Merge branch 'master' into upstream-merge-26965
This commit is contained in:
@@ -125,8 +125,8 @@ obj/item/weapon/construction
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var/canRturf = 0
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var/ranged = FALSE
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var/airlock_type = /obj/machinery/door/airlock
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var/airlock_glass = FALSE // So the floor's rcd_act knows how much ammo to use
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var/window_type = /obj/structure/window/fulltile
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var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
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var/list/conf_access = null
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var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses.
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@@ -266,8 +266,10 @@ obj/item/weapon/construction
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airlock_type = /obj/machinery/door/airlock/external
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if("High Security")
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airlock_type = /obj/machinery/door/airlock/highsecurity
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airlock_glass = FALSE
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else
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airlock_type = /obj/machinery/door/airlock
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airlock_glass = FALSE
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if("Glass")
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if(advanced_airlock_setting == 1)
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@@ -289,10 +291,13 @@ obj/item/weapon/construction
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airlock_type = /obj/machinery/door/airlock/glass_research
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if("Mining")
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airlock_type = /obj/machinery/door/airlock/glass_mining
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airlock_glass = TRUE
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else
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airlock_type = /obj/machinery/door/airlock/glass
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airlock_glass = TRUE
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else
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airlock_type = /obj/machinery/door/airlock
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airlock_glass = FALSE
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/obj/item/weapon/construction/rcd/proc/rcd_create(atom/A, mob/user)
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@@ -0,0 +1,119 @@
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#define STATION_RENAME_TIME_LIMIT 3000
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/obj/item/weapon/station_charter
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name = "station charter"
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll2"
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desc = "An official document entrusting the governance of the station \
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and surrounding space to the Captain. "
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var/used = FALSE
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var/name_type = "station"
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var/unlimited_uses = FALSE
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var/ignores_timeout = FALSE
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var/response_timer_id = null
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var/approval_time = 600
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var/static/regex/standard_station_regex
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/obj/item/weapon/station_charter/New()
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. = ..()
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if(!standard_station_regex)
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var/prefixes = jointext(GLOB.station_prefixes, "|")
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var/names = jointext(GLOB.station_names, "|")
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var/suffixes = jointext(GLOB.station_suffixes, "|")
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var/numerals = jointext(GLOB.station_numerals, "|")
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var/regexstr = "(([prefixes]) )?(([names]) ?)([suffixes]) ([numerals])"
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standard_station_regex = new(regexstr)
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/obj/item/weapon/station_charter/Destroy()
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if(response_timer_id)
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deltimer(response_timer_id)
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response_timer_id = null
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. = ..()
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/obj/item/weapon/station_charter/attack_self(mob/living/user)
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if(used)
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to_chat(user, "The [name_type] has already been named.")
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return
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if(!ignores_timeout && (world.time-SSticker.round_start_time > STATION_RENAME_TIME_LIMIT)) //5 minutes
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to_chat(user, "The crew has already settled into the shift. It probably wouldn't be good to rename the [name_type] right now.")
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return
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if(response_timer_id)
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to_chat(user, "You're still waiting for approval from your employers about your proposed name change, it'd be best to wait for now.")
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return
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var/new_name = stripped_input(user, message="What do you want to name \
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[station_name()]? Keep in mind particularly terrible names may be \
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rejected by your employers, while names using the standard format, \
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will automatically be accepted.", max_length=MAX_CHARTER_LEN)
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if(!new_name)
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return
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log_game("[key_name(user)] has proposed to name the station as \
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[new_name]")
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if(standard_station_regex.Find(new_name))
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to_chat(user, "Your name has been automatically approved.")
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rename_station(new_name, user.name, user.real_name, key_name(user))
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return
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to_chat(user, "Your name has been sent to your employers for approval.")
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// Autoapproves after a certain time
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response_timer_id = addtimer(CALLBACK(src, .proc/rename_station, new_name, user.name, user.real_name, key_name(user)), approval_time, TIMER_STOPPABLE)
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to_chat(GLOB.admins, "<span class='adminnotice'><b><font color=orange>CUSTOM STATION RENAME:</font></b>[ADMIN_LOOKUPFLW(user)] proposes to rename the [name_type] to [new_name] (will autoapprove in [approval_time / 10] seconds). [ADMIN_SMITE(user)] (<A HREF='?_src_=holder;reject_custom_name=\ref[src]'>REJECT</A>) [ADMIN_CENTCOM_REPLY(user)]</span>")
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/obj/item/weapon/station_charter/proc/reject_proposed(user)
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if(!user)
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return
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if(!response_timer_id)
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return
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var/turf/T = get_turf(src)
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T.visible_message("<span class='warning'>The proposed changes disappear \
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from [src]; it looks like they've been rejected.</span>")
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var/m = "[key_name(user)] has rejected the proposed station name."
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message_admins(m)
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log_admin(m)
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deltimer(response_timer_id)
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response_timer_id = null
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/obj/item/weapon/station_charter/proc/rename_station(designation, uname, ureal_name, ukey)
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set_station_name(designation)
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minor_announce("[ureal_name] has designated your station as [station_name()]", "Captain's Charter", 0)
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log_game("[ukey] has renamed the station as [station_name()].")
