Merge branch 'master' into upstream-merge-26965
This commit is contained in:
@@ -227,12 +227,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Ringtone'><img src=pda_bell.png> Set Ringtone</a> | "
|
||||
dat += "<a href='byond://?src=\ref[src];choice=21'><img src=pda_mail.png> Messages</a><br>"
|
||||
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/syndicate))
|
||||
dat += "<b>[cartridge:shock_charges] detonation charges left.</b><HR>"
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/clown))
|
||||
dat += "<b>[cartridge:honk_charges] viral files left.</b><HR>"
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/mime))
|
||||
dat += "<b>[cartridge:mime_charges] viral files left.</b><HR>"
|
||||
if(cartridge)
|
||||
dat += cartridge.message_header()
|
||||
|
||||
dat += "<h4><img src=pda_menu.png> Detected PDAs</h4>"
|
||||
|
||||
@@ -244,12 +240,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if (P == src)
|
||||
continue
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Message;target=\ref[P]'>[P]</a>"
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/syndicate) && P.detonate)
|
||||
dat += " (<a href='byond://?src=\ref[src];choice=Detonate;target=\ref[P]'><img src=pda_boom.png>*Detonate*</a>)"
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/clown))
|
||||
dat += " (<a href='byond://?src=\ref[src];choice=Send Honk;target=\ref[P]'><img src=pda_honk.png>*Send Virus*</a>)"
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/mime))
|
||||
dat += " (<a href='byond://?src=\ref[src];choice=Send Silence;target=\ref[P]'>*Send Virus*</a>)"
|
||||
if(cartridge)
|
||||
dat += cartridge.message_special(P)
|
||||
dat += "</li>"
|
||||
count++
|
||||
dat += "</ul>"
|
||||
@@ -424,16 +416,15 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
tnote = null
|
||||
if("Ringtone")
|
||||
var/t = input(U, "Please enter new ringtone", name, ttone) as text
|
||||
if(in_range(src, U) && loc == U)
|
||||
if(t)
|
||||
if(hidden_uplink && (trim(lowertext(t)) == trim(lowertext(lock_code))))
|
||||
hidden_uplink.interact(U)
|
||||
to_chat(U, "The PDA softly beeps.")
|
||||
U << browse(null, "window=pda")
|
||||
src.mode = 0
|
||||
else
|
||||
t = copytext(sanitize(t), 1, 20)
|
||||
ttone = t
|
||||
if(in_range(src, U) && loc == U && t)
|
||||
if(hidden_uplink && (trim(lowertext(t)) == trim(lowertext(lock_code))))
|
||||
hidden_uplink.interact(U)
|
||||
to_chat(U, "The PDA softly beeps.")
|
||||
U << browse(null, "window=pda")
|
||||
src.mode = 0
|
||||
else
|
||||
t = copytext(sanitize(t), 1, 20)
|
||||
ttone = t
|
||||
else
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
@@ -444,30 +435,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if("MessageAll")
|
||||
src.send_to_all(U)
|
||||
|
||||
if("Send Honk")//Honk virus
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/clown))//Cartridge checks are kind of unnecessary since everything is done through switch.
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])//Leaving it alone in case it may do something useful, I guess.
|
||||
if(!isnull(P))
|
||||
if (!P.toff && cartridge:honk_charges > 0)
|
||||
cartridge:honk_charges--
|
||||
U.show_message("<span class='notice'>Virus sent!</span>", 1)
|
||||
P.honkamt = (rand(15,20))
|
||||
else
|
||||
to_chat(U, "PDA not found.")
|
||||
else
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
if("Send Silence")//Silent virus
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/mime))
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])
|
||||
if(!isnull(P))
|
||||
if (!P.toff && cartridge:mime_charges > 0)
|
||||
cartridge:mime_charges--
|
||||
U.show_message("<span class='notice'>Virus sent!</span>", 1)
|
||||
P.silent = 1
|
||||
P.ttone = "silence"
|
||||
else
|
||||
to_chat(U, "PDA not found.")
|
||||
if("cart")
|
||||
if(cartridge)
|
||||
cartridge.special(U, href_list)
|
||||
else
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
@@ -483,38 +453,6 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
else
|
||||
M.close()
|
||||
|
||||
|
||||
if("Detonate")//Detonate PDA
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])
|
||||
if(!isnull(P))
|
||||
if (!P.toff && cartridge:shock_charges > 0)
|
||||
cartridge:shock_charges--
|
||||
|
||||
var/difficulty = 0
|
||||
|
||||
if(P.cartridge)
|
||||
difficulty += P.cartridge.access_medical
|
||||
difficulty += P.cartridge.access_security
|
||||
difficulty += P.cartridge.access_engine
|
||||
difficulty += P.cartridge.access_clown
|
||||
difficulty += P.cartridge.access_janitor
|
||||
difficulty += P.cartridge.access_manifest * 2
|
||||
else
|
||||
difficulty += 2
|
||||
|
||||
if(prob(difficulty * 15) || (P.hidden_uplink))
|
||||
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
|
||||
else
|
||||
U.show_message("<span class='notice'>Success!</span>", 1)
|
||||
P.explode()
|
||||
else
|
||||
to_chat(U, "PDA not found.")
|
||||
else
|
||||
U.unset_machine()
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
|
||||
//pAI FUNCTIONS===================================
|
||||
if("pai")
|
||||
switch(href_list["option"])
|
||||
@@ -896,7 +834,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
if(T)
|
||||
T.hotspot_expose(700,125)
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
|
||||
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/virus/syndicate))
|
||||
explosion(T, -1, 1, 3, 4)
|
||||
else
|
||||
explosion(T, -1, -1, 2, 3)
|
||||
@@ -1002,4 +941,3 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
for(var/obj/item/device/pda/P in GLOB.PDAs)
|
||||
if(!P.owner || P.toff || P.hidden) continue
|
||||
. += P
|
||||
return .
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//Clown PDA is slippery.
|
||||
/obj/item/device/pda/clown
|
||||
name = "clown PDA"
|
||||
default_cartridge = /obj/item/weapon/cartridge/clown
|
||||
default_cartridge = /obj/item/weapon/cartridge/virus/clown
|
||||
icon_state = "pda-clown"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. The surface is coated with polytetrafluoroethylene and banana drippings."
|
||||
ttone = "honk"
|
||||
@@ -11,10 +11,10 @@
|
||||
var/mob/living/carbon/M = AM
|
||||
if(M.slip(0, 6, src, NO_SLIP_WHEN_WALKING))
|
||||
if (ishuman(M) && (M.real_name != src.owner))
|
||||
if (istype(src.cartridge, /obj/item/weapon/cartridge/clown))
|
||||
var/obj/item/weapon/cartridge/clown/cart = src.cartridge
|
||||
if(cart.honk_charges < 5)
|
||||
cart.honk_charges++
|
||||
if (istype(src.cartridge, /obj/item/weapon/cartridge/virus/clown))
|
||||
var/obj/item/weapon/cartridge/virus/cart = src.cartridge
|
||||
if(cart.charges < 5)
|
||||
cart.charges++
|
||||
|
||||
|
||||
// Special AI/pAI PDAs that cannot explode.
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
/obj/item/device/pda/mime
|
||||
name = "mime PDA"
|
||||
default_cartridge = /obj/item/weapon/cartridge/mime
|
||||
default_cartridge = /obj/item/weapon/cartridge/virus/mime
|
||||
icon_state = "pda-mime"
|
||||
silent = 1
|
||||
ttone = "silence"
|
||||
@@ -134,7 +134,7 @@
|
||||
icon_state = "pda-miner"
|
||||
|
||||
/obj/item/device/pda/syndicate
|
||||
default_cartridge = /obj/item/weapon/cartridge/syndicate
|
||||
default_cartridge = /obj/item/weapon/cartridge/virus/syndicate
|
||||
icon_state = "pda-syndi"
|
||||
name = "military PDA"
|
||||
owner = "John Doe"
|
||||
|
||||
@@ -96,18 +96,6 @@
|
||||
access_security = 1
|
||||
spam_enabled = 1
|
||||
|
||||
/obj/item/weapon/cartridge/clown
|
||||
name = "\improper Honkworks 5.0 cartridge"
|
||||
icon_state = "cart-clown"
|
||||
access_clown = 1
|
||||
var/honk_charges = 5
|
||||
|
||||
/obj/item/weapon/cartridge/mime
|
||||
name = "\improper Gestur-O 1000 cartridge"
|
||||
icon_state = "cart-mi"
|
||||
access_mime = 1
|
||||
var/mime_charges = 5
|
||||
|
||||
/obj/item/weapon/cartridge/curator
|
||||
name = "\improper Lib-Tweet cartridge"
|
||||
icon_state = "cart-s"
|
||||
@@ -232,13 +220,6 @@
|
||||
..()
|
||||
radio = new /obj/item/radio/integrated/signal(src)
|
||||
|
||||
/obj/item/weapon/cartridge/syndicate
|
||||
name = "\improper Detomatix cartridge"
|
||||
icon_state = "cart"
|
||||
access_remote_door = 1
|
||||
remote_door_id = "smindicate" //Make sure this matches the syndicate shuttle's shield/door id!! //don't ask about the name, testing.
|
||||
var/shock_charges = 4
|
||||
|
||||
/obj/item/weapon/cartridge/proc/unlock()
|
||||
if (!istype(loc, /obj/item/device/pda))
|
||||
return
|
||||
@@ -785,3 +766,14 @@ Code:
|
||||
return
|
||||
|
||||
return menu
|
||||
|
||||
//If the cartridge adds a special line to the top of the messaging app
|
||||
/obj/item/weapon/cartridge/proc/message_header()
|
||||
return ""
|
||||
|
||||
//If the cartridge adds something to each potetial messaging target
|
||||
/obj/item/weapon/cartridge/proc/message_special(obj/item/device/pda/target)
|
||||
return ""
|
||||
|
||||
//This is called for special abilities of cartridges
|
||||
/obj/item/weapon/cartridge/proc/special(mov/living/user, list/params)
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
/obj/item/weapon/cartridge/virus
|
||||
name = "Generic Virus PDA cart"
|
||||
var/charges = 5
|
||||
|
||||
/obj/item/weapon/cartridge/virus/proc/send_virus(obj/item/device/pda/target, mob/living/U)
|
||||
return
|
||||
|
||||
/obj/item/weapon/cartridge/virus/message_header()
|
||||
return "<b>[charges] viral files left.</b><HR>"
|
||||
|
||||
/obj/item/weapon/cartridge/virus/message_special(obj/item/device/pda/target)
|
||||
if (!istype(loc, /obj/item/device/pda))
|
||||
return "" //Sanity check, this shouldn't be possible.
|
||||
return " (<a href='byond://?src=\ref[loc];choice=cart;special=virus;target=\ref[target]'>*Send Virus*</a>)"
|
||||
|
||||
/obj/item/weapon/cartridge/virus/special(mob/living/user, list/params)
|
||||
var/obj/item/device/pda/P = locate(params["target"])//Leaving it alone in case it may do something useful, I guess.
|
||||
send_virus(P,user)
|
||||
|
||||
/obj/item/weapon/cartridge/virus/clown
|
||||
name = "\improper Honkworks 5.0 cartridge"
|
||||
icon_state = "cart-clown"
|
||||
desc = "A data cartridge for portable microcomputers. It smells vaguely of banannas"
|
||||
access_clown = 1
|
||||
|
||||
/obj/item/weapon/cartridge/virus/clown/send_virus(obj/item/device/pda/target, mob/living/U)
|
||||
if(charges <= 0)
|
||||
to_chat(U, "<span class='notice'>Out of charges.</span>")
|
||||
return
|
||||
if(!isnull(target) && !target.toff)
|
||||
charges--
|
||||
to_chat(U, "<span class='notice'>Virus Sent!</span>")
|
||||
target.honkamt = (rand(15,20))
|
||||
else
|
||||
to_chat(U, "PDA not found.")
|
||||
|
||||
/obj/item/weapon/cartridge/virus/mime
|
||||
name = "\improper Gestur-O 1000 cartridge"
|
||||
icon_state = "cart-mi"
|
||||
access_mime = 1
|
||||
|
||||
/obj/item/weapon/cartridge/virus/mime/send_virus(obj/item/device/pda/target, mob/living/U)
|
||||
if(charges <= 0)
|
||||
to_chat(U, "<span class='notice'>Out of charges.</span>")
|
||||
return
|
||||
if(!isnull(target) && !target.toff)
|
||||
charges--
|
||||
to_chat(U, "<span class='notice'>Virus Sent!</span>")
|
||||
target.silent = 1
|
||||
target.ttone = "silence"
|
||||
else
|
||||
to_chat(U, "PDA not found.")
|
||||
|
||||
/obj/item/weapon/cartridge/virus/syndicate
|
||||
name = "\improper Detomatix cartridge"
|
||||
icon_state = "cart"
|
||||
access_remote_door = 1
|
||||
remote_door_id = "smindicate" //Make sure this matches the syndicate shuttle's shield/door id!! //don't ask about the name, testing.
|
||||
charges = 4
|
||||
|
||||
/obj/item/weapon/cartridge/virus/syndicate/send_virus(obj/item/device/pda/target, mob/living/U)
|
||||
if(charges <= 0)
|
||||
to_chat(U, "<span class='notice'>Out of charges.</span>")
|
||||
return
|
||||
if(!isnull(target) && !target.toff)
|
||||
charges--
|
||||
var/difficulty = 0
|
||||
if(target.cartridge)
|
||||
difficulty += target.cartridge.access_medical
|
||||
difficulty += target.cartridge.access_security
|
||||
difficulty += target.cartridge.access_engine
|
||||
difficulty += target.cartridge.access_clown
|
||||
difficulty += target.cartridge.access_janitor
|
||||
difficulty += target.cartridge.access_manifest * 2
|
||||
else
|
||||
difficulty += 2
|
||||
if(prob(difficulty * 15) || (target.hidden_uplink))
|
||||
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
|
||||
else
|
||||
U.show_message("<span class='notice'>Success!</span>", 1)
|
||||
target.explode()
|
||||
else
|
||||
to_chat(U, "PDA not found.")
|
||||
|
||||
/obj/item/weapon/cartridge/virus/frame
|
||||
name = "\improper F.R.A.M.E. cartridge"
|
||||
icon_state = "cart"
|
||||
var/telecrystals = 0
|
||||
|
||||
/obj/item/weapon/cartridge/virus/frame/send_virus(obj/item/device/pda/target, mob/living/U)
|
||||
if(charges <= 0)
|
||||
to_chat(U, "<span class='notice'>Out of charges.</span>")
|
||||
return
|
||||
if(!isnull(target) && !target.toff)
|
||||
charges--
|
||||
var/lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
|
||||
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
|
||||
if(!target.hidden_uplink)
|
||||
var/obj/item/device/uplink/uplink = new(target)
|
||||
target.hidden_uplink = uplink
|
||||
target.lock_code = lock_code
|
||||
else
|
||||
target.hidden_uplink.hidden_crystals += target.hidden_uplink.telecrystals //Temporarially hide the PDA's crystals, so you can't steal telecrystals.
