diff --git a/code/__DEFINES/_flags/item_flags.dm b/code/__DEFINES/_flags/item_flags.dm index 7da71e22cb..529499127d 100644 --- a/code/__DEFINES/_flags/item_flags.dm +++ b/code/__DEFINES/_flags/item_flags.dm @@ -51,3 +51,4 @@ #define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances #define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment. #define ORGAN_EDIBLE (1<<7) //is a snack? :D +#define ORGAN_SYNTHETIC_EMP (1<<6) //Synthetic organ affected by an EMP. Deteriorates over time. diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index b8c009ff4f..9719157d4d 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -68,6 +68,7 @@ for(var/spath in subtypesof(/datum/species)) var/datum/species/S = new spath() GLOB.species_list[S.id] = spath + GLOB.species_datums[S.id] = S //Surgeries for(var/path in subtypesof(/datum/surgery)) diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 513437e57e..92cf7050e0 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -320,6 +320,8 @@ GLOBAL_LIST_INIT(nonstandard_skin_tones, list("orange")) GLOBAL_LIST_EMPTY(species_list) +GLOBAL_LIST_EMPTY(species_datums) + /proc/age2agedescription(age) switch(age) if(0 to 1) diff --git a/code/__HELPERS/reagents.dm b/code/__HELPERS/reagents.dm index de225b3b53..fa655efce4 100644 --- a/code/__HELPERS/reagents.dm +++ b/code/__HELPERS/reagents.dm @@ -95,3 +95,9 @@ if("I'm feeling lucky") chosen_id = pick(subtypesof(/datum/reagent)) return chosen_id + +/proc/find_reagent_object_from_type(input) + if(GLOB.chemical_reagents_list[input]) //prefer IDs! + return GLOB.chemical_reagents_list[input] + else + return null diff --git a/code/controllers/subsystem/activity.dm b/code/controllers/subsystem/activity.dm index 24cd1802f0..0a8d248e58 100644 --- a/code/controllers/subsystem/activity.dm +++ b/code/controllers/subsystem/activity.dm @@ -61,14 +61,14 @@ SUBSYSTEM_DEF(activity) for(var/threat in threat_history) . = max(threat_history[threat], .) -/datum/controller/subsystem/activity/proc/on_explosion(atom/epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range) +/datum/controller/subsystem/activity/proc/on_explosion(datum/source, atom/epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range) if(!("explosions" in deferred_threats)) deferred_threats["explosions"] = 0 var/area/A = get_area(epicenter) if(is_station_level(epicenter.z) && (A.area_flags & BLOBS_ALLOWED) && !istype(A, /area/asteroid)) deferred_threats["explosions"] += devastation_range**2 + heavy_impact_range**2 / 4 + light_impact_range**2 / 8 // 75 for a maxcap -/datum/controller/subsystem/activity/proc/on_death(mob/M, gibbed) +/datum/controller/subsystem/activity/proc/on_death(datum/source, mob/M, gibbed) if(!("crew_deaths" in deferred_threats)) deferred_threats["crew_deaths"] = 0 if(M?.mind && SSjob.GetJob(M.mind.assigned_role)) diff --git a/code/datums/mutations/space_adaptation.dm b/code/datums/mutations/space_adaptation.dm index a3a2f10f2f..8b2263c2f2 100644 --- a/code/datums/mutations/space_adaptation.dm +++ b/code/datums/mutations/space_adaptation.dm @@ -11,7 +11,7 @@ /datum/mutation/human/space_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut) ..() if(!(type in visual_indicators)) - visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER)) + visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "space_adapt", -MUTATIONS_LAYER)) /datum/mutation/human/space_adaptation/get_visual_indicator() return visual_indicators[type][1] diff --git a/code/game/machinery/limbgrower.dm b/code/game/machinery/limbgrower.dm index aa1d05884e..dc87322b57 100644 --- a/code/game/machinery/limbgrower.dm +++ b/code/game/machinery/limbgrower.dm @@ -1,9 +1,5 @@ -#define LIMBGROWER_MAIN_MENU 1 -#define LIMBGROWER_CATEGORY_MENU 2 -#define LIMBGROWER_CHEMICAL_MENU 3 -//use these for the menu system - - +/// The limbgrower. Makes organd and limbs with synthflesh and chems. +/// See [limbgrower_designs.dm] for everything we can make. /obj/machinery/limbgrower name = "limb grower" desc = "It grows new limbs using Synthflesh." @@ -15,161 +11,235 @@ active_power_usage = 100 circuit = /obj/item/circuitboard/machine/limbgrower - var/operating = FALSE - var/disabled = FALSE + /// The category of limbs we're browing in our UI. + var/selected_category = "human" + /// If we're currently printing something. var/busy = FALSE - var/prod_coeff = 1 + /// How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25. + var/production_coefficient = 1 + /// How long it takes for us to print a limb. Affected by production_coefficient. + var/production_speed = 3 SECONDS + /// The design we're printing currently. var/datum/design/being_built + /// Our internal techweb for limbgrower designs. var/datum/techweb/stored_research - var/selected_category - var/screen = 1 + /// All the categories of organs we can print. var/list/categories = list( - "human" = /datum/species/human, - "lizard" = /datum/species/lizard, - "mammal" = /datum/species/mammal, - "insect" = /datum/species/insect, - "fly" = /datum/species/fly, - "plasmaman" = /datum/species/plasmaman, - "xeno" = /datum/species/xeno, - "other" = /datum/species, - ) - var/list/stored_species = list() + "human", + "lizard", + "mammal", + "insect", + "fly", + "plasmaman", + "xeno", + "other", + ) var/obj/item/disk/data/dna_disk /obj/machinery/limbgrower/Initialize() create_reagents(100, OPENCONTAINER) stored_research = new /datum/techweb/specialized/autounlocking/limbgrower - for(var/i in categories) - var/species = categories[i] - stored_species[i] = new species() . = ..() + AddComponent(/datum/component/plumbing/simple_demand) + AddComponent(/datum/component/simple_rotation, ROTATION_WRENCH | ROTATION_CLOCKWISE, null, CALLBACK(src, .proc/can_be_rotated)) -/obj/machinery/limbgrower/ui_interact(mob/user) +/obj/machinery/limbgrower/ui_interact(mob/user, datum/tgui/ui) . = ..() - if(!is_operational()) - return + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "Limbgrower", src) + ui.open() - var/dat = main_win(user) +/obj/machinery/limbgrower/ui_data(mob/user) + var/list/data = list() - switch(screen) - if(LIMBGROWER_MAIN_MENU) - dat = main_win(user) - if(LIMBGROWER_CATEGORY_MENU) - dat = category_win(user,selected_category) - if(LIMBGROWER_CHEMICAL_MENU) - dat = chemical_win(user) + for(var/datum/reagent/reagent_id in reagents.reagent_list) + var/list/reagent_data = list( + reagent_name = reagent_id.name, + reagent_amount = reagent_id.volume, + reagent_type = reagent_id.type + ) + data["reagents"] += list(reagent_data) - var/datum/browser/popup = new(user, "Limb Grower", name, 400, 500) - popup.set_content(dat) - popup.open() + data["total_reagents"] = reagents.total_volume + data["max_reagents"] = reagents.maximum_volume + data["busy"] = busy + var/list/disk_data = list() + disk_data["disk"] = dna_disk //Do i, the machine, have a disk? + disk_data["name"] = dna_disk?.fields["name"] //Name for the human saved if there is one + data["disk"] = disk_data + + return data + +/obj/machinery/limbgrower/ui_static_data(mob/user) + var/list/data = list() + data["categories"] = list() + + var/species_categories = categories.Copy() + for(var/species in species_categories) + species_categories[species] = list() + for(var/design_id in stored_research.researched_designs) + var/datum/design/limb_design = SSresearch.techweb_design_by_id(design_id) + for(var/found_category in species_categories) + if(found_category in limb_design.category) + species_categories[found_category] += limb_design + + for(var/category in species_categories) + var/list/category_data = list( + name = category, + designs = list(), + ) + for(var/datum/design/found_design in species_categories[category]) + var/list/all_reagents = list() + for(var/reagent_typepath in found_design.reagents_list) + var/datum/reagent/reagent_id = find_reagent_object_from_type(reagent_typepath) + var/list/reagent_data = list( + name = reagent_id.name, + amount = (found_design.reagents_list[reagent_typepath] * production_coefficient), + ) + all_reagents += list(reagent_data) + + category_data["designs"] += list(list( + parent_category = category, + name = found_design.name, + id = found_design.id, + needed_reagents = all_reagents, + )) + + data["categories"] += list(category_data) + + return data /obj/machinery/limbgrower/on_deconstruction() - for(var/obj/item/reagent_containers/glass/G in component_parts) - reagents.trans_to(G, G.reagents.maximum_volume) + for(var/obj/item/reagent_containers/glass/our_beaker in component_parts) + reagents.trans_to(our_beaker, our_beaker.reagents.maximum_volume) ..() -/obj/machinery/limbgrower/attackby(obj/item/O, mob/user, params) - if(busy) +/obj/machinery/limbgrower/attackby(obj/item/user_item, mob/living/user, params) + if (busy) to_chat(user, "\The [src] is busy. Please wait for completion of previous operation.") return - if(default_deconstruction_screwdriver(user, "limbgrower_panelopen", "limbgrower_idleoff", O)) - updateUsrDialog() + if(default_deconstruction_screwdriver(user, "limbgrower_panelopen", "limbgrower_idleoff", user_item)) + ui_close(user) return - if(panel_open && default_deconstruction_crowbar(O)) - return - - if(user.a_intent == INTENT_HARM) //so we can hit the machine + if(user_item.tool_behaviour == TOOL_WRENCH && panel_open) return ..() - if(istype(O, /obj/item/disk)) + if(panel_open && default_deconstruction_crowbar(user_item)) + return + + if(istype(user_item, /obj/item/disk)) if(dna_disk) to_chat(user, "\The [src] already has a dna disk, take it out first!") return else - O.forceMove(src) - dna_disk = O - to_chat(user, "You insert \the [O] into \the [src].") + user_item.forceMove(src) + dna_disk = user_item + to_chat(user, "You insert \the [user_item] into \the [src].") + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) return -/obj/machinery/limbgrower/Topic(href, href_list) - if(..()) + if(user.a_intent != INTENT_HELP) + return ..