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name = "station charter for [station_name()]"
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desc = "An official document entrusting the governance of \
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[station_name()] and surrounding space to Captain [uname]."
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SSblackbox.set_details("station_renames","[station_name()]")
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if(!unlimited_uses)
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used = TRUE
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/obj/item/weapon/station_charter/admin
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unlimited_uses = TRUE
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ignores_timeout = TRUE
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/obj/item/weapon/station_charter/flag
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name = "nanotrasen banner"
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icon = 'icons/obj/items.dmi'
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name_type = "planet"
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icon_state = "banner"
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item_state = "banner"
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desc = "A cunning device used to claim ownership of planets."
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w_class = 5
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force = 15
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/obj/item/weapon/station_charter/flag/rename_station(designation, uname, ureal_name, ukey)
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set_station_name(designation)
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minor_announce("[ureal_name] has designated the planet as [station_name()]", "Captain's Banner", 0)
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log_game("[ukey] has renamed the planet as [station_name()].")
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name = "banner of [station_name()]"
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desc = "The banner bears the official coat of arms of Nanotrasen, signifying that [station_name()] has been claimed by Captain [uname] in the name of the company."
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SSblackbox.set_details("station_renames","[station_name()]")
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if(!unlimited_uses)
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used = TRUE
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#undef STATION_RENAME_TIME_LIMIT
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@@ -484,7 +484,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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icon_state = "[initial(icon_state)]"
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/obj/item/weapon/lighter/ignition_effect(atom/A, mob/user)
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. = "<span class='rose'>With a single flick of their wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool.</span>"
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if(is_hot())
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. = "<span class='rose'>With a single flick of their wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool.</span>"
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/obj/item/weapon/lighter/proc/set_lit(new_lit)
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lit = new_lit
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@@ -581,7 +582,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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add_overlay(base_overlay)
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/obj/item/weapon/lighter/greyscale/ignition_effect(atom/A, mob/user)
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. = "<span class='notice'>After some fiddling, [user] manages to light [A] with [src].</span>"
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if(is_hot())
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. = "<span class='notice'>After some fiddling, [user] manages to light [A] with [src].</span>"
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///////////
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@@ -19,7 +19,7 @@
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var/safety = 1 //if you can zap people with the defibs on harm mode
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var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
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var/obj/item/weapon/twohanded/shockpaddles/paddles
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var/obj/item/weapon/stock_parts/cell/high/bcell = null
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var/obj/item/weapon/stock_parts/cell/high/cell
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var/combat = 0 //can we revive through space suits?
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var/grab_ghost = FALSE // Do we pull the ghost back into their body?
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@@ -29,10 +29,13 @@
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update_icon()
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return
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/obj/item/weapon/defibrillator/get_cell()
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return cell
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/obj/item/weapon/defibrillator/loaded/Initialize() //starts with hicap
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. = ..()
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paddles = make_paddles()
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bcell = new(src)
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cell = new(src)
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update_icon()
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return
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@@ -42,8 +45,8 @@
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update_charge()
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/obj/item/weapon/defibrillator/proc/update_power()
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if(bcell)
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if(bcell.charge < paddles.revivecost)
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if(cell)
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if(cell.charge < paddles.revivecost)
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powered = 0
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else
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powered = 1
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@@ -56,21 +59,21 @@
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add_overlay("[initial(icon_state)]-paddles")
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if(powered)
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add_overlay("[initial(icon_state)]-powered")
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if(!bcell)
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if(!cell)
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add_overlay("[initial(icon_state)]-nocell")
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if(!safety)
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add_overlay("[initial(icon_state)]-emagged")
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/obj/item/weapon/defibrillator/proc/update_charge()
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if(powered) //so it doesn't show charge if it's unpowered
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if(bcell)
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var/ratio = bcell.charge / bcell.maxcharge
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if(cell)
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var/ratio = cell.charge / cell.maxcharge
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ratio = Ceiling(ratio*4) * 25
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add_overlay("[initial(icon_state)]-charge[ratio]")
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/obj/item/weapon/defibrillator/CheckParts(list/parts_list)
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..()
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bcell = locate(/obj/item/weapon/stock_parts/cell) in contents
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cell = locate(/obj/item/weapon/stock_parts/cell) in contents
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update_icon()
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/obj/item/weapon/defibrillator/ui_action_click()
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@@ -105,7 +108,7 @@
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toggle_paddles()
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else if(istype(W, /obj/item/weapon/stock_parts/cell))
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var/obj/item/weapon/stock_parts/cell/C = W
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if(bcell)
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if(cell)
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to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
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else
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if(C.maxcharge < paddles.revivecost)
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@@ -113,15 +116,15 @@
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return
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if(!user.transferItemToLoc(W, src))
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return
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bcell = W
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cell = W
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to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
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||||
update_icon()
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else if(istype(W, /obj/item/weapon/screwdriver))
|
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if(bcell)
|
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bcell.updateicon()
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||||
bcell.loc = get_turf(src.loc)
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bcell = null
|
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if(cell)
|
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cell.update_icon()
|
||||
cell.loc = get_turf(src.loc)
|
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cell = null
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||||
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
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update_icon()
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else
|
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@@ -136,7 +139,7 @@
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||||
to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.")