|
||||
target.hidden_uplink.telecrystals = telecrystals
|
||||
telecrystals = 0
|
||||
target.hidden_uplink.active = TRUE
|
||||
else
|
||||
to_chat(U, "PDA not found.")
|
||||
@@ -36,6 +36,11 @@
|
||||
A.UpdateButtonIcon()
|
||||
return 1
|
||||
|
||||
/obj/item/device/flashlight/suicide_act(mob/living/carbon/human/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting [src] close to [user.p_their()] eyes and turning it on! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
|
||||
|
||||
/obj/item/device/flashlight/attack(mob/living/carbon/M, mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
@@ -52,6 +57,10 @@
|
||||
to_chat(user, "<span class='warning'>[M] doesn't have a head!</span>")
|
||||
return
|
||||
|
||||
if(flashlight_power < 1)
|
||||
to_chat(user, "<span class='warning'>\The [src] isn't bright enough to see anything!</span> ")
|
||||
return
|
||||
|
||||
switch(user.zone_selected)
|
||||
if("eyes")
|
||||
if((M.head && M.head.flags_cover & HEADCOVERSEYES) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSEYES) || (M.glasses && M.glasses.flags_cover & GLASSESCOVERSEYES))
|
||||
|
||||
@@ -578,6 +578,10 @@
|
||||
. = ..()
|
||||
host = loc
|
||||
|
||||
/obj/item/borg/projectile_dampen/on_mob_death()
|
||||
deactivate_field()
|
||||
. = ..()
|
||||
|
||||
/obj/item/borg/projectile_dampen/process()
|
||||
process_recharge()
|
||||
process_usage()
|
||||
|
||||
@@ -269,13 +269,15 @@
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(is_cyborg)
|
||||
return
|
||||
else
|
||||
if(zero_amount())
|
||||
return
|
||||
//get amount from user
|
||||
var/min = 0
|
||||
var/max = src.get_amount()
|
||||
var/stackmaterial = round(input(user,"How many sheets do you wish to take out of this stack? (Maximum [max]") as num)
|
||||
var/stackmaterial = round(input(user,"How many sheets do you wish to take out of this stack? (Maximum [max])") as num)
|
||||
if(stackmaterial == null || stackmaterial <= min || stackmaterial >= src.get_amount())
|
||||
return
|
||||
else
|
||||
|
||||
@@ -20,11 +20,18 @@
|
||||
/obj/item/stack/telecrystal/afterattack(obj/item/I, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(I, /obj/item))
|
||||
if(I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up.
|
||||
I.hidden_uplink.telecrystals += amount
|
||||
use(amount)
|
||||
to_chat(user, "<span class='notice'>You slot [src] into the [I] and charge its internal uplink.</span>")
|
||||
if(istype(I, /obj/item) && I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up.
|
||||
I.hidden_uplink.telecrystals += amount
|
||||
use(amount)
|
||||
to_chat(user, "<span class='notice'>You slot [src] into the [I] and charge its internal uplink.</span>")
|
||||
else if(istype(I, /obj/item/weapon/cartridge/virus/frame))
|
||||
var/obj/item/weapon/cartridge/virus/frame/cart = I
|
||||
if(!cart.charges)
|
||||
to_chat(user, "<span class='notice'>The [cart] is out of charges, it's refusing to accept the [src]</span>")
|
||||
return
|
||||
cart.telecrystals += amount
|
||||
use(amount)
|
||||
to_chat(user, "<span class='notice'>You slot [src] into the [cart]. The next time it's used, it will also give telecrystals</span>")
|
||||
|
||||
/obj/item/stack/telecrystal/five
|
||||
amount = 5
|
||||
|
||||
@@ -112,6 +112,9 @@
|
||||
icon_state = "tile-carpet-black"
|
||||
turf_type = /turf/open/floor/carpet/black
|
||||
|
||||
/obj/item/stack/tile/carpet/black/fifty
|
||||
amount = 50
|
||||
|
||||
|
||||
/obj/item/stack/tile/fakespace
|
||||
name = "astral carpet"
|
||||
|
||||
@@ -125,8 +125,8 @@ obj/item/weapon/construction
|
||||
var/canRturf = 0
|
||||
var/ranged = FALSE
|
||||
var/airlock_type = /obj/machinery/door/airlock
|
||||
var/airlock_glass = FALSE // So the floor's rcd_act knows how much ammo to use
|
||||
var/window_type = /obj/structure/window/fulltile
|
||||
|
||||
var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
|
||||
var/list/conf_access = null
|
||||
var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses.
|
||||
@@ -266,8 +266,10 @@ obj/item/weapon/construction
|
||||
airlock_type = /obj/machinery/door/airlock/external
|
||||
if("High Security")
|
||||
airlock_type = /obj/machinery/door/airlock/highsecurity
|
||||
airlock_glass = FALSE
|
||||
else
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
airlock_glass = FALSE
|
||||
|
||||
if("Glass")
|
||||
if(advanced_airlock_setting == 1)
|
||||
@@ -289,10 +291,13 @@ obj/item/weapon/construction
|
||||
airlock_type = /obj/machinery/door/airlock/glass_research
|
||||
if("Mining")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_mining
|
||||
airlock_glass = TRUE
|
||||
else
|
||||
airlock_type = /obj/machinery/door/airlock/glass
|
||||
airlock_glass = TRUE
|
||||
else
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
airlock_glass = FALSE
|
||||
|
||||
|
||||
/obj/item/weapon/construction/rcd/proc/rcd_create(atom/A, mob/user)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#define STATION_RENAME_TIME_LIMIT 3000
|
||||
|
||||
/obj/item/station_charter
|
||||
/obj/item/weapon/station_charter
|
||||
name = "station charter"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll2"
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
var/static/regex/standard_station_regex
|
||||
|
||||
/obj/item/station_charter/New()
|
||||
/obj/item/weapon/station_charter/New()
|
||||
. = ..()
|
||||
if(!standard_station_regex)
|
||||
var/prefixes = jointext(GLOB.station_prefixes, "|")
|
||||
@@ -26,13 +26,13 @@
|
||||
var/regexstr = "(([prefixes]) )?(([names]) ?)([suffixes]) ([numerals])"
|
||||
standard_station_regex = new(regexstr)
|
||||
|
||||
/obj/item/station_charter/Destroy()
|
||||
/obj/item/weapon/station_charter/Destroy()
|
||||
if(response_timer_id)
|
||||
deltimer(response_timer_id)
|
||||
response_timer_id = null
|
||||
. = ..()
|
||||
|
||||
/obj/item/station_charter/attack_self(mob/living/user)
|
||||
/obj/item/weapon/station_charter/attack_self(mob/living/user)
|
||||
if(used)
|
||||
to_chat(user, "The [name_type] has already been named.")
|
||||
return
|
||||
@@ -63,7 +63,7 @@
|
||||
response_timer_id = addtimer(CALLBACK(src, .proc/rename_station, new_name, user.name, user.real_name, key_name(user)), approval_time, TIMER_STOPPABLE)
|
||||
to_chat(GLOB.admins, "<span class='adminnotice'><b><font color=orange>CUSTOM STATION RENAME:</font></b>[ADMIN_LOOKUPFLW(user)] proposes to rename the [name_type] to [new_name] (will autoapprove in [approval_time / 10] seconds). [ADMIN_SMITE(user)] (<A HREF='?_src_=holder;reject_custom_name=\ref[src]'>REJECT</A>) [ADMIN_CENTCOM_REPLY(user)]</span>")
|
||||
|
||||
/obj/item/station_charter/proc/reject_proposed(user)
|
||||
/obj/item/weapon/station_charter/proc/reject_proposed(user)
|
||||
if(!user)
|
||||
return
|
||||
if(!response_timer_id)
|
||||
@@ -79,7 +79,7 @@
|
||||
deltimer(response_timer_id)
|
||||
response_timer_id = null
|
||||
|
||||
/obj/item/station_charter/proc/rename_station(designation, uname, ureal_name, ukey)
|
||||
/obj/item/weapon/station_charter/proc/rename_station(designation, uname, ureal_name, ukey)
|
||||
set_station_name(designation)
|
||||
minor_announce("[ureal_name] has designated your station as [station_name()]", "Captain's Charter", 0)
|
||||
log_game("[ukey] has renamed the station as [station_name()].")
|
||||
@@ -91,7 +91,7 @@
|
||||
if(!unlimited_uses)
|
||||
used = TRUE
|
||||
|
||||
/obj/item/station_charter/admin
|
||||
/obj/item/weapon/station_charter/admin
|
||||
unlimited_uses = TRUE
|
||||
ignores_timeout = TRUE
|
||||
|
||||
@@ -99,14 +99,14 @@
|
||||
/obj/item/weapon/station_charter/flag
|
||||
name = "nanotrasen banner"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
var/name_type = "planet"
|
||||
name_type = "planet"
|
||||
icon_state = "banner"
|
||||
item_state = "banner"
|
||||
desc = "A cunning device used to claim ownership of planets."
|
||||
w_class = 5
|
||||
force = 15
|
||||
|
||||
/obj/item/station_charter/flag/rename_station(designation, uname, ureal_name, ukey)
|
||||
/obj/item/weapon/station_charter/flag/rename_station(designation, uname, ureal_name, ukey)
|
||||
set_station_name(designation)
|
||||
minor_announce("[ureal_name] has designated the planet as [station_name()]", "Captain's Banner", 0)
|
||||
log_game("[ukey] has renamed the planet as [station_name()].")
|
||||
@@ -116,6 +116,4 @@
|
||||
if(!unlimited_uses)
|
||||
used = TRUE
|
||||
|
||||
|
||||
|
||||
#undef STATION_RENAME_TIME_LIMIT
|
||||
@@ -484,7 +484,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/weapon/lighter/ignition_effect(atom/A, mob/user)
|
||||
. = "<span class='rose'>With a single flick of their wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool.</span>"
|
||||
if(is_hot())
|
||||
. = "<span class='rose'>With a single flick of their wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool.</span>"
|
||||
|
||||
/obj/item/weapon/lighter/proc/set_lit(new_lit)
|
||||
lit = new_lit
|
||||
@@ -581,7 +582,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
add_overlay(base_overlay)
|
||||
|
||||
/obj/item/weapon/lighter/greyscale/ignition_effect(atom/A, mob/user)
|
||||
. = "<span class='notice'>After some fiddling, [user] manages to light [A] with [src].</span>"
|
||||
if(is_hot())
|
||||
. = "<span class='notice'>After some fiddling, [user] manages to light [A] with [src].</span>"
|
||||
|
||||
|
||||
///////////
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
var/safety = 1 //if you can zap people with the defibs on harm mode
|
||||
var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
|
||||
var/obj/item/weapon/twohanded/shockpaddles/paddles
|
||||
var/obj/item/weapon/stock_parts/cell/high/bcell = null
|
||||
var/obj/item/weapon/stock_parts/cell/high/cell
|
||||
var/combat = 0 //can we revive through space suits?
|
||||
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
|
||||
|
||||
@@ -29,10 +29,13 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/defibrillator/get_cell()
|
||||
return cell
|
||||
|
||||
/obj/item/weapon/defibrillator/loaded/Initialize() //starts with hicap
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new(src)
|
||||
cell = new(src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -42,8 +45,8 @@
|
||||
update_charge()
|
||||
|
||||
/obj/item/weapon/defibrillator/proc/update_power()
|
||||
if(bcell)
|
||||
if(bcell.charge < paddles.revivecost)
|
||||
if(cell)
|
||||
if(cell.charge < paddles.revivecost)
|
||||
powered = 0
|
||||
else
|
||||
powered = 1
|
||||
@@ -56,21 +59,21 @@
|
||||
add_overlay("[initial(icon_state)]-paddles")
|
||||
if(powered)
|
||||
add_overlay("[initial(icon_state)]-powered")
|
||||
if(!bcell)
|
||||
if(!cell)
|
||||
add_overlay("[initial(icon_state)]-nocell")
|
||||
if(!safety)
|
||||
add_overlay("[initial(icon_state)]-emagged")
|
||||
|
||||
/obj/item/weapon/defibrillator/proc/update_charge()
|
||||
if(powered) //so it doesn't show charge if it's unpowered
|
||||
if(bcell)
|
||||
var/ratio = bcell.charge / bcell.maxcharge
|
||||
if(cell)
|
||||
var/ratio = cell.charge / cell.maxcharge
|
||||
ratio = Ceiling(ratio*4) * 25
|
||||
add_overlay("[initial(icon_state)]-charge[ratio]")
|
||||
|
||||
/obj/item/weapon/defibrillator/CheckParts(list/parts_list)
|
||||
..()
|
||||
bcell = locate(/obj/item/weapon/stock_parts/cell) in contents
|
||||
cell = locate(/obj/item/weapon/stock_parts/cell) in contents
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/defibrillator/ui_action_click()
|
||||
@@ -105,7 +108,7 @@
|
||||
toggle_paddles()
|
||||
else if(istype(W, /obj/item/weapon/stock_parts/cell))
|
||||
var/obj/item/weapon/stock_parts/cell/C = W
|
||||
if(bcell)
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
||||
else
|
||||
if(C.maxcharge < paddles.revivecost)
|
||||
@@ -113,15 +116,15 @@
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
bcell = W
|
||||
cell = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(bcell)
|
||||
bcell.updateicon()
|
||||
bcell.loc = get_turf(src.loc)
|
||||
bcell = null
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.loc = get_turf(src.loc)
|
||||
cell = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
|
||||
update_icon()
|
||||
else
|
||||
@@ -136,7 +139,7 @@
|
||||
to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.")
