Merge branch 'master' into punch-bundle
This commit is contained in:
@@ -324,6 +324,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Service Hallway"
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||||
icon_state = "hall_service"
|
||||
|
||||
/area/hallway/secondary/civilian
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||||
name = "Civilian Wing"
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||||
icon_state = "hallFS"
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||||
|
||||
|
||||
//Command
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||||
|
||||
/area/bridge
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||||
@@ -1046,7 +1051,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
name = "Monastery Garden"
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||||
icon_state = "hydro"
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||||
|
||||
|
||||
//Science
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||||
|
||||
/area/science
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||||
@@ -1393,3 +1397,199 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
/area/crew_quarters/fitness/pool
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||||
name = "Pool Area"
|
||||
icon_state = "pool"
|
||||
|
||||
/area/crew_quarters/dorms/blue
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||||
name = "Blue Dorms"
|
||||
icon_state = "Sleep"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
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||||
|
||||
/area/crew_quarters/dorms/purple
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||||
name = "Purple Dorms"
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||||
icon_state = "Sleep"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
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||||
|
||||
/area/crew_quarters/lounge/jazz
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||||
name = "Jazz Lounge"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
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||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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||||
|
||||
|
||||
/area/crew_quarters/fitness/recreation
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||||
name = "Recreation Area"
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||||
icon_state = "fitness"
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||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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||||
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||||
/area/crew_quarters/fitness/cogpool
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||||
name = "Pool"
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||||
icon_state = "fitness"
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||||
clockwork_warp_fail = "Pool's closed."
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||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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||||
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||||
/area/crew_quarters/barbershop
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||||
name = "Barbershop"
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||||
icon_state = "blue"
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||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
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||||
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||||
/area/crew_quarters/observatory
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||||
name = "Observatory"
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||||
icon_state = "Sleep"
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||||
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||||
//Engineering
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||||
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||||
/area/engine/teg_hot
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||||
name = "Hot Loop"
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||||
icon_state = "red"
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||||
|
||||
/area/engine/teg_cold
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||||
name = "Cold Loop"
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||||
icon_state = "blue"
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||||
|
||||
/area/engine/workshop
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||||
name = "Engineering Workshop"
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||||
icon_state = "engine"
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||||
|
||||
/area/security/courtroom/jury
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||||
name = "Jury Room"
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||||
icon_state = "courtroom"
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||||
|
||||
/area/quartermaster/miningdock/airless
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||||
name = "Mining Dock"
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||||
icon_state = "mining"
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||||
has_gravity = STANDARD_GRAVITY
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||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
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||||
blob_allowed = FALSE //While part of the station, what good will it do you?
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||||
|
||||
/area/quartermaster/miningdock/airless/no_grav
|
||||
name = "Mining Dock"
|
||||
icon_state = "mining"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
|
||||
power_light = FALSE
|
||||
power_equip = FALSE
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //While part of the station, what good will it do you?
|
||||
|
||||
/area/janitor/aux
|
||||
name = "Auxiliary Custodial Closet"
|
||||
icon_state = "janitor"
|
||||
flags_1 = NONE
|
||||
|
||||
/area/hydroponics/lobby
|
||||
name = "Hydroponics Lobby"
|
||||
icon_state = "hydro"
|
||||
|
||||
//Storage
|
||||
|
||||
/area/storage/emergency/generic
|
||||
name = "Emergency Storage"
|
||||
icon_state = "emergencystorage"
|
||||
|
||||
//Construction
|
||||
|
||||
/area/construction
|
||||
name = "Construction Area"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = ENGINEERING
|
||||
|
||||
/area/construction/secondary
|
||||
name = "Secondary Construction Area"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/minisat_exterior
|
||||
name = "Minisat Exterior"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/mining/aux_base
|
||||
name = "Auxiliary Base Construction"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/mining/aux_base/closet
|
||||
name = "Auxiliary Closet Construction"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/supplyshuttle
|
||||
name = "Supply Shuttle"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/quarters
|
||||
name = "Engineers' Quarters"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/qmaint
|
||||
name = "Maintenance"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/hallway
|
||||
name = "Hallway"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/solars
|
||||
name = "Solar Panels"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/solarscontrol
|
||||
name = "Solar Panel Control"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/storage
|
||||
name = "Construction Site Storage"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/construction/storage/wing
|
||||
name = "Storage Wing"
|
||||
icon_state = "storage_wing"
|
||||
|
||||
//Routers
|
||||
|
||||
/area/router
|
||||
name = "Router"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = ENGINEERING
|
||||
|
||||
/area/router/service
|
||||
name = "Service Router"
|
||||
icon_state = "green"
|
||||
|
||||
/area/router/public
|
||||
name = "Public Router"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/router/sec
|
||||
name = "Security Router"
|
||||
icon_state = "blue"
|
||||
|
||||
/area/router/medsci
|
||||
name = "MedSci Router"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/router/eva
|
||||
name = "EVA Router"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/router/air
|
||||
name = "Airbridge Router"
|
||||
icon_state = "red"
|
||||
|
||||
/area/router/eng
|
||||
name = "Engineering Router"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/router/aux
|
||||
name = "Routing System"
|
||||
icon_state = "yellow"
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
always_unpowered = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
|
||||
power_light = FALSE
|
||||
power_equip = FALSE
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE //While part of the station, what good will it do you?
|
||||
@@ -63,6 +63,7 @@
|
||||
var/xenobiology_compatible = FALSE //Can the Xenobio management console transverse this area by default?
|
||||
var/list/canSmoothWithAreas //typecache to limit the areas that atoms in this area can smooth with
|
||||
|
||||
|
||||
/// Color on minimaps, if it's null (which is default) it makes one at random.
|
||||
var/minimap_color
|
||||
|
||||
|
||||
@@ -13,6 +13,16 @@
|
||||
Asserts are to avoid the inevitable infinite loops
|
||||
*/
|
||||
|
||||
/area/holodeck/Initialize()
|
||||
. = ..()
|
||||
var/list/update_holodeck_cache = SSholodeck?.rejected_areas[type]
|
||||
if(update_holodeck_cache)
|
||||
var/list/info_this = list("name" = name, "type" = type)
|
||||
var/list/target = restricted ? SSholodeck.emag_program_cache : SSholodeck.program_cache
|
||||
for(var/A in update_holodeck_cache)
|
||||
LAZYADD(target[A], info_this)
|
||||
SSholodeck.rejected_areas -= type
|
||||
|
||||
/area/holodeck/powered(var/chan)
|
||||
if(!requires_power)
|
||||
return 1
|
||||
@@ -99,6 +109,9 @@
|
||||
/area/holodeck/rec_center/winterwonderland
|
||||
name = "Holodeck - Winter Wonderland"
|
||||
|
||||
/area/holodeck/rec_center/wrestlingarena
|
||||
name = "Holodeck - Wrestling Arena"
|
||||
|
||||
// Bad programs
|
||||
|
||||
/area/holodeck/rec_center/burn
|
||||
|
||||
+64
-14
@@ -397,13 +397,13 @@
|
||||
//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
|
||||
/mob/living/proc/get_blood_dna_list()
|
||||
var/blood_id = get_blood_id()
|
||||
if(!(blood_id =="blood" || blood_id == "jellyblood"))
|
||||
if(!(blood_id in GLOB.blood_reagent_types))
|
||||
return
|
||||
return list("ANIMAL DNA" = "Y-")
|
||||
|
||||
/mob/living/carbon/get_blood_dna_list()
|
||||
var/blood_id = get_blood_id()
|
||||
if(!(blood_id =="blood" || blood_id == "jellyblood"))
|
||||
if(!(blood_id in GLOB.blood_reagent_types))
|
||||
return
|
||||
var/list/blood_dna = list()
|
||||
if(dna)
|
||||
@@ -584,11 +584,8 @@
|
||||
stoplag(1)
|
||||
qdel(progress)
|
||||
to_chat(user, "<span class='notice'>You dump as much of [src_object.parent]'s contents into [STR.insert_preposition]to [src] as you can.</span>")
|
||||
STR.orient2hud(user)
|
||||
src_object.orient2hud(user)
|
||||
if(user.active_storage) //refresh the HUD to show the transfered contents
|
||||
user.active_storage.close(user)
|
||||
user.active_storage.show_to(user)
|
||||
user.active_storage.ui_show(user)
|
||||
return TRUE
|
||||
|
||||
/atom/proc/get_dumping_location(obj/item/storage/source,mob/user)
|
||||
@@ -694,14 +691,64 @@
|
||||
|
||||
/atom/vv_get_dropdown()
|
||||
. = ..()
|
||||
. += "---"
|
||||
var/turf/curturf = get_turf(src)
|
||||
if (curturf)
|
||||
.["Jump to"] = "?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]"
|
||||
.["Modify Transform"] = "?_src_=vars;[HrefToken()];modtransform=[REF(src)]"
|
||||
.["Add reagent"] = "?_src_=vars;[HrefToken()];addreagent=[REF(src)]"
|
||||
.["Trigger EM pulse"] = "?_src_=vars;[HrefToken()];emp=[REF(src)]"
|
||||
.["Trigger explosion"] = "?_src_=vars;[HrefToken()];explode=[REF(src)]"
|
||||
VV_DROPDOWN_OPTION("", "---------")
|
||||
if(!ismovableatom(src))
|
||||
var/turf/curturf = get_turf(src)
|
||||
if(curturf)
|
||||
. += "<option value='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]'>Jump To</option>"
|
||||
VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRANSFORM, "Modify Transform")
|
||||
VV_DROPDOWN_OPTION(VV_HK_ADD_REAGENT, "Add Reagent")
|
||||
VV_DROPDOWN_OPTION(VV_HK_TRIGGER_EMP, "EMP Pulse")
|
||||
VV_DROPDOWN_OPTION(VV_HK_TRIGGER_EXPLOSION, "Explosion")
|
||||
|
||||
/atom/vv_do_topic(list/href_list)
|
||||
. = ..()
|
||||
if(href_list[VV_HK_ADD_REAGENT] && check_rights(R_VAREDIT))
|
||||
if(!reagents)
|
||||
var/amount = input(usr, "Specify the reagent size of [src]", "Set Reagent Size", 50) as num
|
||||
if(amount)
|
||||
create_reagents(amount)
|
||||
|
||||
if(reagents)
|
||||
var/chosen_id = choose_reagent_id(usr)
|
||||
if(chosen_id)
|
||||
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", reagents.maximum_volume) as num
|
||||
if(amount)
|
||||
reagents.add_reagent(chosen_id, amount)
|
||||
log_admin("[key_name(usr)] has added [amount] units of [chosen_id] to [src]")
|
||||
message_admins("<span class='notice'>[key_name(usr)] has added [amount] units of [chosen_id] to [src]</span>")
|
||||
if(href_list[VV_HK_TRIGGER_EXPLOSION] && check_rights(R_FUN))
|
||||
usr.client.cmd_admin_explosion(src)
|
||||
if(href_list[VV_HK_TRIGGER_EMP] && check_rights(R_FUN))
|
||||
usr.client.cmd_admin_emp(src)
|
||||
if(href_list[VV_HK_MODIFY_TRANSFORM] && check_rights(R_VAREDIT))
|
||||
var/result = input(usr, "Choose the transformation to apply","Transform Mod") as null|anything in list("Scale","Translate","Rotate")
|
||||
var/matrix/M = transform
|
||||
switch(result)
|
||||
if("Scale")
|
||||
var/x = input(usr, "Choose x mod","Transform Mod") as null|num
|
||||
var/y = input(usr, "Choose y mod","Transform Mod") as null|num
|
||||
if(!isnull(x) && !isnull(y))
|
||||
transform = M.Scale(x,y)
|
||||
if("Translate")
|
||||
var/x = input(usr, "Choose x mod","Transform Mod") as null|num
|
||||
var/y = input(usr, "Choose y mod","Transform Mod") as null|num
|
||||
if(!isnull(x) && !isnull(y))
|
||||
transform = M.Translate(x,y)
|
||||
if("Rotate")
|
||||
var/angle = input(usr, "Choose angle to rotate","Transform Mod") as null|num
|
||||
if(!isnull(angle))
|
||||
transform = M.Turn(angle)
|
||||
if(href_list[VV_HK_AUTO_RENAME] && check_rights(R_VAREDIT))
|
||||
var/newname = input(usr, "What do you want to rename this to?", "Automatic Rename") as null|text
|
||||
if(newname)
|
||||
vv_auto_rename(newname)
|
||||
|
||||
/atom/vv_get_header()
|
||||
. = ..()
|
||||
var/refid = REF(src)
|
||||
. += "[VV_HREF_TARGETREF(refid, VV_HK_AUTO_RENAME, "<b id='name'>[src]</b>")]"
|
||||
. += "<br><font size='1'><a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=left'><<</a> <a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=dir' id='dir'>[dir2text(dir) || dir]</a> <a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=right'>>></a></font>"
|
||||
|
||||
/atom/proc/drop_location()
|
||||
var/atom/L = loc
|
||||
@@ -709,6 +756,9 @@
|
||||
return null
|
||||
return L.AllowDrop() ? L : L.drop_location()
|
||||
|
||||
/atom/proc/vv_auto_rename(newname)
|
||||
name = newname
|
||||
|
||||
/atom/Entered(atom/movable/AM, atom/oldLoc)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_ENTERED, AM, oldLoc)
|
||||
|
||||
|
||||
@@ -468,9 +468,8 @@
|
||||
|
||||
/atom/movable/vv_get_dropdown()
|
||||
. = ..()
|
||||
. -= "Jump to"
|
||||
.["Follow"] = "?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(src)]"
|
||||
.["Get"] = "?_src_=holder;[HrefToken()];admingetmovable=[REF(src)]"
|
||||
. += "<option value='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(src)]'>Follow</option>"
|
||||
. += "<option value='?_src_=holder;[HrefToken()];admingetmovable=[REF(src)]'>Get</option>"
|
||||
|
||||
/atom/movable/proc/ex_check(ex_id)
|
||||
if(!ex_id)
|
||||
|
||||
@@ -147,7 +147,6 @@
|
||||
return "health-85"
|
||||
else
|
||||
return "health-100"
|
||||
return "0"
|
||||
|
||||
//HOOKS
|
||||
|
||||
@@ -323,7 +322,6 @@
|
||||
return "crit"
|
||||
else
|
||||
return "dead"
|
||||
return "dead"
|
||||
|
||||
//Sillycone hooks
|
||||
/mob/living/silicon/proc/diag_hud_set_health()
|
||||
|
||||
@@ -9,8 +9,14 @@
|
||||
var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
|
||||
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee, /datum/antagonist/valentine, /datum/antagonist/heartbreaker,)
|
||||
// The antags you're allowed to be if turning Vassal.
|
||||
/proc/isvamp(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker)
|
||||
|
||||
/proc/AmBloodsucker(mob/living/M, falseIfInDisguise = FALSE)
|
||||
if(!M.mind)
|
||||
return FALSE
|
||||
// No Datum
|
||||
if(!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/bloodsucker
|
||||
name = "bloodsucker"
|
||||
@@ -70,49 +76,27 @@
|
||||
|
||||
// Gamemode is all done being set up. We have all our Vamps. We now pick objectives and let them know what's happening.
|
||||
/datum/game_mode/bloodsucker/post_setup()
|
||||
|
||||
// Sunlight (Creating Bloodsuckers manually will check to create this, too)
|
||||
check_start_sunlight()
|
||||
|
||||
// Vamps
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
// spawn() --> Run block of code but game continues on past it.
|
||||
// sleep() --> Run block of code and freeze code there (including whoever called us) until it's resolved.
|
||||
|
||||
//Clean Bloodsucker Species (racist?)