|
||||
|
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/obj/item/weapon/defibrillator/emp_act(severity)
|
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if(bcell)
|
||||
if(cell)
|
||||
deductcharge(1000 / severity)
|
||||
if(safety)
|
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safety = 0
|
||||
@@ -200,11 +203,11 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/defibrillator/proc/deductcharge(chrgdeductamt)
|
||||
if(bcell)
|
||||
if(bcell.charge < (paddles.revivecost+chrgdeductamt))
|
||||
if(cell)
|
||||
if(cell.charge < (paddles.revivecost+chrgdeductamt))
|
||||
powered = 0
|
||||
update_icon()
|
||||
if(bcell.use(chrgdeductamt))
|
||||
if(cell.use(chrgdeductamt))
|
||||
update_icon()
|
||||
return 1
|
||||
else
|
||||
@@ -213,8 +216,8 @@
|
||||
|
||||
/obj/item/weapon/defibrillator/proc/cooldowncheck(mob/user)
|
||||
spawn(50)
|
||||
if(bcell)
|
||||
if(bcell.charge >= paddles.revivecost)
|
||||
if(cell)
|
||||
if(cell.charge >= paddles.revivecost)
|
||||
user.visible_message("<span class='notice'>[src] beeps: Unit ready.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
else
|
||||
@@ -240,7 +243,7 @@
|
||||
/obj/item/weapon/defibrillator/compact/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new(src)
|
||||
cell = new(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/defibrillator/compact/combat
|
||||
@@ -252,7 +255,7 @@
|
||||
/obj/item/weapon/defibrillator/compact/combat/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
|
||||
cell = new /obj/item/weapon/stock_parts/cell/infinite(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/defibrillator/compact/combat/loaded/attackby(obj/item/weapon/W, mob/user, params)
|
||||
@@ -273,7 +276,6 @@
|
||||
force = 0
|
||||
throwforce = 6
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = NODROP
|
||||
|
||||
var/revivecost = 1000
|
||||
var/cooldown = 0
|
||||
|
||||
Regular → Executable
+3
-3
@@ -23,7 +23,7 @@
|
||||
//variables for prebuilt flamethrowers
|
||||
var/create_full = FALSE
|
||||
var/create_with_tank = FALSE
|
||||
var/igniter_type = /obj/item/device/assembly/igniter
|
||||
var/igniter_type = /obj/item/device/assembly/igniter
|
||||
|
||||
/obj/item/weapon/flamethrower/Destroy()
|
||||
if(weldtool)
|
||||
@@ -145,7 +145,7 @@
|
||||
if(!status)
|
||||
to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You ignite [src]!</span>")
|
||||
to_chat(user, "<span class='notice'>You [lit ? "extinguish" : "ignite"] [src]!</span>")
|
||||
lit = !lit
|
||||
if(lit)
|
||||
START_PROCESSING(SSobj, src)
|
||||
@@ -238,4 +238,4 @@
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/igniter/proc/ignite_turf(obj/item/weapon/flamethrower/F,turf/open/location,release_amount = 0.05)
|
||||
F.default_ignite(location,release_amount)
|
||||
F.default_ignite(location,release_amount)
|
||||
|
||||
@@ -15,10 +15,10 @@
|
||||
det_time = 50
|
||||
display_timer = 0
|
||||
var/range = 3
|
||||
var/times = list()
|
||||
var/list/times
|
||||
|
||||
/obj/item/weapon/grenade/iedcasing/New(loc)
|
||||
..()
|
||||
/obj/item/weapon/grenade/iedcasing/Initialize()
|
||||
. = ..()
|
||||
add_overlay("improvised_grenade_filled")
|
||||
add_overlay("improvised_grenade_wired")
|
||||
times = list("5" = 10, "-1" = 20, "[rand(30,80)]" = 50, "[rand(65,180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
|
||||
@@ -33,6 +33,8 @@
|
||||
..()
|
||||
var/obj/item/weapon/reagent_containers/food/drinks/soda_cans/can = locate() in contents
|
||||
if(can)
|
||||
can.pixel_x = 0 //Reset the sprite's position to make it consistent with the rest of the IED
|
||||
can.pixel_y = 0
|
||||
var/mutable_appearance/can_underlay = new(can)
|
||||
can_underlay.layer = FLOAT_LAYER
|
||||
can_underlay.plane = FLOAT_PLANE
|
||||
@@ -43,7 +45,7 @@
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
to_chat(user, "<span class='warning'>You light the [name]!</span>")
|
||||
active = 1
|
||||
active = TRUE
|
||||
cut_overlay("improvised_grenade_filled")
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -33,3 +33,9 @@
|
||||
<b>Integrity:</b> Gradient creates slight risk of being overcharged and frying the
|
||||
circuitry. As a result neurotoxins can cause massive damage."}
|
||||
return dat
|
||||
|
||||
|
||||
/obj/item/weapon/implantcase/track
|
||||
name = "implant case - 'Tracking'"
|
||||
desc = "A glass case containing a tracking implant."
