY_DEGREES(real_angle + incidence)
P.setAngle(new_angle)
P.ignore_source_check = TRUE
P.range = P.decayedRange
P.decayedRange = max(P.decayedRange--, 0)
return -1
/obj/structure/destructible/clockwork/reflector/proc/can_be_rotated(mob/user,rotation_type)
if(anchored)
to_chat(user, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
return FALSE
return TRUE
/obj/structure/destructible/clockwork/reflector/Move()
. = ..()
setDir(ini_dir)
/obj/structure/destructible/clockwork/reflector/proc/after_rotation(mob/user,rotation_type)
ini_dir = dir
add_fingerprint(user)
/obj/structure/destructible/clockwork/reflector/wrench_act(mob/living/user, obj/item/I)
if(!is_servant_of_ratvar(user))
return ..()
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "secure" : "unsecure"] \the [src].</span>")
I.play_tool_sound(src)
return TRUE

View File

@@ -361,6 +361,7 @@
reshape.Shift(EAST, 1)
reshape.Crop(7,4,26,31)
reshape.Crop(-5,-3,26,30)
return reshape
/mob/living/carbon/human/get_sac_image()
var/datum/job/sacjob = SSjob.GetJob(mind.assigned_role)
@@ -370,6 +371,7 @@
reshape.Shift(EAST, 1)
reshape.Crop(7,4,26,31)
reshape.Crop(-5,-3,26,30)
return reshape
/datum/objective/sacrifice
var/sacced = FALSE

View File

@@ -27,7 +27,12 @@ Thus, the two variables affect pump operation are set in New():
construction_type = /obj/item/pipe/directional
pipe_state = "pump"
/obj/machinery/atmospherics/components/binary/pump/examine(mob/user)
. = ..()
to_chat(user,"<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>")
to_chat(user,"<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>")
/obj/machinery/atmospherics/components/binary/pump/CtrlClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
@@ -37,7 +42,7 @@ Thus, the two variables affect pump operation are set in New():
investigate_log("Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return ..()
/obj/machinery/atmospherics/components/binary/pump/AltClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
@@ -46,7 +51,7 @@ Thus, the two variables affect pump operation are set in New():
to_chat(user,"<span class='notice'>You maximize the pressure on the [src].</span>")
investigate_log("Pump, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
/obj/machinery/atmospherics/components/binary/pump/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X

View File

@@ -28,16 +28,21 @@ Thus, the two variables affect pump operation are set in New():
construction_type = /obj/item/pipe/directional
pipe_state = "volumepump"
/obj/machinery/atmospherics/components/binary/volume_pump/examine(mob/user)
. = ..()
to_chat(user,"<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>")
to_chat(user,"<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>")
/obj/machinery/atmospherics/components/binary/volume_pump/CtrlClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
on = !on
update_icon()
investigate_log("Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
investigate_log("Volume Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Volume Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return ..()
/obj/machinery/atmospherics/components/binary/volume_pump/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X

View File

@@ -12,24 +12,29 @@
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "filter"
/obj/machinery/atmospherics/components/trinary/filter/examine(mob/user)
. = ..()
to_chat(user,"<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>")
to_chat(user,"<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>")
/obj/machinery/atmospherics/components/trinary/filter/CtrlClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
on = !on
update_icon()
investigate_log("Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
investigate_log("Filter, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Filter, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return ..()
/obj/machinery/atmospherics/components/trinary/filter/AltClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
target_pressure = MAX_OUTPUT_PRESSURE
to_chat(user,"<span class='notice'>You maximize the pressure on the [src].</span>")
investigate_log("Pump, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
investigate_log("Filter, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Filter, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
/obj/machinery/atmospherics/components/trinary/filter/layer1
piping_layer = PIPING_LAYER_MIN

View File

@@ -14,25 +14,31 @@
pipe_state = "mixer"
//node 3 is the outlet, nodes 1 & 2 are intakes
/obj/machinery/atmospherics/components/trinary/mixer/examine(mob/user)
. = ..()
to_chat(user,"<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>")
to_chat(user,"<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>")
/obj/machinery/atmospherics/components/trinary/mixer/CtrlClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
on = !on
update_icon()
investigate_log("Pump, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
investigate_log("Mixer, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Mixer, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return ..()
/obj/machinery/atmospherics/components/trinary/mixer/AltClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
target_pressure = MAX_OUTPUT_PRESSURE
to_chat(user,"<span class='notice'>You maximize the pressure on the [src].</span>")
investigate_log("Pump, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
investigate_log("Mixer, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Mixer, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
//node 3 is the outlet, nodes 1 & 2 are intakes
/obj/machinery/atmospherics/components/trinary/mixer/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X