|
||||
//clean_invalid_species(bloodsucker)
|
||||
// TO-DO !!!
|
||||
|
||||
// Add Bloodsucker Antag Datum (or remove from list on Fail)
|
||||
if (!make_bloodsucker(bloodsucker))
|
||||
if(!make_bloodsucker(bloodsucker))
|
||||
bloodsuckers -= bloodsucker
|
||||
|
||||
// NOTE: Hunters are done in ..() parent proc
|
||||
|
||||
return ..()
|
||||
|
||||
// Checking for ACTUALLY Dead Vamps
|
||||
/datum/game_mode/bloodsucker/are_special_antags_dead()
|
||||
// Bloodsucker not Final Dead
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
if(!bloodsucker.AmFinalDeath())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
|
||||
/datum/game_mode/proc/check_start_sunlight()
|
||||
// Already Sunlight (and not about to cancel)
|
||||
if (istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
|
||||
if(istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
|
||||
return
|
||||
bloodsucker_sunlight = new ()
|
||||
|
||||
// End Sun (last bloodsucker removed)
|
||||
/datum/game_mode/proc/check_cancel_sunlight()
|
||||
// No Sunlight
|
||||
if (!istype(bloodsucker_sunlight))
|
||||
if(!istype(bloodsucker_sunlight))
|
||||
return
|
||||
if (bloodsuckers.len <= 0)
|
||||
if(bloodsuckers.len <= 0)
|
||||
bloodsucker_sunlight.cancel_me = TRUE
|
||||
qdel(bloodsucker_sunlight)
|
||||
bloodsucker_sunlight = null
|
||||
@@ -151,43 +135,37 @@
|
||||
// Not High Enough
|
||||
if(creator)
|
||||
var/datum/antagonist/bloodsucker/creator_bloodsucker = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
if(!istype(creator_bloodsucker) || creator_bloodsucker.vamplevel < BLOODSUCKER_LEVEL_TO_EMBRACE)
|
||||
if(!istype(creator_bloodsucker) || creator_bloodsucker.bloodsucker_level < BLOODSUCKER_LEVEL_TO_EMBRACE)
|
||||
to_chat(creator, "<span class='danger'>Your blood is too thin to turn this corpse!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator = null) // NOTE: This is a game_mode/proc, NOT a game_mode/bloodsucker/proc! We need to access this function despite the game mode.
|
||||
if (!can_make_bloodsucker(bloodsucker))
|
||||
if(!can_make_bloodsucker(bloodsucker))
|
||||
return FALSE
|
||||
|
||||
// Create Datum: Fledgling
|
||||
var/datum/antagonist/bloodsucker/A
|
||||
|
||||
// [FLEDGLING]
|
||||
if (creator)
|
||||
if(creator)
|
||||
A = new (bloodsucker)
|
||||
A.creator = creator
|
||||
bloodsucker.add_antag_datum(A)
|
||||
// Log
|
||||
message_admins("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
log_admin("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
|
||||
// [MASTER]
|
||||
else
|
||||
A = bloodsucker.add_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_bloodsucker(datum/mind/bloodsucker)
|
||||
bloodsucker.remove_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
/datum/game_mode/proc/clean_invalid_species(datum/mind/bloodsucker)
|
||||
// Only checking for Humans here
|
||||
if (!ishuman(bloodsucker.current) || !bloodsucker.current.client)
|
||||
if(!ishuman(bloodsucker.current) || !bloodsucker.current.client)
|
||||
return
|
||||
var/am_valid = TRUE
|
||||
var/mob/living/carbon/human/H = bloodsucker.current
|
||||
@@ -202,7 +180,7 @@
|
||||
// everyone will wonder why you're a human with Plasma clothes (jk they'll know you're antag)
|
||||
|
||||
// Convert to HUMAN (along with ID and PDA)
|
||||
if (!am_valid)
|
||||
if(!am_valid)
|
||||
H.set_species(/datum/species/human)
|
||||
H.real_name = H.client.prefs.custom_names["human"]
|
||||
var/obj/item/card/id/ID = H.wear_id?.GetID()
|
||||
@@ -211,12 +189,13 @@
|
||||
ID.update_label()
|
||||
|
||||
|
||||
/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning=TRUE)//, check_antag_or_loyal=FALSE)
|
||||
/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning = TRUE)//, check_antag_or_loyal=FALSE)
|
||||
// Not Correct Type: Abort
|
||||
if (!iscarbon(target) || !creator)
|
||||
if(!iscarbon(target) || !creator)
|
||||
return FALSE
|
||||
if (target.stat > UNCONSCIOUS)
|
||||
if(target.stat > UNCONSCIOUS)
|
||||
return FALSE
|
||||
|
||||
// Check Overdose: Am I even addicted to blood? Do I even have any in me?
|
||||
//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
|
||||
//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
|
||||
@@ -233,23 +212,23 @@
|
||||
//message_admins("DEBUG4: can_make_vassal() Abort: No Blood")
|
||||
// return 0
|
||||
// No Mind!
|
||||
if (!target.mind || !target.mind.key)
|
||||
if (display_warning)
|
||||
if(!target.mind || !target.mind.key)
|
||||
if(display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] isn't self-aware enough to be made into a Vassal.</span>")
|
||||
return FALSE
|
||||
// Already MY Vassal
|
||||
var/datum/antagonist/vassal/V = target.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
if (istype(V) && V.master)
|
||||
if (V.master.owner == creator)
|
||||
if (display_warning)
|
||||
if(istype(V) && V.master)
|
||||
if(V.master.owner == creator)
|
||||
if(display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is already your loyal Vassal!</span>")
|
||||
else
|
||||
if (display_warning)
|
||||
if(display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is the loyal Vassal of another Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Already Antag or Loyal (Vamp Hunters count as antags)
|
||||
if (target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
|
||||
if (display_warning)
|
||||
if(target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
|
||||
if(display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] resists the power of your blood to dominate their mind!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -268,24 +247,24 @@
|
||||
return FALSE
|
||||
// Does even ONE antag appear in this mind that isn't in the list? Then FAIL!
|
||||
for(var/datum/antagonist/antag_datum in M.antag_datums)
|
||||
if (!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
|
||||
if(!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
|
||||
//message_admins("DEBUG VASSAL: Found Invalid: [antag_datum] // [antag_datum.type]")
|
||||
return TRUE
|
||||
//message_admins("DEBUG VASSAL: Valid Antags! (total of [M.antag_datums.len])")
|
||||
// WHEN YOU DELETE THE ABOVE: Remove the 3 second timer on converting the vassal too.
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/proc/make_vassal(mob/living/target, datum/mind/creator)
|
||||
if (!can_make_vassal(target,creator))
|
||||
/datum/game_mode/proc/make_vassal(var/mob/living/target, var/datum/mind/creator)
|
||||
if(!can_make_vassal(target, creator))
|
||||
return FALSE
|
||||
// Make Vassal
|
||||
var/datum/antagonist/vassal/V = new (target.mind)
|
||||
var/datum/antagonist/vassal/V = new(target.mind)
|
||||
var/datum/antagonist/bloodsucker/B = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
V.master = B
|
||||
target.mind.add_antag_datum(V, V.master.get_team())
|
||||
// Update Bloodsucker Title (we're a daddy now)
|
||||
B.SelectTitle(am_fledgling = FALSE) // Only works if you have no title yet.
|
||||
// Log
|
||||
// Log it
|
||||
message_admins("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
log_admin("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
return TRUE
|
||||
|
||||
@@ -119,7 +119,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
C.appearance = chosen_prof.appearance_list[slot]
|
||||
C.name = chosen_prof.name_list[slot]
|
||||
C.flags_cover = chosen_prof.flags_cover_list[slot]
|
||||
C.item_color = chosen_prof.item_color_list[slot]
|
||||
C.item_state = chosen_prof.item_state_list[slot]
|
||||
if(equip)
|
||||
user.equip_to_slot_or_del(C, GLOB.slot2slot[slot])
|
||||
|
||||
@@ -45,8 +45,11 @@ Credit where due:
|
||||
// PROCS //
|
||||
///////////
|
||||
|
||||
/proc/is_servant_of_ratvar(mob/M)
|
||||
return istype(M) && !isobserver(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/clockcult)
|
||||
/proc/is_servant_of_ratvar(mob/M, require_full_power = FALSE, holy_water_check = FALSE)
|
||||
if(!istype(M) || isobserver(M))
|
||||
return FALSE
|
||||
var/datum/antagonist/clockcult/D = M?.mind?.has_antag_datum(/datum/antagonist/clockcult)
|
||||
return D && (!require_full_power || !D.neutered) && (!holy_water_check || !D.ignore_holy_water)
|
||||
|
||||
/proc/is_eligible_servant(mob/M)
|
||||
if(!istype(M))
|
||||
@@ -70,12 +73,14 @@ Credit where due:
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE)
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE, override_type)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
var/update_type = /datum/antagonist/clockcult
|
||||
if(silent)
|
||||
update_type = /datum/antagonist/clockcult/silent
|
||||
if(override_type) //prioritizes
|
||||
update_type = override_type
|
||||
var/datum/antagonist/clockcult/C = new update_type(L.mind)
|
||||
C.make_team = create_team
|
||||
C.show_in_roundend = create_team //tutorial scarabs begone
|
||||
@@ -105,9 +110,6 @@ Credit where due:
|
||||
L.playsound_local(get_turf(L), 'sound/ambience/antag/clockcultalr.ogg', 40, TRUE, frequency = 100000, pressure_affected = FALSE)
|
||||
flash_color(L, flash_color = list("#BE8700", "#BE8700", "#BE8700", rgb(0,0,0)), flash_time = 5)
|
||||
|
||||
|
||||
|
||||
|
||||
/proc/remove_servant_of_ratvar(mob/L, silent = FALSE)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
attack_verb_on = list("slipped")
|
||||
clumsy_check = FALSE
|
||||
sharpness = IS_BLUNT
|
||||
item_color = "yellow"
|
||||
sword_color = "yellow"
|
||||
heat = 0
|
||||
light_color = "#ffff00"
|
||||
var/next_trombone_allowed = 0
|
||||
|
||||
@@ -3,8 +3,11 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/cult = list()
|
||||
|
||||
/proc/iscultist(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/cult)
|
||||
/proc/iscultist(mob/living/M, require_full_power = FALSE, holy_water_check = FALSE)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
var/datum/antagonist/cult/D = M?.mind?.has_antag_datum(/datum/antagonist/cult)
|
||||
return D && (!require_full_power || !D.neutered) && (!holy_water_check || !D.ignore_holy_water)
|
||||
|
||||
/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind)
|
||||
for(var/datum/objective/sacrifice/sac_objective in objectives)
|
||||
@@ -93,7 +96,7 @@
|
||||
add_cultist(cult_mind, 0, equip=TRUE)
|
||||
if(!main_cult)
|
||||
var/datum/antagonist/cult/C = cult_mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(C && C.cult_team)
|
||||
if(C?.cult_team)
|
||||
main_cult = C.cult_team
|
||||
..()
|
||||
|
||||
|
||||
@@ -54,12 +54,18 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
// Current storyteller
|
||||
var/datum/dynamic_storyteller/storyteller = null
|
||||
// Threat logging vars
|
||||
/// Starting threat level, for things that increase it but can bring it back down.
|
||||
var/initial_threat_level = 0
|
||||
/// Target threat level right now. Events and antags will try to keep the round at this level.
|
||||
var/threat_level = 0
|
||||
/// The current antag threat. Recalculated every time a ruletype starts or ends.
|
||||
var/threat = 0
|
||||
/// Starting threat level, for things that increase it but can bring it back down.
|
||||
var/initial_threat_level = 0
|
||||
/// Threat average over the course of the round, for endgame logs.
|
||||
var/threat_average = 0
|
||||
/// Number of times threat average has been calculated, for calculating above.
|
||||
var/threat_average_weight = 0
|
||||
/// Last time a threat average sample was taken. Used for weighting the rolling average.
|
||||
var/last_threat_sample_time = 0
|
||||
/// Things that cause a rolling threat adjustment to be displayed at roundend.
|
||||
var/list/threat_tallies = list()
|
||||
/// Running information about the threat. Can store text or datum entries.
|
||||
@@ -127,6 +133,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
var/only_ruleset_executed = FALSE
|
||||
/// Antags rolled by rules so far, to keep track of and discourage scaling past a certain ratio of crew/antags especially on lowpop.
|
||||
var/antags_rolled = 0
|
||||
// Arbitrary threat addition, for fudging purposes.
|
||||
var/added_threat = 50
|
||||
|
||||
/datum/game_mode/dynamic/New() // i have NO IDEA if this is the proper way to do this.
|
||||
..()
|
||||
@@ -172,9 +180,9 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
else
|
||||
dat += "none.<br>"
|
||||
dat += "<br>Injection Timers: (<b>[storyteller.get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
|
||||
usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
|
||||
|
||||
/datum/game_mode/dynamic/Topic(href, href_list)
|
||||
@@ -197,7 +205,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
if(threatadd > 0)
|
||||
create_threat(threatadd)
|
||||
else
|
||||
spend_threat(-threatadd)
|
||||
remove_threat(threatadd)
|
||||
else if (href_list["injectlate"])
|
||||
latejoin_injection_cooldown = 0
|
||||
forced_injection = TRUE
|
||||
@@ -239,6 +247,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
. += "<b>Peaceful Waypoint</b></center><BR>"
|
||||
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
station_goals.len = 0
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
if(!(G in station_goals))
|
||||
@@ -249,6 +258,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
. += "<b>Core Territory</b></center><BR>"
|
||||
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
station_goals.len = 0
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
if(!(G in station_goals))
|
||||
@@ -488,7 +498,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(starting_rule.flags & HIGHLANDER_RULESET) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
|
||||
if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(threat_level <= GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
@@ -509,9 +519,9 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
drafted_rules -= starting_rule
|
||||
|
||||
starting_rule.trim_candidates()
|
||||
starting_rule.scale_up(extra_rulesets_amount, threat)
|
||||
starting_rule.scale_up(extra_rulesets_amount, threat_level)
|
||||
if (starting_rule.pre_execute())
|
||||
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> -[starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
|
||||
log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> [starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
|
||||
if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(starting_rule.flags & ONLY_RULESET)
|
||||
@@ -605,7 +615,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
if ((forced || (new_rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && new_rule.cost <= threat)))
|
||||
new_rule.trim_candidates()
|
||||
if (new_rule.ready(forced))
|
||||
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> -[new_rule.cost] threat", verbose = TRUE)
|
||||
log_threat("[new_rule.ruletype] - <b>[new_rule.name]</b> [new_rule.cost] threat", verbose = TRUE)
|
||||
if (new_rule.execute()) // This should never fail since ready() returned 1
|
||||
if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
@@ -625,7 +635,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
var/datum/dynamic_ruleset/rule = sent_rule
|
||||
if (rule.execute())
|
||||
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
|
||||
log_threat("[rule.ruletype] [rule.name] spent [rule.cost]", verbose = TRUE)
|
||||
log_threat("[rule.ruletype] [rule.name] added [rule.cost]", verbose = TRUE)
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(rule.flags & ONLY_RULESET)
|
||||
@@ -712,7 +722,16 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
current_players[CURRENT_OBSERVERS].Add(M)
|
||||
continue
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
threat = storyteller.calculate_threat() + 50 // 50 is the centerpoint, so we want it to be around 50
|
||||
threat = storyteller.calculate_threat() + added_threat
|
||||
if(threat_average_weight)
|
||||
var/cur_sample_weight = world.time - last_threat_sample_time
|
||||
threat_average = ((threat_average * threat_average_weight) + (threat * cur_sample_weight)) / (threat_average_weight + cur_sample_weight)
|
||||
threat_average_weight += cur_sample_weight
|
||||
last_threat_sample_time = world.time
|
||||
else
|
||||
threat_average = threat
|
||||
threat_average_weight++
|
||||
last_threat_sample_time = world.time
|
||||
|
||||
/// Removes type from the list
|
||||
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
|
||||
@@ -766,20 +785,20 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
/// Increase the threat level.
|
||||
/datum/game_mode/dynamic/proc/create_threat(gain)
|
||||
threat_level += gain
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat level")
|
||||
log_threat("[gain] created. Threat level is now [threat_level].", verbose = TRUE)
|
||||
|
||||
/// Decrease the threat level.
|
||||
/datum/game_mode/dynamic/proc/remove_threat(loss)
|
||||
threat_level -= loss
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",loss,"Removed threat")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",loss,"Removed threat level")
|
||||
log_threat("[loss] removed. Threat level is now [threat_level].", verbose = TRUE)
|
||||
|
||||
/// Fill up more of the threat level.
|
||||
/datum/game_mode/dynamic/proc/spend_threat(cost)
|
||||
threat += cost
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat spent")
|
||||
log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
|
||||
added_threat += cost
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat added")
|
||||
log_threat("[cost] added. Threat is now [threat].", verbose = TRUE)
|
||||
|
||||
/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
|
||||
/datum/game_mode/dynamic/proc/lorentz_to_threat(x)
|
||||
|
||||
@@ -222,6 +222,26 @@
|
||||
message_admins("[M.name] was made into a bloodsucker by dynamic.")
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// CHANGELINGS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/changeling
|
||||
name = "Changeling Infiltrator"
|
||||
config_tag = "latejoin_changeling"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
antag_datum = /datum/antagonist/changeling
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 15
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
property_weights = list("trust" = -2, "valid" = 2)
|
||||
high_population_requirement = 101
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// COLLECTOR //
|
||||
@@ -241,5 +261,5 @@
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
flags = TRAITOR_RULESET
|
||||
flags = TRAITOR_RULESET | MINOR_RULESET
|
||||
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2)
|
||||
|
||||
@@ -34,8 +34,7 @@
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(list(/datum/element/ghost_role_eligibility))
|
||||
ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
|
||||
ghost_eligible = trim_list(get_all_ghost_role_eligible())
|
||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
@@ -415,7 +414,7 @@
|
||||
required_candidates = 1
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/clockcult)
|
||||
weight = 4
|
||||
cost = 10
|
||||
cost = 20
|
||||
requirements = list(101,101,101,80,60,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
|
||||
@@ -11,12 +11,14 @@
|
||||
WAROPS_ALWAYS_ALLOWED: Can always do warops, regardless of threat level.
|
||||
USE_PREF_WEIGHTS: Will use peoples' preferences to change the threat centre.
|
||||
FORCE_IF_WON: If this mode won the vote, forces it
|
||||
USE_PREV_ROUND_WEIGHTS: Changes its threat centre based on the average chaos of previous rounds.
|
||||
*/
|
||||
var/flags = 0
|
||||
var/dead_player_weight = 1 // How much dead players matter for threat calculation
|
||||
var/weight = 3 // Weights for randomly picking storyteller. Multiplied by score after voting.
|
||||
var/event_frequency_lower = 6 MINUTES // How rare events will be, at least.
|
||||
var/event_frequency_upper = 20 MINUTES // How rare events will be, at most.
|
||||
var/min_players = -1 // How many players are required for this one to start.
|
||||
var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic.
|
||||
|
||||
/**
|
||||
@@ -52,6 +54,8 @@ Property weights are:
|
||||
var/turf/T = get_turf(H)
|
||||
if(H.stat != DEAD && is_station_level(T.z) && !("Station" in H.faction))
|
||||
threat += H.threat()
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list)
|
||||
threat += 25 // can't be giving them too much of a break
|
||||
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (M?.mind?.assigned_role && M.stat != DEAD)
|
||||
var/datum/job/J = SSjob.GetJob(M.mind.assigned_role)
|
||||
@@ -89,6 +93,8 @@ Property weights are:
|
||||
mean += 5
|
||||
if(voters)
|
||||
GLOB.dynamic_curve_centre += (mean/voters)
|
||||
if(flags & USE_PREV_ROUND_WEIGHTS)
|
||||
GLOB.dynamic_curve_centre += (50 - SSpersistence.average_dynamic_threat) / 10
|
||||
GLOB.dynamic_forced_threat_level = forced_threat_level
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_midround_cooldown()
|
||||
@@ -114,7 +120,7 @@ Property weights are:
|
||||
/datum/dynamic_storyteller/proc/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules)
|
||||
if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level) && mode.threat >= rule.cost) // If we got the population and threat required
|
||||
if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level)) // If we got the population and threat required
|
||||
rule.candidates = mode.candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
@@ -134,17 +140,19 @@ Property weights are:
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.trim_candidates()
|
||||
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
|
||||
/* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to
|
||||
pick this particular ruleset.
|
||||
Let's use a toy example: there's 60 threat level and 10 threat spent.
|
||||
We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets.
|
||||
Ruleset 1 has 30 cost, ruleset 2 has 5 cost.
|
||||
When we do the math, ruleset 1's threat_weight is 0.538, and ruleset 2's is 0.238, meaning ruleset 1
|
||||
is 2.26 times as likely to be picked, all other things considered.
|
||||
Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight.
|
||||
*/
|
||||
var/threat_weight = 1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0))
|
||||
var/threat_weight = 1
|
||||
if(!(rule.flags & MINOR_RULESET)) // makes the traitor rulesets always possible anyway
|
||||
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
|
||||
/* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to
|
||||
pick this particular ruleset.
|
||||
Let's use a toy example: there's 60 threat level and 10 threat spent.
|
||||
We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets.
|
||||
Ruleset 1 has 30 cost, ruleset 2 has 5 cost.
|
||||
When we do the math, ruleset 1's threat_weight is 0.538, and ruleset 2's is 0.238, meaning ruleset 1
|
||||
is 2.26 times as likely to be picked, all other things considered.
|
||||
Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight.
|
||||
*/
|
||||
threat_weight = 1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0))
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
@@ -167,8 +175,10 @@ Property weights are:
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
|
||||
var/threat_weight = 1-abs(1-(LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
|
||||
var/threat_weight = 1
|
||||
if(!(rule.flags & MINOR_RULESET))
|
||||
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
|
||||
threat_weight = 1-abs(1-(LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
@@ -195,11 +205,12 @@ Property weights are:
|
||||
config_tag = "chaotic"
|
||||
curve_centre = 10
|
||||
desc = "High chaos modes. Revs, wizard, clock cult. Multiple antags at once. Chaos is kept up all round."
|
||||
property_weights = list("extended" = -1, "chaos" = 2)
|
||||
property_weights = list("extended" = -1, "chaos" = 1)
|
||||
weight = 1
|
||||
event_frequency_lower = 2 MINUTES
|
||||
event_frequency_upper = 10 MINUTES
|
||||
flags = WAROPS_ALWAYS_ALLOWED | FORCE_IF_WON
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
min_players = 40
|
||||
var/refund_cooldown = 0
|
||||
|
||||
/datum/dynamic_storyteller/chaotic/do_process()
|
||||
@@ -221,7 +232,8 @@ Property weights are:
|
||||
curve_centre = 2
|
||||
curve_width = 1.5
|
||||
weight = 2
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
min_players = 30
|
||||
flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("valid" = 3, "trust" = 5)
|
||||
|
||||
/datum/dynamic_storyteller/team/get_injection_chance(dry_run = FALSE)
|
||||
@@ -242,7 +254,10 @@ Property weights are:
|
||||
config_tag = "random"
|
||||
weight = 1
|
||||
desc = "No weighting at all; every ruleset has the same chance of happening. Cooldowns vary wildly. As random as it gets."
|
||||
forced_threat_level = 100
|
||||
|
||||
/datum/dynamic_storyteller/random/on_start()
|
||||
..()
|
||||
GLOB.dynamic_forced_threat_level = rand(0,100)
|
||||
|
||||
/datum/dynamic_storyteller/random/get_midround_cooldown()
|
||||
return rand(GLOB.dynamic_midround_delay_min/2, GLOB.dynamic_midround_delay_max*2)
|
||||
@@ -256,9 +271,6 @@ Property weights are:
|
||||
/datum/dynamic_storyteller/random/get_injection_chance()
|
||||
return 50 // i would do rand(0,100) but it's actually the same thing when you do the math
|
||||
|
||||
/datum/dynamic_storyteller/random/calculate_threat()
|
||||
return 0 // what IS threat
|
||||
|
||||
/datum/dynamic_storyteller/random/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules)
|
||||
@@ -312,18 +324,20 @@ Property weights are:
|
||||
desc = "Antags with options for loadouts and gimmicks. Traitor, wizard, nukies. Has a buildup-climax-falling action threat curve."
|
||||
weight = 2
|
||||
curve_width = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("story_potential" = 2)
|
||||
|
||||
|
||||
/datum/dynamic_storyteller/story/do_process()
|
||||
/datum/dynamic_storyteller/story/calculate_threat()
|
||||
var/current_time = (world.time / SSautotransfer.targettime)*180
|
||||
mode.threat_level = round(mode.initial_threat_level*(sin(current_time)+0.5),0.1)
|
||||
mode.threat_level = round(mode.initial_threat_level*(sin(current_time)+0.25),0.1)
|
||||
..()
|
||||
|
||||
/datum/dynamic_storyteller/classic
|
||||
name = "Classic"
|
||||
config_tag = "classic"
|
||||
desc = "No special antagonist weights. Good variety, but not like random. Uses your chaos preference to weight."
|
||||
flags = USE_PREF_WEIGHTS
|
||||
flags = USE_PREF_WEIGHTS | USE_PREV_ROUND_WEIGHTS
|
||||
|
||||
/datum/dynamic_storyteller/suspicion
|
||||
name = "Intrigue"
|
||||
@@ -332,6 +346,7 @@ Property weights are:
|
||||
weight = 2
|
||||
curve_width = 2
|
||||
dead_player_weight = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("trust" = -3)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended
|
||||
|
||||
@@ -19,6 +19,15 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
if(text)
|
||||
explanation_text = text
|
||||
|
||||
/datum/objective/Destroy(force, ...)
|
||||
GLOB.objectives -= src
|
||||
if(owner)
|
||||
for(var/datum/antagonist/A in owner.antag_datums)
|
||||
A.objectives -= src
|
||||
if(team)
|
||||
team.objectives -= src
|
||||
. = ..()
|
||||
|
||||
/datum/objective/proc/get_owners() // Combine owner and team into a single list.
|
||||
. = (team && team.members) ? team.members.Copy() : list()
|
||||
if(owner)
|
||||
@@ -663,7 +672,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
if(count)
|
||||
target_amount = count
|
||||
update_explanation_text()
|
||||
|
||||
/*
|
||||
/datum/objective/capture
|
||||
name = "capture"
|
||||
var/captured_amount = 0
|
||||
@@ -709,7 +718,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
if(count)
|
||||
target_amount = count
|
||||
update_explanation_text()
|
||||
|
||||
*/
|
||||
//Changeling Objectives
|
||||
|
||||
/datum/objective/absorb
|
||||
|
||||
@@ -77,14 +77,14 @@
|
||||
|
||||
/datum/sabotage_objective/processing/supermatter/can_run()
|
||||
return (locate(/obj/machinery/power/supermatter_crystal) in GLOB.machines)
|
||||
|
||||
/*
|
||||
/datum/sabotage_objective/station_integrity
|
||||
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
|
||||
sabotage_type = "integrity"
|
||||
|
||||
/datum/sabotage_objective/station_integrity/check_conditions()
|
||||
return 5-(max(SSticker.station_integrity*4,320)/80)
|
||||
|
||||
*/
|
||||
/datum/sabotage_objective/cloner
|
||||
name = "Destroy all Nanotrasen cloning machines."
|
||||
sabotage_type = "cloner"
|
||||
@@ -98,6 +98,9 @@
|
||||
special_equipment = list(/obj/item/aiModule/syndicate)
|
||||
excludefromjob = list("Chief Engineer","Research Director","Head of Personnel","Captain","Chief Medical Officer","Head Of Security")
|
||||
|
||||
/datum/sabotage_objective/ai_law/can_run()
|
||||
return length(active_ais())
|
||||
|
||||
/datum/sabotage_objective/ai_law/check_conditions()
|
||||
for (var/i in GLOB.ai_list)
|
||||
var/mob/living/silicon/ai/aiPlayer = i
|
||||
|
||||
@@ -207,11 +207,14 @@
|
||||
|
||||
/obj/machinery/sleeper/ui_data()
|
||||
var/list/data = list()
|
||||
var/chemical_list = list()
|
||||
var/blood_percent = 0
|
||||
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
data["open"] = state_open
|
||||
data["efficiency"] = efficiency
|
||||
data["current_vol"] = reagents.total_volume
|
||||
data["tot_capacity"] = reagents.maximum_volume
|
||||
data["blood_levels"] = blood_percent
|
||||
data["blood_status"] = "Patient either has no blood, or does not require it to function."
|
||||
data["chemical_list"] = chemical_list
|
||||
|
||||
data["chems"] = list()
|
||||
for(var/chem in available_chems)
|
||||
@@ -247,10 +250,13 @@
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
|
||||
|
||||
if(mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
|
||||
chemical_list += list(list("name" = R.name, "volume" = R.volume))
|
||||
else
|
||||
chemical_list = "Patient has no reagents."
|
||||
|
||||
data["occupant"]["failing_organs"] = list()
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
if(C)
|
||||
@@ -259,21 +265,25 @@
|
||||
continue
|
||||
data["occupant"]["failing_organs"] += list(list("name" = Or.name))
|
||||
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
var/blood_id = C.get_blood_id()
|
||||
if(blood_id)
|
||||
data["occupant"]["blood"] = list() // We can start populating this list.