|
||||
imp_type = /obj/item/weapon/implant/tracking
|
||||
@@ -0,0 +1,184 @@
|
||||
/obj/item/weapon/inducer
|
||||
name = "inducer"
|
||||
desc = "A tool for inductively charging internal power cells."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "inducer-engi"
|
||||
item_state = "inducer-engi"
|
||||
origin_tech = "engineering=4;magnets=4;powerstorage=4"
|
||||
force = 7
|
||||
var/powertransfer = 1000
|
||||
var/opened = FALSE
|
||||
var/cell_type = /obj/item/weapon/stock_parts/cell/high
|
||||
var/obj/item/weapon/stock_parts/cell/cell
|
||||
var/recharging = FALSE
|
||||
|
||||
/obj/item/weapon/inducer/Initialize()
|
||||
. = ..()
|
||||
if(!cell && cell_type)
|
||||
cell = new cell_type
|
||||
|
||||
/obj/item/weapon/inducer/proc/induce(obj/item/weapon/stock_parts/cell/target, coefficient)
|
||||
var/totransfer = min(cell.charge,(powertransfer * coefficient))
|
||||
var/transferred = target.give(totransfer)
|
||||
cell.use(transferred)
|
||||
cell.update_icon()
|
||||
target.update_icon()
|
||||
|
||||
/obj/item/weapon/inducer/get_cell()
|
||||
return cell
|
||||
|
||||
/obj/item/weapon/inducer/emp_act(severity)
|
||||
..()
|
||||
if(cell)
|
||||
cell.emp_act()
|
||||
|
||||
/obj/item/weapon/inducer/attack_obj(obj/O, mob/living/carbon/user)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(cantbeused(user))
|
||||
return
|
||||
|
||||
if(recharge(O, user))
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/inducer/proc/cantbeused(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to use \the [src]!</span>")
|
||||
return TRUE
|
||||
|
||||
if(!cell)
|
||||
to_chat(user, "<span class='warning'>\The [src] doesn't have a power cell installed!</span>")
|
||||
return TRUE
|
||||
|
||||
if(!cell.charge)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s battery is dead!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/weapon/inducer/attackby(obj/item/weapon/W, mob/user)
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
if(!opened)
|
||||
to_chat(user, "<span class='notice'>You unscrew the battery compartment.</span>")
|
||||
opened = TRUE
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You close the battery compartment.</span>")
|
||||
opened = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(istype(W,/obj/item/weapon/stock_parts/cell))
|
||||
if(opened)
|
||||
if(!cell)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
|
||||
cell = W
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] already has \a [cell] installed!</span>")
|
||||
return
|
||||
|
||||
if(cantbeused(user))
|
||||
return
|
||||
|
||||
if(recharge(W, user))
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/inducer/proc/recharge(atom/movable/A, mob/user)
|
||||
if(recharging)
|
||||
return TRUE
|
||||
else
|
||||
recharging = TRUE
|
||||
var/obj/item/weapon/stock_parts/cell/C = A.get_cell()
|
||||
var/obj/item/weapon/gun/energy/E
|
||||
var/obj/O
|
||||
var/coefficient = 1
|
||||
if(istype(A, /obj/item/weapon/gun/energy))
|
||||
coefficient = 0.075 // 14 loops to recharge an egun from 0-1000
|
||||
E = A
|
||||
if(istype(A, /obj))
|
||||
O = A
|
||||
if(C)
|
||||
if(C.charge >= C.maxcharge)
|
||||
to_chat(user, "<span class='notice'>\The [A] is fully charged!</span>")
|
||||
recharging = FALSE
|
||||
return TRUE
|
||||
user.visible_message("[user] starts recharging \the [A] with \the [src]","<span class='notice'>You start recharging [A] with \the [src]</span>")
|
||||
while(C.charge < C.maxcharge)
|
||||
if(E)
|
||||
E.chambered = null // Prevents someone from firing continuously while recharging the gun.
|
||||
if(do_after(user, 10, target = user) && cell.charge)
|
||||
induce(C, coefficient)
|
||||
do_sparks(1, FALSE, A)
|
||||
if(O)
|
||||
O.update_icon()
|
||||
else
|
||||
break
|
||||
if(E)
|
||||
E.recharge_newshot() //We're done charging, so we'll let someone fire it now.
|
||||
user.visible_message("[user] recharged \the [A]!","<span class='notice'>You recharged \the [A]!</span>")
|
||||
recharging = FALSE
|
||||
return TRUE
|
||||
recharging = FALSE
|
||||
|
||||
|
||||
/obj/item/weapon/inducer/attack(mob/M, mob/user)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(cantbeused(user))
|
||||
return
|
||||
|
||||
if(recharge(M, user))
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/inducer/attack_self(mob/user)
|
||||
if(opened && cell)
|
||||
user.visible_message("[user] removes \the [cell] from \the [src]!","<span class='notice'>You remove \the [cell].</span>")
|
||||
cell.update_icon()
|
||||
user.put_in_hands(cell)
|
||||
cell = null
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weapon/inducer/examine(mob/living/M)
|
||||
..()
|
||||
if(cell)
|
||||
to_chat(M, "<span class='notice'>It's display shows: [cell.charge]W</span>")
|
||||
else
|
||||
to_chat(M,"<span class='notice'>It's display is dark.</span>")
|
||||
if(opened)
|
||||
to_chat(M,"<span class='notice'>It's battery compartment is open.</span>")
|
||||
|
||||
/obj/item/weapon/inducer/update_icon()
|
||||
cut_overlays()
|
||||
if(opened)
|
||||
if(!cell)
|
||||
add_overlay("inducer-nobat")
|
||||
else
|
||||
add_overlay("inducer-bat")
|
||||
|
||||
/obj/item/weapon/inducer/sci
|
||||
icon_state = "inducer-sci"
|
||||
item_state = "inducer-sci"
|
||||
desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than it's engineering counterpart."
