Merge branch 'master' into upstream-merge-26965

This commit is contained in:
LetterJay
2017-06-19 15:39:01 -05:00
committed by GitHub
423 changed files with 304918 additions and 166801 deletions
+14 -6
View File
@@ -30,27 +30,35 @@
layer = HIGH_OBJ_LAYER //Harder to hide
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
var/datum/gang/gang
var/obj/item/device/gangtool/linked_tool
var/datum/mind/user_mind
var/area/territory
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, var/datum/gang/G, var/e_name = "gang tag", var/rotation = 0, var/mob/user)
if(!type || !G)
qdel(src)
user_mind = user.mind
territory = get_area(src)
gang = G
var/newcolor = G.color_hex
icon_state = G.name
G.territory_new |= list(territory.type = territory.name)
linked_tool = locate(/obj/item/device/gangtool) in user.contents
if(linked_tool)
linked_tool.tags += src
//If this isn't tagged by a specific gangster there's no bonus income.
set_mind_owner(user_mind)
..(mapload, newcolor, icon_state, e_name, rotation)
/obj/effect/decal/cleanable/crayon/gang/proc/set_mind_owner(datum/mind/mind)
if(istype(user_mind) && istype(gang) && islist(gang.tags_by_mind[user_mind])) //Clear us out of old ownership
gang.tags_by_mind[user_mind] -= src
if(istype(mind))
if(!islist(gang.tags_by_mind[mind]))
gang.tags_by_mind[mind] = list()
gang.tags_by_mind[mind] += src
user_mind = mind
/obj/effect/decal/cleanable/crayon/gang/Destroy()
if(linked_tool)
linked_tool.tags -= src
if(gang)
gang.territory -= territory.type
set_mind_owner(null)
gang.territory_new -= territory.type
gang.territory_lost |= list(territory.type = territory.name)
return ..()
+4 -1
View File
@@ -64,4 +64,7 @@
icon_state = "sandyfloor"
/obj/effect/turf_decal/sand/plating
icon_state = "sandyplating"
icon_state = "sandyplating"
/obj/effect/turf_decal/plaque
icon_state = "plaque"
+2 -2
View File
@@ -60,7 +60,7 @@
/obj/effect/spawner/bundle/costume/butler
name = "butler costume spawner"
items = list(
/obj/item/clothing/tie/waistcoat,
/obj/item/clothing/accessory/waistcoat,
/obj/item/clothing/under/suit_jacket,
/obj/item/clothing/head/that)
@@ -73,7 +73,7 @@
/obj/effect/spawner/bundle/costume/prig
name = "prig costume spawner"
items = list(
/obj/item/clothing/tie/waistcoat,
/obj/item/clothing/accessory/waistcoat,
/obj/item/clothing/glasses/monocle,
/obj/effect/spawner/lootdrop/minor/bowler_or_that,
/obj/item/clothing/shoes/sneakers/black,
+1 -1
View File
@@ -172,7 +172,7 @@
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(!grow_as)
grow_as = pick(typesof(/mob/living/simple_animal/hostile/poison/giant_spider))
grow_as = pick(/mob/living/simple_animal/hostile/poison/giant_spider, /mob/living/simple_animal/hostile/poison/giant_spider/hunter, /mob/living/simple_animal/hostile/poison/giant_spider/nurse)
var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc)
S.poison_per_bite = poison_per_bite
S.poison_type = poison_type
@@ -146,6 +146,20 @@
pixel_y = rand(-10, 10)
animate(src, alpha = 0, time = 3, easing = EASE_OUT)
/obj/effect/temp_visual/ratvar/prolonging_prism
icon = 'icons/effects/64x64.dmi'
icon_state = "prismhex1"
layer = RIPPLE_LAYER
pixel_y = -16
pixel_x = -16
duration = 30
/obj/effect/temp_visual/ratvar/prolonging_prism/Initialize(mapload, set_appearance)
. = ..()
if(set_appearance)
appearance = set_appearance
animate(src, alpha = 0, time = duration, easing = BOUNCE_EASING)
/obj/effect/temp_visual/ratvar/spearbreak
icon = 'icons/effects/64x64.dmi'
icon_state = "ratvarspearbreak"
@@ -18,11 +18,13 @@
icon_state = "bloodout"
/obj/effect/temp_visual/dir_setting/cult/phase // The veil shifter teleport
icon = 'icons/effects/cult_effects.dmi'
name = "phase glow"
duration = 7
icon_state = "cultin"
/obj/effect/temp_visual/dir_setting/cult/phase/out
icon = 'icons/effects/cult_effects.dmi'
icon_state = "cultout"
/obj/effect/temp_visual/cult/sac