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
|
||||
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
|
||||
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
|
||||
data["occupant"]["blood"]["bloodType"] = blood_type
|
||||
if(istype(C)) //Non-carbons shouldn't be able to enter sleepers, but this is to prevent runtimes if something ever breaks
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
|
||||
var/blood_id = C.get_blood_id()
|
||||
var/blood_warning = ""
|
||||
if(blood_percent < 80)
|
||||
blood_warning = "Patient has low blood levels."
|
||||
if(blood_percent < 60)
|
||||
blood_warning = "Patient has DANGEROUSLY low blood levels."
|
||||
if(blood_id)
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["blood_status"] = "Patient has [blood_type] type blood. [blood_warning]"
|
||||
data["blood_levels"] = blood_percent
|
||||
return data
|
||||
|
||||
/obj/machinery/sleeper/ui_act(action, params)
|
||||
@@ -309,14 +319,14 @@
|
||||
if(allowed(usr))
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.remove_reagent(chem, 10)
|
||||
reagents.remove_reagent(chem, 1000)
|
||||
return
|
||||
if(chem in available_chems)
|
||||
if(!is_operational())
|
||||
return
|
||||
/*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in
|
||||
if(R.purity < 0.8)*/
|
||||
reagents.remove_reagent(chem, 10)
|
||||
reagents.remove_reagent(chem, 1000)
|
||||
else
|
||||
visible_message("<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
@@ -381,14 +381,12 @@
|
||||
for(var/obj/machinery/camera/C in oview(4, M))
|
||||
if(C.can_use()) // check if camera disabled
|
||||
return C
|
||||
break
|
||||
return null
|
||||
|
||||
/proc/near_range_camera(var/mob/M)
|
||||
for(var/obj/machinery/camera/C in range(4, M))
|
||||
if(C.can_use()) // check if camera disabled
|
||||
return C
|
||||
break
|
||||
|
||||
return null
|
||||
|
||||
|
||||
@@ -144,6 +144,8 @@
|
||||
return FALSE
|
||||
if(clonemind.current.suiciding) // Mind is associated with a body that is suiciding.
|
||||
return FALSE
|
||||
if(AmBloodsucker(clonemind.current)) //If the mind is a bloodsucker
|
||||
return FALSE
|
||||
if(clonemind.active) //somebody is using that mind
|
||||
if( ckey(clonemind.key)!=ckey )
|
||||
return FALSE
|
||||
@@ -159,8 +161,6 @@
|
||||
mess = TRUE
|
||||
update_icon()
|
||||
return FALSE
|
||||
if(isvamp(clonemind)) //If the mind is a bloodsucker
|
||||
return FALSE
|
||||
|
||||
attempting = TRUE //One at a time!!
|
||||
countdown.start()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
/obj/item/stack/tile/fakespace/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/stack/tile/fakepit/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/restraints/handcuffs/fake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/gloves/rapid/hug = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/hug = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
/obj/item/grenade/chem_grenade/glitter/pink = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/grenade/chem_grenade/glitter/blue = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
@@ -159,6 +159,8 @@
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED) && !exploding_hell)
|
||||
exploding_hell = TRUE
|
||||
explode_EVERYTHING()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(mine_sound)
|
||||
switch(rand(1,3)) //Play every time a mine is hit
|
||||
if(1)
|
||||
@@ -367,10 +369,10 @@
|
||||
var/row_limit = rows-1
|
||||
var/column_limit = columns-1
|
||||
var/mine_limit_v2 = mine_limit
|
||||
if(rows > 11)
|
||||
row_limit = 10
|
||||
if(columns > 11)
|
||||
column_limit = 10
|
||||
if(rows > 21)
|
||||
row_limit = 20
|
||||
if(columns > 21)
|
||||
column_limit = 20
|
||||
if(mine_limit > (rows*columns) * 0.25)
|
||||
mine_limit_v2 = 24
|
||||
message_admins("[key_name_admin(user)] failed an emagged Minesweeper arcade and has unleashed an explosion armageddon of size [row_limit],[column_limit] around [ADMIN_LOOKUPFLW(user.loc)]!")
|
||||
@@ -378,15 +380,38 @@
|
||||
explosion(loc, 2, 5, 10, 15) //Thought you could survive by putting as few mines as possible, huh??
|
||||
else
|
||||
explosion(loc, 1, 3, rand(1,5), rand(1,10))
|
||||
for(var/y69=y-row_limit;y69<y+row_limit;y69++) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
|
||||
for(var/x69=x-column_limit;x69<x+column_limit;x69++)
|
||||
if(prob(mine_limit_v2)) //Probability of explosion happening, according to how many mines were on the board... up to a limit
|
||||
var/explosionloc
|
||||
explosionloc = locate(y69,x69,z)
|
||||
explosion(explosionloc, 0, rand(1,2),rand(1,5),rand(3,10), adminlog = FALSE)
|
||||
var/list/targets = list()
|
||||
var/cur_y = y - round(row_limit * 0.5, 1)
|
||||
var/starting_row = 1
|
||||
if(cur_y < 1)
|
||||
starting_row -= cur_y - 1
|
||||
cur_y = 1
|
||||
var/start_x = x - round(column_limit * 0.5, 1)
|
||||
var/starting_column = 1
|
||||
if(start_x < 1)
|
||||
starting_column -= start_x - 1
|
||||
start_x = 1
|
||||
for(var/row in starting_row to length(table)) //translate the mines locations into actual turf coordinates.
|
||||
if(!locate(cur_y, start_x, z))
|
||||
break
|
||||
var/cur_x = start_x
|
||||
for(var/column in starting_column to length(table[row]))
|
||||
var/coord_value = table[row][column]
|
||||
if(coord_value == 10 || coord_value == 0) //there is a mine in here.
|
||||
var/turf/T = locate(cur_y, cur_x, z)
|
||||
if(!T)
|
||||
break
|
||||
targets += T
|
||||
cur_x++
|
||||
cur_y++
|
||||
var/num_explosions = 0
|
||||
for(var/T in shuffle(targets)) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/explosion, T, 0, rand(1,2),rand(1,5),rand(3,10), FALSE), 15 * ++num_explosions)
|
||||
if(num_explosions == mine_limit_v2)
|
||||
return
|
||||
|
||||
#undef MINESWEEPERIMG
|
||||
#undef MINESWEEPER_GAME_MAIN_MENU
|
||||
#undef MINESWEEPER_GAME_PLAYING
|
||||
#undef MINESWEEPER_GAME_LOST
|
||||
#undef MINESWEEPER_GAME_WON
|
||||
#undef MINESWEEPER_GAME_WON
|
||||
|
||||
@@ -45,11 +45,11 @@
|
||||
if (ismob(user) && !isliving(user)) // ghosts don't need cameras
|
||||
return
|
||||
if (!network)
|
||||
CRASH("No camera network")
|
||||
stack_trace("No camera network")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
if (!(islist(network)))
|
||||
CRASH("Camera network is not a list")
|
||||
stack_trace("Camera network is not a list")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -292,6 +292,10 @@
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
CentCom_announce(input, usr)
|
||||
to_chat(usr, "<span class='notice'>Message transmitted to Central Command.</span>")
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
SEND_SOUND(X, sound('sound/effects/printer.ogg'))
|
||||
window_flash(X, ignorepref = FALSE)
|
||||
usr.log_talk(input, LOG_SAY, tag="CentCom announcement")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has messaged CentCom, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
|
||||
CM.lastTimeUsed = world.time
|
||||
@@ -309,6 +313,10 @@
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
Syndicate_announce(input, usr)
|
||||
to_chat(usr, "<span class='danger'>SYSERR @l(19833)of(transmit.dm): !@$ MESSAGE TRANSMITTED TO SYNDICATE COMMAND.</span>")
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
SEND_SOUND(X, sound('sound/effects/printer.ogg'))
|
||||
window_flash(X, ignorepref = FALSE)
|
||||
usr.log_talk(input, LOG_SAY, tag="Syndicate announcement")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has messaged the Syndicate, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
|
||||
CM.lastTimeUsed = world.time
|
||||
|
||||
@@ -12,5 +12,5 @@
|
||||
for(var/obj/machinery/door/D in locate(src.x,src.y,src.z))
|
||||
if(!istype(D, /obj/machinery/door/window) && D.density)
|
||||
return 0
|
||||
//There are no false wall checks because that would be fucking retarded
|
||||
//There are no false wall checks because that would be fucking
|
||||
return 1
|
||||
@@ -57,7 +57,7 @@
|
||||
var/turf/target = locate(target_x, target_y, z)
|
||||
ghost.forceMove(target)
|
||||
|
||||
/obj/machinery/launchpad/proc/isAvailable()
|
||||
/obj/machinery/launchpad/proc/isAvailable(silent = FALSE)
|
||||
if(stat & NOPOWER)
|
||||
return FALSE
|
||||
if(panel_open)
|
||||
@@ -198,7 +198,7 @@
|
||||
QDEL_NULL(briefcase)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/launchpad/briefcase/isAvailable()
|
||||
/obj/machinery/launchpad/briefcase/isAvailable(silent = FALSE)
|
||||
if(closed)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -469,7 +469,6 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
if(newmessagepriority < EXTREME_MESSAGE_PRIORITY)
|
||||
newmessagepriority = EXTREME_MESSAGE_PRIORITY
|
||||
update_icon()
|
||||
if(1)
|
||||
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
say(title)
|
||||
messages += "<span class='bad'>!!!Extreme Priority!!!</span><BR><b>From:</b> [linkedsender]<BR>[message]"
|
||||
|
||||
@@ -17,6 +17,11 @@ GLOBAL_VAR_INIT(message_delay, 0) // To make sure restarting the recentmessages
|
||||
idle_power_usage = 25
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/broadcaster
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/RefreshParts()
|
||||
idle_power_usage = 25
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
// Don't broadcast rejected signals
|
||||
if(!istype(signal))
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/bus
|
||||
var/change_frequency = 0
|
||||
|
||||
/obj/machinery/telecomms/bus/RefreshParts()
|
||||
idle_power_usage = 50
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 2) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/bus/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
if(!istype(signal) || !is_freq_listening(signal))
|
||||
return
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
netspeed = 40
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/hub
|
||||
|
||||
/obj/machinery/telecomms/hub/RefreshParts()
|
||||
idle_power_usage = 80
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/hub/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
|
||||
if(!is_freq_listening(signal))
|
||||
return
|
||||
|
||||
@@ -16,6 +16,11 @@
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/processor
|
||||
var/process_mode = 1 // 1 = Uncompress Signals, 0 = Compress Signals
|
||||
|
||||
/obj/machinery/telecomms/processor/RefreshParts()
|
||||
idle_power_usage = 30
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/processor/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
if(!is_freq_listening(signal))
|
||||
return
|
||||
|
||||
@@ -15,6 +15,11 @@
|
||||
idle_power_usage = 30
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/receiver
|
||||
|
||||
/obj/machinery/telecomms/receiver/RefreshParts()
|
||||
idle_power_usage = 30
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/receiver/receive_signal(datum/signal/subspace/signal)
|
||||
if(!on || !istype(signal) || !check_receive_level(signal) || signal.transmission_method != TRANSMISSION_SUBSPACE)
|
||||
return
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
var/broadcasting = 1
|
||||
var/receiving = 1
|
||||
|
||||
/obj/machinery/telecomms/relay/RefreshParts()
|
||||
idle_power_usage = 30
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/relay/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
// Add our level and send it back
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
/obj/machinery/telecomms/server/Initialize()
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/telecomms/server/RefreshParts()
|
||||
idle_power_usage = 15
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating) //has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/server/receive_information(datum/signal/subspace/vocal/signal, obj/machinery/telecomms/machine_from)
|
||||
// can't log non-vocal signals
|
||||
if(!istype(signal) || !signal.data["message"] || !is_freq_listening(signal))
|
||||
|
||||
@@ -1,3 +1,111 @@
|
||||
//dye registry, add dye colors and their resulting output here if you want the sprite to change instead of just the color.
|
||||
GLOBAL_LIST_INIT(dye_registry, list(
|
||||
DYE_REGISTRY_UNDER = list(
|
||||
DYE_RED = /obj/item/clothing/under/color/red,
|
||||
DYE_ORANGE = /obj/item/clothing/under/color/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/under/color/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/under/color/green,
|
||||
DYE_BLUE = /obj/item/clothing/under/color/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/under/color/lightpurple,
|
||||
DYE_BLACK = /obj/item/clothing/under/color/black,
|
||||
DYE_WHITE = /obj/item/clothing/under/color/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/under/color/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/under/rank/civilian/mime,
|
||||
DYE_CLOWN = /obj/item/clothing/under/rank/civilian/clown,
|
||||
DYE_QM = /obj/item/clothing/under/rank/cargo/qm,
|
||||
DYE_LAW = /obj/item/clothing/under/suit/black,
|
||||
DYE_CAPTAIN = /obj/item/clothing/under/rank/captain,
|
||||
DYE_HOP = /obj/item/clothing/under/rank/civilian/head_of_personnel,
|
||||
DYE_HOS = /obj/item/clothing/under/rank/security/head_of_security,
|
||||
DYE_CE = /obj/item/clothing/under/rank/engineering/chief_engineer,
|
||||
DYE_RD = /obj/item/clothing/under/rank/rnd/research_director,
|
||||
DYE_CMO = /obj/item/clothing/under/rank/medical/chief_medical_officer,
|
||||
DYE_REDCOAT = /obj/item/clothing/under/costume/redcoat
|
||||
),
|
||||
DYE_REGISTRY_JUMPSKIRT = list(
|
||||
DYE_RED = /obj/item/clothing/under/color/jumpskirt/red,
|
||||
DYE_ORANGE = /obj/item/clothing/under/color/jumpskirt/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/under/color/jumpskirt/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/under/color/jumpskirt/green,
|
||||
DYE_BLUE = /obj/item/clothing/under/color/jumpskirt/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/under/color/jumpskirt/lightpurple,
|
||||
DYE_BLACK = /obj/item/clothing/under/color/jumpskirt/black,
|
||||
DYE_WHITE = /obj/item/clothing/under/color/jumpskirt/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/under/color/jumpskirt/rainbow
|
||||
),
|
||||
DYE_REGISTRY_GLOVES = list(
|
||||
DYE_RED = /obj/item/clothing/gloves/color/red,
|
||||
DYE_ORANGE = /obj/item/clothing/gloves/color/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/gloves/color/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/gloves/color/green,
|
||||
DYE_BLUE = /obj/item/clothing/gloves/color/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/gloves/color/purple,
|
||||
DYE_BLACK = /obj/item/clothing/gloves/color/black,
|
||||
DYE_WHITE = /obj/item/clothing/gloves/color/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/gloves/color/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/gloves/color/white,
|
||||
DYE_CLOWN = /obj/item/clothing/gloves/color/rainbow,
|
||||
DYE_QM = /obj/item/clothing/gloves/color/brown,
|
||||
DYE_CAPTAIN = /obj/item/clothing/gloves/color/captain,
|
||||
DYE_HOP = /obj/item/clothing/gloves/color/grey,
|
||||
DYE_HOS = /obj/item/clothing/gloves/color/black,
|
||||
DYE_CE = /obj/item/clothing/gloves/color/black,
|
||||
DYE_RD = /obj/item/clothing/gloves/color/grey,
|
||||
DYE_CMO = /obj/item/clothing/gloves/color/latex/nitrile,
|
||||
DYE_REDCOAT = /obj/item/clothing/gloves/color/white
|
||||
),
|
||||
DYE_REGISTRY_SNEAKERS = list(
|
||||
DYE_RED = /obj/item/clothing/shoes/sneakers/red,
|
||||
DYE_ORANGE = /obj/item/clothing/shoes/sneakers/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/shoes/sneakers/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/shoes/sneakers/green,
|
||||
DYE_BLUE = /obj/item/clothing/shoes/sneakers/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/shoes/sneakers/purple,
|
||||
DYE_BLACK = /obj/item/clothing/shoes/sneakers/black,
|
||||
DYE_WHITE = /obj/item/clothing/shoes/sneakers/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/shoes/sneakers/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/shoes/sneakers/black,
|
||||
DYE_QM = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CAPTAIN = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_HOP = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CE = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_RD = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CMO = /obj/item/clothing/shoes/sneakers/brown
|
||||
),
|
||||
DYE_REGISTRY_FANNYPACK = list(
|
||||
DYE_RED = /obj/item/storage/belt/fannypack/red,
|
||||
DYE_ORANGE = /obj/item/storage/belt/fannypack/orange,
|
||||
DYE_YELLOW = /obj/item/storage/belt/fannypack/yellow,
|
||||
DYE_GREEN = /obj/item/storage/belt/fannypack/green,
|
||||
DYE_BLUE = /obj/item/storage/belt/fannypack/blue,
|
||||
DYE_PURPLE = /obj/item/storage/belt/fannypack/purple,
|
||||
DYE_BLACK = /obj/item/storage/belt/fannypack/black,
|
||||
DYE_WHITE = /obj/item/storage/belt/fannypack/white
|
||||
),
|
||||
DYE_REGISTRY_BEDSHEET = list(
|
||||
DYE_RED = /obj/item/bedsheet/red,
|
||||
DYE_ORANGE = /obj/item/bedsheet/orange,
|
||||
DYE_YELLOW = /obj/item/bedsheet/yellow,
|
||||
DYE_GREEN = /obj/item/bedsheet/green,
|
||||
DYE_BLUE = /obj/item/bedsheet/blue,
|
||||
DYE_PURPLE = /obj/item/bedsheet/purple,
|
||||
DYE_BLACK = /obj/item/bedsheet/black,
|
||||
DYE_WHITE = /obj/item/bedsheet,
|
||||
DYE_RAINBOW = /obj/item/bedsheet/rainbow,
|
||||
DYE_MIME = /obj/item/bedsheet/mime,
|
||||
DYE_CLOWN = /obj/item/bedsheet/clown,
|
||||
DYE_QM = /obj/item/bedsheet/qm,
|
||||
DYE_LAW = /obj/item/bedsheet/black,
|
||||
DYE_CAPTAIN = /obj/item/bedsheet/captain,
|
||||
DYE_HOP = /obj/item/bedsheet/hop,
|
||||
DYE_HOS = /obj/item/bedsheet/hos,
|
||||
DYE_CE = /obj/item/bedsheet/ce,
|
||||
DYE_RD = /obj/item/bedsheet/rd,
|
||||
DYE_CMO = /obj/item/bedsheet/cmo,
|
||||
DYE_COSMIC = /obj/item/bedsheet/cosmos
|
||||
)
|
||||
))
|
||||
|
||||
/obj/machinery/washing_machine
|
||||
name = "washing machine"
|
||||
desc = "Gets rid of those pesky bloodstains, or your money back!"