|
||||
cell_type = null
|
||||
powertransfer = 500
|
||||
opened = TRUE
|
||||
|
||||
/obj/item/weapon/inducer/sci/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -317,42 +317,42 @@
|
||||
revealed = 1
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag
|
||||
name = "dufflebag"
|
||||
desc = "A large dufflebag for holding extra things."
|
||||
name = "dufflebag"
|
||||
desc = "A large dufflebag for holding extra things."
|
||||
icon_state = "duffle"
|
||||
item_state = "duffle"
|
||||
slowdown = 1
|
||||
max_combined_w_class = 30
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/captain
|
||||
name = "captain's dufflebag"
|
||||
desc = "A large dufflebag for holding extra captainly goods."
|
||||
name = "captain's dufflebag"
|
||||
desc = "A large dufflebag for holding extra captainly goods."
|
||||
icon_state = "duffle-captain"
|
||||
item_state = "duffle-captain"
|
||||
resistance_flags = 0
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/med
|
||||
name = "medical dufflebag"
|
||||
desc = "A large dufflebag for holding extra medical supplies."
|
||||
name = "medical dufflebag"
|
||||
desc = "A large dufflebag for holding extra medical supplies."
|
||||
icon_state = "duffle-med"
|
||||
item_state = "duffle-med"
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/sec
|
||||
name = "security dufflebag"
|
||||
desc = "A large dufflebag for holding extra security supplies and ammunition."
|
||||
name = "security dufflebag"
|
||||
desc = "A large dufflebag for holding extra security supplies and ammunition."
|
||||
icon_state = "duffle-sec"
|
||||
item_state = "duffle-sec"
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/engineering
|
||||
name = "industrial dufflebag"
|
||||
desc = "A large dufflebag for holding extra tools and supplies."
|
||||
name = "industrial dufflebag"
|
||||
desc = "A large dufflebag for holding extra tools and supplies."
|
||||
icon_state = "duffle-eng"
|
||||
item_state = "duffle-eng"
|
||||
resistance_flags = 0
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/drone
|
||||
name = "drone dufflebag"
|
||||
desc = "A large dufflebag for holding tools and hats."
|
||||
name = "drone dufflebag"
|
||||
desc = "A large dufflebag for holding tools and hats."
|
||||
icon_state = "duffle-drone"
|
||||
item_state = "duffle-drone"
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -367,8 +367,8 @@
|
||||
new /obj/item/device/multitool(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/clown
|
||||
name = "clown's dufflebag"
|
||||
desc = "A large dufflebag for holding lots of funny gags!"
|
||||
name = "clown's dufflebag"
|
||||
desc = "A large dufflebag for holding lots of funny gags!"
|
||||
icon_state = "duffle-clown"
|
||||
item_state = "duffle-clown"
|
||||
|
||||
@@ -377,8 +377,8 @@
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/pie/cream(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie
|
||||
name = "suspicious looking dufflebag"
|
||||
desc = "A large dufflebag for holding extra tactical supplies."
|
||||
name = "suspicious looking dufflebag"
|
||||
desc = "A large dufflebag for holding extra tactical supplies."
|
||||
icon_state = "duffle-syndie"
|
||||
item_state = "duffle-syndie"
|
||||
origin_tech = "syndicate=1"
|
||||
@@ -386,14 +386,14 @@
|
||||
slowdown = 0
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med
|
||||
name = "medical dufflebag"
|
||||
desc = "A large dufflebag for holding extra tactical medical supplies."
|
||||
name = "medical dufflebag"
|
||||
desc = "A large dufflebag for holding extra tactical medical supplies."
|
||||
icon_state = "duffle-syndiemed"
|
||||
item_state = "duffle-syndiemed"
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/surgery
|
||||
name = "surgery dufflebag"
|
||||
desc = "A suspicious looking dufflebag for holding surgery tools."
|
||||
name = "surgery dufflebag"
|
||||
desc = "A suspicious looking dufflebag for holding surgery tools."
|
||||
icon_state = "duffle-syndiemed"
|
||||
item_state = "duffle-syndiemed"
|
||||
|
||||
@@ -410,13 +410,13 @@
|
||||
new /obj/item/device/mmi/syndie(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
|
||||
name = "ammunition dufflebag"
|
||||
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
|
||||
name = "ammunition dufflebag"
|
||||
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
|
||||
icon_state = "duffle-syndieammo"
|
||||
item_state = "duffle-syndieammo"
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/shotgun
|
||||
desc = "A large dufflebag, packed to the brim with Bulldog shotgun ammo."
