Merge branch 'master' into master
This commit is contained in:
@@ -48,18 +48,27 @@
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if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
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affecting.dismember(P.damtype)
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/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
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. = FALSE
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if(!skip_throw_mode_check && !in_throw_mode)
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return
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if(get_active_held_item())
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return
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if(restrained())
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return
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return TRUE
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/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
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if(!skipcatch) //ugly, but easy
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if(in_throw_mode && !get_active_held_item()) //empty active hand and we're in throw mode
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if(canmove && !restrained())
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if(isturf(I.loc))
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I.attack_hand(src)
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if(get_active_held_item() == I) //if our attack_hand() picks up the item...
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visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
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throw_mode_off()
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return 1
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if(can_catch_item())
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if(isturf(I.loc))
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I.attack_hand(src)
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if(get_active_held_item() == I) //if our attack_hand() picks up the item...
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visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
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throw_mode_off()
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return 1
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..()
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@@ -851,7 +851,7 @@
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/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
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//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
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if(user == target && can_piggyback(target) && pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
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if(user == target && can_piggyback(target) && pulling == target && (HAS_TRAIT(src, TRAIT_PACIFISM) || grab_state >= GRAB_AGGRESSIVE) && stat == CONSCIOUS)
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buckle_mob(target,TRUE,TRUE)
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. = ..()
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@@ -861,9 +861,11 @@
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return TRUE
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return FALSE
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/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE, bypass_piggybacking = FALSE)
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if(!force)//humans are only meant to be ridden through piggybacking and special cases
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return
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if(bypass_piggybacking)
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return ..()
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if(!is_type_in_typecache(M, can_ride_typecache))
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M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
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return
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@@ -876,7 +878,7 @@
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if(can_piggyback(M))
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riding_datum.ride_check_ridden_incapacitated = TRUE
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visible_message("<span class='notice'>[M] starts to climb onto [src]...</span>")
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if(do_after(M, 15, target = src))
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if(force || do_after(M, 15, target = src))
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if(can_piggyback(M))
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if(M.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
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M.visible_message("<span class='warning'>[M] can't hang onto [src]!</span>")
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@@ -502,10 +502,13 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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else
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standing += mutable_appearance(undershirt.icon, undershirt.icon_state, -BODY_LAYER)
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if(H.socks && H.get_num_legs(FALSE) >= 2 && !(DIGITIGRADE in species_traits))
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if(H.socks && H.get_num_legs(FALSE) >= 2)
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var/datum/sprite_accessory/socks/socks = GLOB.socks_list[H.socks]
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if(socks)
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standing += mutable_appearance(socks.icon, socks.icon_state, -BODY_LAYER)
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if(DIGITIGRADE in species_traits)
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standing += mutable_appearance(socks.icon, socks.icon_state + "_d", -BODY_LAYER)
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else
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standing += mutable_appearance(socks.icon, socks.icon_state, -BODY_LAYER)
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if(standing.len)
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H.overlays_standing[BODY_LAYER] = standing
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@@ -1189,9 +1189,13 @@
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clamp_unconscious_to = 0,
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clamp_immobility_to = 0,
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reset_misc = TRUE,
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healing_chems = list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10, "stimulants" = 10),
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message = "<span class='boldnotice'>You feel a surge of energy!</span>"
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healing_chems = list("inaprovaline" = 3, "synaptizine" = 10, "regen_jelly" = 10, "stimulants" = 10),
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message = "<span class='boldnotice'>You feel a surge of energy!</span>",
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stamina_buffer_boost = 0, //restores stamina buffer rather than just health
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scale_stamina_loss_recovery, //defaults to null. if this is set, restores loss * this stamina. make sure it's a fraction.
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stamina_loss_recovery_bypass = 0 //amount of stamina loss to ignore during calculation
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)
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to_chat(src, message)
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if(AmountSleeping() > clamp_unconscious_to)
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SetSleeping(clamp_unconscious_to)
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if(AmountUnconscious() > clamp_unconscious_to)
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@@ -1200,7 +1204,10 @@
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SetStun(clamp_immobility_to)
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if(AmountKnockdown() > clamp_immobility_to)
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SetKnockdown(clamp_immobility_to)
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adjustStaminaLoss(max(0, -stamina_boost))
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adjustStaminaLoss(min(0, -stamina_boost))
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adjustStaminaLossBuffered(min(0, -stamina_buffer_boost))
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if(scale_stamina_loss_recovery)
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adjustStaminaLoss(min(-((getStaminaLoss() - stamina_loss_recovery_bypass) * scale_stamina_loss_recovery), 0))
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if(put_on_feet)
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resting = FALSE
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lying = FALSE
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@@ -348,7 +348,7 @@
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if(vore_active)
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if(isliving(target))
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var/mob/living/L = target
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if(L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made
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if(!client && L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made
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if(prob(voracious_chance))
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vore_attack(src,L,src)
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else
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