diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm index 7487d3c0b9..62f529d4cd 100644 --- a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm +++ b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm @@ -118,7 +118,7 @@ if(bruteheal + fireheal + toxinheal > 0) // Just a check? Don't heal/spend, and return. if(mult == 0) return TRUE - if(stat >= UNCONSCIOUS) //Faster regeneration while unconcious, so you dont have to wait all day + if(stat) //Faster regeneration while unconcious, so you dont have to wait all day mult *= 2 // We have damage. Let's heal (one time) C.adjustBruteLoss(-bruteheal * mult, forced = TRUE)// Heal BRUTE / BURN in random portions throughout the body.