Backward 512 compatibility removal.

This commit is contained in:
Ghommie
2020-04-23 00:59:23 +02:00
parent 7f271157c3
commit 42201343a9
248 changed files with 478 additions and 544 deletions
+7 -7
View File
@@ -224,7 +224,7 @@
/obj/item/projectile/proc/vol_by_damage()
if(src.damage)
return CLAMP((src.damage) * 0.67, 30, 100)// Multiply projectile damage by 0.67, then CLAMP the value between 30 and 100
return clamp((src.damage) * 0.67, 30, 100)// Multiply projectile damage by 0.67, then CLAMP the value between 30 and 100
else
return 50 //if the projectile doesn't do damage, play its hitsound at 50% volume
@@ -255,7 +255,7 @@
def_zone = ran_zone(def_zone, max(100-(7*distance), 5) * zone_accuracy_factor) //Lower accurancy/longer range tradeoff. 7 is a balanced number to use.
if(isturf(A) && hitsound_wall)
var/volume = CLAMP(vol_by_damage() + 20, 0, 100)
var/volume = clamp(vol_by_damage() + 20, 0, 100)
if(suppressed)
volume = 5
playsound(loc, hitsound_wall, volume, 1, -1)
@@ -392,7 +392,7 @@
stack_trace("WARNING: Projectile [type] deleted due to being unable to resolve a target after angle was null!")
qdel(src)
return
var/turf/target = locate(CLAMP(starting + xo, 1, world.maxx), CLAMP(starting + yo, 1, world.maxy), starting.z)
var/turf/target = locate(clamp(starting + xo, 1, world.maxx), clamp(starting + yo, 1, world.maxy), starting.z)
setAngle(Get_Angle(src, target))
original_angle = Angle
if(!nondirectional_sprite)
@@ -525,10 +525,10 @@
if(!homing_target)
return FALSE
var/datum/point/PT = RETURN_PRECISE_POINT(homing_target)
PT.x += CLAMP(homing_offset_x, 1, world.maxx)
PT.y += CLAMP(homing_offset_y, 1, world.maxy)
PT.x += clamp(homing_offset_x, 1, world.maxx)
PT.y += clamp(homing_offset_y, 1, world.maxy)
var/angle = closer_angle_difference(Angle, angle_between_points(RETURN_PRECISE_POINT(src), PT))
setAngle(Angle + CLAMP(angle, -homing_turn_speed, homing_turn_speed))
setAngle(Angle + clamp(angle, -homing_turn_speed, homing_turn_speed))
/obj/item/projectile/proc/set_homing_target(atom/A)
if(!A || (!isturf(A) && !isturf(A.loc)))
@@ -622,7 +622,7 @@
var/ox = round(screenviewX/2) - user.client.pixel_x //"origin" x
var/oy = round(screenviewY/2) - user.client.pixel_y //"origin" y
angle = ATAN2(y - oy, x - ox)
angle = arctan(y - oy, x - ox)
return list(angle, p_x, p_y)
/obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a projectile is hit by it.