View File

@@ -516,14 +516,16 @@
/datum/supply_pack/security/armory/ballistic
name = "Combat Shotguns Crate"
desc = "For when the enemy absolutely needs to be replaced with lead. Contains three Aussec-designed Combat Shotguns, and three Shotgun Bandoliers. Requires Armory access to open."
desc = "For when the enemy absolutely needs to be replaced with lead. Contains three Aussec-designed Combat Shotguns, with three Shotgun Bandoliers, as well as seven buchshot and 12g shotgun slugs. Requires Armory access to open."
cost = 8000
contains = list(/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/storage/belt/bandolier,
/obj/item/storage/belt/bandolier,
/obj/item/storage/belt/bandolier)
/obj/item/storage/belt/bandolier,
/obj/item/storage/box/lethalshot,
/obj/item/storage/box/lethalslugs)
crate_name = "combat shotguns crate"
/datum/supply_pack/security/armory/dragnetgun
@@ -567,7 +569,7 @@
/datum/supply_pack/security/armory/fire
name = "Incendiary Weapons Crate"
desc = "Burn, baby burn. Contains three incendiary grenades, three plasma canisters, and a flamethrower. Requires Brige access to open."
desc = "Burn, baby burn. Contains three incendiary grenades, seven incendiary slugs, three plasma canisters, and a flamethrower. Requires Brige access to open."
cost = 1500
access = ACCESS_HEADS
contains = list(/obj/item/flamethrower/full,
@@ -576,7 +578,8 @@
/obj/item/tank/internals/plasma,
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/grenade/chem_grenade/incendiary)
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/storage/box/fireshot)
crate_name = "incendiary weapons crate"
crate_type = /obj/structure/closet/crate/secure/plasma
dangerous = TRUE
@@ -629,11 +632,13 @@
/datum/supply_pack/security/armory/riotshotguns
name = "Riot Shotgun Crate"
desc = "For when the greytide gets really uppity. Contains three riot Shotguns. Requires Armory access to open."
desc = "For when the greytide gets really uppity. Contains three riot shotguns, seven rubber shot and beanbag shells. Requires Armory access to open."
cost = 6000
contains = list(/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot)
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/beanbag)
crate_name = "riot shotgun crate"
/datum/supply_pack/security/armory/swat
@@ -1540,6 +1545,15 @@
crate_type = /obj/structure/closet/crate/secure/science
dangerous = TRUE
/datum/supply_pack/science/tech_slugs
name = "Tech Slug Ammo Shells"
desc = "A new type of shell that is able to be made into a few different dangerous types. Contains two boxes of tech slugs, 14 shells in all."
cost = 1000
contains = list(/obj/item/storage/box/techsslug,
/obj/item/storage/box/techsslug)
crate_name = "tech slug crate"
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////// Service //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

View File

@@ -1,3 +1,8 @@
//defines the drill hat's yelling setting
#define DRILL_DEFAULT "default"
#define DRILL_SHOUTING "shouting"
#define DRILL_YELLING "yelling"
#define DRILL_CANADIAN "canadian"
//Chef
/obj/item/clothing/head/chefhat
@@ -148,6 +153,65 @@
strip_delay = 60
dog_fashion = /datum/dog_fashion/head/warden
/obj/item/clothing/head/warden/drill
name = "warden's campaign hat"
desc = "A special armored campaign hat with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection. Has the letters 'FMJ' enscribed on its side."
icon_state = "wardendrill"
item_state = "wardendrill"
dog_fashion = null
var/mode = DRILL_DEFAULT
/obj/item/clothing/head/warden/drill/screwdriver_act(mob/living/carbon/human/user, obj/item/I)
if(..())
return TRUE
switch(mode)
if(DRILL_DEFAULT)
to_chat(user, "<span class='notice'>You set the voice circuit to the middle position.</span>")
mode = DRILL_SHOUTING
if(DRILL_SHOUTING)
to_chat(user, "<span class='notice'>You set the voice circuit to the last position.</span>")
mode = DRILL_YELLING
if(DRILL_YELLING)
to_chat(user, "<span class='notice'>You set the voice circuit to the first position.</span>")
mode = DRILL_DEFAULT
if(DRILL_CANADIAN)
to_chat(user, "<span class='danger'>You adjust voice circuit but nothing happens, probably because it's broken.</span>")
return TRUE
/obj/item/clothing/head/warden/drill/wirecutter_act(mob/living/user, obj/item/I)
if(mode != DRILL_CANADIAN)
to_chat(user, "<span class='danger'>You broke the voice circuit!</span>")
mode = DRILL_CANADIAN
return TRUE
/obj/item/clothing/head/warden/drill/speechModification(M)
if(copytext(M, 1, 2) != "*")
if(mode == DRILL_DEFAULT)
M = " [M]"
return trim(M)
if(mode == DRILL_SHOUTING)
M = " [M]!"
return trim(M)
if(mode == DRILL_YELLING)
M = " [M]!!"
return trim(M)
if(mode == DRILL_CANADIAN)
M = " [M]"
var/list/canadian_words = strings("canadian_replacement.json", "canadian")
for(var/key in canadian_words)
var/value = canadian_words[key]
if(islist(value))
value = pick(value)
M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]")
M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]")
M = replacetextEx(M, " [key]", " [value]")
if(prob(30))
M += pick(", eh?", ", EH?")
return trim(M)
/obj/item/clothing/head/beret/sec
name = "security beret"
desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
@@ -201,3 +265,8 @@
name = "quartermaster's beret"
desc = "This headwear shows off your Cargonian leadership"
icon_state = "qmberet"
#undef DRILL_DEFAULT
#undef DRILL_SHOUTING
#undef DRILL_YELLING
#undef DRILL_CANADIAN