() + +/obj/machinery/limbgrower/proc/can_be_rotated() + if(panel_open) + return TRUE + return FALSE + +/obj/machinery/limbgrower/ui_act(action, list/params) + . = ..() + if(.) return - if (!busy) - if(href_list["menu"]) - screen = text2num(href_list["menu"]) - if(href_list["category"]) - selected_category = href_list["category"] + if (busy) + to_chat(usr, "\The [src] is busy. Please wait for completion of previous operation.") + return - if(href_list["disposeI"]) //Get rid of a reagent incase you add the wrong one by mistake - reagents.del_reagent(text2path(href_list["disposeI"])) + switch(action) - if(href_list["make"]) + if("empty_reagent") + reagents.del_reagent(text2path(params["reagent_type"])) + . = TRUE - ///////////////// - //href protection - being_built = stored_research.isDesignResearchedID(href_list["make"]) //check if it's a valid design + if("eject_disk") + eject_disk(usr) + + if("make_limb") + being_built = stored_research.isDesignResearchedID(params["design_id"]) if(!being_built) - return + CRASH("[src] was passed an invalid design id!") + /// All the reagents we're using to make our organ. + var/list/consumed_reagents_list = being_built.reagents_list.Copy() + /// The amount of power we're going to use, based on how much reagent we use. + var/power = 0 - var/synth_cost = being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff - var/power = max(2000, synth_cost/5) + for(var/reagent_id in consumed_reagents_list) + consumed_reagents_list[reagent_id] *= production_coefficient + if(!reagents.has_reagent(reagent_id, consumed_reagents_list[reagent_id])) + audible_message("\The [src] buzzes.") + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE) + return - if(reagents.has_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)) - busy = TRUE - use_power(power) - flick("limbgrower_fill",src) - icon_state = "limbgrower_idleon" - addtimer(CALLBACK(src, .proc/build_item),32*prod_coeff) + power = max(2000, (power + consumed_reagents_list[reagent_id])) - if(href_list["dna_disk"]) - var/mob/living/carbon/user = usr - if(istype(user)) - if(!dna_disk) - var/obj/item/disk/diskette = user.get_active_held_item() - if(istype(diskette)) - diskette.forceMove(src) - dna_disk = diskette - to_chat(user, "You insert \the [diskette] into \the [src].") - else - dna_disk.forceMove(src.loc) - user.put_in_active_hand(dna_disk) - to_chat(user, "You remove \the [dna_disk] from \the [src].") - dna_disk = null - else - to_chat(user, "You are unable to grasp \the [dna_disk] disk from \the [src].") - else - to_chat(usr, "\The [src] is busy. Please wait for completion of previous operation.") + busy = TRUE + use_power(power) + flick("limbgrower_fill",src) + icon_state = "limbgrower_idleon" + selected_category = params["active_tab"] + addtimer(CALLBACK(src, .proc/build_item, consumed_reagents_list), production_speed * production_coefficient) + . = TRUE - updateUsrDialog() return -/obj/machinery/limbgrower/proc/build_item() - if(reagents.has_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)) //sanity check, if this happens we are in big trouble - reagents.remove_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff) - var/buildpath = being_built.build_path - if(ispath(buildpath, /obj/item/bodypart)) //This feels like spaghetti code, but i need to initiliaze a limb somehow - build_limb(buildpath) - else if(ispath(buildpath, /obj/item/organ/genital)) //genitals are uhh... customizable - build_genital(buildpath) - else - //Just build whatever it is - new buildpath(loc) - else - src.visible_message(" Something went very wrong and there isnt enough synthflesh anymore!") - busy = FALSE - flick("limbgrower_unfill",src) - icon_state = "limbgrower_idleoff" - updateUsrDialog() +/* + * The process of beginning to build a limb or organ. + * Goes through and sanity checks that we actually have enough reagent to build our item. + * Then, remove those reagents from our reagents datum. + * + * After the reagents are handled, we can proceede with making the limb or organ. (Limbs are handled in a separate proc) + * + * modified_consumed_reagents_list - the list of reagents we will consume on build, modified by the production coefficient. + */ +/obj/machinery/limbgrower/proc/build_item(list/modified_consumed_reagents_list) + for(var/reagent_id in modified_consumed_reagents_list) + if(!reagents.has_reagent(reagent_id, modified_consumed_reagents_list[reagent_id])) + audible_message("\The [src] buzzes.") + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE) + break -/obj/machinery/limbgrower/proc/build_limb(buildpath) + reagents.remove_reagent(reagent_id, modified_consumed_reagents_list[reagent_id]) + + var/built_typepath = being_built.build_path + // If we have a bodypart, we need to initialize the limb on its own. Otherwise we can build it here. + if(ispath(built_typepath, /obj/item/bodypart)) + build_limb(built_typepath) + else if(ispath(built_typepath, /obj/item/organ/genital)) //genitals are uhh... customizable + build_genital(built_typepath) + else + new built_typepath(loc) + + busy = FALSE + flick("limbgrower_unfill", src) + icon_state = "limbgrower_idleoff" + +/* + * The process of putting together a limb. + * This is called from after we remove the reagents, so this proc is just initializing the limb type. + * + * This proc handles skin / mutant color, greyscaling, names and descriptions, and various other limb creation steps. + * + * built_typepath - the path of the bodypart we're building. + */ +/obj/machinery/limbgrower/proc/build_limb(built_typepath) //i need to create a body part manually using a set icon (otherwise it doesnt appear) var/obj/item/bodypart/limb - var/datum/species/selected = stored_species[selected_category] - limb = new buildpath(loc) + var/datum/species/selected = GLOB.species_datums[selected_category] + limb = new built_typepath(loc) limb.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC limb.species_id = selected.limbs_id limb.color_src = (MUTCOLORS in selected.species_traits ? MUTCOLORS : (selected.use_skintones ? SKINTONE : FALSE)) @@ -189,135 +259,103 @@ BP.name = "\improper synthetic [lowertext(selected.name)] [limb.name]" BP.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]." -/obj/machinery/limbgrower/proc/build_genital(buildpath) +/* + * Builds genitals, modifies to be the same + * as the person's cloning data on the data disk + */ +/obj/machinery/limbgrower/proc/build_genital(built_typepath) //i needed to create a way to customize gene tools using dna var/list/features = dna_disk?.fields["features"] if(length(features)) - switch(buildpath) + switch(built_typepath) if(/obj/item/organ/genital/penis) var/obj/item/organ/genital/penis/penis = new(loc) if(features["has_cock"]) penis.shape = features["cock_shape"] penis.length = features["cock_shape"] penis.diameter_ratio = features["cock_diameter_ratio"] - penis.color = sanitize_hexcolor(features["cock_color"], 6) - penis.update_icon() + penis.color = sanitize_hexcolor(features["cock_color"], 6, TRUE) + penis.update() if(/obj/item/organ/genital/testicles) var/obj/item/organ/genital/testicles/balls = new(loc) if(features["has_balls"]) - balls.color = sanitize_hexcolor(features["balls_color"], 6) + balls.color = sanitize_hexcolor(features["balls_color"], 6, TRUE) balls.shape = features["balls_shape"] balls.size = features["balls_size"] balls.fluid_rate = features["balls_cum_rate"] balls.fluid_mult = features["balls_cum_mult"] balls.fluid_efficiency = features["balls_efficiency"] + balls.update() if(/obj/item/organ/genital/vagina) var/obj/item/organ/genital/vagina/vegana = new(loc) - if(features["has_vagina"]) - vegana.color = sanitize_hexcolor(features["vag_color"], 6) + if(features["has_vag"]) + vegana.color = sanitize_hexcolor(features["vag_color"], 6, TRUE) vegana.shape = features["vag_shape"] + vegana.update() if(/obj/item/organ/genital/breasts) var/obj/item/organ/genital/breasts/boobs = new(loc) if(features["has_breasts"]) - boobs.color = sanitize_hexcolor(features["breasts_color"], 6) + boobs.color = sanitize_hexcolor(features["breasts_color"], 6, TRUE) boobs.size = features["breasts_size"] boobs.shape = features["breasts_shape"] if(!features["breasts_producing"]) boobs.genital_flags &= ~(GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH) + boobs.update() else - new buildpath(loc) + new built_typepath(loc) else - new buildpath(loc) + new built_typepath(loc) /obj/machinery/limbgrower/RefreshParts() reagents.maximum_volume = 0 - for(var/obj/item/reagent_containers/glass/G in component_parts) - reagents.maximum_volume += G.volume - G.reagents.trans_to(src, G.reagents.total_volume) - var/T=1.2 - for(var/obj/item/stock_parts/manipulator/M in component_parts) - T -= M.rating*0.2 - prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4 + for(var/obj/item/reagent_containers/glass/our_beaker in component_parts) + reagents.maximum_volume += our_beaker.volume + our_beaker.reagents.trans_to(src, our_beaker.reagents.total_volume) + production_coefficient = 1.2 + for(var/obj/item/stock_parts/manipulator/our_manipulator in component_parts) + production_coefficient -= our_manipulator.rating * 0.2 + production_coefficient = clamp(production_coefficient, 0, 1) // coefficient goes from 1 -> 0.8 -> 0.6 -> 0.4 /obj/machinery/limbgrower/examine(mob/user) . = ..() + if(!panel_open) + . += "It looks like as if the panel were open you could rotate it with a wrench." + else + . += "The panel is open." if(in_range(user, src) || isobserver(user)) - . += "The status display reads: Storing up to [reagents.maximum_volume]u of synthflesh.
Synthflesh consumption at [prod_coeff*100]%." + . += "The status display reads: Storing up to [reagents.maximum_volume]u of reagents.
Reagent consumption rate at [production_coefficient * 100]%.
" -/obj/machinery/limbgrower/proc/main_win(mob/user) - var/dat = "

