From 73109f085856ea273e02d8ae63aabba7d3d08352 Mon Sep 17 00:00:00 2001 From: Putnam Date: Sat, 16 Nov 2019 11:26:22 -0800 Subject: [PATCH] Makes dynamic nukeops population scaling more like secret --- code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index 9eb06884c1..3046ca6bfd 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -263,7 +263,7 @@ requirements = list(100,90,80,70,60,50,50,50,50,50) high_population_requirement = 50 flags = HIGHLANDER_RULESET - antag_cap = list(2,2,2,3,3,3,4,4,5,5) + antag_cap = list(1,1,2,3,4,5,5,5,5,5) var/datum/team/nuclear/nuke_team /datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE)