Backward 512 compatibility removal.
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@@ -232,7 +232,7 @@
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..()
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if(!automatic_charge_overlays)
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return
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var/ratio = can_shoot() ? CEILING(CLAMP(cell.charge / cell.maxcharge, 0, 1) * charge_sections, 1) : 0
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var/ratio = can_shoot() ? CEILING(clamp(cell.charge / cell.maxcharge, 0, 1) * charge_sections, 1) : 0
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// Sets the ratio to 0 if the gun doesn't have enough charge to fire, or if it's power cell is removed.
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// TG issues #5361 & #47908
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if(ratio == old_ratio && !force_update)
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@@ -318,7 +318,7 @@
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AC.sync_stats()
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/obj/item/gun/energy/beam_rifle/proc/delay_penalty(amount)
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aiming_time_left = CLAMP(aiming_time_left + amount, 0, aiming_time)
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aiming_time_left = clamp(aiming_time_left + amount, 0, aiming_time)
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/obj/item/ammo_casing/energy/beam_rifle
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name = "particle acceleration lens"
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@@ -369,11 +369,11 @@
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HS_BB.stun = projectile_stun
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HS_BB.impact_structure_damage = impact_structure_damage
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HS_BB.aoe_mob_damage = aoe_mob_damage
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HS_BB.aoe_mob_range = CLAMP(aoe_mob_range, 0, 15) //Badmin safety lock
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HS_BB.aoe_mob_range = clamp(aoe_mob_range, 0, 15) //Badmin safety lock
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HS_BB.aoe_fire_chance = aoe_fire_chance
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HS_BB.aoe_fire_range = aoe_fire_range
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HS_BB.aoe_structure_damage = aoe_structure_damage
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HS_BB.aoe_structure_range = CLAMP(aoe_structure_range, 0, 15) //Badmin safety lock
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HS_BB.aoe_structure_range = clamp(aoe_structure_range, 0, 15) //Badmin safety lock
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HS_BB.wall_devastate = wall_devastate
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HS_BB.wall_pierce_amount = wall_pierce_amount
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HS_BB.structure_pierce_amount = structure_piercing
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@@ -465,7 +465,7 @@
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else
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target.ex_act(EXPLODE_HEAVY)
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return TRUE
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if(ismovableatom(target))
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if(ismovable(target))
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var/atom/movable/AM = target
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if(AM.density && !AM.CanPass(src, get_turf(target)) && !ismob(AM))
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if(structure_pierce < structure_pierce_amount)
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