Adv illegal ballistic Third times the charm? (#7426)

* Adds in a new tec node

* Fixes it maybe hopefully?

* MESSES WITH E-SHOTGUNS
If the blaster shotgun is broke then blame me for this

* Perhaps properly adds in the node!

* Meh

* .dm remove

* boop

* NULL

* Readds the files 

missed re-adding them on my fork

* "

"

* Wait maybe if I try this it all works

It has nothing to do with anything and dose not even show me deleting

* Back to square one

...

* X to doubt 

[X]

* huh

* Look back at the past

Look were the error is

* Maybe that bolt action gun is messing with things

* hmm

* I know these two ammos are ok

* m45?

* m45?

* I must be doing this .45 ammo wrong

* Update pistol.dm

* Lets see

* Update all_nodes.dm

* Maybe?

* m9mm

* Lets try that

* so its linked correctly

* Update pistol.dm

* removes some spaces

* Revert "Testing code"
This commit is contained in:
Trilbyspaceclone
2018-08-28 02:44:27 -07:00
committed by kevinz000
parent 4661e26947
commit 42c39d8908
5 changed files with 116 additions and 3 deletions
@@ -0,0 +1,70 @@
/datum/design/m10mm/fire
name = "pistol magazine (10mm incendiary)"
desc = "A gun magazine. Loaded with rounds which ignite the target.."
id = "10mminc"
build_type = PROTOLATHE
materials = list(MAT_PLASMA = 50000, MAT_METAL = 18000)
reagents_list = list("plasma" = 120, "napalm" = 240)
build_path = /obj/item/ammo_box/magazine/m10mm/fire
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm
name = "pistol magazine (10mm)"
desc = "A gun magazine."
id = "10mm"
build_type = PROTOLATHE
materials = list(MAT_METAL = 18000)
build_path = /obj/item/ammo_box/magazine/m10mm
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/hp
name = "pistol magazine (10mm HP)"
desc = "A gun magazine. Loaded with hollow-point rounds, extremely effective against unarmored targets, but nearly useless against protective clothing."
id = "10mmhp"
build_type = PROTOLATHE
materials = list(MAT_METAL = 18000, MAT_GLASS = 25000)
reagents_list = list("sonic_powder" = 280)
build_path = /obj/item/ammo_box/magazine/m10mm/hp
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/ap
name = "pistol magazine (10mm AP)"
desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
id = "10mmap"
build_type = PROTOLATHE
materials = list(MAT_METAL = 18000, MAT_TITANIUM = 22000)
build_path = /obj/item/ammo_box/magazine/m10mm/ap
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bolt_clip
name = "Surplus Rifle Clip"
desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds."
id = "bolt_clip"
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000)
build_path = /obj/item/ammo_box/a762
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m45 //Kinda NT in throey
name = "handgun magazine (.45)"
id = "m45"
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000)
build_path = /obj/item/ammo_box/magazine/m45
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pistolm9mm
name = "pistol magazine (9mm)"
desc = "A gun magazine."
id = "pistolm9mm"
build_type = PROTOLATHE
materials = list(MAT_METAL = 16000)
build_path = /obj/item/ammo_box/magazine/pistolm9mm
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY