Nuke disk being still now generates threat
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@@ -62,6 +62,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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var/threat_level = 0
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/// Set at the beginning of the round. Spent by the mode to "purchase" rules.
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var/threat = 0
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/// Starting threat level, for things that increase it but can bring it back down.
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var/initial_threat_level = 0
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/// Things that cause a rolling threat adjustment to be displayed at roundend.
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var/list/threat_tallies = list()
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/// Running information about the threat. Can store text or datum entries.
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var/list/threat_log = list()
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/// As above, but with info such as refunds.
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@@ -281,7 +285,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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if(!check_rights(R_ADMIN))
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return
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var/list/out = list("<TITLE>Threat Log</TITLE><B><font size='3'>Threat Log</font></B><br><B>Starting Threat:</B> [threat_level]<BR>")
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var/list/out = list("<TITLE>Threat Log</TITLE><B><font size='3'>Threat Log</font></B><br><B>Starting Threat:</B> [initial_threat_level]<BR>")
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for(var/entry in threat_log_verbose)
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if(istext(entry))
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@@ -328,6 +332,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
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midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
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log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
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initial_threat_level = threat_level
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return TRUE
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/datum/game_mode/dynamic/pre_setup()
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