|
||||
@@ -13,27 +121,22 @@
|
||||
|
||||
/obj/machinery/washing_machine/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click it to start a wash cycle.</span>"
|
||||
if(!busy)
|
||||
. += "<span class='notice'><b>Alt-click</b> it to start a wash cycle.</span>"
|
||||
|
||||
/obj/machinery/washing_machine/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
|
||||
if(busy)
|
||||
return
|
||||
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='notice'>Close the door first</span>")
|
||||
return TRUE
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return TRUE
|
||||
|
||||
if(has_corgi)
|
||||
bloody_mess = 1
|
||||
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/wash_cycle), 200)
|
||||
@@ -76,6 +179,28 @@
|
||||
color_source = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/proc/dye_item(dye_color)
|
||||
if(undyeable)
|
||||
return FALSE
|
||||
if(dying_key)
|
||||
if(!GLOB.dye_registry[dying_key])
|
||||
log_runtime("Item just tried to be dyed with an invalid registry key: [dying_key]")
|
||||
return FALSE
|
||||
var/obj/item/target_type = GLOB.dye_registry[dying_key][dye_color]
|
||||
if(target_type)
|
||||
icon = initial(target_type.icon)
|
||||
icon_state = initial(target_type.icon_state)
|
||||
lefthand_file = initial(target_type.lefthand_file)
|
||||
righthand_file = initial(target_type.righthand_file)
|
||||
item_state = initial(target_type.item_state)
|
||||
mob_overlay_icon = initial(target_type.mob_overlay_icon)
|
||||
inhand_x_dimension = initial(target_type.inhand_x_dimension)
|
||||
inhand_y_dimension = initial(target_type.inhand_y_dimension)
|
||||
name = initial(target_type.name)
|
||||
desc = "[initial(target_type.desc)] The colors look a little dodgy."
|
||||
return target_type //successfully "appearance copy" dyed something; returns the target type as a hacky way of extending
|
||||
add_atom_colour(dye_color, FIXED_COLOUR_PRIORITY)
|
||||
return FALSE
|
||||
|
||||
//what happens to this object when washed inside a washing machine
|
||||
/atom/movable/proc/machine_wash(obj/machinery/washing_machine/WM)
|
||||
@@ -89,105 +214,27 @@
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/reagents_containers/rag/towel/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/machine_wash(obj/machinery/washing_machine/WM)
|
||||
gib()
|
||||
|
||||
/obj/item/clothing/under/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/rank/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/proc/jumpsuit_wash(obj/machinery/washing_machine/WM)
|
||||
/obj/item/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
var/obj/item/clothing/under/U
|
||||
for(var/T in typesof(/obj/item/clothing/under/color))
|
||||
var/obj/item/clothing/under/color/J = T
|
||||
if(wash_color == initial(J.item_color))
|
||||
U = J
|
||||
break
|
||||
if(!U)
|
||||
for(var/T in typesof(/obj/item/clothing/under/rank))
|
||||
var/obj/item/clothing/under/rank/R = T
|
||||
if(wash_color == initial(R.item_color))
|
||||
U = R
|
||||
break
|
||||
if(U)
|
||||
item_state = initial(U.item_state)
|
||||
icon_state = initial(U.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(U.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
can_adjust = initial(U.can_adjust)
|
||||
if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable
|
||||
toggle_jumpsuit_adjust()
|
||||
dye_item(WM.color_source.dye_color)
|
||||
|
||||
/obj/item/clothing/gloves/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/gloves/color))
|
||||
var/obj/item/clothing/gloves/color/G = T
|
||||
if(wash_color == initial(G.item_color))
|
||||
item_state = initial(G.item_state)
|
||||
icon_state = initial(G.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(G.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
/obj/item/clothing/under/dye_item(dye_color, dye_key)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/item/clothing/under/U = .
|
||||
can_adjust = initial(U.can_adjust)
|
||||
if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable
|
||||
toggle_jumpsuit_adjust()
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(chained)
|
||||
chained = 0
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
new /obj/item/restraints/handcuffs(loc)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/shoes/sneakers))
|
||||
var/obj/item/clothing/shoes/sneakers/S = T
|
||||
if(wash_color == initial(S.item_color))
|
||||
icon_state = initial(S.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(S.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/bedsheet/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/bedsheet))
|
||||
var/obj/item/bedsheet/B = T
|
||||
if(wash_color == initial(B.item_color))
|
||||
icon_state = initial(B.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(B.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/clothing/head/soft/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/head/soft))
|
||||
var/obj/item/clothing/head/soft/H = T
|
||||
if(wash_color == initial(H.item_color))
|
||||
icon_state = initial(H.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(H.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/washing_machine/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
@@ -223,27 +270,27 @@
|
||||
|
||||
if(istype(W, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>It's too unwieldly to put in this way.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
|
||||
if (!state_open)
|
||||
to_chat(user, "<span class='warning'>Open the door first!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(contents.len >= max_wash_capacity)
|
||||
to_chat(user, "<span class='warning'>The washing machine is full!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in the washing machine!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(istype(W, /obj/item/toy/crayon) || istype(W, /obj/item/stamp))
|
||||
if(W.dye_color)
|
||||
color_source = W
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -384,8 +384,8 @@
|
||||
desc = "The POWER that gamers CRAVE! In partnership with Vlad's Salad."
|
||||
icon_state = "poster39"
|
||||
|
||||
/obj/structure/sign/poster/contraband/sun_kist
|
||||
name = "Sun-kist"
|
||||
/obj/structure/sign/poster/contraband/starkist
|
||||
name = "Star-kist"
|
||||
desc = "Drink the stars!"
|
||||
icon_state = "poster40"
|
||||
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
// Full credit goes to VG station for these assets. https://github.com/vgstation-coders/vgstation13
|
||||
// All items in this .dm and the associated .dmi were made by VG station and all credit should go to them.
|
||||
|
||||
// -<| IMPORTANT MAPPER NOTE |>-
|
||||
// Change the 'color' variable on any white sprite to simply recolour it!
|
||||
|
||||
/obj/effect/turf_decal/vg_decals
|
||||
icon = 'icons/turf/vgstation_decals.dmi'
|
||||
icon_state = "no"
|
||||
|
||||
// NUMBERS START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers
|
||||
icon_state = "no"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/one
|
||||
icon_state = "1"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/two
|
||||
icon_state = "2"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/three
|
||||
icon_state = "3"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/four
|
||||
icon_state = "4"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/five
|
||||
icon_state = "5"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/six
|
||||
icon_state = "6"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/seven
|
||||
icon_state = "7"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/eight
|
||||
icon_state = "8"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/nine
|
||||
icon_state = "9"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/zero
|
||||
icon_state = "0"
|
||||
|
||||
// NUMBERS END
|
||||
|
||||
// ATMOS START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos
|
||||
icon_state = "no"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/oxygen
|
||||
icon_state = "oxygen"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/carbon_dioxide
|
||||
icon_state = "carbon_dioxide"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/nitrogen
|
||||
icon_state = "nitrogen"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/air
|
||||
icon_state = "air"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/nitrous_oxide
|
||||
icon_state = "nitrous_oxide"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/plasma
|
||||
icon_state = "plasma"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/mix
|
||||
icon_state = "mix"
|
||||
|
||||
// ATMOS END
|
||||
|
||||
// DEPARTMENT START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/hop
|
||||
icon_state = "hop"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/bar
|
||||
icon_state = "bar"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/cargo
|
||||
icon_state = "cargo"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/med
|
||||
icon_state = "med"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/sci
|
||||
icon_state = "sci"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/sec
|
||||
icon_state = "sec"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/mining
|
||||
icon_state = "mine"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/zoo
|
||||
icon_state = "zoo"
|
||||
|
||||
// DEPARTMENT END
|
||||
|
||||
// MISC START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/no
|
||||
icon = 'icons/turf/vgstation_decals.dmi'
|
||||
icon_state = "no"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation_huge
|
||||
icon_state = "radiation_huge"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation
|
||||
icon_state = "radiation"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation_custom
|
||||
icon_state = "radiation-w"
|
||||
|
||||
// MISC END
|
||||
@@ -37,7 +37,7 @@
|
||||
if(ishuman(source_mob))
|
||||
var/mob/living/carbon/human/H = source_mob
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
body_coloring = SKINTONE2HEX(H.skin_tone)
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
H.set_species(gib_mob_species)
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
body_coloring = SKINTONE2HEX(H.skin_tone)
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
else
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
icon = 'icons/effects/landmarks_static.dmi'
|
||||
icon_state = "random_loot"
|
||||
layer = OBJ_LAYER
|
||||
var/spawn_on_turf = TRUE
|
||||
var/lootcount = 1 //how many items will be spawned
|
||||
var/lootdoubles = TRUE //if the same item can be spawned twice
|
||||
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
|
||||
@@ -10,7 +11,7 @@
|
||||
/obj/effect/spawner/lootdrop/Initialize(mapload)
|
||||
..()
|
||||
if(loot && loot.len)
|
||||
var/turf/T = get_turf(src)
|
||||
var/atom/A = spawn_on_turf ? get_turf(src) : loc
|
||||
var/loot_spawned = 0
|
||||
while((lootcount-loot_spawned) && loot.len)
|
||||
var/lootspawn = pickweight(loot)
|
||||
@@ -18,7 +19,7 @@
|
||||
loot.Remove(lootspawn)
|
||||
|
||||
if(lootspawn)
|
||||
var/atom/movable/spawned_loot = new lootspawn(T)
|
||||
var/atom/movable/spawned_loot = new lootspawn(A)
|
||||
if (!fan_out_items)
|
||||
if (pixel_x != 0)
|
||||
spawned_loot.pixel_x = pixel_x
|
||||
@@ -45,7 +46,6 @@
|
||||
/obj/effect/spawner/lootdrop/armory_contraband
|
||||
name = "armory contraband gun spawner"
|
||||
lootdoubles = FALSE
|
||||
|
||||
loot = list(
|
||||
/obj/item/gun/ballistic/automatic/pistol = 8,
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
|
||||
@@ -129,7 +129,6 @@
|
||||
loot = typesof(/obj/item/flashlight/glowstick)
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/gloves
|
||||
name = "random gloves"
|
||||
desc = "These gloves are supposed to be a random color..."
|
||||
@@ -150,7 +149,6 @@
|
||||
/obj/effect/spawner/lootdrop/crate_spawner
|
||||
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
|
||||
lootdoubles = FALSE
|
||||
|
||||
loot = list(
|
||||
/obj/structure/closet/crate/secure/loot = 20,
|
||||
"" = 80
|
||||
@@ -266,7 +264,6 @@
|
||||
LAZYSET(loot, M, our_chance)
|
||||
return ..()
|
||||
|
||||
|
||||
// Tech storage circuit board spawners
|
||||
// For these, make sure that lootcount equals the number of list items
|
||||
|
||||
@@ -386,3 +383,264 @@
|
||||
/obj/structure/reagent_dispensers/keg/aphro = 2,
|
||||
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
|
||||
/obj/structure/reagent_dispensers/keg/gargle = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/coin
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/coin/silver = 30,
|
||||
/obj/item/coin/iron = 30,
|
||||
/obj/item/coin/gold = 10,
|
||||
/obj/item/coin/diamond = 10,
|
||||
/obj/item/coin/plasma = 10,
|
||||
/obj/item/coin/uranium = 10,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/cig_packs
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/fancy/cigarettes = 20,
|
||||
/obj/item/storage/fancy/cigarettes/dromedaryco = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robust = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robustgold = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_carp = 15,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 2,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_midori = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_xeno = 3,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_cannabis = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_mindbreaker = 10,
|
||||
/obj/item/storage/fancy/rollingpapers = 10
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/cigars_cases
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/fancy/cigarettes/cigars = 50,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/cohiba = 25,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana = 25,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/space_cash
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/stack/spacecash/c1 = 1,
|
||||
/obj/item/stack/spacecash/c10 = 9,
|
||||
/obj/item/stack/spacecash/c20 = 10,
|
||||
/obj/item/stack/spacecash/c50 = 15,
|
||||
/obj/item/stack/spacecash/c100 = 25,
|
||||
/obj/item/stack/spacecash/c200 = 20,
|
||||
/obj/item/stack/spacecash/c500 = 19,
|
||||
/obj/item/stack/spacecash/c1000 = 1,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/druggie_pill
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/reagent_containers/pill/stimulant = 1,
|
||||
/obj/item/reagent_containers/pill/zoom = 9,
|
||||
/obj/item/reagent_containers/pill/happy = 10,
|
||||
/obj/item/reagent_containers/pill/lsd = 15,
|
||||
/obj/item/reagent_containers/pill/aranesp = 25,
|
||||
/obj/item/reagent_containers/pill/psicodine = 20,
|
||||
/obj/item/reagent_containers/pill/mannitol = 19,
|
||||
/obj/item/reagent_containers/pill/happiness = 1,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/low_loot_toilet
|
||||
name = "random low toilet spawner"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet
|
||||
loot = list("" = 30,
|
||||
/obj/item/lighter = 2,
|
||||
/obj/item/tape/random = 1,
|
||||
/obj/item/poster/random_contraband = 1,
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold = 4,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/toy/plush/random = 5,
|
||||
/obj/effect/spawner/lootdrop/gloves/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/glowstick/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf = 3,
|
||||
/obj/effect/spawner/lootdrop/cig_packs/no_turf = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases/no_turf = 2,
|
||||
/obj/effect/spawner/lootdrop/space_cash/no_turf = 5,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
|
||||
/obj/item/storage/pill_bottle/dice = 5,
|
||||
/obj/item/toy/cards/deck = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
name = "random prison toilet spawner"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec.
|
||||
loot = list("" = 10,
|
||||
/obj/item/lighter = 5,
|
||||
/obj/item/poster/random_contraband = 5,
|
||||
/obj/item/clothing/glasses/sunglasses = 5,
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/cig_packs/no_turf = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases/no_turf = 5,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
|
||||
/obj/item/storage/pill_bottle/dice = 5,
|
||||
/obj/item/toy/cards/deck = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5,
|
||||
/obj/item/kitchen/knife = 5,
|
||||
/obj/item/screwdriver = 5,
|
||||
/obj/item/crowbar/red = 1, //Dont you need a crowbar to open this?