View File

@@ -749,3 +749,11 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/permit
name = "public nudity permit"
desc = "This permit entitles the bearer to conduct their duties without a uniform. Normally issued to furred crewmembers or those with nothing to hide."
icon = 'icons/obj/card.dmi'
icon_state = "fingerprint1"
item_state = "golem" //This is dumb and hacky but was here when I got here.//No, it really isn't. Why make a new blank clothing sprite if we already have one?
body_parts_covered = CHEST|GROIN

View File

@@ -45,6 +45,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
throwforce = 100
density = TRUE
anchored = TRUE
var/mob/living/wizard
var/z_original = 0
var/destination
var/notify = TRUE
@@ -140,3 +141,23 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
H.adjustBruteLoss(160)
if(L && (L.density || prob(10)))
L.ex_act(EXPLODE_HEAVY)
obj/effect/immovablerod/attack_hand(mob/living/user)
if(ishuman(user))
var/mob/living/carbon/human/U = user
if(U.job in list("Research Director"))
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
for(var/mob/M in urange(8, src))
if(!M.stat)
shake_camera(M, 2, 3)
if(wizard)
U.visible_message("<span class='boldwarning'>[src] transforms into [wizard] as [U] suplexes them!</span>", "<span class='warning'>As you grab [src], it suddenly turns into [wizard] as you suplex them!</span>")
to_chat(wizard, "<span class='boldwarning'>You're suddenly jolted out of rod-form as [U] somehow manages to grab you, slamming you into the ground!</span>")
wizard.Stun(60)
wizard.apply_damage(25, BRUTE)
qdel(src)
else
U.visible_message("<span class='boldwarning'>[U] suplexes [src] into the ground!</span>", "<span class='warning'>You suplex [src] into the ground!</span>")
new /obj/structure/festivus/anchored(drop_location())
new /obj/effect/anomaly/flux(drop_location())
qdel(src)

View File

@@ -53,6 +53,7 @@
H.adjust_blurriness(1)
H.visible_message("<span class='warning'>[H] is creamed by [src]!</span>", "<span class='userdanger'>You've been creamed by [src]!</span>")
playsound(H, "desceration", 50, TRUE)
reagents.trans_to(H,15) //Transfers the cream pies total volume of reagents to target on it
if(!H.creamed) // one layer at a time
H.add_overlay(creamoverlay)
H.creamed = TRUE
@@ -268,3 +269,24 @@
bonus_reagents = list("nutriment" = 4, "vitamin" = 6)
tastes = list("mint" = 1, "pie" = 1)
foodtype = GRAIN | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/pie/baklava
name = "baklava"
desc = "A delightful healthy snake made of nut layers with thin bread."
icon_state = "baklava"
slice_path = /obj/item/reagent_containers/food/snacks/baklavaslice
slices_num = 6
bonus_reagents = list("nutriment" = 2, "vitamin" = 6)
tastes = list("nuts" = 1, "pie" = 1)
foodtype = GRAIN
/obj/item/reagent_containers/food/snacks/baklavaslice
name = "baklava dish"
desc = "A portion delightful healthy snake made of nut layers with thin bread"
icon = 'icons/obj/food/piecake.dmi'
icon_state = "baklavaslice"
trash = /obj/item/trash/plate
filling_color = "#1E90FF"
list_reagents = list("nutriment" = 2, "vitamins" = 4)
tastes = list("nuts" = 1, "pie" = 1)
foodtype = GRAIN

View File

@@ -159,3 +159,13 @@
)
result = /obj/item/reagent_containers/food/snacks/pie/frostypie
subcategory = CAT_PIE
/datum/crafting_recipe/food/baklava
name = "Baklava pie"
reqs = list(
/obj/item/reagent_containers/food/snacks/butter = 1,
/obj/item/reagent_containers/food/snacks/tortilla = 4, //Layers
/obj/item/seeds/wheat/oat = 3
)
result = /obj/item/reagent_containers/food/snacks/pie/baklava
subcategory = CAT_PIE

