Alien Ruin fix, various cherrypicked upstream fixes
Also adds new buildmode
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@@ -0,0 +1,38 @@
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/datum/buildmode_mode/boom
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key = "boom"
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var/devastation = -1
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var/heavy = -1
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var/light = -1
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var/flash = -1
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var/flames = -1
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/datum/buildmode_mode/boom/show_help(client/c)
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to_chat(c, "<span class='notice'>***********************************************************</span>")
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to_chat(c, "<span class='notice'>Mouse Button on obj = Kaboom</span>")
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to_chat(c, "<span class='notice'>***********************************************************</span>")
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/datum/buildmode_mode/boom/change_settings(client/c)
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devastation = input(c, "Range of total devastation. -1 to none", text("Input")) as num|null
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if(devastation == null)
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devastation = -1
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heavy = input(c, "Range of heavy impact. -1 to none", text("Input")) as num|null
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if(heavy == null)
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heavy = -1
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light = input(c, "Range of light impact. -1 to none", text("Input")) as num|null
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if(light == null)
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light = -1
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flash = input(c, "Range of flash. -1 to none", text("Input")) as num|null
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if(flash == null)
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flash = -1
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flames = input(c, "Range of flames. -1 to none", text("Input")) as num|null
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if(flames == null)
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flames = -1
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/datum/buildmode_mode/boom/handle_click(client/c, params, obj/object)
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var/list/pa = params2list(params)
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var/left_click = pa.Find("left")
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if(left_click)
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explosion(object, devastation, heavy, light, flash, FALSE, TRUE, flames)
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log_admin("Build Mode: [key_name(c)] caused an explosion(dev=[devastation], hvy=[heavy], lgt=[light], flash=[flash], flames=[flames]) at [AREACOORD(object)]")
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