|
||||
/obj/item/stack/medical/bruise_pack = 3,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/vodka = 2,
|
||||
/obj/item/radio = 5,
|
||||
/obj/item/flashlight = 4,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/tank/internals/emergency_oxygen = 3,
|
||||
/obj/item/storage/box/mre/menu4/safe = 3,
|
||||
/obj/item/grenade/smokebomb = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/high_loot_toilet
|
||||
name = "random high toilet spawner"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//The items inside are always going to be something usefull, illegal and likely traitorous.
|
||||
loot = list(
|
||||
/obj/item/clothing/glasses/sunglasses = 5,
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/space_cash/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 5,
|
||||
/obj/item/suppressor = 5,
|
||||
/obj/item/toy/cards/deck/syndicate = 5,
|
||||
/obj/item/clothing/under/syndicate = 5,
|
||||
/obj/item/clothing/mask/gas/syndicate = 5,
|
||||
/obj/item/grenade/smokebomb = 10,
|
||||
/obj/item/gun/ballistic/automatic/toy/pistol = 5,
|
||||
/obj/item/firing_pin = 5,
|
||||
/obj/item/grenade/empgrenade = 15,
|
||||
/obj/item/clothing/gloves/combat = 10,
|
||||
/obj/item/clothing/shoes/sneakers/noslip = 10
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/low_tools
|
||||
name = "random basic tool(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/screwdriver = 1,
|
||||
/obj/item/wrench = 1,
|
||||
/obj/item/weldingtool/mini = 1,
|
||||
/obj/item/crowbar = 1,
|
||||
/obj/item/wirecutters = 1,
|
||||
/obj/item/analyzer = 1,
|
||||
/obj/item/t_scanner = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/high_tools
|
||||
name = "random adv tool(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/screwdriver/power = 1,
|
||||
/obj/item/weldingtool/experimental = 1,
|
||||
/obj/item/crowbar/power = 1,
|
||||
/obj/item/analyzer = 1,
|
||||
/obj/item/multitool = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/welder_tools
|
||||
name = "random safe welder tool(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/weldingtool = 1,
|
||||
/obj/item/weldingtool/mini = 1,
|
||||
/obj/item/weldingtool/hugetank = 1,
|
||||
/obj/item/weldingtool/largetank = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/tool_box
|
||||
name = "random safe tool box(es) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/toolbox/mechanical = 1,
|
||||
/obj/item/storage/toolbox/mechanical/old = 1,
|
||||
/obj/item/storage/toolbox/emergency = 1,
|
||||
/obj/item/storage/toolbox/emergency/old = 1,
|
||||
/obj/item/storage/toolbox/electrical = 1,
|
||||
/obj/item/storage/toolbox/syndicate = 1,
|
||||
/obj/item/storage/toolbox/artistic = 1,
|
||||
/obj/item/storage/toolbox/gold_fake = 1,
|
||||
/obj/item/storage/toolbox/rubber = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/healing_kits
|
||||
name = "random safe medical kit(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/firstaid/regular = 1,
|
||||
/obj/item/storage/firstaid/ancient = 1,
|
||||
/obj/item/storage/firstaid/fire = 1,
|
||||
/obj/item/storage/firstaid/toxin = 1,
|
||||
/obj/item/storage/firstaid/radbgone = 1,
|
||||
/obj/item/storage/firstaid/o2 = 1,
|
||||
/obj/item/storage/firstaid/brute = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_tanks
|
||||
name = "random internal tank(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/tank/internals/oxygen = 1,
|
||||
/obj/item/tank/internals/oxygen/yellow = 1,
|
||||
/obj/item/tank/internals/oxygen/red = 1,
|
||||
/obj/item/tank/internals/air = 1,
|
||||
/obj/item/tank/internals/plasmaman = 1,
|
||||
/obj/item/tank/internals/plasmaman/belt = 1,
|
||||
/obj/item/tank/internals/emergency_oxygen = 1,
|
||||
/obj/item/tank/internals/emergency_oxygen/engi = 1,
|
||||
/obj/item/tank/internals/emergency_oxygen/double = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_masks
|
||||
name = "random internal mask(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/clothing/mask/gas = 2,
|
||||
/obj/item/clothing/mask/gas/glass = 4,
|
||||
/obj/item/clothing/mask/breath = 5,
|
||||
/obj/item/clothing/mask/breath/medical = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/welder_tools/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/low_tools/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_tanks/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_masks/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/space_cash/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/gloves/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/cig_packs/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/cigars_cases/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/glowstick/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
+37
-18
@@ -8,9 +8,23 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
name = "item"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
///icon state name for inhand overlays
|
||||
var/item_state = null
|
||||
///Icon file for left hand inhand overlays
|
||||
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
///Icon file for right inhand overlays
|
||||
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
|
||||
///Icon file for mob worn overlays.
|
||||
///no var for state because it should *always* be the same as icon_state
|
||||
var/icon/mob_overlay_icon
|
||||
//Forced mob worn layer instead of the standard preferred size.
|
||||
var/alternate_worn_layer
|
||||
|
||||
var/icon/anthro_mob_worn_overlay //Version of the above dedicated to muzzles/digitigrade
|
||||
var/icon/taur_mob_worn_overlay // Idem but for taurs. Currently only used by suits.
|
||||
|
||||
var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
|
||||
|
||||
//Dimensions of the icon file used when this item is worn, eg: hats.dmi
|
||||
@@ -22,10 +36,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/inhand_x_dimension = 32
|
||||
var/inhand_y_dimension = 32
|
||||
|
||||
//Not on /clothing because for some reason any /obj/item can technically be "worn" with enough fuckery.
|
||||
var/icon/alternate_worn_icon = null//If this is set, update_icons() will find on mob (WORN, NOT INHANDS) states in this file instead, primary use: badminnery/events
|
||||
var/alternate_worn_layer = null//If this is set, update_icons() will force the on mob state (WORN, NOT INHANDS) onto this layer, instead of it's default
|
||||
|
||||
max_integrity = 200
|
||||
|
||||
obj_flags = NONE
|
||||
@@ -34,7 +44,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/hitsound = null
|
||||
var/usesound = null
|
||||
var/throwhitsound = null
|
||||
|
||||
/// Weight class for how much storage capacity it uses and how big it physically is meaning storages can't hold it if their maximum weight class isn't as high as it.
|
||||
var/w_class = WEIGHT_CLASS_NORMAL
|
||||
/// Volume override for the item, otherwise automatically calculated from w_class.
|
||||
var/w_volume
|
||||
|
||||
/// The amount of stamina it takes to swing an item in a normal melee attack do not lie to me and say it's for realism because it ain't. If null it will autocalculate from w_class.
|
||||
var/total_mass //Total mass in arbitrary pound-like values. If there's no balance reasons for an item to have otherwise, this var should be the item's weight in pounds.
|
||||
@@ -61,8 +75,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//Citadel Edit for digitigrade stuff
|
||||
var/mutantrace_variation = NONE //Are there special sprites for specific situations? Don't use this unless you need to.
|
||||
|
||||
var/item_color = null //this needs deprecating, soonish
|
||||
|
||||
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
|
||||
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
|
||||
var/permeability_coefficient = 1 // for chemicals/diseases
|
||||
@@ -93,8 +105,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/tool_behaviour = NONE
|
||||
var/toolspeed = 1
|
||||
|
||||
var/block_chance = 0
|
||||
var/hit_reaction_chance = 0 //If you want to have something unrelated to blocking/armour piercing etc. Maybe not needed, but trying to think ahead/allow more freedom
|
||||
var/reach = 1 //In tiles, how far this weapon can reach; 1 for adjacent, which is default
|
||||
|
||||
//The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot.
|
||||
@@ -111,6 +121,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
var/trigger_guard = TRIGGER_GUARD_NONE
|
||||
|
||||
///Used as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm
|
||||
var/dye_color
|
||||
///Whether the item is unaffected by standard dying.
|
||||
var/undyeable = FALSE
|
||||
///What dye registry should be looked at when dying this item; see washing_machine.dm
|
||||
var/dying_key
|
||||
|
||||
//Grinder vars
|
||||
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
|
||||
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
|
||||
@@ -365,13 +382,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
// afterattack() and attack() prototypes moved to _onclick/item_attack.dm for consistency
|
||||
|
||||
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_HIT_REACT, args)
|
||||
if(prob(final_block_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
@@ -431,6 +441,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
item_flags |= IN_INVENTORY
|
||||
user.update_equipment_speed_mods()
|
||||
|
||||
//Overlays for the worn overlay so you can overlay while you overlay
|
||||
//eg: ammo counters, primed grenade flashing, etc.
|
||||
//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
|
||||
/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
. = list()
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_WORN_OVERLAYS, isinhands, icon_file, used_state, style_flags, .)
|
||||
|
||||
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
|
||||
/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
|
||||
@@ -464,9 +481,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/proc/ui_action_click(mob/user, actiontype)
|
||||
attack_self(user)
|
||||
|
||||
/obj/item/proc/IsReflect(var/def_zone) //This proc determines if and at what% an object will reflect energy projectiles if it's in l_hand,r_hand or wear_suit
|
||||
return 0
|
||||
|
||||
/obj/item/proc/eyestab(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [M]!</span>")
|
||||
@@ -857,6 +871,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/// Get an item's volume that it uses when being stored.
|
||||
/obj/item/proc/get_w_volume()
|
||||
// if w_volume is 0 you fucked up anyways lol
|
||||
return w_volume || AUTO_SCALE_VOLUME(w_class)
|
||||
|
||||
/obj/item/proc/embedded(mob/living/carbon/human/embedded_mob)
|
||||
return
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
|
||||
. += cable_overlay
|
||||
|
||||
/obj/item/twohanded/rcl/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/twohanded/rcl/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(!isinhands || !(loaded?.amount))
|
||||
return
|
||||
@@ -201,7 +201,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
return //If we've run out, display message and exit
|
||||
else
|
||||
last = null
|
||||
loaded.item_color = colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180))
|
||||
is_empty(user) //If we've run out, display message
|
||||
update_icon()
|
||||
@@ -223,7 +223,6 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
continue
|
||||
if(C.d1 == 0)
|
||||
return C
|
||||
break
|
||||
return
|
||||
|
||||
|
||||
@@ -277,7 +276,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
if(T.intact || !T.can_have_cabling())
|
||||
return
|
||||
|
||||
loaded.item_color = colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
|
||||
var/obj/structure/cable/linkingCable = findLinkingCable(user)
|
||||
if(linkingCable)
|
||||
@@ -299,7 +298,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
var/cwname = colors[current_color_index]
|
||||
to_chat(user, "Color changed to [cwname]!")
|
||||
if(loaded)
|
||||
loaded.item_color= colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
update_icon()
|
||||
if(wiring_gui_menu)
|
||||
wiringGuiUpdate(user)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
|
||||
item_state = "tennis_classic"
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
|
||||
throw_range = 14
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
/obj/item/bodybag/bluespace
|
||||
name = "bluespace body bag"
|
||||
desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
|
||||
icon = 'icons/obj/bodybag.dmi'
|
||||
icon_state = "bluebodybag_folded"
|
||||
unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -81,3 +80,13 @@
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
|
||||
qdel(src)
|
||||
|
||||
// Containment bodybag
|
||||
|
||||
/obj/item/bodybag/containment
|
||||
name = "radiation containment body bag"
|
||||
desc = "A folded heavy body bag designed for the storage and transportation of heavily irradiated cadavers."
|
||||
icon_state = "radbodybag_folded"
|
||||
unfoldedbag_path = /obj/structure/closet/body_bag/containment
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/lit = FALSE
|
||||
var/infinite = FALSE
|
||||
var/start_lit = FALSE
|
||||
var/heats_space = TRUE
|
||||
|
||||
/obj/item/candle/Initialize()
|
||||
. = ..()
|
||||
@@ -35,7 +36,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/candle/get_temperature()
|
||||
return lit * heat
|
||||
return lit * heat * heats_space
|
||||
|
||||
/obj/item/candle/proc/light(show_message)
|
||||
if(!lit)
|
||||
@@ -67,7 +68,8 @@
|
||||
new /obj/item/trash/candle(loc)
|
||||
qdel(src)
|
||||
update_icon()
|
||||
open_flame()
|
||||
if(heats_space)
|
||||
open_flame()
|
||||
|
||||
/obj/item/candle/attack_self(mob/user)
|
||||
if(put_out_candle())
|
||||
@@ -77,4 +79,7 @@
|
||||
infinite = TRUE
|
||||
start_lit = TRUE
|
||||
|
||||
/obj/item/candle/infinite/hugbox
|
||||
heats_space = FALSE
|
||||
|
||||
#undef CANDLE_LUMINOSITY
|
||||
|
||||
@@ -706,11 +706,11 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "\improper E-Cigarette"
|
||||
desc = "A classy and highly sophisticated electronic cigarette, for classy and dignified gentlemen. A warning label reads \"Warning: Do not fill with flammable materials.\""//<<< i'd vape to that.
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_state = null
|
||||
item_state = null
|
||||
icon_state = "black_vape"
|
||||
item_state = "black_vape"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/chem_volume = 100
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/screw = FALSE // kinky
|
||||
var/super = FALSE //for the fattest vapes dude.
|
||||
|
||||
@@ -723,11 +723,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
. = ..()
|
||||
create_reagents(chem_volume, NO_REACT, NO_REAGENTS_VALUE) // so it doesn't react until you light it
|
||||
reagents.add_reagent(/datum/reagent/drug/nicotine, 50)
|
||||
if(!icon_state)
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
|
||||
icon_state = "[param_color]_vape"
|
||||
item_state = "[param_color]_vape"
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
|
||||
icon_state = "[param_color]_vape"
|
||||
item_state = "[param_color]_vape"
|
||||
|
||||
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
|
||||
if(O.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
@@ -1067,4 +1066,4 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "coconut bong"
|
||||
icon_off = "coconut_bong"
|
||||
icon_on = "coconut_bong_lit"
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
|
||||
@@ -293,10 +293,6 @@
|
||||
name = "Mining Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/mining
|
||||
|
||||
/obj/item/circuitboard/computer/mining_shuttle/common
|
||||
name = "Lavaland Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/mining/common
|
||||
|
||||
/obj/item/circuitboard/computer/white_ship
|
||||
name = "White Ship (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/white_ship
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
/obj/machinery/vending/autodrobe = "AutoDrobe",
|
||||
/obj/machinery/vending/assist = "\improper Vendomat",
|
||||
/obj/machinery/vending/engivend = "\improper Engi-Vend",
|
||||
/obj/machinery/vending/engivend = "\improper YouTool",
|
||||
/obj/machinery/vending/tool = "\improper YouTool",
|
||||
/obj/machinery/vending/sustenance = "\improper Sustenance Vendor",
|
||||
/obj/machinery/vending/dinnerware = "\improper Plasteel Chef's Dinnerware Vendor",
|
||||
/obj/machinery/vending/cart = "\improper PTech",
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/icon_uncapped
|
||||
var/use_overlays = FALSE
|
||||
|
||||
item_color = "red"
|
||||
var/crayon_color = "red"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("attacked", "coloured")
|
||||
grind_results = list()
|
||||
@@ -83,7 +83,9 @@
|
||||
. = ..()
|
||||
// Makes crayons identifiable in things like grinders
|
||||
if(name == "crayon")
|
||||
name = "[item_color] crayon"
|
||||
name = "[crayon_color] crayon"
|
||||
|
||||
dye_color = crayon_color
|
||||
|
||||
drawtype = pick(all_drawables)
|
||||
|
||||
@@ -484,65 +486,75 @@
|
||||
/obj/item/toy/crayon/red
|
||||
icon_state = "crayonred"
|
||||
paint_color = "#DA0000"
|
||||
item_color = "red"
|
||||
crayon_color = "red"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/red = 1)
|
||||
dye_color = DYE_RED
|
||||
|
||||
/obj/item/toy/crayon/orange
|
||||
icon_state = "crayonorange"
|
||||
paint_color = "#FF9300"
|
||||
item_color = "orange"
|
||||
crayon_color = "orange"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/orange = 1)
|
||||
dye_color = DYE_ORANGE
|
||||
|
||||
/obj/item/toy/crayon/yellow
|
||||
icon_state = "crayonyellow"
|
||||
paint_color = "#FFF200"
|
||||
item_color = "yellow"
|
||||
crayon_color = "yellow"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 1)
|
||||
dye_color = DYE_YELLOW
|
||||
|
||||
/obj/item/toy/crayon/green
|
||||
icon_state = "crayongreen"
|
||||
paint_color = "#A8E61D"
|
||||
item_color = "green"
|
||||
crayon_color = "green"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/green = 1)
|
||||
dye_color = DYE_GREEN
|
||||
|
||||
/obj/item/toy/crayon/blue
|
||||
icon_state = "crayonblue"
|
||||
paint_color = "#00B7EF"
|
||||
item_color = "blue"
|
||||
crayon_color = "blue"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/blue = 1)
|
||||
dye_color = DYE_BLUE
|
||||
|
||||
/obj/item/toy/crayon/purple
|
||||
icon_state = "crayonpurple"
|
||||
paint_color = "#DA00FF"
|
||||
item_color = "purple"
|
||||
crayon_color = "purple"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/purple = 1)
|
||||
dye_color = DYE_PURPLE
|
||||
|
||||
/obj/item/toy/crayon/black
|
||||
icon_state = "crayonblack"
|
||||
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
|
||||
item_color = "black"
|
||||
crayon_color = "black"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/black = 1)
|
||||
dye_color = DYE_BLACK
|
||||
|
||||
/obj/item/toy/crayon/white
|
||||
icon_state = "crayonwhite"
|
||||
paint_color = "#FFFFFF"
|
||||
item_color = "white"
|
||||
crayon_color = "white"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/white = 1)
|
||||
dye_color = DYE_WHITE
|
||||
|
||||
/obj/item/toy/crayon/mime
|
||||
icon_state = "crayonmime"
|
||||
desc = "A very sad-looking crayon."