View File

@@ -29,6 +29,7 @@
var/list/obj/machinery/atmospherics/atmos_machines = list()
var/list/obj/structure/cable/cables = list()
var/list/atom/atoms = list()
var/list/area/areas = list()
var/list/turfs = block( locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),
locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ]))
@@ -37,6 +38,7 @@
for(var/L in turfs)
var/turf/B = L
atoms += B
areas |= B.loc
for(var/A in B)
atoms += A
if(istype(A, /obj/structure/cable))
@@ -48,6 +50,7 @@
var/turf/T = L
T.air_update_turf(TRUE) //calculate adjacent turfs along the border to prevent runtimes
SSmapping.reg_in_areas_in_z(areas)
SSatoms.InitializeAtoms(atoms)
SSmachines.setup_template_powernets(cables)
SSair.setup_template_machinery(atmos_machines)

View File

@@ -144,7 +144,12 @@ GLOBAL_LIST(labor_sheet_values)
points += inp.point_value * inp.amount
..()
/obj/machinery/mineral/stacking_machine/laborstacker/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/stack/sheet) && user.canUnEquip(I))
var/obj/item/stack/sheet/inp = I
points += inp.point_value * inp.amount
return ..()
/**********************Point Lookup Console**************************/
/obj/machinery/mineral/labor_points_checker
name = "points checking console"

View File

@@ -48,18 +48,27 @@
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
affecting.dismember(P.damtype)
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
. = FALSE
if(!skip_throw_mode_check && !in_throw_mode)
return
if(get_active_held_item())
return
if(restrained())
return
return TRUE
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
if(!skipcatch) //ugly, but easy
if(in_throw_mode && !get_active_held_item()) //empty active hand and we're in throw mode
if(canmove && !restrained())
if(istype(AM, /obj/item))
var/obj/item/I = AM
if(isturf(I.loc))
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
throw_mode_off()
return 1
if(can_catch_item())
if(istype(AM, /obj/item))
var/obj/item/I = AM
if(isturf(I.loc))
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
throw_mode_off()
return 1
..()

View File

@@ -851,7 +851,7 @@
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
if(user == target && can_piggyback(target) && pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
if(user == target && can_piggyback(target) && pulling == target && (HAS_TRAIT(src, TRAIT_PACIFISM) || grab_state >= GRAB_AGGRESSIVE) && stat == CONSCIOUS)
buckle_mob(target,TRUE,TRUE)
. = ..()
@@ -861,9 +861,11 @@
return TRUE
return FALSE
/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE, bypass_piggybacking = FALSE)
if(!force)//humans are only meant to be ridden through piggybacking and special cases
return
if(bypass_piggybacking)
return ..()
if(!is_type_in_typecache(M, can_ride_typecache))
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
return
@@ -876,7 +878,7 @@
if(can_piggyback(M))
riding_datum.ride_check_ridden_incapacitated = TRUE
visible_message("<span class='notice'>[M] starts to climb onto [src]...</span>")
if(do_after(M, 15, target = src))
if(force || do_after(M, 15, target = src))
if(can_piggyback(M))
if(M.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
M.visible_message("<span class='warning'>[M] can't hang onto [src]!</span>")

View File

@@ -502,10 +502,13 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else
standing += mutable_appearance(undershirt.icon, undershirt.icon_state, -BODY_LAYER)
if(H.socks && H.get_num_legs(FALSE) >= 2 && !(DIGITIGRADE in species_traits))
if(H.socks && H.get_num_legs(FALSE) >= 2)
var/datum/sprite_accessory/socks/socks = GLOB.socks_list[H.socks]
if(socks)
standing += mutable_appearance(socks.icon, socks.icon_state, -BODY_LAYER)
if(DIGITIGRADE in species_traits)
standing += mutable_appearance(socks.icon, socks.icon_state + "_d", -BODY_LAYER)
else
standing += mutable_appearance(socks.icon, socks.icon_state, -BODY_LAYER)
if(standing.len)
H.overlays_standing[BODY_LAYER] = standing

View File

@@ -1189,9 +1189,13 @@
clamp_unconscious_to = 0,
clamp_immobility_to = 0,
reset_misc = TRUE,
healing_chems = list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10, "stimulants" = 10),
message = "<span class='boldnotice'>You feel a surge of energy!</span>"
healing_chems = list("inaprovaline" = 3, "synaptizine" = 10, "regen_jelly" = 10, "stimulants" = 10),
message = "<span class='boldnotice'>You feel a surge of energy!</span>",
stamina_buffer_boost = 0, //restores stamina buffer rather than just health
scale_stamina_loss_recovery, //defaults to null. if this is set, restores loss * this stamina. make sure it's a fraction.
stamina_loss_recovery_bypass = 0 //amount of stamina loss to ignore during calculation
)
to_chat(src, message)
if(AmountSleeping() > clamp_unconscious_to)
SetSleeping(clamp_unconscious_to)
if(AmountUnconscious() > clamp_unconscious_to)
@@ -1200,7 +1204,10 @@
SetStun(clamp_immobility_to)
if(AmountKnockdown() > clamp_immobility_to)
SetKnockdown(clamp_immobility_to)
adjustStaminaLoss(max(0, -stamina_boost))
adjustStaminaLoss(min(0, -stamina_boost))
adjustStaminaLossBuffered(min(0, -stamina_buffer_boost))
if(scale_stamina_loss_recovery)
adjustStaminaLoss(min(-((getStaminaLoss() - stamina_loss_recovery_bypass) * scale_stamina_loss_recovery), 0))
if(put_on_feet)
resting = FALSE
lying = FALSE