|
||||
|
||||
/obj/item/weapon/defibrillator/emp_act(severity)
|
||||
if(bcell)
|
||||
if(cell)
|
||||
deductcharge(1000 / severity)
|
||||
if(safety)
|
||||
safety = 0
|
||||
@@ -200,11 +203,11 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/defibrillator/proc/deductcharge(chrgdeductamt)
|
||||
if(bcell)
|
||||
if(bcell.charge < (paddles.revivecost+chrgdeductamt))
|
||||
if(cell)
|
||||
if(cell.charge < (paddles.revivecost+chrgdeductamt))
|
||||
powered = 0
|
||||
update_icon()
|
||||
if(bcell.use(chrgdeductamt))
|
||||
if(cell.use(chrgdeductamt))
|
||||
update_icon()
|
||||
return 1
|
||||
else
|
||||
@@ -213,8 +216,8 @@
|
||||
|
||||
/obj/item/weapon/defibrillator/proc/cooldowncheck(mob/user)
|
||||
spawn(50)
|
||||
if(bcell)
|
||||
if(bcell.charge >= paddles.revivecost)
|
||||
if(cell)
|
||||
if(cell.charge >= paddles.revivecost)
|
||||
user.visible_message("<span class='notice'>[src] beeps: Unit ready.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
else
|
||||
@@ -240,7 +243,7 @@
|
||||
/obj/item/weapon/defibrillator/compact/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new(src)
|
||||
cell = new(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/defibrillator/compact/combat
|
||||
@@ -252,7 +255,7 @@
|
||||
/obj/item/weapon/defibrillator/compact/combat/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
|
||||
cell = new /obj/item/weapon/stock_parts/cell/infinite(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/defibrillator/compact/combat/loaded/attackby(obj/item/weapon/W, mob/user, params)
|
||||
@@ -273,7 +276,6 @@
|
||||
force = 0
|
||||
throwforce = 6
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = NODROP
|
||||
|
||||
var/revivecost = 1000
|
||||
var/cooldown = 0
|
||||
|
||||
Regular → Executable
+3
-3
@@ -23,7 +23,7 @@
|
||||
//variables for prebuilt flamethrowers
|
||||
var/create_full = FALSE
|
||||
var/create_with_tank = FALSE
|
||||
var/igniter_type = /obj/item/device/assembly/igniter
|
||||
var/igniter_type = /obj/item/device/assembly/igniter
|
||||
|
||||
/obj/item/weapon/flamethrower/Destroy()
|
||||
if(weldtool)
|
||||
@@ -145,7 +145,7 @@
|
||||
if(!status)
|
||||
to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You ignite [src]!</span>")
|
||||
to_chat(user, "<span class='notice'>You [lit ? "extinguish" : "ignite"] [src]!</span>")
|
||||
lit = !lit
|
||||
if(lit)
|
||||
START_PROCESSING(SSobj, src)
|
||||
@@ -238,4 +238,4 @@
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/igniter/proc/ignite_turf(obj/item/weapon/flamethrower/F,turf/open/location,release_amount = 0.05)
|
||||
F.default_ignite(location,release_amount)
|
||||
F.default_ignite(location,release_amount)
|
||||
|
||||
@@ -15,10 +15,10 @@
|
||||
det_time = 50
|
||||
display_timer = 0
|
||||
var/range = 3
|
||||
var/times = list()
|
||||
var/list/times
|
||||
|
||||
/obj/item/weapon/grenade/iedcasing/New(loc)
|
||||
..()
|
||||
/obj/item/weapon/grenade/iedcasing/Initialize()
|
||||
. = ..()
|
||||
add_overlay("improvised_grenade_filled")
|
||||
add_overlay("improvised_grenade_wired")
|
||||
times = list("5" = 10, "-1" = 20, "[rand(30,80)]" = 50, "[rand(65,180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
|
||||
@@ -33,6 +33,8 @@
|
||||
..()
|
||||
var/obj/item/weapon/reagent_containers/food/drinks/soda_cans/can = locate() in contents
|
||||
if(can)
|
||||
can.pixel_x = 0 //Reset the sprite's position to make it consistent with the rest of the IED
|
||||
can.pixel_y = 0
|
||||
var/mutable_appearance/can_underlay = new(can)
|
||||
can_underlay.layer = FLOAT_LAYER
|
||||
can_underlay.plane = FLOAT_PLANE
|
||||
@@ -43,7 +45,7 @@
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
to_chat(user, "<span class='warning'>You light the [name]!</span>")
|
||||
active = 1
|
||||
active = TRUE
|
||||
cut_overlay("improvised_grenade_filled")
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -33,3 +33,9 @@
|
||||
<b>Integrity:</b> Gradient creates slight risk of being overcharged and frying the
|
||||
circuitry. As a result neurotoxins can cause massive damage."}
|
||||
return dat
|
||||
|
||||
|
||||
/obj/item/weapon/implantcase/track
|
||||
name = "implant case - 'Tracking'"
|
||||
desc = "A glass case containing a tracking implant."
|
||||
imp_type = /obj/item/weapon/implant/tracking
|
||||
@@ -0,0 +1,184 @@
|
||||
/obj/item/weapon/inducer
|
||||
name = "inducer"
|
||||
desc = "A tool for inductively charging internal power cells."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "inducer-engi"
|
||||
item_state = "inducer-engi"
|
||||
origin_tech = "engineering=4;magnets=4;powerstorage=4"
|
||||
force = 7
|
||||
var/powertransfer = 1000
|
||||
var/opened = FALSE
|
||||
var/cell_type = /obj/item/weapon/stock_parts/cell/high
|
||||
var/obj/item/weapon/stock_parts/cell/cell
|
||||
var/recharging = FALSE
|
||||
|
||||
/obj/item/weapon/inducer/Initialize()
|
||||
. = ..()
|
||||
if(!cell && cell_type)
|
||||
cell = new cell_type
|
||||
|
||||
/obj/item/weapon/inducer/proc/induce(obj/item/weapon/stock_parts/cell/target, coefficient)
|
||||
var/totransfer = min(cell.charge,(powertransfer * coefficient))
|
||||
var/transferred = target.give(totransfer)
|
||||
cell.use(transferred)
|
||||
cell.update_icon()
|
||||
target.update_icon()
|
||||
|
||||
/obj/item/weapon/inducer/get_cell()
|
||||
return cell
|
||||
|
||||
/obj/item/weapon/inducer/emp_act(severity)
|
||||
..()
|
||||
if(cell)
|
||||
cell.emp_act()
|
||||
|
||||
/obj/item/weapon/inducer/attack_obj(obj/O, mob/living/carbon/user)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(cantbeused(user))
|
||||
return
|
||||
|
||||
if(recharge(O, user))
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/inducer/proc/cantbeused(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to use \the [src]!</span>")
|
||||
return TRUE
|
||||
|
||||
if(!cell)
|
||||
to_chat(user, "<span class='warning'>\The [src] doesn't have a power cell installed!</span>")
|
||||
return TRUE
|
||||
|
||||
if(!cell.charge)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s battery is dead!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/weapon/inducer/attackby(obj/item/weapon/W, mob/user)
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
if(!opened)
|
||||
to_chat(user, "<span class='notice'>You unscrew the battery compartment.</span>")
|
||||
opened = TRUE
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You close the battery compartment.</span>")
|
||||
opened = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(istype(W,/obj/item/weapon/stock_parts/cell))
|
||||
if(opened)
|
||||
if(!cell)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
|
||||
cell = W
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] already has \a [cell] installed!</span>")
|
||||
return
|
||||
|
||||
if(cantbeused(user))
|
||||
return
|
||||
|
||||
if(recharge(W, user))
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/inducer/proc/recharge(atom/movable/A, mob/user)
|
||||
if(recharging)
|
||||
return TRUE
|
||||
else
|
||||
recharging = TRUE
|
||||
var/obj/item/weapon/stock_parts/cell/C = A.get_cell()
|
||||
var/obj/item/weapon/gun/energy/E
|
||||
var/obj/O
|
||||
var/coefficient = 1
|
||||
if(istype(A, /obj/item/weapon/gun/energy))
|
||||
coefficient = 0.075 // 14 loops to recharge an egun from 0-1000
|
||||
E = A
|
||||
if(istype(A, /obj))
|
||||
O = A
|
||||
if(C)
|
||||
if(C.charge >= C.maxcharge)
|
||||
to_chat(user, "<span class='notice'>\The [A] is fully charged!</span>")
|
||||
recharging = FALSE
|
||||
return TRUE
|
||||
user.visible_message("[user] starts recharging \the [A] with \the [src]","<span class='notice'>You start recharging [A] with \the [src]</span>")
|
||||
while(C.charge < C.maxcharge)
|
||||
if(E)
|
||||
E.chambered = null // Prevents someone from firing continuously while recharging the gun.
