Backward 512 compatibility removal.
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@@ -121,14 +121,14 @@ GLOBAL_LIST_EMPTY(explosions)
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if(dist <= round(max_range + world.view - 2, 1))
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M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
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if(baseshakeamount > 0)
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shake_camera(M, 25, CLAMP(baseshakeamount, 0, 10))
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shake_camera(M, 25, clamp(baseshakeamount, 0, 10))
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// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
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else if(dist <= far_dist)
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var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
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var/far_volume = clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
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far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
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M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
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if(baseshakeamount > 0)
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shake_camera(M, 10, CLAMP(baseshakeamount*0.25, 0, 2.5))
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shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
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EX_PREPROCESS_CHECK_TICK
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//postpone processing for a bit
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