Backward 512 compatibility removal.
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@@ -20,5 +20,5 @@
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/mob/living/carbon/alien/AdjustStun(amount, updating = 1, ignore_canstun = 0)
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. = ..()
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if(!.)
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move_delay_add = CLAMP(move_delay_add + round(amount/2), 0, 10)
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move_delay_add = clamp(move_delay_add + round(amount/2), 0, 10)
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*/
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@@ -768,7 +768,7 @@
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return
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else
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if(hud_used.healths)
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var/health_amount = min(health, maxHealth - CLAMP(getStaminaLoss()-50, 0, 80))//CIT CHANGE - makes staminaloss have less of an impact on the health hud
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var/health_amount = min(health, maxHealth - clamp(getStaminaLoss()-50, 0, 80))//CIT CHANGE - makes staminaloss have less of an impact on the health hud
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if(..(health_amount)) //not dead
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switch(hal_screwyhud)
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if(SCREWYHUD_CRIT)
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@@ -169,7 +169,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
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for(var/datum/reagent/R in owner.reagents.reagent_list)
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if(istype(R, /datum/reagent/consumable/ethanol))
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var/datum/reagent/consumable/ethanol/E = R
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stored_alcohol = CLAMP(stored_alcohol + E.boozepwr / 50, 0, max_alcohol)
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stored_alcohol = clamp(stored_alcohol + E.boozepwr / 50, 0, max_alcohol)
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var/heal_amt = heal_rate
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stored_alcohol -= alcohol_rate //Subtracts alcohol_Rate from stored alcohol so EX: 250 - 0.25 per each loop that occurs.
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if(stored_alcohol > 400) //If they are over 400 they start regenerating
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@@ -397,7 +397,7 @@
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var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
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var/turf/target = get_turf(P.starting)
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// redirect the projectile
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P.preparePixelProjectile(locate(CLAMP(target.x + new_x, 1, world.maxx), CLAMP(target.y + new_y, 1, world.maxy), H.z), H)
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P.preparePixelProjectile(locate(clamp(target.x + new_x, 1, world.maxx), clamp(target.y + new_y, 1, world.maxy), H.z), H)
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return BULLET_ACT_FORCE_PIERCE
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return ..()
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@@ -606,7 +606,7 @@
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var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
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var/new_length = input(owner, "Penis length in inches:\n([min_D]-[max_D])", "Genital Alteration") as num|null
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if(new_length)
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H.dna.features["cock_length"] = CLAMP(round(new_length), min_D, max_D)
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H.dna.features["cock_length"] = clamp(round(new_length), min_D, max_D)
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H.update_genitals()
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H.apply_overlay()
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H.give_genital(/obj/item/organ/genital/testicles)
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@@ -106,8 +106,8 @@
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to_chat(victim, "<span class='danger'>[H] is draining your blood!</span>")
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to_chat(H, "<span class='notice'>You drain some blood!</span>")
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playsound(H, 'sound/items/drink.ogg', 30, 1, -2)
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victim.blood_volume = CLAMP(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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H.blood_volume = CLAMP(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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victim.blood_volume = clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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H.blood_volume = clamp(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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if(!victim.blood_volume)
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to_chat(H, "<span class='warning'>You finish off [victim]'s blood supply!</span>")
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@@ -235,7 +235,7 @@
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//TOXINS/PLASMA
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if(Toxins_partialpressure > safe_tox_max)
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var/ratio = (breath_gases[/datum/gas/plasma]/safe_tox_max) * 10
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adjustToxLoss(CLAMP(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
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adjustToxLoss(clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
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throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
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else
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clear_alert("too_much_tox")
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@@ -23,10 +23,10 @@
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clear_alert("high")
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/mob/living/carbon/adjust_disgust(amount)
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disgust = CLAMP(disgust+amount, 0, DISGUST_LEVEL_MAXEDOUT)
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disgust = clamp(disgust+amount, 0, DISGUST_LEVEL_MAXEDOUT)
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/mob/living/carbon/set_disgust(amount)
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disgust = CLAMP(amount, 0, DISGUST_LEVEL_MAXEDOUT)
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disgust = clamp(amount, 0, DISGUST_LEVEL_MAXEDOUT)
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////////////////////////////////////////TRAUMAS/////////////////////////////////////////
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