|
||||
if(do_after(user, 10, target = user) && cell.charge)
|
||||
induce(C, coefficient)
|
||||
do_sparks(1, FALSE, A)
|
||||
if(O)
|
||||
O.update_icon()
|
||||
else
|
||||
break
|
||||
if(E)
|
||||
E.recharge_newshot() //We're done charging, so we'll let someone fire it now.
|
||||
user.visible_message("[user] recharged \the [A]!","<span class='notice'>You recharged \the [A]!</span>")
|
||||
recharging = FALSE
|
||||
return TRUE
|
||||
recharging = FALSE
|
||||
|
||||
|
||||
/obj/item/weapon/inducer/attack(mob/M, mob/user)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(cantbeused(user))
|
||||
return
|
||||
|
||||
if(recharge(M, user))
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/inducer/attack_self(mob/user)
|
||||
if(opened && cell)
|
||||
user.visible_message("[user] removes \the [cell] from \the [src]!","<span class='notice'>You remove \the [cell].</span>")
|
||||
cell.update_icon()
|
||||
user.put_in_hands(cell)
|
||||
cell = null
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weapon/inducer/examine(mob/living/M)
|
||||
..()
|
||||
if(cell)
|
||||
to_chat(M, "<span class='notice'>It's display shows: [cell.charge]W</span>")
|
||||
else
|
||||
to_chat(M,"<span class='notice'>It's display is dark.</span>")
|
||||
if(opened)
|
||||
to_chat(M,"<span class='notice'>It's battery compartment is open.</span>")
|
||||
|
||||
/obj/item/weapon/inducer/update_icon()
|
||||
cut_overlays()
|
||||
if(opened)
|
||||
if(!cell)
|
||||
add_overlay("inducer-nobat")
|
||||
else
|
||||
add_overlay("inducer-bat")
|
||||
|
||||
/obj/item/weapon/inducer/sci
|
||||
icon_state = "inducer-sci"
|
||||
item_state = "inducer-sci"
|
||||
desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than it's engineering counterpart."
|
||||
cell_type = null
|
||||
powertransfer = 500
|
||||
opened = TRUE
|
||||
|
||||
/obj/item/weapon/inducer/sci/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -317,42 +317,42 @@
|
||||
revealed = 1
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag
|
||||
name = "dufflebag"
|
||||
desc = "A large dufflebag for holding extra things."
|
||||
name = "dufflebag"
|
||||
desc = "A large dufflebag for holding extra things."
|
||||
icon_state = "duffle"
|
||||
item_state = "duffle"
|
||||
slowdown = 1
|
||||
max_combined_w_class = 30
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/captain
|
||||
name = "captain's dufflebag"
|
||||
desc = "A large dufflebag for holding extra captainly goods."
|
||||
name = "captain's dufflebag"
|
||||
desc = "A large dufflebag for holding extra captainly goods."
|
||||
icon_state = "duffle-captain"
|
||||
item_state = "duffle-captain"
|
||||
resistance_flags = 0
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/med
|
||||
name = "medical dufflebag"
|
||||
desc = "A large dufflebag for holding extra medical supplies."
|
||||
name = "medical dufflebag"
|
||||
desc = "A large dufflebag for holding extra medical supplies."
|
||||
icon_state = "duffle-med"
|
||||
item_state = "duffle-med"
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
name = "security dufflebag"
|
||||
desc = "A large dufflebag for holding extra security supplies and ammunition."
|
||||
name = "security dufflebag"
|
||||
desc = "A large dufflebag for holding extra security supplies and ammunition."
|
||||
icon_state = "duffle-sec"
|
||||
item_state = "duffle-sec"
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/engineering
|
||||
name = "industrial dufflebag"
|
||||
desc = "A large dufflebag for holding extra tools and supplies."
|
||||
name = "industrial dufflebag"
|
||||
desc = "A large dufflebag for holding extra tools and supplies."
|
||||
icon_state = "duffle-eng"
|
||||
item_state = "duffle-eng"
|
||||
resistance_flags = 0
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/drone
|
||||
name = "drone dufflebag"
|
||||
desc = "A large dufflebag for holding tools and hats."
|
||||
name = "drone dufflebag"
|
||||
desc = "A large dufflebag for holding tools and hats."
|
||||
icon_state = "duffle-drone"
|
||||
item_state = "duffle-drone"
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -367,8 +367,8 @@
|
||||
new /obj/item/device/multitool(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/clown
|
||||
name = "clown's dufflebag"
|
||||
desc = "A large dufflebag for holding lots of funny gags!"
|
||||
name = "clown's dufflebag"
|
||||
desc = "A large dufflebag for holding lots of funny gags!"
|
||||
icon_state = "duffle-clown"
|
||||
item_state = "duffle-clown"
|
||||
|
||||
@@ -377,8 +377,8 @@
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/pie/cream(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie
|
||||
name = "suspicious looking dufflebag"
|
||||
desc = "A large dufflebag for holding extra tactical supplies."
|
||||
name = "suspicious looking dufflebag"
|
||||
desc = "A large dufflebag for holding extra tactical supplies."
|
||||
icon_state = "duffle-syndie"
|
||||
item_state = "duffle-syndie"
|
||||
origin_tech = "syndicate=1"
|
||||
@@ -386,14 +386,14 @@
|
||||
slowdown = 0
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med
|
||||
name = "medical dufflebag"
|
||||
desc = "A large dufflebag for holding extra tactical medical supplies."
|
||||
name = "medical dufflebag"
|
||||
desc = "A large dufflebag for holding extra tactical medical supplies."
|
||||
icon_state = "duffle-syndiemed"
|
||||
item_state = "duffle-syndiemed"
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/surgery
|
||||
name = "surgery dufflebag"
|
||||
desc = "A suspicious looking dufflebag for holding surgery tools."
|
||||
name = "surgery dufflebag"
|
||||
desc = "A suspicious looking dufflebag for holding surgery tools."
|
||||
icon_state = "duffle-syndiemed"
|
||||
item_state = "duffle-syndiemed"
|
||||
|
||||
@@ -410,13 +410,13 @@
|
||||
new /obj/item/device/mmi/syndie(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
|
||||
name = "ammunition dufflebag"
|
||||
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
|
||||
name = "ammunition dufflebag"
|
||||
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
|
||||
icon_state = "duffle-syndieammo"
|
||||
item_state = "duffle-syndieammo"
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/shotgun
|
||||
desc = "A large dufflebag, packed to the brim with Bulldog shotgun ammo."
|
||||
desc = "A large dufflebag, packed to the brim with Bulldog shotgun ammo."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/shotgun/PopulateContents()
|
||||
for(var/i in 1 to 6)
|
||||
@@ -426,14 +426,14 @@
|
||||
new /obj/item/ammo_box/magazine/m12g/dragon(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg
|
||||
desc = "A large dufflebag, packed to the brim with C20r magazines."
