Rethink events (see desc)

Made events their own ruletype, made the duplicated-with-different-threats events are now one event with shared values that can scale theirselves up.

Also fixed **MIDROUND ANTAGS NOT WORKING AT ALL BECAUSE THEY WERE LOOKING FOR ENEMIES ONLY AMONG PLAYERS ELIGIBLE FOR THE ANTAG WTF**
This commit is contained in:
Putnam
2019-11-12 02:57:31 -08:00
parent 0c50d39ddc
commit 42d94e6cae
4 changed files with 383 additions and 354 deletions
@@ -24,11 +24,6 @@
/// Whether the ruleset should call generate_ruleset_body or not.
var/makeBody = TRUE
/datum/dynamic_ruleset/midround/event // Doesn't assume an antag
required_type = /mob
var/typepath // typepath of the event
var/triggering
/datum/dynamic_ruleset/midround/trim_candidates()
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
@@ -76,7 +71,7 @@
if (!forced)
var/job_check = 0
if (enemy_roles.len > 0)
for (var/mob/M in living_players)
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
if (M.stat == DEAD)
continue // Dead players cannot count as opponents
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
@@ -166,23 +161,6 @@
/datum/dynamic_ruleset/midround/from_ghosts/proc/setup_role(datum/antagonist/new_role)
return
/datum/dynamic_ruleset/midround/event/trim_list(list/L = list())
return L.Copy() // we're not drafting ghosts here
/datum/dynamic_ruleset/midround/event/ready(forced = FALSE)
return TRUE
/datum/dynamic_ruleset/midround/event/execute()
var/datum/round_event/E = new typepath()
E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
// E.control = src // can't be done! we just don't use events that require these, those can be from_ghost almost always
testing("[time2text(world.time, "hh:mm:ss")] [E.type]")
deadchat_broadcast("<span class='deadsay'><b>[name]</b> has just been triggered by dynamic!</span>")
log_game("Random Event triggering: [name] ([typepath])")
return E
//////////////////////////////////////////////
// //
// SYNDICATE TRAITORS //
@@ -743,330 +721,5 @@
log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
return Ninja
/datum/dynamic_ruleset/midround/event/pirates
name = "Space Pirates"
config_tag = "pirates"
typepath = /datum/round_event/pirates
antag_flag = ROLE_TRAITOR
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
weight = 5
cost = 10
requirements = list(70,60,50,50,40,40,40,30,20,15)
high_population_requirement = 15
/datum/dynamic_ruleset/midround/event/pirates/ready(forced = FALSE)
if (!SSmapping.empty_space)
return FALSE
return ..()
//////////////////////////////////////////////
// //
// SPIDERS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/midround/event/spiders
name = "Spider Infestation"
config_tag = "spiders"
typepath = /datum/round_event/spider_infestation
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
weight = 5
cost = 10
requirements = list(70,60,50,50,40,40,40,30,20,15)
high_population_requirement = 15
//////////////////////////////////////////////
// //
// CLOGGED VENTS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/midround/event/ventclog
name = "Clogged Vents: Normal"
config_tag = "ventclog_normal"
typepath = /datum/round_event/vent_clog
enemy_roles = list("Chemist","Medical Doctor","Chief Medical Officer")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
cost = 2
weight = 4
repeatable_weight_decrease = 2
requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
high_population_requirement = 5
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/ventclog/threatening
name = "Clogged Vents: Threatening"
config_tag = "ventclog_threatening"
typepath = /datum/round_event/vent_clog/threatening
required_enemies = list(2,2,1,1,1,1,0,0,0,0)
cost = 5
weight = 4
repeatable_weight_decrease = 2
requirements = list(15,15,15,15,15,15,15,15,15,15) // doesn't really scale with pop, so
high_population_requirement = 15
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/ventclog/catastrophic
name = "Clogged Vents: Catastrophic"
config_tag = "ventclog_catostrophic"
typepath = /datum/round_event/vent_clog/catastrophic
required_enemies = list(3,3,3,2,2,2,1,1,1,1)
cost = 15
weight = 4
repeatable_weight_decrease = 2
requirements = list(30,30,30,30,30,30,30,30,30,30)
high_population_requirement = 30
repeatable = TRUE
//////////////////////////////////////////////
// //
// ION STORM //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/midround/event/ion_storm
name = "Ion Storm"
config_tag = "ion_storm"
typepath = /datum/round_event/ion_storm
enemy_roles = list("Research Director","Captain","Chief Engineer")
required_enemies = list(1,1,0,0,0,0,0,0,0,0)
weight = 4
// no repeatable weight decrease. too variable to be unfun multiple times in one round
cost = 3
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
//////////////////////////////////////////////
// //
// METEORS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/midround/event/meteor_wave
name = "Meteor Wave: Normal"
config_tag = "meteor_wave_normal"
typepath = /datum/round_event/meteor_wave
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Captain","Cyborg")
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
cost = 15
weight = 3
repeatable_weight_decrease = 2