|
||||
desc = "A large dufflebag, packed to the brim with Bulldog shotgun ammo."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/shotgun/PopulateContents()
|
||||
for(var/i in 1 to 6)
|
||||
@@ -426,14 +426,14 @@
|
||||
new /obj/item/ammo_box/magazine/m12g/dragon(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg
|
||||
desc = "A large dufflebag, packed to the brim with C20r magazines."
|
||||
desc = "A large dufflebag, packed to the brim with C20r magazines."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg/PopulateContents()
|
||||
for(var/i in 1 to 9)
|
||||
new /obj/item/ammo_box/magazine/smgm45(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle
|
||||
desc = "A large dufflebag containing a C20r, some magazines, and a cheap looking suppressor."
|
||||
desc = "A large dufflebag containing a C20r, some magazines, and a cheap looking suppressor."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle/PopulateContents()
|
||||
new /obj/item/ammo_box/magazine/smgm45(src)
|
||||
@@ -442,7 +442,7 @@
|
||||
new /obj/item/weapon/suppressor/specialoffer(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle
|
||||
desc = "A large dufflebag containing a Bulldog, several drums, and a collapsed hardsuit."
|
||||
desc = "A large dufflebag containing a Bulldog, several drums, and a collapsed hardsuit."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle/PopulateContents()
|
||||
new /obj/item/ammo_box/magazine/m12g(src)
|
||||
@@ -451,7 +451,7 @@
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
|
||||
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
|
||||
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle/PopulateContents()
|
||||
new /obj/item/clothing/shoes/magboots/syndie(src)
|
||||
@@ -460,7 +460,7 @@
|
||||
new /obj/item/ammo_box/foambox/riot(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
|
||||
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
|
||||
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle/PopulateContents()
|
||||
new /obj/item/clothing/shoes/magboots/syndie(src)
|
||||
@@ -469,7 +469,7 @@
|
||||
new /obj/item/ammo_box/foambox/riot(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle
|
||||
desc = "A large dufflebag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes"
|
||||
desc = "A large dufflebag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes"
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle/PopulateContents()
|
||||
new /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror(src)
|
||||
@@ -489,7 +489,7 @@
|
||||
new /obj/item/weapon/grenade/plastic/x4(src)
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/firestarter
|
||||
desc = "A large dufflebag containing New Russian pyro backpack sprayer, a pistol, a pipebomb, fireproof hardsuit, ammo, and other equipment."
|
||||
desc = "A large dufflebag containing New Russian pyro backpack sprayer, a pistol, a pipebomb, fireproof hardsuit, ammo, and other equipment."
|
||||
|
||||
/obj/item/weapon/storage/backpack/dufflebag/syndie/firestarter/PopulateContents()
|
||||
new /obj/item/clothing/under/syndicate/soviet(src)
|
||||
|
||||
@@ -568,7 +568,7 @@
|
||||
|
||||
/obj/item/weapon/storage/box/deputy/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/clothing/tie/armband/deputy(src)
|
||||
new /obj/item/clothing/accessory/armband/deputy(src)
|
||||
|
||||
/obj/item/weapon/storage/box/metalfoam
|
||||
name = "box of metal foam grenades"
|
||||
|
||||
@@ -1,116 +1,157 @@
|
||||
/obj/item/weapon/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
icon_state = "lockbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 4
|
||||
req_access = list(GLOB.access_armory)
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/icon_locked = "lockbox+l"
|
||||
var/icon_closed = "lockbox"
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(W.GetID())
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(allowed(user))
|
||||
locked = !locked
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
|
||||
close_all()
|
||||
return
|
||||
else
|
||||
icon_state = icon_closed
|
||||
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
return
|
||||
if(!locked)
|
||||
return ..()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>It's locked!</span>")
|
||||
|
||||
/obj/item/weapon/storage/lockbox/MouseDrop(over_object, src_location, over_location)
|
||||
if (locked)
|
||||
src.add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/emag_act(mob/user)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc += "It appears to be broken."
|
||||
icon_state = src.icon_broken
|
||||
if(user)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
|
||||
return
|
||||
/obj/item/weapon/storage/lockbox/show_to(mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
//Check the destination item type for contentto.
|
||||
/obj/item/weapon/storage/lockbox/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
|
||||
if(locked)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty
|
||||
name = "lockbox of mindshield implants"
|
||||
req_access = list(GLOB.access_security)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/weapon/implantcase/mindshield(src)
|
||||
new /obj/item/weapon/implanter/mindshield(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang
|
||||
name = "lockbox of clusterbangs"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(GLOB.access_security)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang/PopulateContents()
|
||||
new /obj/item/weapon/grenade/clusterbuster(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/medal
|
||||
name = "medal box"
|
||||
desc = "A locked box used to store medals of honor."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
storage_slots = 10
|
||||
req_access = list(GLOB.access_captain)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
|
||||
/obj/item/weapon/storage/lockbox/medal/PopulateContents()
|
||||
new /obj/item/clothing/tie/medal/silver/valor(src)
|
||||
new /obj/item/clothing/tie/medal/bronze_heart(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/tie/medal/conduct(src)
|
||||
new /obj/item/clothing/tie/medal/gold/captain(src)
|
||||
new /obj/item/clothing/tie/medal/silver/security(src)
|
||||
new /obj/item/clothing/tie/medal/nobel_science(src)
|
||||
new /obj/item/clothing/tie/medal/gold/heroism(src)
|
||||
/obj/item/weapon/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
icon_state = "lockbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 4
|
||||
req_access = list(GLOB.access_armory)
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/icon_locked = "lockbox+l"
|
||||
var/icon_closed = "lockbox"
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(W.GetID())
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(allowed(user))
|
||||
locked = !locked
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
|
||||
close_all()
|
||||
return
|
||||
else
|
||||
icon_state = icon_closed
|
||||
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
return
|
||||
if(!locked)
|
||||
return ..()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>It's locked!</span>")
|
||||
|
||||
/obj/item/weapon/storage/lockbox/MouseDrop(over_object, src_location, over_location)
|
||||
if (locked)
|
||||
src.add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/emag_act(mob/user)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc += "It appears to be broken."