[src] Menu:


" - dat += "[dna_disk ? "Remove" : "Insert"] cloning data disk" - dat += "
" - dat += "Chemical Storage" - dat += materials_printout() - dat += "" - - for(var/C in categories) - dat += "" - dat += "" - //one category per line - - dat += "
[C]
" - return dat - -/obj/machinery/limbgrower/proc/category_win(mob/user,selected_category) - var/dat = "Return to main menu" - dat += "

Browsing [selected_category]:


" - dat += materials_printout() - - for(var/v in stored_research.researched_designs) - var/datum/design/D = SSresearch.techweb_design_by_id(v) - if(!(selected_category in D.category)) - continue - if(disabled || !can_build(D)) - dat += "[D.name]" - else - dat += "[D.name]" - dat += "[get_design_cost(D)]
" - - dat += "
" - return dat - - -/obj/machinery/limbgrower/proc/chemical_win(mob/user) - var/dat = "Return to main menu" - dat += "

Browsing Chemical Storage:


" - dat += materials_printout() - - for(var/datum/reagent/R in reagents.reagent_list) - dat += "[R.name]: [R.volume]" - dat += "Purge
" - - dat += "
" - return dat - -/obj/machinery/limbgrower/proc/materials_printout() - var/dat = "Total amount:> [reagents.total_volume] / [reagents.maximum_volume] cm3
" - return dat - -/obj/machinery/limbgrower/proc/can_build(datum/design/D) - return (reagents.has_reagent(/datum/reagent/medicine/synthflesh, D.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)) //Return whether the machine has enough synthflesh to produce the design - -/obj/machinery/limbgrower/proc/get_design_cost(datum/design/D) - var/dat - if(D.reagents_list[/datum/reagent/medicine/synthflesh]) - dat += "[D.reagents_list[/datum/reagent/medicine/synthflesh] * prod_coeff] Synthetic flesh " - return dat +/* + * Checks our reagent list to see if a design can be built. + * + * limb_design - the design we're checking for buildability. + * + * returns TRUE if we have enough reagent to build it. Returns FALSE if we do not. + */ +/obj/machinery/limbgrower/proc/can_build(datum/design/limb_design) + for(var/datum/reagent/reagent_id in limb_design.reagents_list) + if(!reagents.has_reagent(reagent_id, limb_design.reagents_list[reagent_id] * production_coefficient)) + return FALSE + return TRUE +/// Emagging a limbgrower allows you to build synthetic armblades. /obj/machinery/limbgrower/emag_act(mob/user) . = ..() if(obj_flags & EMAGGED) return - for(var/id in SSresearch.techweb_designs) - var/datum/design/D = SSresearch.techweb_design_by_id(id) - if((D.build_type & LIMBGROWER) && ("emagged" in D.category)) - stored_research.add_design(D) + for(var/design_id in SSresearch.techweb_designs) + var/datum/design/found_design = SSresearch.techweb_design_by_id(design_id) + if((found_design.build_type & LIMBGROWER) && ("emagged" in found_design.category)) + stored_research.add_design(found_design) to_chat(user, "A warning flashes onto the screen, stating that safety overrides have been deactivated!") obj_flags |= EMAGGED - return TRUE + update_static_data(user) /obj/machinery/limbgrower/AltClick(mob/living/user) . = ..() + eject_disk(user) + +/obj/machinery/limbgrower/proc/eject_disk(mob/user) if(istype(user) && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) if(busy) to_chat(user, "\The [src] is busy. Please wait for completion of previous operation.") @@ -326,6 +364,7 @@ dna_disk.forceMove(src.loc) user.put_in_active_hand(dna_disk) to_chat(user, "You remove \the [dna_disk] from \the [src].") + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) dna_disk = null else to_chat(user, "\The [src] has doesn't have a disk on it!") diff --git a/code/game/objects/items/airlock_painter.dm b/code/game/objects/items/airlock_painter.dm index b28de437ed..8edd1c2a76 100644 --- a/code/game/objects/items/airlock_painter.dm +++ b/code/game/objects/items/airlock_painter.dm @@ -157,7 +157,7 @@ to_chat(user, "You need to get closer!") return if(use_paint(user) && isturf(F)) - F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, turn(stored_dir, -dir2angle(F.dir)), CLEAN_STRONG, color, null, null, alpha) + F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha) /obj/item/airlock_painter/decal/attack_self(mob/user) if((ink) && (ink.charges >= 1)) @@ -180,6 +180,11 @@ stored_decal_total = "[stored_decal][yellow_fix][stored_color]" return +/obj/item/airlock_painter/decal/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/decals) + ) + /obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) @@ -189,6 +194,7 @@ /obj/item/airlock_painter/decal/ui_data(mob/user) var/list/data = list() data["decal_direction"] = stored_dir + data["decal_dir_text"] = dir2text(stored_dir) data["decal_color"] = stored_color data["decal_style"] = stored_decal data["decal_list"] = list() diff --git a/code/game/objects/items/chromosome.dm b/code/game/objects/items/chromosome.dm index 3acf3cfe5c..f5b693879b 100644 --- a/code/game/objects/items/chromosome.dm +++ b/code/game/objects/items/chromosome.dm @@ -75,18 +75,3 @@ desc = "A chromosome that reduces action based mutation cooldowns by by 50%." icon_state = "energy" energy_coeff = 0.5 - -/obj/item/chromosome/reinforcer - name = "reinforcement chromosome" - desc = "A chromosome that renders mutations immune to mutadone." - icon_state = "reinforcer" - weight = 3 - -/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM) - if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE)) - return FALSE - return !HM.mutadone_proof - -/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM) - HM.mutadone_proof = TRUE - ..() diff --git a/code/game/objects/items/miscellaneous.dm b/code/game/objects/items/miscellaneous.dm index 224c4ffb9b..80466832a6 100644 --- a/code/game/objects/items/miscellaneous.dm +++ b/code/game/objects/items/miscellaneous.dm @@ -135,8 +135,8 @@ /obj/item/organ/cyberimp/arm/toolset, /obj/item/organ/cyberimp/arm/surgery, /obj/item/organ/cyberimp/chest/thrusters, - /obj/item/organ/lungs/cybernetic, - /obj/item/organ/liver/cybernetic) //cyberimplants range from a nice bonus to fucking broken bullshit so no subtypesof + /obj/item/organ/lungs/cybernetic/tier3, + /obj/item/organ/liver/cybernetic/tier3) //cyberimplants range from a nice bonus to fucking broken bullshit so no subtypesof for(var/V in templist) var/atom/A = V augment_list[initial(A.name)] = A diff --git a/code/modules/asset_cache/asset_list_items.dm b/code/modules/asset_cache/asset_list_items.dm index 871d62e27a..6a49addc13 100644 --- a/code/modules/asset_cache/asset_list_items.dm +++ b/code/modules/asset_cache/asset_list_items.dm @@ -352,6 +352,14 @@ InsertAll("", each, GLOB.alldirs) ..() +/datum/asset/spritesheet/decals + name = "decals" + +/datum/asset/spritesheet/decals/register() + for(var/each in list('icons/turf/decals.dmi')) + InsertAll("", each, GLOB.alldirs) + ..() + /datum/asset/spritesheet/supplypods name = "supplypods" diff --git a/code/modules/cargo/exports/organs_robotics.dm b/code/modules/cargo/exports/organs_robotics.dm index b65cf28949..08340e6a56 100644 --- a/code/modules/cargo/exports/organs_robotics.dm +++ b/code/modules/cargo/exports/organs_robotics.dm @@ -75,7 +75,7 @@ cost = 250 unit_name = "heart" export_types = list(/obj/item/organ/heart) - exclude_types = list(/obj/item/organ/heart/cursed, /obj/item/organ/heart/cybernetic) + exclude_types = list(/obj/item/organ/heart/cursed, /obj/item/organ/heart/cybernetic/tier2, /obj/item/organ/heart/cybernetic/tier3) /datum/export/organs/tongue cost = 75 @@ -92,29 +92,30 @@ cost = 50 //can be replaced unit_name = "stomach" export_types = list(/obj/item/organ/stomach) + exclude_types = list(/obj/item/organ/stomach/cybernetic/tier2, /obj/item/organ/stomach/cybernetic/tier3) /datum/export/organs/lungs cost = 150 unit_name = "lungs" - export_types = list(/obj/item/organ/lungs) - exclude_types = list(/obj/item/organ/lungs/cybernetic, /obj/item/organ/lungs/cybernetic/upgraded) + export_types = list(/obj/item/organ/lungs,) + exclude_types = list(/obj/item/organ/lungs/cybernetic/tier2, /obj/item/organ/lungs/cybernetic/tier3) /datum/export/organs/liver cost = 175 unit_name = "liver" export_types = list(/obj/item/organ/liver) - exclude_types = list(/obj/item/organ/liver/cybernetic, /obj/item/organ/liver/cybernetic/upgraded) + exclude_types = list(/obj/item/organ/liver/cybernetic/tier2, /obj/item/organ/liver/cybernetic/tier3) /datum/export/organs/cybernetic cost = 225 unit_name = "cybernetic organ" - export_types = list(/obj/item/organ/liver/cybernetic, /obj/item/organ/lungs/cybernetic, /obj/item/organ/eyes/robotic, /obj/item/organ/heart/cybernetic) - exclude_types = list(/obj/item/organ/lungs/cybernetic/upgraded, /obj/item/organ/liver/cybernetic/upgraded) + export_types = list(/obj/item/organ/liver/cybernetic/tier2, /obj/item/organ/lungs/cybernetic/tier2, /obj/item/organ/eyes/robotic/shield, /obj/item/organ/eyes/robotic/glow, /obj/item/organ/stomach/cybernetic/tier2, /obj/item/organ/heart/cybernetic/tier2) + exclude_types = list(/obj/item/organ/liver/cybernetic/tier3, /obj/item/organ/lungs/cybernetic/tier3, /obj/item/organ/eyes/robotic/xray, /obj/item/organ/eyes/robotic/thermals, /obj/item/organ/stomach/cybernetic/tier3, /obj/item/organ/heart/cybernetic/tier3) /datum/export/organs/upgraded cost = 275 unit_name = "upgraded cybernetic organ" - export_types = list(/obj/item/organ/lungs/cybernetic/upgraded, /obj/item/organ/liver/cybernetic/upgraded) + export_types = list(/obj/item/organ/liver/cybernetic/tier3, /obj/item/organ/lungs/cybernetic/tier3, /obj/item/organ/eyes/robotic/xray, /obj/item/organ/eyes/robotic/thermals, /obj/item/organ/stomach/cybernetic/tier3, /obj/item/organ/heart/cybernetic/tier3) /datum/export/organs/tail // yeah have fun pulling this off someone without catching a bwoink cost = 500 diff --git a/code/modules/cargo/packs/security.dm b/code/modules/cargo/packs/security.dm index cf9cc5e0d1..8fc1275e4a 100644 --- a/code/modules/cargo/packs/security.dm +++ b/code/modules/cargo/packs/security.dm @@ -80,15 +80,15 @@ /datum/supply_pack/security/russianclothing name = "Russian Surplus Clothing" - desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!" + desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproof armor, a few union suits and some warm hats!" contraband = TRUE cost = 5750 // Its basicly sec suits, good boots/gloves - contains = list(/obj/item/clothing/suit/armor/navyblue/russian, - /obj/item/clothing/suit/armor/navyblue/russian, + contains = list(/obj/item/clothing/under/syndicate/rus_army, + /obj/item/clothing/under/syndicate/rus_army, /obj/item/clothing/shoes/combat, /obj/item/clothing/shoes/combat, - /obj/item/clothing/head/ushanka, - /obj/item/clothing/head/ushanka, + /obj/item/clothing/head/helmet/rus_helmet, + /obj/item/clothing/head/helmet/rus_helmet, /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/head/helmet/alt, @@ -98,23 +98,21 @@ /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas) crate_name = "surplus russian clothing" - crate_type = /obj/structure/closet/crate/internals /datum/supply_pack/security/russian_partisan name = "Russian Partisan Gear" desc = "An old russian partisan equipment crate, comes with a full russian outfit, a loaded surplus rifle and a second magazine." contraband = TRUE - access = FALSE cost = 6500 contains = list(/obj/item/clothing/suit/armor/navyblue/russian, /obj/item/clothing/shoes/combat, - /obj/item/clothing/head/ushanka, + /obj/item/clothing/head/helmet/rus_helmet, /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/head/helmet/alt, /obj/item/clothing/gloves/tackler/combat/insulated, + /obj/item/clothing/under/syndicate/rus_army, /obj/item/clothing/mask/gas) crate_name = "surplus russian gear" - crate_type = /obj/structure/closet/crate/internals /datum/supply_pack/security/russian_partisan/fill(obj/structure/closet/crate/C) ..() @@ -241,7 +239,7 @@ access = FALSE access_any = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS) contains = list(/obj/item/ammo_box/c38/dumdum) - crate_name = ".38 match crate" + crate_name = ".38 dumdum crate" /datum/supply_pack/security/match name = ".38 Match Grade Speedloader" diff --git a/code/modules/client/verbs/autobunker.dm b/code/modules/client/verbs/autobunker.dm index 620854b9ed..367f1944cc 100644 --- a/code/modules/client/verbs/autobunker.dm +++ b/code/modules/client/verbs/autobunker.dm @@ -3,7 +3,7 @@ set desc = "Authorizes your account in the panic bunker of any servers connected to this function." set category = "OOC" - if(!(prefs.db_flags & DB_FLAG_AGE_CONFIRMATION_INCOMPLETE)) + if(prefs.db_flags & DB_FLAG_AGE_CONFIRMATION_INCOMPLETE) to_chat(src, "You are not age verified.") return diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm index c79dee926c..01d27531e1 100644 --- a/code/modules/clothing/glasses/_glasses.dm +++ b/code/modules/clothing/glasses/_glasses.dm @@ -358,6 +358,12 @@ ..() user.cure_blind("blindfold_[REF(src)]") +/obj/item/clothing/glasses/fakeblindfold + name = "thin blindfold" + desc = "Covers the eyes, but not thick enough to obscure vision. Mostly for aesthetic." + icon_state = "blindfoldwhite" + item_state = "blindfoldwhite" + /obj/item/clothing/glasses/sunglasses/blindfold/white name = "blind personnel blindfold" desc = "Indicates that the wearer suffers from blindness." diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm index 4d54487244..b1441ce55f 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm @@ -443,7 +443,7 @@ Difficulty: Hard charge(chargeat, delay, chargepast) /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination - name = "bubblegum's hallucination" + name = "Bubblegum's hallucination" desc = "Is that really just a hallucination?" health = 1 maxHealth = 1 diff --git a/code/modules/projectiles/ammunition/special/syringe.dm b/code/modules/projectiles/ammunition/special/syringe.dm index 10e4402856..caf5da3562 100644 --- a/code/modules/projectiles/ammunition/special/syringe.dm +++ b/code/modules/projectiles/ammunition/special/syringe.dm @@ -25,7 +25,7 @@ /obj/item/ammo_casing/chemgun name = "dart synthesiser" desc = "A high-power spring, linked to an energy-based dart synthesiser." - projectile_type = /obj/item/projectile/bullet/dart + projectile_type = /obj/item/projectile/bullet/dart/piercing firing_effect_type = null /obj/item/ammo_casing/chemgun/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") @@ -35,7 +35,7 @@ var/obj/item/gun/chem/CG = loc if(CG.syringes_left <= 0) return - CG.reagents.trans_to(BB, 15) + CG.reagents.trans_to(BB, 10) BB.name = "chemical dart" CG.syringes_left-- ..() diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index e8d53ddeb8..a3985c8f42 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -407,11 +407,11 @@ fire_sound = 'sound/weapons/rifleshot.ogg' weapon_weight = WEAPON_HEAVY mag_type = /obj/item/ammo_box/magazine/m10mm/rifle - fire_delay = 30 + fire_delay = 10 burst_size = 1 can_unsuppress = TRUE can_suppress = TRUE - w_class = WEIGHT_CLASS_HUGE + w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK automatic_burst_overlay = FALSE actions_types = list() diff --git a/code/modules/projectiles/guns/misc/chem_gun.dm b/code/modules/projectiles/guns/misc/chem_gun.dm index dcabc13989..779ab64bc2 100644 --- a/code/modules/projectiles/guns/misc/chem_gun.dm +++ b/code/modules/projectiles/guns/misc/chem_gun.dm @@ -13,9 +13,9 @@ custom_materials = list(/datum/material/iron=2000) clumsy_check = FALSE fire_sound = 'sound/items/syringeproj.ogg' - var/time_per_syringe = 250 - var/syringes_left = 4 - var/max_syringes = 4 + var/time_per_syringe = 300 + var/syringes_left = 5 + var/max_syringes = 5 var/last_synth = 0 /obj/item/gun/chem/Initialize() diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm index e45434cec4..bb5989e5c6 100644 --- a/code/modules/research/designs/medical_designs.dm +++ b/code/modules/research/designs/medical_designs.dm @@ -644,66 +644,109 @@ //Cybernetic organs /datum/design/cybernetic_liver - name = "Cybernetic Liver" - desc = "A cybernetic liver" + name = "Basic Cybernetic Liver" + desc = "A basic cybernetic liver." id = "cybernetic_liver" build_type = PROTOLATHE | MECHFAB + construction_time = 40 materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/organ/liver/cybernetic - category = list("Misc","Medical Designs") - departmental_flags = DEPARTMENTAL_FLAG_MEDICAL - -/datum/design/cybernetic_heart - name = "Cybernetic Heart" - desc = "A cybernetic heart" - id = "cybernetic_heart" - build_type = PROTOLATHE | MECHFAB - materials = list(/datum/material/iron = 500, /datum/material/glass = 500) - build_path = /obj/item/organ/heart/cybernetic - category = list("Misc","Medical Designs") - departmental_flags = DEPARTMENTAL_FLAG_MEDICAL - -/datum/design/cybernetic_heart_u - name = "Upgraded Cybernetic Heart" - desc = "An upgraded cybernetic heart" - id = "cybernetic_heart_u" - build_type = PROTOLATHE | MECHFAB - construction_time = 50 - materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500) - build_path = /obj/item/organ/heart/cybernetic/upgraded category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL -/datum/design/cybernetic_liver_u - name = "Upgraded Cybernetic Liver" - desc = "An upgraded cybernetic liver" - id = "cybernetic_liver_u" - build_type = PROTOLATHE | MECHFAB +/datum/design/cybernetic_liver/tier2 + name = "Cybernetic Liver" + desc = "A cybernetic liver." + id = "cybernetic_liver_tier2" materials = list(/datum/material/iron = 500, /datum/material/glass = 500) - build_path = /obj/item/organ/liver/cybernetic/upgraded - category = list("Misc","Medical Designs") + build_path = /obj/item/organ/liver/cybernetic/tier2 + +/datum/design/cybernetic_liver/tier3 + name = "Upgraded Cybernetic Liver" + desc = "An upgraded cybernetic liver." + id = "cybernetic_liver_tier3" + construction_time = 50 + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000) + build_path = /obj/item/organ/liver/cybernetic/tier3 + +/datum/design/cybernetic_heart + name = "Basic Cybernetic Heart" + desc = "A basic cybernetic heart." + id = "cybernetic_heart" + build_type = PROTOLATHE | MECHFAB + construction_time = 40 + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/organ/heart/cybernetic + category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL +/datum/design/cybernetic_heart/tier2 + name = "Cybernetic Heart" + desc = "A cybernetic heart." + id = "cybernetic_heart_tier2" + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/organ/heart/cybernetic/tier2 + +/datum/design/cybernetic_heart/tier3 + name = "Upgraded Cybernetic Heart" + desc = "An upgraded cybernetic heart." + id = "cybernetic_heart_tier3" + construction_time = 50 + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000) + build_path = /obj/item/organ/heart/cybernetic/tier3 + /datum/design/cybernetic_lungs - name = "Cybernetic Lungs" - desc = "A pair of cybernetic lungs." + name = "Basic