View File

@@ -348,7 +348,7 @@
if(vore_active)
if(isliving(target))
var/mob/living/L = target
if(L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made
if(!client && L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made
if(prob(voracious_chance))
vore_attack(src,L,src)
else

View File

@@ -37,6 +37,8 @@
var/mindrain = 200
var/maxdrain = 400
var/stunforce = 140 //Same as stunbaton, adjustable.
/obj/item/clothing/gloves/space_ninja/Touch(atom/A,proximity)
if(!candrain || draining)

View File

@@ -14,7 +14,7 @@ It is possible to destroy the net by the occupant or someone else.
mouse_opacity = MOUSE_OPACITY_ICON//So you can hit it with stuff.
anchored = TRUE//Can't drag/grab the net.
layer = ABOVE_ALL_MOB_LAYER
max_integrity = 25 //How much health it has.
max_integrity = 50 //How much health it has.
can_buckle = 1
buckle_lying = 0
buckle_prevents_pull = TRUE
@@ -59,6 +59,41 @@ It is possible to destroy the net by the occupant or someone else.
continue
H.dropItemToGround(W)
var/datum/antagonist/antag_datum
for(var/datum/antagonist/ninja/AD in GLOB.antagonists) //Because only ninjas get capture objectives; They're not doable without the suit.
if(AD.owner == master)
antag_datum = AD
break
for(var/datum/objective/capture/capture in antag_datum)
if(istype(affecting, /mob/living/carbon/human)) //Humans.
if(affecting.stat == DEAD)//Dead folks are worth less.
capture.captured_amount+=0.5
continue
capture.captured_amount+=1
if(istype(affecting, /mob/living/carbon/monkey)) //Monkeys are almost worthless, you failure.
capture.captured_amount+=0.1
if(istype(affecting, /mob/living/carbon/alien/larva)) //Larva are important for research.
if(affecting.stat == DEAD)
capture.captured_amount+=0.5
continue
capture.captured_amount+=1
if(istype(affecting, /mob/living/carbon/alien/humanoid)) //Aliens are worth twice as much as humans.
if(istype(affecting, /mob/living/carbon/alien/humanoid/royal/queen)) //Queens are worth three times as much as humans.
if(affecting.stat == DEAD)
capture.captured_amount+=1.5
else
capture.captured_amount+=3
continue
if(affecting.stat == DEAD)
capture.captured_amount+=1
continue
capture.captured_amount+=2
affecting.revive(1, 1) //Basically a revive and full heal, including limbs/organs
//In case people who have been captured dead want to hang out at the holding area
playsound(affecting, 'sound/effects/sparks4.ogg', 50, 1)
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(affecting.drop_location(), affecting.dir)
@@ -73,8 +108,9 @@ It is possible to destroy the net by the occupant or someone else.
playsound(affecting, 'sound/effects/sparks2.ogg', 50, 1)
new /obj/effect/temp_visual/dir_setting/ninja/phase(affecting.drop_location(), affecting.dir)
/obj/structure/energy_net/attack_paw(mob/user)
return attack_hand()
/obj/attack_alien(mob/living/carbon/alien/humanoid/user)
if(attack_generic(user, 15, BRUTE, "melee", 0)) //Aliens normally deal 60 damage to structures. They'd one-shot nets without this.
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
/obj/structure/energy_net/user_buckle_mob(mob/living/M, mob/living/user)
return//We only want our target to be buckled