|
||||
icon_state = src.icon_broken
|
||||
if(user)
|
||||
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
|
||||
return
|
||||
/obj/item/weapon/storage/lockbox/show_to(mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
//Check the destination item type for contentto.
|
||||
/obj/item/weapon/storage/lockbox/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
|
||||
if(locked)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty
|
||||
name = "lockbox of mindshield implants"
|
||||
req_access = list(GLOB.access_security)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/weapon/implantcase/mindshield(src)
|
||||
new /obj/item/weapon/implanter/mindshield(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang
|
||||
name = "lockbox of clusterbangs"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(GLOB.access_security)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang/PopulateContents()
|
||||
new /obj/item/weapon/grenade/clusterbuster(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/medal
|
||||
name = "medal box"
|
||||
desc = "A locked box used to store medals of honor."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
storage_slots = 10
|
||||
max_combined_w_class = 20
|
||||
req_access = list(GLOB.access_captain)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
can_hold = list(/obj/item/clothing/accessory/medal)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/medal/PopulateContents()
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/bronze_heart(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
new /obj/item/clothing/accessory/medal/plasma(src)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
new /obj/item/clothing/accessory/medal/gold/heroism(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/secmedal
|
||||
name = "security medal box"
|
||||
desc = "A locked box used to store medals to be given to members of the security department."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
storage_slots = 10
|
||||
max_combined_w_class = 20
|
||||
req_access = list(GLOB.access_hos)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
can_hold = list(/obj/item/clothing/accessory/medal)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/secmedal/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/scimedal
|
||||
name = "science medal box"
|
||||
desc = "A locked box used to store medals to be given to members of the science department."
|
||||
icon_state = "medalbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
storage_slots = 10
|
||||
max_combined_w_class = 20
|
||||
req_access = list(GLOB.access_rd)
|
||||
icon_locked = "medalbox+l"
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
can_hold = list(/obj/item/clothing/accessory/medal)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/scimedal/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
|
||||
@@ -21,15 +21,15 @@
|
||||
if(has_latches)
|
||||
if(prob(10))
|
||||
latches = "double_latch"
|
||||
if(prob(1))
|
||||
latches = "triple_latch"
|
||||
if(prob(1))
|
||||
latches = "triple_latch"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/storage/toolbox/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(has_latches)
|
||||
add_overlay(latches)
|
||||
add_overlay(latches)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
|
||||
@@ -140,10 +140,10 @@
|
||||
max_combined_w_class = 28
|
||||
storage_slots = 28
|
||||
attack_verb = list("robusted", "crushed", "smashed")
|
||||
var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab
|
||||
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
|
||||
|
||||
/obj/item/weapon/storage/toolbox/brass/prefilled/PopulateContents()
|
||||
new proselytizer_type(src)
|
||||
new fabricator_type(src)
|
||||
new /obj/item/weapon/screwdriver/brass(src)
|
||||
new /obj/item/weapon/wirecutters/brass(src)
|
||||
new /obj/item/weapon/wrench/brass(src)
|
||||
@@ -151,7 +151,7 @@
|
||||
new /obj/item/weapon/weldingtool/experimental/brass(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
|
||||
var/slab_type = /obj/item/clockwork/slab/scarab
|
||||
var/slab_type = /obj/item/clockwork/slab
|
||||
|
||||
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/PopulateContents()
|
||||
..()
|
||||
@@ -159,7 +159,7 @@
|
||||
|
||||
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
|
||||
slab_type = /obj/item/clockwork/slab/debug
|
||||
proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab/debug
|
||||
fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
|
||||
|
||||
|
||||
/obj/item/weapon/storage/toolbox/artistic
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
new /obj/item/device/doorCharge(src)
|
||||
new /obj/item/device/camera_bug(src)
|
||||
new /obj/item/device/sbeacondrop/powersink(src)
|
||||
new /obj/item/weapon/cartridge/syndicate(src)
|
||||
new /obj/item/weapon/cartridge/virus/syndicate(src)
|
||||
new /obj/item/weapon/storage/toolbox/syndicate(src) //To actually get to those places
|
||||
new /obj/item/pizzabox/bomb
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
var/stunforce = 7
|
||||
var/status = 0
|
||||
var/obj/item/weapon/stock_parts/cell/high/bcell = null
|
||||
var/obj/item/weapon/stock_parts/cell/high/cell = null
|
||||