|
||||
desc = "A large dufflebag, packed to the brim with C20r magazines."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg/PopulateContents()
|
||||
for(var/i in 1 to 9)
|
||||
new /obj/item/ammo_box/magazine/smgm45(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle
|
||||
desc = "A large dufflebag containing a C20r, some magazines, and a cheap looking suppressor."
|
||||
desc = "A large dufflebag containing a C20r, some magazines, and a cheap looking suppressor."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle/PopulateContents()
|
||||
new /obj/item/ammo_box/magazine/smgm45(src)
|
||||
@@ -442,7 +442,7 @@
|
||||
new /obj/item/weapon/suppressor/specialoffer(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle
|
||||
desc = "A large dufflebag containing a Bulldog, several drums, and a collapsed hardsuit."
|
||||
desc = "A large dufflebag containing a Bulldog, several drums, and a collapsed hardsuit."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle/PopulateContents()
|
||||
new /obj/item/ammo_box/magazine/m12g(src)
|
||||
@@ -451,7 +451,7 @@
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
|
||||
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
|
||||
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle/PopulateContents()
|
||||
new /obj/item/clothing/shoes/magboots/syndie(src)
|
||||
@@ -460,7 +460,7 @@
|
||||
new /obj/item/ammo_box/foambox/riot(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
|
||||
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
|
||||
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle/PopulateContents()
|
||||
new /obj/item/clothing/shoes/magboots/syndie(src)
|
||||
@@ -469,7 +469,7 @@
|
||||
new /obj/item/ammo_box/foambox/riot(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle
|
||||
desc = "A large dufflebag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes"
|
||||
desc = "A large dufflebag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes"
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle/PopulateContents()
|
||||
new /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror(src)
|
||||
@@ -489,7 +489,7 @@
|
||||
new /obj/item/weapon/grenade/plastic/x4(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/firestarter
|
||||
desc = "A large dufflebag containing New Russian pyro backpack sprayer, a pistol, a pipebomb, fireproof hardsuit, ammo, and other equipment."
|
||||
desc = "A large dufflebag containing New Russian pyro backpack sprayer, a pistol, a pipebomb, fireproof hardsuit, ammo, and other equipment."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/firestarter/PopulateContents()
|
||||
new /obj/item/clothing/under/syndicate/soviet(src)
|
||||
|
||||
@@ -568,7 +568,7 @@
|
||||
|
||||
/obj/item/weapon/storage/box/deputy/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/clothing/tie/armband/deputy(src)
|
||||
new /obj/item/clothing/accessory/armband/deputy(src)
|
||||
|
||||
/obj/item/weapon/storage/box/metalfoam
|
||||
name = "box of metal foam grenades"
|
||||
|
||||
@@ -1,116 +1,157 @@
|
||||
/obj/item/weapon/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
icon_state = "lockbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 4
|
||||
req_access = list(GLOB.access_armory)
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/icon_locked = "lockbox+l"
|
||||
var/icon_closed = "lockbox"
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(W.GetID())
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(allowed(user))
|
||||
locked = !locked
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
|
||||
close_all()
|
||||
return
|
||||
else
|
||||
icon_state = icon_closed
|
||||
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
return
|
||||
if(!locked)
|
||||
return ..()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>It's locked!</span>")
|
||||
|
||||
/obj/item/weapon/storage/lockbox/MouseDrop(over_object, src_location, over_location)
|
||||
if (locked)
|
||||
src.add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/emag_act(mob/user)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc += "It appears to be broken."
|
||||
icon_state = src.icon_broken
|
||||
if(user)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
|
||||
return
|
||||
/obj/item/weapon/storage/lockbox/show_to(mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
//Check the destination item type for contentto.
|
||||
/obj/item/weapon/storage/lockbox/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
|
||||
if(locked)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty
|
||||
name = "lockbox of mindshield implants"
|
||||
req_access = list(GLOB.access_security)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/weapon/implantcase/mindshield(src)
|
||||
new /obj/item/weapon/implanter/mindshield(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang
|
||||
name = "lockbox of clusterbangs"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(GLOB.access_security)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang/PopulateContents()
|
||||
new /obj/item/weapon/grenade/clusterbuster(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/medal
|
||||
name = "medal box"
|
||||
desc = "A locked box used to store medals of honor."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
storage_slots = 10
|
||||
req_access = list(GLOB.access_captain)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
|
||||
/obj/item/weapon/storage/lockbox/medal/PopulateContents()
|
||||
new /obj/item/clothing/tie/medal/silver/valor(src)
|
||||
new /obj/item/clothing/tie/medal/bronze_heart(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/tie/medal/conduct(src)
|
||||
new /obj/item/clothing/tie/medal/gold/captain(src)
|
||||
new /obj/item/clothing/tie/medal/silver/security(src)
|
||||
new /obj/item/clothing/tie/medal/nobel_science(src)
|
||||
new /obj/item/clothing/tie/medal/gold/heroism(src)
|
||||
/obj/item/weapon/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
icon_state = "lockbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 4
|
||||
req_access = list(GLOB.access_armory)
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/icon_locked = "lockbox+l"
|
||||
var/icon_closed = "lockbox"
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(W.GetID())
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(allowed(user))
|
||||
locked = !locked
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
|
||||
close_all()
|
||||
return
|
||||
else
|
||||
icon_state = icon_closed
|
||||
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
return
|
||||
if(!locked)
|
||||
return ..()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>It's locked!</span>")
|
||||
|
||||
/obj/item/weapon/storage/lockbox/MouseDrop(over_object, src_location, over_location)
|
||||
if (locked)
|
||||
src.add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/emag_act(mob/user)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc += "It appears to be broken."
|
||||
icon_state = src.icon_broken
|
||||
if(user)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
|
||||
return
|
||||
/obj/item/weapon/storage/lockbox/show_to(mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
//Check the destination item type for contentto.