View File

@@ -2,21 +2,34 @@
//Allows the ninja to kidnap people
/obj/item/clothing/suit/space/space_ninja/proc/ninjanet()
var/mob/living/carbon/human/H = affecting
var/mob/living/carbon/C = input("Select who to capture:","Capture who?",null) as null|mob in oview(H)
var/mob/living/carbon/C
//If there's only one valid target, let's actually try to capture it, rather than forcing
//the user to fiddle with the dialog displaying a list of one
//Also, let's make this smarter and not list mobs you can't currently net.
var/Candidates[]
for(var/mob/mob in oview(H))
if(!mob.client)//Monkeys without a client can still step_to() and bypass the net. Also, netting inactive people is lame.
//to_chat(H, "<span class='warning'>[C.p_they(TRUE)] will bring no honor to your Clan!</span>")
continue
if(locate(/obj/structure/energy_net) in get_turf(mob))//Check if they are already being affected by an energy net.
//to_chat(H, "<span class='warning'>[C.p_they(TRUE)] are already trapped inside an energy net!</span>")
continue
for(var/turf/T in getline(get_turf(H), get_turf(mob)))
if(T.density)//Don't want them shooting nets through walls. It's kind of cheesy.
//to_chat(H, "<span class='warning'>You may not use an energy net through solid obstacles!</span>")
continue
Candidates+=mob
if(Candidates.len == 1)
C = Candidates[1]
else
C = input("Select who to capture:","Capture who?",null) as null|mob in Candidates
if(QDELETED(C)||!(C in oview(H)))
return 0
if(!C.client)//Monkeys without a client can still step_to() and bypass the net. Also, netting inactive people is lame.
to_chat(H, "<span class='warning'>[C.p_they(TRUE)] will bring no honor to your Clan!</span>")
return
if(locate(/obj/structure/energy_net) in get_turf(C))//Check if they are already being affected by an energy net.
to_chat(H, "<span class='warning'>[C.p_they(TRUE)] are already trapped inside an energy net!</span>")
return
for(var/turf/T in getline(get_turf(H), get_turf(C)))
if(T.density)//Don't want them shooting nets through walls. It's kind of cheesy.
to_chat(H, "<span class='warning'>You may not use an energy net through solid obstacles!</span>")
return
if(!ninjacost(200,N_STEALTH_CANCEL))
H.Beam(C,"n_beam",time=15)
H.say("Get over here!", forced = "ninja net")

View File

@@ -261,4 +261,19 @@ They *could* go in their appropriate files, but this is supposed to be modular
spark_system.set_up(5, 0, loc)
playsound(src, "sparks", 50, 1)
visible_message("<span class='danger'>[H] electrocutes [src] with [H.p_their()] touch!</span>", "<span class='userdanger'>[H] electrocutes you with [H.p_their()] touch!</span>")
electrocute_act(25, H)
electrocute_act(15, H)
Knockdown(G.stunforce)
adjustStaminaLoss(G.stunforce*0.1, affected_zone = (istype(H) ? H.zone_selected : BODY_ZONE_CHEST))
apply_effect(EFFECT_STUTTER, G.stunforce)
SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK)
lastattacker = H.real_name
lastattackerckey = H.ckey
log_combat(H, src, "stunned")
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(ishuman(src))
var/mob/living/carbon/human/Hsrc = src
Hsrc.forcesay(GLOB.hit_appends)

View File

@@ -1,3 +1,4 @@
/obj/item/paperplane
name = "paper plane"
desc = "Paper, folded in the shape of a plane."
@@ -10,8 +11,14 @@
resistance_flags = FLAMMABLE
max_integrity = 50
var/hit_probability = 2//%
var/obj/item/paper/internalPaper
/obj/item/paperplane/origami
desc = "Paper, masterfully folded in the shape of a plane."
throwforce = 20 //same as throwing stars, but no chance of embedding.
hit_probability = 100 //guaranteed to cause eye damage when it hits a mob.
/obj/item/paperplane/Initialize(mapload, obj/item/paper/newPaper)
. = ..()
pixel_y = rand(-8, 8)
@@ -22,13 +29,18 @@
color = newPaper.color
newPaper.forceMove(src)
else
internalPaper = new /obj/item/paper(src)
internalPaper = new(src)
update_icon()
/obj/item/paperplane/Destroy()
if(internalPaper)
qdel(internalPaper)
/obj/item/paperplane/handle_atom_del(atom/A)
if(A == internalPaper)
internalPaper = null
if(!QDELETED(src))
qdel(src)
return ..()
/obj/item/paperplane/Destroy()
QDEL_NULL(internalPaper)
return ..()
/obj/item/paperplane/suicide_act(mob/living/user)
@@ -48,7 +60,7 @@
/obj/item/paperplane/attack_self(mob/user)
to_chat(user, "<span class='notice'>You unfold [src].</span>")
var/atom/movable/internal_paper_tmp = internalPaper
var/obj/item/paper/internal_paper_tmp = internalPaper
internal_paper_tmp.forceMove(loc)
internalPaper = null
qdel(src)
@@ -86,11 +98,18 @@
. = ..(target, range, speed, thrower, FALSE, diagonals_first, callback)
/obj/item/paperplane/throw_impact(atom/hit_atom)
if(iscarbon(hit_atom))
var/mob/living/carbon/C = hit_atom
if(C.can_catch_item(TRUE))
var/datum/action/innate/origami/origami_action = locate() in C.actions
if(origami_action?.active) //if they're a master of origami and have the ability turned on, force throwmode on so they'll automatically catch the plane.
C.throw_mode_on()
if(..() || !ishuman(hit_atom))//if the plane is caught or it hits a nonhuman
return
var/mob/living/carbon/human/H = hit_atom
if(prob(2))
if((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES))
if(prob(hit_probability))
if(H.is_eyes_covered())
return
visible_message("<span class='danger'>\The [src] hits [H] in the eye!</span>")
H.adjust_blurriness(6)
@@ -107,5 +126,11 @@
return
to_chat(user, "<span class='notice'>You fold [src] into the shape of a plane!</span>")
user.temporarilyRemoveItemFromInventory(src)
I = new /obj/item/paperplane(user, src)
var/obj/item/paperplane/plane_type = /obj/item/paperplane
//Origami Master
var/datum/action/innate/origami/origami_action = locate() in user.actions
if(origami_action?.active)
plane_type = /obj/item/paperplane/origami
I = new plane_type(user, src)
user.put_in_hands(I)