var/hitcost = 1000
|
||||
var/throw_hit_chance = 35
|
||||
|
||||
@@ -21,8 +21,8 @@
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/baton/Initialize()
|
||||
. = ..()
|
||||
/obj/item/weapon/melee/baton/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
|
||||
@@ -31,16 +31,16 @@
|
||||
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
|
||||
baton_stun(hit_atom)
|
||||
|
||||
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
|
||||
bcell = new(src)
|
||||
. = ..()
|
||||
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
|
||||
cell = new(src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/melee/baton/proc/deductcharge(chrgdeductamt)
|
||||
if(bcell)
|
||||
if(cell)
|
||||
//Note this value returned is significant, as it will determine
|
||||
//if a stun is applied or not
|
||||
. = bcell.use(chrgdeductamt)
|
||||
if(status && bcell.charge < hitcost)
|
||||
. = cell.use(chrgdeductamt)
|
||||
if(status && cell.charge < hitcost)
|
||||
//we're below minimum, turn off
|
||||
status = 0
|
||||
update_icon()
|
||||
@@ -50,22 +50,22 @@
|
||||
/obj/item/weapon/melee/baton/update_icon()
|
||||
if(status)
|
||||
icon_state = "[initial(name)]_active"
|
||||
else if(!bcell)
|
||||
else if(!cell)
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
else
|
||||
icon_state = "[initial(name)]"
|
||||
|
||||
/obj/item/weapon/melee/baton/examine(mob/user)
|
||||
..()
|
||||
if(bcell)
|
||||
to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>The baton is [round(cell.percent())]% charged.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
|
||||
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
|
||||
|
||||
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/stock_parts/cell))
|
||||
var/obj/item/weapon/stock_parts/cell/C = W
|
||||
if(bcell)
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
||||
else
|
||||
if(C.maxcharge < hitcost)
|
||||
@@ -73,15 +73,15 @@
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
bcell = W
|
||||
cell = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(bcell)
|
||||
bcell.updateicon()
|
||||
bcell.loc = get_turf(src.loc)
|
||||
bcell = null
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.forceMove(get_turf(src))
|
||||
cell = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
|
||||
status = 0
|
||||
update_icon()
|
||||
@@ -89,13 +89,13 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/melee/baton/attack_self(mob/user)
|
||||
if(bcell && bcell.charge > hitcost)
|
||||
if(cell && cell.charge > hitcost)
|
||||
status = !status
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
playsound(loc, "sparks", 75, 1, -1)
|
||||
else
|
||||
status = 0
|
||||
if(!bcell)
|
||||
if(!cell)
|
||||
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
|
||||
@@ -186,8 +186,8 @@
|
||||
slot_flags = SLOT_BACK
|
||||
var/obj/item/device/assembly/igniter/sparkler = 0
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
/obj/item/weapon/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
sparkler = new (src)
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/baton_stun()
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/obj/item/weapon/melee/baton/cattleprod/attackby(obj/item/I, mob/user, params)//handles sticking a crystal onto a stunprod to make a teleprod
|
||||
if(istype(I, /obj/item/weapon/ore/bluespace_crystal))
|
||||
if(!bcell)
|
||||
if(!cell)
|
||||
var/obj/item/weapon/melee/baton/cattleprod/teleprod/S = new /obj/item/weapon/melee/baton/cattleprod/teleprod
|
||||
remove_item_from_storage(user)
|
||||
qdel(src)
|
||||
|
||||
@@ -58,14 +58,15 @@
|
||||
origin_tech = "materials=5;engineering=5;abductor=3"
|
||||
|
||||
/obj/item/weapon/wrench/power
|
||||
name = "Hand Drill"
|
||||
desc ="A simple powered drill with a bolt bit"
|
||||
name = "hand drill"
|
||||
desc = "A simple powered hand drill. It's fitted with a bolt bit."
|
||||
icon_state = "drill_bolt"
|
||||
item_state = "drill"
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 8
|
||||
attack_verb = list("drilled", "screwed", "jabbed")
|
||||
toolspeed = 0.25
|
||||
@@ -181,13 +182,14 @@
|
||||
toolspeed = 0.1
|
||||
|
||||
/obj/item/weapon/screwdriver/power
|
||||
name = "Hand Drill"
|
||||
desc = "A simple hand drill with a screwdriver bit attached."
|
||||
name = "hand drill"
|
||||
desc = "A simple powered hand drill. It's fitted with a screw bit."
|
||||
icon_state = "drill_screw"
|
||||
item_state = "drill"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 8
|
||||
throw_speed = 2
|
||||
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
|
||||
@@ -281,8 +283,8 @@
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weapon/wirecutters/power
|
||||
name = "Jaws of Life"
|
||||
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head."
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
@@ -712,8 +714,8 @@
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weapon/crowbar/power
|
||||
name = "Jaws of Life"
|
||||
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head"
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
|
||||
icon_state = "jaws_pry"
|
||||
item_state = "jawsoflife"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
|
||||
Reference in New Issue
Block a user