Porting Robustin's Syndicate Infiltrator PR
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@@ -647,6 +647,7 @@
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has_cover = 0
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scan_range = 9
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req_access = list(ACCESS_SYNDICATE)
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mode = TURRET_LETHAL
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stun_projectile = /obj/item/projectile/bullet
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lethal_projectile = /obj/item/projectile/bullet
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lethal_projectile_sound = 'sound/weapons/gunshot.ogg'
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@@ -695,6 +696,24 @@
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stun_projectile = /obj/item/projectile/bullet/syndicate_turret
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lethal_projectile = /obj/item/projectile/bullet/syndicate_turret
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/obj/machinery/porta_turret/syndicate/shuttle
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scan_range = 9
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shot_delay = 3
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stun_projectile = /obj/item/projectile/bullet/p50/penetrator/shuttle
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lethal_projectile = /obj/item/projectile/bullet/p50/penetrator/shuttle
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lethal_projectile_sound = 'sound/weapons/gunshot_smg.ogg'
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stun_projectile_sound = 'sound/weapons/gunshot_smg.ogg'
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armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 80, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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/obj/machinery/porta_turret/syndicate/shuttle/target(atom/movable/target)
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if(target)
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setDir(get_dir(base, target))//even if you can't shoot, follow the target
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shootAt(target)
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addtimer(CALLBACK(src, .proc/shootAt, target), 5)
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addtimer(CALLBACK(src, .proc/shootAt, target), 10)
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addtimer(CALLBACK(src, .proc/shootAt, target), 15)
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return TRUE
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/obj/machinery/porta_turret/ai
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faction = list("silicon")
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nonlethal_projectile = /obj/item/projectile/beam/disabler
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@@ -227,3 +227,29 @@
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/turf/closed/wall/r_wall/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
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if(the_rcd.canRturf)
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return ..()
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/turf/closed/wall/r_wall/syndicate
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name = "hull"
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desc = "The armored hull of an ominous looking ship."
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icon = 'icons/turf/walls/plastitanium_wall.dmi'
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icon_state = "map-shuttle"
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explosion_block = 20
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sheet_type = /obj/item/stack/sheet/mineral/plastitanium
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smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
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canSmoothWith = list(/turf/closed/wall/r_wall/syndicate, /turf/closed/wall/mineral/plastitanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/plastitanium, /obj/structure/shuttle/engine, /obj/structure/falsewall/plastitanium)
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/turf/closed/wall/r_wall/syndicate/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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return FALSE
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/turf/closed/wall/r_wall/syndicate/nodiagonal
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smooth = SMOOTH_MORE
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icon_state = "map-shuttle_nd"
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/turf/closed/wall/r_wall/syndicate/nosmooth
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icon = 'icons/turf/shuttle.dmi'
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icon_state = "wall"
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smooth = SMOOTH_FALSE
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/turf/closed/wall/r_wall/syndicate/overspace
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icon_state = "map-overspace"
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fixed_underlay = list("space"=1)
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@@ -343,10 +343,10 @@
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/obj/machinery/nuclearbomb/proc/set_anchor()
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if(!isinspace())
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anchored = !anchored
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else
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if(isinspace() && !anchored)
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to_chat(usr, "<span class='warning'>There is nothing to anchor to!</span>")
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else
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anchored = !anchored
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/obj/machinery/nuclearbomb/proc/set_safety()
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safety = !safety
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@@ -38,3 +38,9 @@
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dismemberment = 0 //It goes through you cleanly.
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knockdown = 0
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breakthings = FALSE
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/obj/item/projectile/bullet/p50/penetrator/shuttle //Nukeop Shuttle Variety
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icon_state = "gaussstrong"
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damage = 25
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speed = 0.3
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range = 16
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@@ -27,6 +27,11 @@
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board.moved = TRUE
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..()
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/obj/machinery/computer/shuttle/syndicate/allowed(mob/M)
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if(issilicon(M) && !(ROLE_SYNDICATE in M.faction))
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return FALSE
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return ..()
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/obj/machinery/computer/shuttle/syndicate/drop_pod
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name = "syndicate assault pod control"
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desc = "Controls the drop pod's launch system."
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