Cybernetic Lungs" + desc = "A basic pair of cybernetic lungs." id = "cybernetic_lungs" build_type = PROTOLATHE | MECHFAB + construction_time = 40 materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/organ/lungs/cybernetic - category = list("Misc","Medical Designs") + category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL -/datum/design/cybernetic_lungs_u +/datum/design/cybernetic_lungs/tier2 + name = "Cybernetic Lungs" + desc = "A pair of cybernetic lungs." + id = "cybernetic_lungs_tier2" + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/organ/lungs/cybernetic/tier2 + +/datum/design/cybernetic_lungs/tier3 name = "Upgraded Cybernetic Lungs" desc = "A pair of upgraded cybernetic lungs." - id = "cybernetic_lungs_u" + id = "cybernetic_lungs_tier3" + construction_time = 50 + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000) + build_path = /obj/item/organ/lungs/cybernetic/tier3 + +/datum/design/cybernetic_stomach + name = "Basic Cybernetic Stomach" + desc = "A basic cybernetic stomach." + id = "cybernetic_stomach" build_type = PROTOLATHE | MECHFAB - materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500) - build_path = /obj/item/organ/lungs/cybernetic/upgraded - category = list("Misc","Medical Designs") + construction_time = 40 + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/organ/stomach/cybernetic + category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL +/datum/design/cybernetic_stomach/tier2 + name = "Cybernetic Stomach" + desc = "A cybernetic stomach." + id = "cybernetic_stomach_tier2" + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/organ/stomach/cybernetic/tier2 + +/datum/design/cybernetic_stomach/tier3 + name = "Upgraded Cybernetic Stomach" + desc = "An upgraded cybernetic stomach." + id = "cybernetic_stomach_tier3" + construction_time = 50 + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000) + build_path = /obj/item/organ/stomach/cybernetic/tier3 + /datum/design/cybernetic_tongue name = "Cybernetic tongue" desc = "A fancy cybernetic tongue." @@ -711,7 +754,7 @@ build_type = PROTOLATHE | MECHFAB materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/organ/tongue/cybernetic - category = list("Misc","Medical Designs") + category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cybernetic_ears diff --git a/code/modules/research/techweb/nodes/medical_nodes.dm b/code/modules/research/techweb/nodes/medical_nodes.dm index 0eca3ea877..1d7d579dad 100644 --- a/code/modules/research/techweb/nodes/medical_nodes.dm +++ b/code/modules/research/techweb/nodes/medical_nodes.dm @@ -67,20 +67,27 @@ design_ids = list("implanter", "implantcase", "implant_chem", "implant_tracking", "locator", "c38_trac") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) +/datum/techweb_node/basic_cyber_organs + id = "basic_cyber_organs" + starting_node = TRUE + display_name = "Basic Cybernetic Organs" + description = "We have the techinology to force him to live a disgusting halflife." + design_ids = list("cybernetic_liver", "cybernetic_heart", "cybernetic_lungs", "cybernetic_stomach") + /datum/techweb_node/cyber_organs id = "cyber_organs" display_name = "Cybernetic Organs" description = "We have the technology to rebuild him." - prereq_ids = list("adv_biotech") - design_ids = list("cybernetic_ears", "cybernetic_heart", "cybernetic_liver", "cybernetic_lungs", "cybernetic_tongue") + prereq_ids = list("biotech") + design_ids = list("cybernetic_ears", "cybernetic_heart_tier2", "cybernetic_liver_tier2", "cybernetic_lungs_tier2", "cybernetic_stomach_tier2") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000) /datum/techweb_node/cyber_organs_upgraded id = "cyber_organs_upgraded" display_name = "Upgraded Cybernetic Organs" description = "We have the technology to upgrade him." - prereq_ids = list("cyber_organs") - design_ids = list("cybernetic_ears_u", "cybernetic_heart_u", "cybernetic_liver_u", "cybernetic_lungs_u", "ipc_stomach") + prereq_ids = list("adv_biotech", "cyber_organs") + design_ids = list("cybernetic_ears_u", "cybernetic_heart_tier3", "cybernetic_liver_tier3", "cybernetic_lungs_tier3", "cybernetic_stomach_tier3") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1500) /datum/techweb_node/cyber_implants diff --git a/code/modules/research/techweb/nodes/syndicate_nodes.dm b/code/modules/research/techweb/nodes/syndicate_nodes.dm index e659e49ac7..5a3c0f541f 100644 --- a/code/modules/research/techweb/nodes/syndicate_nodes.dm +++ b/code/modules/research/techweb/nodes/syndicate_nodes.dm @@ -21,7 +21,7 @@ id = "advanced_illegal_ballistics" display_name = "Advanced Non-Standard Ballistics" description = "Ballistic ammunition for non-standard firearms. Usually the ones you don't have nor want to be involved with." - design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","sl357ap","pistolm9mm","m45","bolt_clip") + design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","sl357ap","pistolm9mm","m45","bolt_clip","m10apbox","m10firebox","m10hpbox") prereq_ids = list("ballistic_weapons","syndicate_basic","explosive_weapons") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 25000) //This gives sec lethal mags/clips for guns from traitors, space, or anything in between. diff --git a/code/modules/surgery/organs/heart.dm b/code/modules/surgery/organs/heart.dm index 4dba68ada3..6263284584 100644 --- a/code/modules/surgery/organs/heart.dm +++ b/code/modules/surgery/organs/heart.dm @@ -197,45 +197,67 @@ colour = "red" /obj/item/organ/heart/cybernetic - name = "cybernetic heart" - desc = "An electronic device designed to mimic the functions of an organic human heart. Offers no benefit over an organic heart other than being easy to make." + name = "basic cybernetic heart" + desc = "A basic electronic device designed to mimic the functions of an organic human heart." icon_state = "heart-c" organ_flags = ORGAN_SYNTHETIC + maxHealth = STANDARD_ORGAN_THRESHOLD*0.75 //This also hits defib timer, so a bit higher than its less important counterparts + + var/dose_available = FALSE + var/rid = /datum/reagent/medicine/epinephrine + var/ramount = 10 + var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage. + +/obj/item/organ/heart/cybernetic/tier2 + name = "cybernetic heart" + desc = "An electronic device designed to mimic the functions of an organic human heart. Also holds an emergency dose of epinephrine, used automatically after facing severe trauma." + icon_state = "heart-c-u" + maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD + dose_available = TRUE + emp_vulnerability = 2 + +/obj/item/organ/heart/cybernetic/tier3 + name = "upgraded cybernetic heart" + desc = "An electronic device designed to mimic the functions of an organic human heart. Also holds an emergency dose of epinephrine, used automatically after facing severe trauma. This upgraded model can regenerate its dose after use." + icon_state = "heart-c-u2" + maxHealth = 2 * STANDARD_ORGAN_THRESHOLD + dose_available = TRUE + rid = /datum/reagent/medicine/atropine + ramount = 5 + emp_vulnerability = 3 /obj/item/organ/heart/cybernetic/emp_act(severity) . = ..() + + // If the owner doesn't need a heart, we don't need to do anything with it. + if(!owner.needs_heart()) + return + if(. & EMP_PROTECT_SELF) return - Stop() - addtimer(CALLBACK(src, .proc/Restart), 0.2*severity SECONDS) - damage += severity + if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people. + owner.Dizzy(10) + owner.losebreath += 10 + COOLDOWN_START(src, severe_cooldown, 20 SECONDS) + if(prob(severity/emp_vulnerability)) //Chance of permanent effects + organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon. + Stop() + owner.visible_message("[owner] clutches at [owner.p_their()] chest as if [owner.p_their()] heart is stopping!", \ + "You feel a terrible pain in your chest, as if your heart has stopped!") + addtimer(CALLBACK(src, .proc/Restart), 10 SECONDS) -/obj/item/organ/heart/cybernetic/upgraded - name = "upgraded cybernetic heart" - desc = "An electronic device designed to mimic the functions of an organic human heart. Also holds an emergency dose of epinephrine, used automatically after facing severe trauma. This upgraded model can regenerate its dose after use." - icon_state = "heart-c-u" - maxHealth = 2 * STANDARD_ORGAN_THRESHOLD - - //I put it on upgraded for now. - var/dose_available = TRUE - var/rid = /datum/reagent/medicine/epinephrine - var/ramount = 10 - -/obj/item/organ/heart/cybernetic/upgraded/on_life() +/obj/item/organ/heart/cybernetic/on_life(delta_time, times_fired) . = ..() - if(!.) - return if(dose_available && owner.health <= owner.crit_threshold && !owner.reagents.has_reagent(rid)) - owner.reagents.add_reagent(rid, ramount) used_dose() - if(ramount < 10) //eats your nutrition to regen epinephrine - var/regen_amount = owner.nutrition/2000 - owner.adjust_nutrition(-regen_amount) - ramount += regen_amount -/obj/item/organ/heart/cybernetic/upgraded/proc/used_dose() +/obj/item/organ/heart/cybernetic/proc/used_dose() + owner.reagents.add_reagent(rid, ramount) + dose_available = FALSE + +/obj/item/organ/heart/cybernetic/tier3/used_dose() + . = ..