Backward 512 compatibility removal.
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@@ -54,5 +54,5 @@
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/obj/screen/sprint_buffer/proc/update_to_mob(mob/living/L)
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var/amount = 0
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if(L.sprint_buffer_max > 0)
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amount = round(CLAMP((L.sprint_buffer / L.sprint_buffer_max) * 100, 0, 100), 5)
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amount = round(clamp((L.sprint_buffer / L.sprint_buffer_max) * 100, 0, 100), 5)
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icon_state = "prog_bar_[amount]"
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@@ -22,7 +22,7 @@
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else if(user.hal_screwyhud == 5)
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icon_state = "stamina0"
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else
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icon_state = "stamina[CLAMP(FLOOR(user.getStaminaLoss() /20, 1), 0, 6)]"
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icon_state = "stamina[clamp(FLOOR(user.getStaminaLoss() /20, 1), 0, 6)]"
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//stam buffer
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/obj/screen/staminabuffer
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@@ -54,7 +54,7 @@
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desc += " They're leaking [lowertext(R.name)]."
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var/datum/sprite_accessory/S = GLOB.breasts_shapes_list[shape]
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var/icon_shape = S ? S.icon_state : "pair"
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var/icon_size = CLAMP(breast_values[size], BREASTS_ICON_MIN_SIZE, BREASTS_ICON_MAX_SIZE)
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var/icon_size = clamp(breast_values[size], BREASTS_ICON_MIN_SIZE, BREASTS_ICON_MAX_SIZE)
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icon_state = "breasts_[icon_shape]_[icon_size]"
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if(owner)
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if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
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@@ -73,7 +73,7 @@
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//this is far too lewd wah
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/obj/item/organ/genital/breasts/modify_size(modifier, min = -INFINITY, max = INFINITY)
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var/new_value = CLAMP(cached_size + modifier, min, max)
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var/new_value = clamp(cached_size + modifier, min, max)
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if(new_value == cached_size)
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return
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prev_size = cached_size
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@@ -21,11 +21,11 @@
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var/diameter_ratio = COCK_DIAMETER_RATIO_DEF //0.25; check citadel_defines.dm
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/obj/item/organ/genital/penis/modify_size(modifier, min = -INFINITY, max = INFINITY)
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var/new_value = CLAMP(length + modifier, min, max)
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var/new_value = clamp(length + modifier, min, max)
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if(new_value == length)
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return
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prev_length = length
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length = CLAMP(length + modifier, min, max)
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length = clamp(length + modifier, min, max)
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update()
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..()
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@@ -60,7 +60,7 @@
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else if(!enlargement && status_effect)
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owner.remove_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
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if(linked_organ)
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linked_organ.size = CLAMP(size + new_size, BALLS_SIZE_MIN, BALLS_SIZE_MAX)
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linked_organ.size = clamp(size + new_size, BALLS_SIZE_MIN, BALLS_SIZE_MAX)
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linked_organ.update()
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size = new_size
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@@ -6,7 +6,7 @@
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var/directstamloss = (bufferedstam + amount) - stambuffer
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if(directstamloss > 0)
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adjustStaminaLoss(directstamloss)
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bufferedstam = CLAMP(bufferedstam + amount, 0, stambuffer)
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bufferedstam = clamp(bufferedstam + amount, 0, stambuffer)
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stambufferregentime = world.time + 10
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if(updating_health)
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update_health_hud()
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@@ -438,7 +438,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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DefaultCombatKnockdown(15, 1, 1)
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else
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.DefaultCombatKnockdown(iscarbon(L) ? 60 : 45, override_stamdmg = CLAMP(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
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L.DefaultCombatKnockdown(iscarbon(L) ? 60 : 45, override_stamdmg = clamp(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
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playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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@@ -95,7 +95,7 @@
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if(!ImpureTot == 0) //If impure, v.small emp (0.6 or less)
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ImpureTot *= volume
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var/empVol = CLAMP (volume/10, 0, 15)
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var/empVol = clamp(volume/10, 0, 15)
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empulse(T, empVol, ImpureTot/10, 1)
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my_atom.reagents.clear_reagents() //just in case
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