View File

@@ -26,7 +26,8 @@
/obj/item/stock_parts/cell/Initialize(mapload, override_maxcharge)
. = ..()
START_PROCESSING(SSobj, src)
if(self_recharge)
START_PROCESSING(SSobj, src)
create_reagents(5, INJECTABLE | DRAINABLE)
if (override_maxcharge)
maxcharge = override_maxcharge
@@ -69,8 +70,8 @@
return 100*charge/maxcharge
// use power from a cell
/obj/item/stock_parts/cell/use(amount)
if(rigged && amount > 0)
/obj/item/stock_parts/cell/use(amount, can_explode = TRUE)
if(rigged && amount > 0 && can_explode)
explode()
return 0
if(charge < amount)
@@ -103,9 +104,8 @@
return (FIRELOSS)
/obj/item/stock_parts/cell/on_reagent_change(changetype)
rigged = !isnull(reagents.has_reagent("plasma", 5)) //has_reagent returns the reagent datum
..()
rigged = reagents?.has_reagent("plasma", 5) ? TRUE : FALSE //has_reagent returns the reagent datum
/obj/item/stock_parts/cell/proc/explode()
var/turf/T = get_turf(src.loc)

View File

@@ -24,4 +24,4 @@
e_cost = 40
fire_sound = 'sound/weapons/taser2.ogg'
harmful = FALSE
click_cooldown_override = 3
click_cooldown_override = 3.5

View File

@@ -9,7 +9,6 @@
interaction_flags_machine = INTERACT_MACHINE_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE
resistance_flags = FIRE_PROOF | ACID_PROOF
circuit = /obj/item/circuitboard/machine/chem_dispenser
var/cell_type = /obj/item/stock_parts/cell/high
var/obj/item/stock_parts/cell/cell
var/powerefficiency = 0.1
var/amount = 30
@@ -79,7 +78,6 @@
/obj/machinery/chem_dispenser/Initialize()
. = ..()
cell = new cell_type
dispensable_reagents = sortList(dispensable_reagents)
update_icon()

View File

@@ -172,6 +172,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/organbox
name = "Empty Organ Box"
desc = "A large cool box that can hold large amouts of medical tools or organs."
id = "organbox"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_SILVER= 3500, MAT_GOLD = 3500, MAT_PLASTIC = 5000)
build_path = /obj/item/storage/belt/organbox
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
////////////////////////////////////////
//////////Defibrillator Tech////////////
////////////////////////////////////////

File diff suppressed because it is too large Load Diff

View File

@@ -20,3 +20,12 @@
/obj/item/disk/tech_disk/debug/Initialize()
. = ..()
stored_research = new /datum/techweb/admin
/obj/item/disk/tech_disk/illegal
name = "Illegal technology disk"
desc = "A technology disk containing schematics for syndicate inspired equipment."
materials = list()
/obj/item/disk/tech_disk/illegal/Initialize()
. = ..()
stored_research = new /datum/techweb/syndicate

View File

@@ -41,6 +41,14 @@
research_points[i] = INFINITY
hidden_nodes = list()
/datum/techweb/syndicate
id = "SYNDICATE"
organization = "Syndicate"
/datum/techweb/syndicate/New()
var/datum/techweb_node/syndicate_basic/Node = new()
research_node(Node, TRUE)
/datum/techweb/science //Global science techweb for RND consoles.
id = "SCIENCE"
organization = "Nanotrasen"