() addtimer(VARSET_CALLBACK(src, dose_available, TRUE), 5 MINUTES) - ramount = 0 /obj/item/organ/heart/ipc name = "IPC heart" diff --git a/code/modules/surgery/organs/liver.dm b/code/modules/surgery/organs/liver.dm index 749f5a8c38..2037547d36 100755 --- a/code/modules/surgery/organs/liver.dm +++ b/code/modules/surgery/organs/liver.dm @@ -98,23 +98,41 @@ icon_state = "liver-c" /obj/item/organ/liver/cybernetic - name = "cybernetic liver" + name = "basic cybernetic liver" icon_state = "liver-c" - desc = "An electronic device designed to mimic the functions of a human liver. It has no benefits over an organic liver, but is easy to produce." + desc = "A very basic device designed to mimic the functions of a human liver. Handles toxins slightly worse than an organic liver." organ_flags = ORGAN_SYNTHETIC - maxHealth = 1.1 * STANDARD_ORGAN_THRESHOLD + toxTolerance = 0.3 * LIVER_DEFAULT_TOX_TOLERANCE //little less than 1u of toxin purging + toxLethality = 1.1 * LIVER_DEFAULT_TOX_LETHALITY + maxHealth = STANDARD_ORGAN_THRESHOLD*0.5 -/obj/item/organ/liver/cybernetic/upgraded - name = "upgraded cybernetic liver" + var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage. + +/obj/item/organ/liver/cybernetic/tier2 + name = "cybernetic liver" icon_state = "liver-c-u" - desc = "An upgraded version of the cybernetic liver, designed to improve upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins." + desc = "An electronic device designed to mimic the functions of a human liver. Handles toxins slightly better than an organic liver." + maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD + toxTolerance = 2 * LIVER_DEFAULT_TOX_TOLERANCE //6 units of toxin purging + toxLethality = 0.8 * LIVER_DEFAULT_TOX_LETHALITY //20% less damage than a normal liver + emp_vulnerability = 2 + +/obj/item/organ/liver/cybernetic/tier3 + name = "upgraded cybernetic liver" + icon_state = "liver-c-u2" + desc = "An upgraded version of the cybernetic liver, designed to improve further upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins." alcohol_tolerance = 0.001 maxHealth = 2 * STANDARD_ORGAN_THRESHOLD - toxTolerance = 15 //can shrug off up to 15u of toxins - toxLethality = 0.008 //20% less damage than a normal liver + toxTolerance = 5 * LIVER_DEFAULT_TOX_TOLERANCE //15 units of toxin purging + toxLethality = 0.4 * LIVER_DEFAULT_TOX_LETHALITY //60% less damage than a normal liver + emp_vulnerability = 3 /obj/item/organ/liver/cybernetic/emp_act(severity) . = ..() if(. & EMP_PROTECT_SELF) return - damage += severity + if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people. + owner.adjustToxLoss(10) + COOLDOWN_START(src, severe_cooldown, 10 SECONDS) + if(prob(severity/emp_vulnerability)) //Chance of permanent effects + organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon. diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index 083c71fda2..c94fb16add 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -547,33 +547,52 @@ maxHealth = INFINITY//I don't understand how plamamen work, so I'm not going to try t give them special lungs atm /obj/item/organ/lungs/cybernetic - name = "cybernetic lungs" - desc = "A cybernetic version of the lungs found in traditional humanoid entities. It functions the same as an organic lung and is merely meant as a replacement." + name = "basic cybernetic lungs" + desc = "A basic cybernetic version of the lungs found in traditional humanoid entities." icon_state = "lungs-c" organ_flags = ORGAN_SYNTHETIC - maxHealth = 400 - safe_oxygen_min = 13 + maxHealth = STANDARD_ORGAN_THRESHOLD * 0.5 -/obj/item/organ/lungs/cybernetic/emp_act() - . = ..() - if(. & EMP_PROTECT_SELF) - return - owner.losebreath = 20 - owner.adjustOrganLoss(ORGAN_SLOT_LUNGS, 25) + var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage. -/obj/item/organ/lungs/cybernetic/upgraded - name = "upgraded cybernetic lungs" - desc = "A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide." +/obj/item/organ/lungs/cybernetic/tier2 + name = "cybernetic lungs" + desc = "A cybernetic version of the lungs found in traditional humanoid entities. Allows for greater intakes of oxygen than organic lungs, requiring slightly less pressure." icon_state = "lungs-c-u" - safe_toxins_max = 20 - safe_co2_max = 20 - safe_oxygen_max = 250 + maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD + safe_oxygen_min = 13 + safe_oxygen_max = 100 + emp_vulnerability = 2 + +/obj/item/organ/lungs/cybernetic/tier3 + name = "upgraded cybernetic lungs" + desc = "A more advanced version of the stock cybernetic lungs. Features the ability to filter out various airbourne toxins and carbon dioxide even at heavy levels." + icon_state = "lungs-c-u2" + maxHealth = 2 * STANDARD_ORGAN_THRESHOLD + safe_oxygen_min = 4 //You could literally be breathing the thinnest amount of oxygen and be fine + safe_oxygen_max = 250 //Or be in an enriched oxygen room for that matter + safe_toxins_max = 30 + safe_co2_max = 30 + SA_para_min = 30 + SA_sleep_min = 50 + BZ_trip_balls_min = 30 + emp_vulnerability = 3 cold_level_1_threshold = 200 cold_level_2_threshold = 140 cold_level_3_threshold = 100 maxHealth = 550 +/obj/item/organ/lungs/cybernetic/emp_act(severity) + . = ..() + if(. & EMP_PROTECT_SELF) + return + if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people. + owner.losebreath += 20 + COOLDOWN_START(src, severe_cooldown, 30 SECONDS) + if(prob(severity/emp_vulnerability)) //Chance of permanent effects + organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon. + /obj/item/organ/lungs/ashwalker name = "ash lungs" desc = "blackened lungs identical from specimens recovered from lavaland, unsuited to higher air pressures." diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index cb4de69fbd..6cdeadcbb3 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -16,6 +16,7 @@ var/decay_factor = 0 //same as above but when without a living owner, set to 0 for generic organs var/high_threshold = STANDARD_ORGAN_THRESHOLD * 0.45 //when severe organ damage occurs var/low_threshold = STANDARD_ORGAN_THRESHOLD * 0.1 //when minor organ damage occurs + var/severe_cooldown //cooldown for severe effects, used for synthetic organ emp effects. ///Organ variables for determining what we alert the owner with when they pass/clear the damage thresholds var/prev_damage = 0 @@ -153,6 +154,9 @@ /obj/item/organ/proc/on_life() //repair organ damage if the organ is not failing or synthetic if(organ_flags & ORGAN_FAILING || !owner) return FALSE + if(organ_flags & ORGAN_SYNTHETIC_EMP) //Synthetic organ has been emped, is now failing. + applyOrganDamage(maxHealth * decay_factor) + return if(!is_cold() && damage) ///Damage decrements by a percent of its maxhealth var/healing_amount = -(maxHealth * healing_factor) diff --git a/code/modules/surgery/organs/stomach.dm b/code/modules/surgery/organs/stomach.dm index ba7b950602..defb062f1a 100644 --- a/code/modules/surgery/organs/stomach.dm +++ b/code/modules/surgery/organs/stomach.dm @@ -93,6 +93,40 @@ icon_state = "stomach-p" desc = "A strange crystal that is responsible for metabolizing the unseen energy force that feeds plasmamen." +/obj/item/organ/stomach/cybernetic + name = "basic cybernetic stomach" + icon_state = "stomach-c" + desc = "A basic device designed to mimic the functions of a human stomach" + organ_flags = ORGAN_SYNTHETIC + maxHealth = STANDARD_ORGAN_THRESHOLD * 0.5 + var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage. + +/obj/item/organ/stomach/cybernetic/tier2 + name = "cybernetic stomach" + icon_state = "stomach-c-u" + desc = "An electronic device designed to mimic the functions of a human stomach. Handles disgusting food a bit better." + maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD + disgust_metabolism = 2 + emp_vulnerability = 2 + +/obj/item/organ/stomach/cybernetic/tier3 + name = "upgraded cybernetic stomach" + icon_state = "stomach-c-u2" + desc = "An upgraded version of the cybernetic stomach, designed to improve further upon organic stomachs. Handles disgusting food very well." + maxHealth = 2 * STANDARD_ORGAN_THRESHOLD + disgust_metabolism = 3 + emp_vulnerability = 3 + +/obj/item/organ/stomach/cybernetic/emp_act(severity) + . = ..() + if(. & EMP_PROTECT_SELF) + return + if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people. + owner.vomit(stun = FALSE) + COOLDOWN_START(src, severe_cooldown, 10 SECONDS) + if(prob(severity/emp_vulnerability)) //Chance of permanent effects + organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon. + /obj/item/organ/stomach/ipc name = "ipc cell" icon_state = "stomach-ipc" diff --git a/code/modules/uplink/uplink_items/uplink_roles.dm b/code/modules/uplink/uplink_items/uplink_roles.dm index 4edbe2f2c7..774c2d9794 100644 --- a/code/modules/uplink/uplink_items/uplink_roles.dm +++ b/code/modules/uplink/uplink_items/uplink_roles.dm @@ -208,9 +208,10 @@ /datum/uplink_item/role_restricted/chemical_gun name = "Reagent Dartgun" - desc = "A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. Can hold 100u of reagents." + desc = "A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. \ + Synthesizes one piercing 10 unit dart every 30 seconds up to a maximum of five. Can hold 100u of reagents." item = /obj/item/gun/chem - cost = 12 + cost = 10 restricted_roles = list("Chemist", "Chief Medical Officer") /datum/uplink_item/role_restricted/reverse_bear_trap @@ -257,4 +258,4 @@ item = /obj/item/storage/toolbox/emergency/turret cost = 11 restricted_roles = list("Station Engineer") - + diff --git a/html/changelog.html b/html/changelog.html index 44ed1c8e5d..2c4f8c0144 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -50,6 +50,16 @@ -->
+