|
||||
/obj/item/weapon/storage/lockbox/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
|
||||
if(locked)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty
|
||||
name = "lockbox of mindshield implants"
|
||||
req_access = list(GLOB.access_security)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/weapon/implantcase/mindshield(src)
|
||||
new /obj/item/weapon/implanter/mindshield(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang
|
||||
name = "lockbox of clusterbangs"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(GLOB.access_security)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang/PopulateContents()
|
||||
new /obj/item/weapon/grenade/clusterbuster(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/medal
|
||||
name = "medal box"
|
||||
desc = "A locked box used to store medals of honor."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
storage_slots = 10
|
||||
max_combined_w_class = 20
|
||||
req_access = list(GLOB.access_captain)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
can_hold = list(/obj/item/clothing/accessory/medal)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/medal/PopulateContents()
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/bronze_heart(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
new /obj/item/clothing/accessory/medal/plasma(src)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
new /obj/item/clothing/accessory/medal/gold/heroism(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/secmedal
|
||||
name = "security medal box"
|
||||
desc = "A locked box used to store medals to be given to members of the security department."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
storage_slots = 10
|
||||
max_combined_w_class = 20
|
||||
req_access = list(GLOB.access_hos)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
can_hold = list(/obj/item/clothing/accessory/medal)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/secmedal/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/scimedal
|
||||
name = "science medal box"
|
||||
desc = "A locked box used to store medals to be given to members of the science department."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
storage_slots = 10
|
||||
max_combined_w_class = 20
|
||||
req_access = list(GLOB.access_rd)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
can_hold = list(/obj/item/clothing/accessory/medal)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/scimedal/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
|
||||
@@ -21,15 +21,15 @@
|
||||
if(has_latches)
|
||||
if(prob(10))
|
||||
latches = "double_latch"
|
||||
if(prob(1))
|
||||
latches = "triple_latch"
|
||||
if(prob(1))
|
||||
latches = "triple_latch"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/storage/toolbox/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(has_latches)
|
||||
add_overlay(latches)
|
||||
add_overlay(latches)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
|
||||
@@ -140,10 +140,10 @@
|
||||
max_combined_w_class = 28
|
||||
storage_slots = 28
|
||||
attack_verb = list("robusted", "crushed", "smashed")
|
||||
var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab
|
||||
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
|
||||
|
||||
/obj/item/weapon/storage/toolbox/brass/prefilled/PopulateContents()
|
||||
new proselytizer_type(src)
|
||||
new fabricator_type(src)
|
||||
new /obj/item/weapon/screwdriver/brass(src)
|
||||
new /obj/item/weapon/wirecutters/brass(src)
|
||||
new /obj/item/weapon/wrench/brass(src)
|
||||
@@ -151,7 +151,7 @@
|
||||
new /obj/item/weapon/weldingtool/experimental/brass(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
|
||||
var/slab_type = /obj/item/clockwork/slab/scarab
|
||||
var/slab_type = /obj/item/clockwork/slab
|
||||
|
||||
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/PopulateContents()
|
||||
..()
|
||||
@@ -159,7 +159,7 @@
|
||||
|
||||
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
|
||||
slab_type = /obj/item/clockwork/slab/debug
|
||||
proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab/debug
|
||||
fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
|
||||
|
||||
|
||||
/obj/item/weapon/storage/toolbox/artistic
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
new /obj/item/device/doorCharge(src)
|
||||
new /obj/item/device/camera_bug(src)
|
||||
new /obj/item/device/sbeacondrop/powersink(src)
|
||||
new /obj/item/weapon/cartridge/syndicate(src)
|
||||
new /obj/item/weapon/cartridge/virus/syndicate(src)
|
||||
new /obj/item/weapon/storage/toolbox/syndicate(src) //To actually get to those places
|
||||
new /obj/item/pizzabox/bomb
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
var/stunforce = 7
|
||||
var/status = 0
|
||||
var/obj/item/weapon/stock_parts/cell/high/bcell = null
|
||||
var/obj/item/weapon/stock_parts/cell/high/cell = null
|
||||
var/hitcost = 1000
|
||||
var/throw_hit_chance = 35
|
||||
|
||||
@@ -21,8 +21,8 @@
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/baton/Initialize()
|
||||
. = ..()
|
||||
/obj/item/weapon/melee/baton/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
|
||||
@@ -31,16 +31,16 @@
|
||||
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
|
||||
baton_stun(hit_atom)
|
||||
|
||||
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
|
||||
bcell = new(src)
|
||||
. = ..()
|
||||
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
|
||||
cell = new(src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/melee/baton/proc/deductcharge(chrgdeductamt)
|
||||
if(bcell)
|
||||
if(cell)
|
||||
//Note this value returned is significant, as it will determine
|
||||
//if a stun is applied or not
|
||||
. = bcell.use(chrgdeductamt)
|
||||
if(status && bcell.charge < hitcost)
|
||||
. = cell.use(chrgdeductamt)
|
||||
if(status && cell.charge < hitcost)
|
||||
//we're below minimum, turn off
|
||||
status = 0
|
||||
update_icon()
|
||||
@@ -50,22 +50,22 @@
|
||||
/obj/item/weapon/melee/baton/update_icon()
|
||||
if(status)
|
||||
icon_state = "[initial(name)]_active"
|
||||
else if(!bcell)
|
||||
else if(!cell)
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
else
|
||||
icon_state = "[initial(name)]"
|
||||
|
||||
/obj/item/weapon/melee/baton/examine(mob/user)
|
||||
..()
|
||||
if(bcell)
|
||||
to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>The baton is [round(cell.percent())]% charged.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
|
||||
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
|
||||
|
||||
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/stock_parts/cell))
|
||||
var/obj/item/weapon/stock_parts/cell/C = W
|
||||
if(bcell)
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
||||
else
|
||||
if(C.maxcharge < hitcost)
|
||||
@@ -73,15 +73,15 @@
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
bcell = W
|
||||
cell = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(bcell)
|
||||
bcell.updateicon()
|
||||
bcell.loc = get_turf(src.loc)
|
||||
bcell = null
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.forceMove(get_turf(src))
|
||||
cell = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
|
||||
status = 0
|
||||
update_icon()
|
||||
@@ -89,13 +89,13 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/melee/baton/attack_self(mob/user)
|
||||
if(bcell && bcell.charge > hitcost)
|
||||
if(cell && cell.charge > hitcost)
|
||||
status = !status
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
playsound(loc, "sparks", 75, 1, -1)
|
||||
else
|
||||
status = 0
|
||||
if(!bcell)
|
||||
if(!cell)
|
||||
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
|
||||
@@ -186,8 +186,8 @@
|
||||
slot_flags = SLOT_BACK
|
||||
var/obj/item/device/assembly/igniter/sparkler = 0
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
/obj/item/weapon/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
sparkler = new (src)
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/baton_stun()
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/attackby(obj/item/I, mob/user, params)//handles sticking a crystal onto a stunprod to make a teleprod
|
||||
if(istype(I, /obj/item/weapon/ore/bluespace_crystal))
|
||||
if(!bcell)
|
||||
if(!cell)
|
||||
var/obj/item/weapon/melee/baton/cattleprod/teleprod/S = new /obj/item/weapon/melee/baton/cattleprod/teleprod
|
||||
remove_item_from_storage(user)
|
||||
qdel(src)
|
||||
|
||||
@@ -58,14 +58,15 @@
|
||||
origin_tech = "materials=5;engineering=5;abductor=3"
|
||||
|
||||
/obj/item/weapon/wrench/power
|
||||
name = "Hand Drill"
|
||||
desc ="A simple powered drill with a bolt bit"
|
||||
name = "hand drill"
|
||||
desc = "A simple powered hand drill. It's fitted with a bolt bit."
|
||||
icon_state = "drill_bolt"
|
||||
item_state = "drill"
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 8
|
||||
attack_verb = list("drilled", "screwed", "jabbed")
|
||||
toolspeed = 0.25
|
||||
@@ -181,13 +182,14 @@
|
||||
toolspeed = 0.1
|
||||
|
||||
/obj/item/weapon/screwdriver/power
|
||||
name = "Hand Drill"
|
||||
desc = "A simple hand drill with a screwdriver bit attached."
|
||||
name = "hand drill"
|
||||
desc = "A simple powered hand drill. It's fitted with a screw bit."
|
||||
icon_state = "drill_screw"
|
||||
item_state = "drill"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 8
|
||||
throw_speed = 2
|
||||
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
|
||||
@@ -281,8 +283,8 @@
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weapon/wirecutters/power
|
||||
name = "Jaws of Life"
|
||||
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head."
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
@@ -712,8 +714,8 @@
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weapon/crowbar/power
|
||||
name = "Jaws of Life"
|
||||
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head"
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
|
||||
icon_state = "jaws_pry"
|
||||
item_state = "jawsoflife"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
|
||||
Reference in New Issue
Block a user