Backward 512 compatibility removal.
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@@ -6,7 +6,7 @@
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var/directstamloss = (bufferedstam + amount) - stambuffer
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if(directstamloss > 0)
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adjustStaminaLoss(directstamloss)
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bufferedstam = CLAMP(bufferedstam + amount, 0, stambuffer)
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bufferedstam = clamp(bufferedstam + amount, 0, stambuffer)
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stambufferregentime = world.time + 10
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if(updating_health)
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update_health_hud()
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@@ -438,7 +438,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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DefaultCombatKnockdown(15, 1, 1)
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else
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.DefaultCombatKnockdown(iscarbon(L) ? 60 : 45, override_stamdmg = CLAMP(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
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L.DefaultCombatKnockdown(iscarbon(L) ? 60 : 45, override_stamdmg = clamp(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
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playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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