29 April 2021

+

Putnam3145 updated:

+
    +
  • Fixed a couple runtimes in activity (threat) tracking
  • +
+

keronshb updated:

+
    +
  • Removes the Reinforcement Chromosome from Genetics.
  • +
+

26 April 2021

Trigg, stylemistake and SandPoot updated:

    @@ -791,22 +801,6 @@
    • All machine-frame based tool-use actions now have state-checking callbacks.
    - -

    25 February 2021

    -

    DeltaFire15 updated:

    -
      -
    • Traitor / Ling objective amount should now be correct again.
    • -
    - -

    24 February 2021

    -

    SandPoot updated:

    -
      -
    • Regular crowbars no longer open powered airlocks.
    • -
    -

    silicons updated:

    -
      -
    • xeno cube makes hostile xenos now, and drops a sentinel instead of a drone.
    • -
GoonStation 13 Development Team diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index d1d5cc31d6..3f58b0ce2b 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -29172,3 +29172,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. - admin: 'Admins just got a new TGUI Select Equipment menu tweak: Prevents the window from creating sprites for any animated version there might be. (this guarantees consistant sprite size/amount)' +2021-04-29: + Putnam3145: + - bugfix: Fixed a couple runtimes in activity (threat) tracking + keronshb: + - balance: Removes the Reinforcement Chromosome from Genetics. diff --git a/html/changelogs/AutoChangeLog-pr-14635.yml b/html/changelogs/AutoChangeLog-pr-14635.yml new file mode 100644 index 0000000000..cbb91a249c --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-14635.yml @@ -0,0 +1,4 @@ +author: "necromanceranne" +delete-after: True +changes: + - rscadd: "Fake blindfolds in the loadout. They don't obscure vision, for better or worse." diff --git a/html/changelogs/AutoChangeLog-pr-14636.yml b/html/changelogs/AutoChangeLog-pr-14636.yml new file mode 100644 index 0000000000..fe17a4aa17 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-14636.yml @@ -0,0 +1,6 @@ +author: "TheObserver-sys" +delete-after: True +changes: + - bugfix: "Restores the access lock on crates that should have them, given the goods inside." + - bugfix: "Makes the 10MM Surplus Rifle a less awful thing to use." + - bugfix: "replaces unarmored things with their armored versions." diff --git a/html/changelogs/AutoChangeLog-pr-14639.yml b/html/changelogs/AutoChangeLog-pr-14639.yml new file mode 100644 index 0000000000..ada372a811 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-14639.yml @@ -0,0 +1,7 @@ +author: "necromanceranne" +delete-after: True +changes: + - rscadd: "Basic cybernetic organs: they're worse than organic! Basic stomachs, hearts, lungs and livers! For when you hate someone enough to not bother harvesting organs from a monkeyhuman!" + - rscadd: "Cybernetic organs have been adjusted into three tiers: 1 (basic), 2 (standard, better than organic) and 3 (absolutely better than organic but expensive to print)" + - rscadd: "Cybernetic organs that are emp'd instead suffer different effects based on the severity of the emp. The bigger the emp, the worse the effect is." + - rscadd: "Rather than outright bricking, severely emp'd cyberorgans degrade over time very quickly, requiring replacement in the near future." diff --git a/html/changelogs/AutoChangeLog-pr-14643.yml b/html/changelogs/AutoChangeLog-pr-14643.yml new file mode 100644 index 0000000000..d344957d55 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-14643.yml @@ -0,0 +1,4 @@ +author: "akada" +delete-after: True +changes: + - imageadd: "Changes the space adaptation sprite to something less intrusive and more subtle." diff --git a/html/changelogs/AutoChangeLog-pr-14647.yml b/html/changelogs/AutoChangeLog-pr-14647.yml new file mode 100644 index 0000000000..a59e47811d --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-14647.yml @@ -0,0 +1,8 @@ +author: "Melbert, SandPoot" +delete-after: True +changes: + - refactor: "TGUI Limbgrower" + - refactor: "Refactored the limbgrower to modernize the code and allow for more types of designs." + - rscadd: "The limbgrower now supports plumbing ducts." + - bugfix: "Fixes genitals not actually getting data from disks." + - code_imp: "Adds two special helpers." diff --git a/html/changelogs/AutoChangeLog-pr-14648.yml b/html/changelogs/AutoChangeLog-pr-14648.yml new file mode 100644 index 0000000000..e2320ec5fe --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-14648.yml @@ -0,0 +1,5 @@ +author: "SandPoot" +delete-after: True +changes: + - rscadd: "The decal painter now has visible previews for your tile painting funs." + - bugfix: "Fixes decal painter painting in the opposite direction." diff --git a/html/changelogs/AutoChangeLog-pr-14649.yml b/html/changelogs/AutoChangeLog-pr-14649.yml new file mode 100644 index 0000000000..c54af36a4c --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-14649.yml @@ -0,0 +1,5 @@ +author: "TheObserver-sys" +delete-after: True +changes: + - balance: "Illegal Tech Ammo actually is fucking reasonable, now." + - balance: "Expensive Illegal Tech Ammo Boxes are now constructible, with actually justifiable prices." diff --git a/html/changelogs/AutoChangeLog-pr-14651.yml b/html/changelogs/AutoChangeLog-pr-14651.yml new file mode 100644 index 0000000000..27ed8f303e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-14651.yml @@ -0,0 +1,4 @@ +author: "WanderingFox95" +delete-after: True +changes: + - balance: "There's finally a reason for the reagent dart gun to exist and be used!" diff --git a/html/changelogs/AutoChangeLog-pr-14659.yml b/html/changelogs/AutoChangeLog-pr-14659.yml new file mode 100644 index 0000000000..c836c3de3e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-14659.yml @@ -0,0 +1,4 @@ +author: "DrPainis" +delete-after: True +changes: + - spellcheck: "Bubblegum's hallucinations are capitalized." diff --git a/icons/effects/genetics.dmi b/icons/effects/genetics.dmi index 373a9de623..16ceb1f18c 100644 Binary files a/icons/effects/genetics.dmi and b/icons/effects/genetics.dmi differ diff --git a/icons/obj/surgery.dmi b/icons/obj/surgery.dmi index 0460934eee..52172bbe29 100755 Binary files a/icons/obj/surgery.dmi and b/icons/obj/surgery.dmi differ diff --git a/icons/turf/decals.dmi b/icons/turf/decals.dmi index 2b2b62a99c..4ed8c8db9a 100644 Binary files a/icons/turf/decals.dmi and b/icons/turf/decals.dmi differ diff --git a/modular_citadel/code/modules/client/loadout/glasses.dm b/modular_citadel/code/modules/client/loadout/glasses.dm index b0eecbbf28..f3b07657f4 100644 --- a/modular_citadel/code/modules/client/loadout/glasses.dm +++ b/modular_citadel/code/modules/client/loadout/glasses.dm @@ -6,6 +6,10 @@ name = "Blindfold" path = /obj/item/clothing/glasses/sunglasses/blindfold +/datum/gear/glasses/fakeblindfold + name = "Fake Blindfold" + path = /obj/item/clothing/glasses/fakeblindfold + /datum/gear/glasses/cold name = "Cold goggles" path = /obj/item/clothing/glasses/cold diff --git a/modular_citadel/code/modules/projectiles/boxes_magazines/external/pistol.dm b/modular_citadel/code/modules/projectiles/boxes_magazines/external/pistol.dm index c39c66578b..858fe8fd5f 100644 --- a/modular_citadel/code/modules/projectiles/boxes_magazines/external/pistol.dm +++ b/modular_citadel/code/modules/projectiles/boxes_magazines/external/pistol.dm @@ -3,10 +3,9 @@ desc = "A gun magazine. Loaded with rounds which ignite the target.." id = "10mminc" build_type = PROTOLATHE - materials = list(/datum/material/plasma = 50000, /datum/material/iron = 18000) - reagents_list = list(/datum/reagent/toxin/plasma = 120, /datum/reagent/napalm = 240) + materials = list(/datum/material/plasma = 5000, /datum/material/iron = 7500) build_path = /obj/item/ammo_box/magazine/m10mm/fire - category = list("Weapons") + category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/m10mm @@ -14,7 +13,7 @@ desc = "A gun magazine." id = "10mm" build_type = PROTOLATHE - materials = list(/datum/material/iron = 55000) + materials = list(/datum/material/iron = 6000) build_path = /obj/item/ammo_box/magazine/m10mm category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -24,8 +23,7 @@ desc = "A gun magazine. Loaded with hollow-point rounds, extremely effective against unarmored targets, but nearly useless against protective clothing." id = "10mmhp" build_type = PROTOLATHE - materials = list(/datum/material/iron = 40000, /datum/material/glass = 50000) - reagents_list = list(/datum/reagent/sonic_powder = 280) + materials = list(/datum/material/iron = 7500, /datum/material/glass = 5000) build_path = /obj/item/ammo_box/magazine/m10mm/hp category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -35,7 +33,7 @@ desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets." id = "10mmap" build_type = PROTOLATHE - materials = list(/datum/material/iron = 40000, /datum/material/titanium = 60000) + materials = list(/datum/material/iron = 7500, /datum/material/titanium = 6500) build_path = /obj/item/ammo_box/magazine/m10mm/ap category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -54,7 +52,7 @@ name = "handgun magazine (.45)" id = "m45" build_type = PROTOLATHE - materials = list(/datum/material/iron = 80000) + materials = list(/datum/material/iron = 8000) build_path = /obj/item/ammo_box/magazine/m45 category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -64,7 +62,7 @@ desc = "A gun magazine." id = "pistolm9mm" build_type = PROTOLATHE - materials = list(/datum/material/iron = 80000) + materials = list(/datum/material/iron = 7500) build_path = /obj/item/ammo_box/magazine/pistolm9mm category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -84,7 +82,37 @@ desc = "A revolver speedloader. Cuts through like a hot knife through butter." id = "sl357ap" build_type = PROTOLATHE - materials = list(/datum/material/iron = 30000, /datum/material/titanium = 45000) + materials = list(/datum/material/iron = 30000, /datum/material/titanium = 5000) build_path = /obj/item/ammo_box/a357/ap category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/m10apbox + name = "ammo box (10mm Armour Piercing)" + desc = "A box of ammo containing 20 rounds designed to penetrate armor, at the cost of raw damage." + id = "m10apbox" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 30000, /datum/material/titanium = 6000) + build_path = /obj/item/ammo_box/c10mm/ap + category = list("Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/m10firebox + name = "ammo box (10mm Incendiary)" + desc = "A box of ammo containing 20 rounds designed to set people ablaze, at the cost of raw damage." + id = "m10firebox" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 30000, /datum/material/plasma = 6000) + build_path = /obj/item/ammo_box/c10mm/fire + category = list("Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/m10hpbox + name = "ammo box (10mm Hollowpoint)" + desc = "A box of ammo containing 20 rounds designed to tear through unarmored opponents, while being completely ineffective against armor." + id = "m10hpbox" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 30000, /datum/material/glass = 6000) + build_path = /obj/item/ammo_box/c10mm/hp + category = list("Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY diff --git a/tgui/packages/tgui/interfaces/DecalPainter.js b/tgui/packages/tgui/interfaces/DecalPainter.js index 90ab589208..c28ba8b4f1 100644 --- a/tgui/packages/tgui/interfaces/DecalPainter.js +++ b/tgui/packages/tgui/interfaces/DecalPainter.js @@ -1,6 +1,7 @@ import { useBackend } from '../backend'; -import { Button, Section } from '../components'; +import { Box, Button, Section } from '../components'; import { Window } from '../layouts'; +import { classes } from 'common/react'; export const DecalPainter = (props, context) => { const { act, data } = useBackend(context); @@ -16,11 +17,25 @@ export const DecalPainter = (props, context) => { {decal_list.map(decal => ( ))}
@@ -28,7 +43,12 @@ export const DecalPainter = (props, context) => { return ( ); })}
@@ -45,7 +74,12 @@ export const DecalPainter = (props, context) => { return ( ); })} diff --git a/tgui/packages/tgui/interfaces/Limbgrower.js b/tgui/packages/tgui/interfaces/Limbgrower.js index 71ed3f2cd0..b91c7e4b45 100644 --- a/tgui/packages/tgui/interfaces/Limbgrower.js +++ b/tgui/packages/tgui/interfaces/Limbgrower.js @@ -10,6 +10,7 @@ export const Limbgrower = (props, context) => { max_reagents, categories = [], busy, + disk = [], } = data; const [tab, setTab] = useSharedState( context, 'category', categories[0]?.name); @@ -20,7 +21,7 @@ export const Limbgrower = (props, context) => { return ( {!!busy && ( @@ -29,6 +30,21 @@ export const Limbgrower = (props, context) => { )} +
act('eject_disk')} + disabled={!disk['disk']} + /> + }> + {disk['name'] ? ( +
+ Containing data for {disk['name']},
+ Attempting to create genitalia will use the disk's data. +
+ ) : disk['disk'] ? "No data." : "No disk."} +
{total_reagents} / {max_reagents} reagent capacity used. @@ -41,8 +57,8 @@ export const Limbgrower = (props, context) => { buttons={( act('empty_reagent', { reagent_type: reagent.reagent_type, @@ -73,7 +89,6 @@ export const Limbgrower = (props, context) => { buttons={(