Backward 512 compatibility removal.
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@@ -928,26 +928,26 @@
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/// Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds.///
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/obj/machinery/hydroponics/proc/adjustNutri(adjustamt)
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nutrilevel = CLAMP(nutrilevel + adjustamt, 0, maxnutri)
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nutrilevel = clamp(nutrilevel + adjustamt, 0, maxnutri)
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/obj/machinery/hydroponics/proc/adjustWater(adjustamt)
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waterlevel = CLAMP(waterlevel + adjustamt, 0, maxwater)
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waterlevel = clamp(waterlevel + adjustamt, 0, maxwater)
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if(adjustamt>0)
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adjustToxic(-round(adjustamt/4))//Toxicity dilutation code. The more water you put in, the lesser the toxin concentration.
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/obj/machinery/hydroponics/proc/adjustHealth(adjustamt)
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if(myseed && !dead)
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plant_health = CLAMP(plant_health + adjustamt, 0, myseed.endurance)
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plant_health = clamp(plant_health + adjustamt, 0, myseed.endurance)
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/obj/machinery/hydroponics/proc/adjustToxic(adjustamt)
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toxic = CLAMP(toxic + adjustamt, 0, 100)
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toxic = clamp(toxic + adjustamt, 0, 100)
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/obj/machinery/hydroponics/proc/adjustPests(adjustamt)
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pestlevel = CLAMP(pestlevel + adjustamt, 0, 10)
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pestlevel = clamp(pestlevel + adjustamt, 0, 10)
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/obj/machinery/hydroponics/proc/adjustWeeds(adjustamt)
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weedlevel = CLAMP(weedlevel + adjustamt, 0, 10)
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weedlevel = clamp(weedlevel + adjustamt, 0, 10)
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/obj/machinery/hydroponics/proc/spawnplant() // why would you put strange reagent in a hydro tray you monster I bet you also feed them blood
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var/list/livingplants = list(/mob/living/simple_animal/hostile/tree, /mob/living/simple_animal/hostile/killertomato)
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