View File

@@ -115,7 +115,7 @@
display_name = "Advanced Surgery"
description = "When simple medicine doesn't cut it."
prereq_ids = list("adv_biotech")
design_ids = list("surgery_lobotomy", "surgery_reconstruction")
design_ids = list("surgery_lobotomy", "surgery_reconstruction", "organbox")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -203,6 +203,24 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3000)
export_price = 5000
/datum/techweb_node/basic_meteor_defense
id = "basic_meteor_defense"
display_name = "Meteor Defense Research"
description = "Unlock the potential of the mysterious of why CC decided to not build these around the station themselves."
prereq_ids = list("adv_engi", "high_efficiency")
design_ids = list("meteor_defence", "meteor_console")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
export_price = 5000
//datum/techweb_node/adv_meteor_defense
//id = "adv_meteor_defense"
//display_name = "Meteor Defense Research"
//description = "New and improved coding and lock on tech for meteor defence!"
//prereq_ids = list("basic_meteor_defense", "adv_datatheory", "emp_adv")
//design_ids = list("meteor_disk")
//research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1500)
//export_price = 5000
/////////////////////////Bluespace tech/////////////////////////
/datum/techweb_node/bluespace_basic //Bluespace-memery
id = "bluespace_basic"

View File

@@ -28,7 +28,6 @@
/obj/effect/immovablerod/wizard
var/max_distance = 13
var/damage_bonus = 0
var/mob/living/wizard
var/turf/start_turf
notify = FALSE

View File

@@ -134,6 +134,31 @@
speed_process = TRUE
var/kill_range = 14
/obj/machinery/satellite/meteor_shield/sci
name = "\improper Meteor Shield Satellite"
desc = "A station made meteor point-defense satellite."
mode = "M-SHIELD"
/obj/item/disk/meteor
name = "Meteor Shield Upgrade Disk"
desc = "A floppy disk that allows meteor shields to fire at longer ranges and lowers meteor drawing from gravitational fields.."
/obj/machinery/satellite/meteor_shield/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/disk/meteor))
to_chat(user, "<span class='notice'>The disk uploads better tracking and rang modification software.</span>")
kill_range = 17
else
return ..()
/obj/machinery/satellite/meteor_shield/sci/toggle(user)
if(!..(user))
return FALSE
if(obj_flags & EMAGGED)
if(active)
change_meteor_chance(8)
else
change_meteor_chance(0.125)
/obj/machinery/satellite/meteor_shield/proc/space_los(meteor)
for(var/turf/T in getline(src,meteor))
if(!isspaceturf(T))
@@ -177,4 +202,4 @@
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You access the satellite's debug mode, increasing the chance of meteor strikes.</span>")
if(active)
change_meteor_chance(2)
change_meteor_chance(4)

View File

@@ -1262,6 +1262,23 @@ datum/uplink_item/stealthy_tools/taeclowndo_shoes
item = /obj/item/codespeak_manual/unlimited
cost = 3
/datum/uplink_item/device_tools/compressionkit
name = "Bluespace Compression Kit"
desc = "A modified version of a BSRPED that can be used to reduce the size of most items while retaining their original functions! \
Does not work on storage items. \
Recharge using bluespace crystals. \
Comes with 5 charges."
item = /obj/item/compressionkit
cost = 5
/datum/uplink_item/device_tools/syndie_glue
name = "Glue"
desc = "A cheap bottle of one use syndicate brand super glue. \
Use on any item to make it undroppable. \
Be careful not to glue an item you're already holding!"
item = /obj/item/syndie_glue
cost = 2
// Implants
/datum/uplink_item/implants
category = "Implants"
@@ -1605,6 +1622,12 @@ datum/uplink_item/stealthy_tools/taeclowndo_shoes
cost = 20
cant_discount = TRUE
/datum/uplink_item/badass/durasteel_toolbox
name = "Durasteel Toolbox"
desc = "A very high impact toolbox. Excels at destroying stationary structures."
item = /obj/item/storage/toolbox/durasteel
cost = 2 //18 damage on mobs, 50 on objects, 4.5 stam/hit
/datum/uplink_item/badass/costumes
surplus = 0
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)

View File

@@ -23,7 +23,8 @@
/obj/item/reagent_containers/glass/bottle/salglu_solution = 3,
/obj/item/reagent_containers/glass/bottle/morphine = 4,
/obj/item/reagent_containers/glass/bottle/toxin = 3,
/obj/item/reagent_containers/syringe/antiviral = 6)
/obj/item/reagent_containers/syringe/antiviral = 6,
/obj/item/storage/briefcase/medical = 2)
contraband = list(/obj/item/reagent_containers/pill/tox = 3,
/obj/item/reagent_containers/pill/morphine = 4,
/obj/item/reagent_containers/pill/charcoal = 6)
@@ -32,7 +33,8 @@
/obj/item/storage/pill_bottle/psicodine = 2,
/obj/item/reagent_containers/hypospray/medipen = 3,
/obj/item/storage/belt/medical = 3,
/obj/item/wrench/medical = 1)
/obj/item/wrench/medical = 1,
/obj/item/storage/briefcase/medical = 2)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/vending_refill/medical