requirements = list(60,50,40,30,30,30,30,30,30,30)
high_population_requirement = 30
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/meteor_wave/threatening
name = "Meteor Wave: Threatening"
config_tag = "meteor_wave_threatening"
typepath = /datum/round_event/meteor_wave/threatening
cost = 25
weight = 3
repeatable_weight_decrease = 2
requirements = list(80,70,60,50,40,40,40,40,40,40)
high_population_requirement = 40
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/meteor_wave/catastrophic
name = "Meteor Wave: Catastrophic"
config_tag = "meteor_wave_catastrophic"
typepath = /datum/round_event/meteor_wave/catastrophic
cost = 40
weight = 3
repeatable_weight_decrease = 2
requirements = list(101,100,90,80,70,60,50,50,50,50)
high_population_requirement = 50
repeatable = TRUE
//////////////////////////////////////////////
// //
// ANOMALIES //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/midround/event/anomaly_bluespace
name = "Anomaly: Bluespace"
config_tag = "anomaly_bluespace"
typepath = /datum/round_event/anomaly/anomaly_bluespace
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
weight = 2
repeatable_weight_decrease = 1
cost = 3
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/anomaly_flux
name = "Anomaly: Hyper-Energetic Flux"
config_tag = "anomaly_flux"
typepath = /datum/round_event/anomaly/anomaly_flux
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
weight = 2
repeatable_weight_decrease = 1
cost = 5
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 10
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/anomaly_gravitational
name = "Anomaly: Gravitational"
config_tag = "anomaly_gravitational"
typepath = /datum/round_event/anomaly/anomaly_grav
weight = 2
repeatable_weight_decrease = 1
cost = 3
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/anomaly_pyroclastic
name = "Anomaly: Pyroclastic"
config_tag = "anomaly_pyroclastic"
typepath = /datum/round_event/anomaly/anomaly_pyro
weight = 2
repeatable_weight_decrease = 1
cost = 5
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/anomaly_vortex
name = "Anomaly: Vortex"
config_tag = "anomaly_vortex"
typepath = /datum/round_event/anomaly/anomaly_vortex
weight = 2
repeatable_weight_decrease = 1
cost = 5
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
//////////////////////////////////////////////
// //
// WOW THAT'S A LOT OF EVENTS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/midround/event/brand_intelligence
name = "Brand Intelligence"
config_tag = "brand_intelligence"
typepath = /datum/round_event/brand_intelligence
weight = 1
repeatable_weight_decrease = 1
cost = 2
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
required_enemies = list(1,1,1,1,0,0,0,0,0,0)
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/carp_migration
name = "Carp Migration"
config_tag = "carp_migration"
typepath = /datum/round_event/carp_migration
weight = 7
repeatable_weight_decrease = 3
cost = 4
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/communications_blackout
name = "Communications Blackout"
config_tag = "communications_blackout"
typepath = /datum/round_event/communications_blackout
cost = 4
weight = 2
repeatable_weight_decrease = 3
enemy_roles = list("Chief Engineer","Station Engineer")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/processor_overload
name = "Processer Overload"
config_tag = "processor_overload"
typepath = /datum/round_event/processor_overload
cost = 4
weight = 2
repeatable_weight_decrease = 3
enemy_roles = list("Chief Engineer","Station Engineer")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/space_dust
name = "Minor Space Dust"
config_tag = "space_dust"
typepath = /datum/round_event/space_dust
cost = 2
weight = 2
repeatable_weight_decrease = 1
enemy_roles = list("Chief Engineer","Station Engineer")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/major_dust
name = "Major Space Dust"
config_tag = "major_dust"
typepath = /datum/round_event/meteor_wave/major_dust
cost = 4
weight = 2
repeatable_weight_decrease = 1
enemy_roles = list("Chief Engineer","Station Engineer")
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/electrical_storm
name = "Electrical Storm"
config_tag = "electrical_storm"
typepath = /datum/round_event/electrical_storm
cost = 1
weight = 2
repeatable_weight_decrease = 1
enemy_roles = list("Chief Engineer","Station Engineer")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/heart_attack
name = "Random Heart Attack"
config_tag = "heart_attack"
typepath = /datum/round_event/heart_attack
cost = 3
weight = 2
repeatable_weight_decrease = 1
enemy_roles = list("Medical Doctor","Chief Medical Officer")
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
requirements = list(101,101,101,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
/datum/dynamic_ruleset/midround/event/radiation_storm
name = "Radiation Storm"
config_tag = "radiation_storm"
typepath = /datum/round_event/radiation_storm
cost = 3
weight = 1
enemy_roles = list("Chemist","Chief Medical Officer","Geneticist","Medical Doctor","AI","Captain")
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
#undef ABDUCTOR_MAX_TEAMS
#undef REVENANT_SPAWN_THRESHOLD