|
||||
paint_color = "#FFFFFF"
|
||||
item_color = "mime"
|
||||
crayon_color = "mime"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 1)
|
||||
charges = -1
|
||||
dye_color = DYE_MIME
|
||||
|
||||
/obj/item/toy/crayon/rainbow
|
||||
icon_state = "crayonrainbow"
|
||||
paint_color = "#FFF000"
|
||||
item_color = "rainbow"
|
||||
crayon_color = "rainbow"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent = 1)
|
||||
drawtype = RANDOM_ANY // just the default starter.
|
||||
dye_color = DYE_RAINBOW
|
||||
|
||||
charges = -1
|
||||
|
||||
@@ -580,12 +592,12 @@
|
||||
/obj/item/storage/crayons/update_overlays()
|
||||
. = ..()
|
||||
for(var/obj/item/toy/crayon/crayon in contents)
|
||||
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.item_color))
|
||||
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.crayon_color))
|
||||
|
||||
/obj/item/storage/crayons/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/C = W
|
||||
switch(C.item_color)
|
||||
switch(C.crayon_color)
|
||||
if("mime")
|
||||
to_chat(usr, "This crayon is too sad to be contained in this box.")
|
||||
return
|
||||
|
||||
@@ -807,9 +807,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
// If it didn't reach, note that fact
|
||||
if (!signal.data["done"])
|
||||
to_chat(user, "<span class='notice'>ERROR: Server isn't responding.</span>")
|
||||
return
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
|
||||
return
|
||||
|
||||
var/target_text = signal.format_target()
|
||||
if(allow_emojis)
|
||||
@@ -998,9 +998,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/obj/item/card/id/idcard = C
|
||||
if(!idcard.registered_name)
|
||||
to_chat(user, "<span class='warning'>\The [src] rejects the ID!</span>")
|
||||
return
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
|
||||
return
|
||||
|
||||
if(!owner)
|
||||
owner = idcard.registered_name
|
||||
|
||||
@@ -692,14 +692,14 @@ Code:
|
||||
return
|
||||
GLOB.news_network.SubmitArticle(message,host_pda.owner,current_channel)
|
||||
host_pda.Topic(null,list("choice"=num2text(host_pda.mode)))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
return
|
||||
|
||||
if("Newscaster Switch Channel")
|
||||
current_channel = host_pda.msg_input()
|
||||
host_pda.Topic(null,list("choice"=num2text(host_pda.mode)))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
return
|
||||
|
||||
//emoji previews
|
||||
if(href_list["emoji"])
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
cleaning_cycles--
|
||||
cleaning = TRUE
|
||||
for(var/mob/living/carbon/C in (touchable_items))
|
||||
if((C.status_flags & GODMODE) || !C.digestable)
|
||||
if((C.status_flags & GODMODE) || !CHECK_BITFIELD(C.vore_flags, DIGESTABLE))
|
||||
items_preserved += C
|
||||
else
|
||||
C.adjustBruteLoss(2)
|
||||
@@ -333,7 +333,7 @@
|
||||
var/atom/target = pick(touchable_items)
|
||||
if(iscarbon(target)) //Handle the target being a mob
|
||||
var/mob/living/carbon/T = target
|
||||
if(T.stat == DEAD && T.digestable) //Mob is now dead
|
||||
if(T.stat == DEAD && CHECK_BITFIELD(T.vore_flags, DIGESTABLE)) //Mob is now dead
|
||||
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
|
||||
to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
|
||||
to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
|
||||
@@ -445,7 +445,7 @@
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound || !istype(target) || !proximity || target.anchored)
|
||||
return
|
||||
if (!target.devourable)
|
||||
if (!CHECK_BITFIELD(target.vore_flags,DEVOURABLE))
|
||||
to_chat(user, "The target registers an error code. Unable to insert into [src].")
|
||||
return
|
||||
if(patient)
|
||||
@@ -509,7 +509,7 @@
|
||||
|
||||
if(iscarbon(target) || issilicon(target))
|
||||
var/mob/living/trashman = target
|
||||
if(!trashman.devourable)
|
||||
if(!CHECK_BITFIELD(trashman.vore_flags,DEVOURABLE))
|
||||
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(patient)
|
||||
@@ -528,4 +528,4 @@
|
||||
|
||||
/obj/item/dogborg/sleeper/K9/flavour
|
||||
name = "Recreational Sleeper"
|
||||
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
|
||||
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
|
||||
|
||||
@@ -1,317 +0,0 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/instrument
|
||||
name = "generic instrument"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 10
|
||||
max_integrity = 100
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
var/instrumentExt = "mid"
|
||||
var/tune_time = 0
|
||||
|
||||
/obj/item/instrument/Initialize()
|
||||
. = ..()
|
||||
song = new(instrumentId, src, instrumentExt)
|
||||
|
||||
/obj/item/instrument/Destroy()
|
||||
if (tune_time)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/item/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/instrument/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/item/instrument/attack_self(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/item/instrument/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/instrument/ui_interact(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/musicaltuner))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
|
||||
if (!tune_time)
|
||||
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
|
||||
tune_time = 300
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
|
||||
|
||||
/obj/item/instrument/process()
|
||||
if (tune_time)
|
||||
if (song.playing)
|
||||
for (var/mob/living/M in song.hearing_mobs)
|
||||
M.dizziness = max(0,M.dizziness-2)
|
||||
M.jitteriness = max(0,M.jitteriness-2)
|
||||
M.confused = max(M.confused-1)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
|
||||
tune_time--
|
||||
else
|
||||
if (!tune_time)
|
||||
if (song.playing)
|
||||
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/instrument/piano_synth
|
||||
name = "synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can be used as various instruments."
|
||||
icon_state = "synth"
|
||||
item_state = "synth"
|
||||
instrumentId = "piano"
|
||||
instrumentExt = "ogg"
|
||||
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "banjo" = "ogg", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
|
||||
actions_types = list(/datum/action/item_action/synthswitch)
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
|
||||
song.instrumentDir = name
|
||||
song.instrumentExt = insTypes[name]
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/selectInstrument() // Moved here so it can be used by the action and PAI software panel without copypasta
|
||||
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", song.instrumentDir) as null|anything in insTypes
|
||||
if(!insTypes[chosen])
|
||||
return
|
||||
return changeInstrument(chosen)
|
||||
|
||||
/obj/item/instrument/banjo
|
||||
name = "banjo"
|
||||
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
|
||||
icon_state = "banjo"
|
||||
item_state = "banjo"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
|
||||
hitsound = 'sound/weapons/banjoslap.ogg'
|
||||
instrumentId = "banjo"
|
||||
|
||||
/obj/item/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
instrumentExt = "ogg"
|
||||
|
||||
/obj/item/instrument/glockenspiel
|
||||
name = "glockenspiel"
|
||||
desc = "Smooth metal bars perfect for any marching band."
|
||||
icon_state = "glockenspiel"
|
||||
item_state = "glockenspiel"
|
||||
instrumentId = "glockenspiel"
|
||||
|
||||
/obj/item/instrument/accordion
|
||||
name = "accordion"
|
||||
desc = "Pun-Pun not included."
|
||||
icon_state = "accordion"
|
||||
item_state = "accordion"
|
||||
instrumentId = "accordion"
|
||||
|
||||
/obj/item/instrument/trumpet
|
||||
name = "trumpet"
|
||||
desc = "To announce the arrival of the king!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trumpet/spectral
|
||||
name = "spectral trumpet"
|
||||
desc = "Things are about to get spooky!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
instrumentId = "trombone"
|
||||
attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/saxophone
|
||||
name = "saxophone"
|
||||
desc = "This soothing sound will be sure to leave your audience in tears."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
|
||||
/obj/item/instrument/saxophone/spectral
|
||||
name = "spectral saxophone"
|
||||
desc = "This spooky sound will be sure to leave mortals in bones."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/trombone
|
||||
name = "trombone"
|
||||
desc = "How can any pool table ever hope to compete?"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trombone/spectral
|
||||
name = "spectral trombone"
|
||||
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
|
||||
instrumentId = "trombone"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trombone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/recorder
|
||||
name = "recorder"
|
||||
desc = "Just like in school, playing ability and all."
|
||||
force = 5
|
||||
icon_state = "recorder"
|
||||
item_state = "recorder"
|
||||
instrumentId = "recorder"
|
||||
|
||||
/obj/item/instrument/harmonica
|
||||
name = "harmonica"
|
||||
desc = "For when you get a bad case of the space blues."
|
||||
icon_state = "harmonica"
|
||||
item_state = "harmonica"
|
||||
instrumentId = "harmonica"
|
||||
slot_flags = ITEM_SLOT_MASK
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
actions_types = list(/datum/action/item_action/instrument)
|
||||
|
||||
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
|
||||
if(song.playing && ismob(loc))
|
||||
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
|
||||
song.playing = FALSE
|
||||
|
||||
/obj/item/instrument/harmonica/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/obj/item/instrument/harmonica/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/instrument/bikehorn
|
||||
name = "gilded bike horn"
|
||||
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
|
||||
attack_verb = list("beautifully honks")
|
||||
instrumentId = "bikehorn"
|
||||
instrumentExt = "ogg"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 0
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/item/musicaltuner
|
||||
name = "musical tuner"
|
||||
desc = "A device for tuning musical instruments both manual and electronic alike."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "musicaltuner"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
|
||||
/obj/item/choice_beacon/music
|
||||
name = "instrument delivery beacon"
|
||||
desc = "Summon your tool of art."
|
||||
icon_state = "gangtool-red"
|
||||
|
||||
/obj/item/choice_beacon/music/generate_display_names()
|
||||
var/static/list/instruments
|
||||
if(!instruments)
|
||||
instruments = list()
|
||||
var/list/templist = list(/obj/item/instrument/violin,
|
||||
/obj/item/instrument/piano_synth,
|
||||
/obj/item/instrument/guitar,
|
||||
/obj/item/instrument/eguitar,
|
||||
/obj/item/instrument/glockenspiel,
|
||||
/obj/item/instrument/accordion,
|
||||
/obj/item/instrument/trumpet,
|
||||
/obj/item/instrument/saxophone,
|
||||
/obj/item/instrument/trombone,
|
||||
/obj/item/instrument/recorder,
|
||||
/obj/item/instrument/harmonica
|
||||
)
|
||||
for(var/V in templist)
|
||||
var/atom/A = V
|
||||
instruments[initial(A.name)] = A
|
||||
return instruments
|
||||
@@ -18,7 +18,6 @@
|
||||
var/recharge_locked = FALSE
|
||||
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
|
||||
|
||||
|
||||
/obj/item/laser_pointer/red
|
||||
pointer_icon_state = "red_laser"
|
||||
/obj/item/laser_pointer/green
|
||||
@@ -28,6 +27,9 @@
|
||||
/obj/item/laser_pointer/purple
|
||||
pointer_icon_state = "purple_laser"
|
||||
|
||||
/obj/item/laser_pointer/blue/handmade
|
||||
diode = null
|
||||
|
||||
/obj/item/laser_pointer/New()
|
||||
..()
|
||||
diode = new(src)
|
||||
|
||||
@@ -149,7 +149,7 @@ Code:
|
||||
name = "shock collar"
|
||||
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
|
||||
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
icon_state = "shockcollar"
|
||||
item_state = "shockcollar"
|
||||
body_parts_covered = NECK
|
||||
|
||||
@@ -275,10 +275,8 @@ SLIME SCANNER
|
||||
//LIVER
|
||||
else if(istype(O, /obj/item/organ/liver))
|
||||
var/obj/item/organ/liver/L = O
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated
|
||||
if(L.organ_flags & ORGAN_FAILING && H.stat != DEAD) //might be depreciated
|
||||
temp_message += "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>"
|
||||
if(L.swelling > 20)
|
||||
temp_message += " <span class='danger'>Subject is suffering from an enlarged liver.</span>" //i.e. shrink their liver or give them a transplant.
|
||||
|
||||
//HEART
|
||||
else if(ishuman(M) && (istype(O, /obj/item/organ/heart)))
|
||||
@@ -310,11 +308,11 @@ SLIME SCANNER
|
||||
//GENERAL HANDLER
|
||||
if(!damage_message)
|
||||
if(O.organ_flags & ORGAN_FAILING)
|
||||
damage_message += " <span class='alert'><b>End Stage [O.name] failure detected.</b></span>"
|
||||
damage_message += " <span class='alert'><b>Chronic [O.name] failure detected.</b></span>"
|
||||
else if(O.damage > O.high_threshold)
|
||||
damage_message += " <span class='alert'>Chronic [O.name] failure detected.</span>"
|
||||
damage_message += " <span class='alert'>Acute [O.name] failure detected.</span>"
|
||||
else if(O.damage > O.low_threshold && advanced)
|
||||
damage_message += " <font color='red'>Acute [O.name] failure detected.</span>"
|
||||
damage_message += " <font color='red'>Minor [O.name] failure detected.</span>"
|
||||
|
||||
if(temp_message || damage_message)
|
||||
msg += "\t<b><span class='info'>[uppertext(O.name)]:</b></span> [damage_message] [temp_message]\n"
|
||||
|
||||
@@ -51,8 +51,8 @@
|
||||
to_chat(user, "<span class='warning'>You have already forged a seal on [src]!</span>")
|
||||
else
|
||||
var/obj/item/toy/crayon/C = O
|
||||
name = "[C.item_color] secret documents"
|
||||
icon_state = "docs_[C.item_color]"
|
||||
forgedseal = C.item_color
|
||||
to_chat(user, "<span class='notice'>You forge the official seal with a [C.item_color] crayon. No one will notice... right?</span>")
|
||||
update_icon()
|
||||
name = "[C.crayon_color] secret documents"
|
||||
icon_state = "docs_[C.crayon_color]"
|
||||
forgedseal = C.crayon_color
|
||||
to_chat(user, "<span class='notice'>You forge the official seal with a [C.crayon_color] crayon. No one will notice... right?</span>")
|
||||
update_icon()
|
||||
|
||||
@@ -234,15 +234,16 @@
|
||||
/obj/item/flamethrower/full/tank
|
||||
create_with_tank = TRUE
|
||||
|
||||
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
|
||||
var/target_turf = get_turf(owner)
|
||||
igniter.ignite_turf(src,target_turf, release_amount = 100)
|
||||
qdel(ptank)
|
||||
return 1 //It hit the flamethrower, not them
|
||||
|
||||
/obj/item/flamethrower/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/P = object
|
||||
if(istype(P) && (P.damage_type != STAMINA) && damage && !P.nodamage && prob(15))
|
||||
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
|
||||
var/target_turf = get_turf(owner)
|
||||
igniter.ignite_turf(src,target_turf, release_amount = 100)
|
||||
qdel(ptank)
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
|
||||
location.hotspot_expose(700,2)
|
||||
|
||||
@@ -115,12 +115,14 @@
|
||||
/obj/item/grenade/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return TRUE //It hit the grenade, not them
|
||||
/obj/item/grenade/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/P = object
|
||||
if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
|
||||
return
|
||||
|
||||
@@ -113,57 +113,56 @@
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff"
|
||||
item_state = "coil"
|
||||
item_color = "red"
|
||||
color = "#ff0000"
|
||||
color = "#ff0000"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/Initialize(mapload, param_color)
|
||||
. = ..()
|
||||
|
||||
var/list/cable_colors = GLOB.cable_colors
|
||||
item_color = param_color || item_color || pick(cable_colors)
|
||||
if(cable_colors[item_color])
|
||||
item_color = cable_colors[item_color]
|
||||
color = null
|
||||
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
|
||||
if(!do_after(user, 25, TRUE, user))
|
||||
return
|
||||
qdel(src)
|
||||
var/obj/item/stack/cable_coil/coil = new(get_turf(user))
|
||||
coil.amount = 15
|
||||
user.put_in_hands(coil)
|
||||
coil.color = color
|
||||
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/red
|
||||
item_color = "red"
|
||||
color = "#ff0000"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/yellow
|
||||
item_color = "yellow"
|
||||
color = "#ffff00"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/blue
|
||||
item_color = "blue"
|
||||
color = "#1919c8"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/green
|
||||
item_color = "green"
|
||||
color = "#00aa00"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/pink
|
||||
item_color = "pink"
|
||||
color = "#ff3ccd"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/orange
|
||||
item_color = "orange"
|
||||
color = "#ff8000"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/cyan
|
||||
item_color = "cyan"
|
||||
color = "#00ffff"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/white
|
||||
item_color = "white"
|
||||
color = null
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/random
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/random/Initialize(mapload)
|
||||
. = ..()
|
||||
var/list/cable_colors = GLOB.cable_colors
|
||||
color = pick(cable_colors)
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = I
|
||||
if (R.use(1))
|
||||
@@ -197,12 +196,15 @@
|
||||
name = "zipties"
|
||||
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
||||
item_state = "zipties"
|
||||
color = "white"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
custom_materials = null
|
||||
breakouttime = 450 //Deciseconds = 45s
|
||||
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/attack_self() //Zipties arent cable
|
||||
return
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used
|
||||
desc = "A pair of broken zipties."
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
/obj/item/clothing/head/helmet/chaplain/cage
|
||||
name = "cage"
|
||||
desc = "A cage that restrains the will of the self, allowing one to see the profane world for what it is."
|
||||
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
icon_state = "cage"
|
||||
item_state = "cage"
|
||||
worn_x_dimension = 64
|
||||
@@ -187,6 +187,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
hoodtype = /obj/item/clothing/head/hooded/chaplain_hood
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/head/hooded/chaplain_hood
|
||||
name = "follower hood"
|
||||
@@ -303,8 +304,8 @@
|
||||
block_chance = 50
|
||||
var/shield_icon = "shield-red"
|
||||
|
||||
/obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
/obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
. += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_LAYER + 0.01)
|
||||
|
||||
@@ -328,9 +329,9 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //Don't bring a sword to a gunfight
|
||||
/obj/item/nullrod/claymore/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/nullrod/claymore/darkblade
|
||||
@@ -494,7 +495,7 @@
|
||||
S.ckey = C.ckey
|
||||
S.status_flags |= GODMODE
|
||||
S.language_holder = user.language_holder.copy(S)
|
||||
S.AddElement(/datum/element/ghost_role_eligibility)
|
||||
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
|
||||
START_PROCESSING(SSprocessing,src)
|
||||
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
actions_types = list(/datum/action/item_action/hands_free/activate)
|
||||
var/activated = TRUE //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
|
||||
var/mob/living/imp_in = null
|
||||
item_color = "b"
|
||||
var/implant_color = "b"
|
||||
var/allow_multiple = FALSE
|
||||
var/uses = -1
|
||||
item_flags = DROPDEL
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "freedom implant"
|
||||
desc = "Use this to escape from those evil Red Shirts."
|
||||
icon_state = "freedom"
|
||||
item_color = "r"
|
||||
implant_color = "r"
|
||||
uses = 4
|
||||
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
if (!spell)
|
||||
return FALSE
|
||||
if (autorobeless && spell.clothes_req)
|
||||
spell.clothes_req = FALSE
|
||||
spell.clothes_req = NONE
|
||||
target.AddSpell(spell)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "storage implant"
|
||||
desc = "Stores up to two big items in a bluespace pocket."
|
||||
icon_state = "storage"
|
||||
item_color = "r"
|
||||
implant_color = "r"
|
||||
var/max_slot_stacking = 4
|
||||
var/obj/item/storage/bluespace_pocket/pocket
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/obj/item/implantcase/update_icon_state()
|
||||
if(imp)
|
||||
icon_state = "implantcase-[imp.item_color]"
|
||||
icon_state = "implantcase-[imp.implant_color]"
|
||||
else
|
||||
icon_state = "implantcase-0"
|
||||
|
||||
|
||||
@@ -142,6 +142,7 @@
|
||||
name = "plastic knife"
|
||||
desc = "A plastic knife. Rather harmless to anything."
|
||||
force = 1
|
||||
throwforce = 1
|
||||
bayonet = FALSE
|
||||
|
||||
/obj/item/kitchen/knife/combat/cyborg
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
It can cook multiple items at once.
|
||||
|
||||
<h2>Processor:</h2>
|
||||
Use it to process certain ingredients (meat into faggot, doughslice into spaghetti, potato into fries,etc...)
|
||||
Use it to process certain ingredients (meat into meatball, doughslice into spaghetti, potato into fries,etc...)
|
||||
|
||||
<h2>Gibber:</h2>
|
||||
Stuff an animal in it to grind it into meat.
|
||||
|
||||
@@ -5,12 +5,15 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/brightness_on = 3
|
||||
var/sword_color
|
||||
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
|
||||
|
||||
/obj/item/melee/transforming/energy/Initialize()
|
||||
. = ..()
|
||||
total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75))
|
||||
if(active)
|
||||
if(sword_color)
|
||||
icon_state = "sword[sword_color]"
|
||||
set_light(brightness_on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -37,8 +40,8 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
if(active)
|
||||
if(item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
if(sword_color)
|
||||
icon_state = "sword[sword_color]"
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
@@ -103,23 +106,32 @@
|
||||
embedding = list("embed_chance" = 75, "embedded_impact_pain_multiplier" = 10)
|
||||
armour_penetration = 35
|
||||
block_chance = 50
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/proc/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
light_color = possible_colors[pick(possible_colors)]
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(. && item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
AddElement(/datum/element/sword_point)
|
||||
else
|
||||
RemoveElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/melee/transforming/energy/sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!active)
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg
|
||||
item_color = "red"
|
||||
sword_color = "red"
|
||||
light_color = "#ff0000"
|
||||
possible_colors = null
|
||||
var/hitcost = 50
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
|
||||
@@ -140,7 +152,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "esaw_0"
|
||||
icon_state_on = "esaw_1"
|
||||
item_color = null //stops icon from breaking when turned on.
|
||||
sword_color = null //stops icon from breaking when turned on.
|
||||
hitcost = 75 //Costs more than a standard cyborg esword
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharpness = IS_SHARP
|
||||
@@ -148,19 +160,17 @@
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.7
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return NONE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
var/hacked = FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/Initialize(mapload)
|
||||
. = ..()
|
||||
/obj/item/melee/transforming/energy/sword/saber/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
var/set_color = pick(possible_colors)
|
||||
item_color = set_color
|
||||
light_color = possible_colors[set_color]
|
||||
sword_color = pick(possible_colors)
|
||||
light_color = possible_colors[sword_color]
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/process()
|
||||
. = ..()
|
||||
@@ -185,7 +195,7 @@
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
item_color = "rainbow"
|
||||
sword_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
@@ -204,6 +214,7 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
icon_state_on = "cutlass1"
|
||||
light_color = "#ff0000"
|
||||
possible_colors = null
|
||||
|
||||
/obj/item/melee/transforming/energy/blade
|
||||
name = "energy blade"
|
||||
@@ -271,32 +282,8 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
|
||||
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
|
||||
if(active) //also I'd need to rip out the iconstate changing bits
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
hitsound = hitsound_on
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
w_class = w_class_on
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
update_icon()
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
hitsound = initial(hitsound)
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
w_class = initial(w_class)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
update_icon()
|
||||
transform_messages(user, supress_message_text)
|
||||
add_fingerprint(user)
|
||||
return TRUE
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
|
||||
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
|
||||
@@ -337,7 +324,7 @@
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
|
||||
@@ -2,13 +2,12 @@
|
||||
item_flags = NEEDS_PERMIT
|
||||
|
||||
/obj/item/melee/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user)
|
||||
if(target.check_block())
|
||||
if(target.check_martial_melee_block())
|
||||
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
|
||||
"<span class='userdanger'>You block the attack!</span>")
|
||||
user.Stun(40)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/melee/chainofcommand
|
||||
name = "chain of command"
|
||||
desc = "A tool used by great men to placate the frothing masses."
|
||||
@@ -75,9 +74,9 @@
|
||||
AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results.
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //Don't bring a sword to a gunfight
|
||||
/obj/item/melee/sabre/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight.
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
|
||||
@@ -165,8 +164,8 @@
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 20, 65, 0)
|
||||
|
||||
/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/melee/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type == ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 0
|
||||
return ..()
|
||||
|
||||
@@ -305,7 +304,7 @@
|
||||
return
|
||||
else
|
||||
if(cooldown_check < world.time)
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return
|
||||
if(ishuman(target))
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "Used to recolor floors and walls. Can be removed by the janitor."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
item_color = "FFFFFF"
|
||||
var/paint_color = "FFFFFF"
|
||||
item_state = "paintcan"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = FLAMMABLE
|
||||
@@ -16,37 +16,37 @@
|
||||
|
||||
/obj/item/paint/red
|
||||
name = "red paint"
|
||||
item_color = "C73232" //"FF0000"
|
||||
paint_color = "C73232" //"FF0000"
|
||||
icon_state = "paint_red"
|
||||
|
||||
/obj/item/paint/green
|
||||
name = "green paint"
|
||||
item_color = "2A9C3B" //"00FF00"
|
||||
paint_color = "2A9C3B" //"00FF00"
|
||||
icon_state = "paint_green"
|
||||
|
||||
/obj/item/paint/blue
|
||||
name = "blue paint"
|
||||
item_color = "5998FF" //"0000FF"
|
||||
paint_color = "5998FF" //"0000FF"
|
||||
icon_state = "paint_blue"
|
||||
|
||||
/obj/item/paint/yellow
|
||||
name = "yellow paint"
|
||||
item_color = "CFB52B" //"FFFF00"
|
||||
paint_color = "CFB52B" //"FFFF00"
|
||||
icon_state = "paint_yellow"
|
||||
|
||||
/obj/item/paint/violet
|
||||
name = "violet paint"
|
||||
item_color = "AE4CCD" //"FF00FF"
|
||||
paint_color = "AE4CCD" //"FF00FF"
|
||||
icon_state = "paint_violet"
|
||||
|
||||
/obj/item/paint/black
|
||||
name = "black paint"
|
||||
item_color = "333333"
|
||||
paint_color = "333333"
|
||||
icon_state = "paint_black"
|
||||
|
||||
/obj/item/paint/white
|
||||
name = "white paint"
|
||||
item_color = "FFFFFF"
|
||||
paint_color = "FFFFFF"
|
||||
icon_state = "paint_white"
|
||||
|
||||
|
||||
@@ -61,31 +61,31 @@
|
||||
return
|
||||
switch(t1)
|
||||
if("red")
|
||||
item_color = "C73232"
|
||||
paint_color = "C73232"
|
||||
if("pink")
|
||||
item_color = "FFC0CD"
|
||||
paint_color = "FFC0CD"
|
||||
if("blue")
|
||||
item_color = "5998FF"
|
||||
paint_color = "5998FF"
|
||||
if("cyan")
|
||||
item_color = "00FFFF"
|
||||
paint_color = "00FFFF"
|
||||
if("green")
|
||||
item_color = "2A9C3B"
|
||||
paint_color = "2A9C3B"
|
||||
if("lime")
|
||||
item_color = "00FF00"
|
||||
paint_color = "00FF00"
|
||||
if("yellow")
|
||||
item_color = "CFB52B"
|
||||
paint_color = "CFB52B"
|
||||
if("orange")
|
||||
item_color = "fFA700"
|
||||
paint_color = "fFA700"
|
||||
if("violet")
|
||||
item_color = "AE4CCD"
|
||||
paint_color = "AE4CCD"
|
||||
if("purple")
|
||||
item_color = "800080"
|
||||
paint_color = "800080"
|
||||
if("white")
|
||||
item_color = "FFFFFF"
|
||||
paint_color = "FFFFFF"
|
||||
if("gray")
|
||||
item_color = "808080"
|
||||
paint_color = "808080"
|
||||
if("black")
|
||||
item_color = "333333"
|
||||
paint_color = "333333"
|
||||
icon_state = "paint_[t1]"
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
return
|
||||
if(!isturf(target) || isspaceturf(target))
|
||||
return
|
||||
var/newcolor = "#" + item_color
|
||||
var/newcolor = "#" + paint_color
|
||||
target.add_atom_colour(newcolor, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/paint/paint_remover
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
|
||||
/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
|
||||
var/turf/here = get_turf(src)
|
||||
if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
|
||||
if(H && (H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
|
||||
// Suit sensors must be on maximum.
|
||||
|
||||
@@ -434,7 +434,15 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/random/Initialize()
|
||||
var/newtype = prob(CONFIG_GET(number/snowflake_plushie_prob))? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
|
||||
var/newtype
|
||||
var/list/snowflake_list = CONFIG_GET(keyed_list/snowflake_plushies)
|
||||
|
||||
/// If there are no snowflake plushies we'll default to base plush, so we grab from the valid list
|
||||
if (snowflake_list.len)
|
||||
newtype = prob(CONFIG_GET(number/snowflake_plushie_prob)) ? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
|
||||
else
|
||||
newtype = pick(GLOB.valid_plushie_paths)
|
||||
|
||||
new newtype(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
@@ -189,6 +189,7 @@
|
||||
slowdown = 2.0 //gotta pretend we're balanced.
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 40, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/armor/plate/crusader/red
|
||||
icon_state = "crusader-red"
|
||||
@@ -214,7 +215,7 @@
|
||||
/obj/item/clothing/head/helmet/plate/crusader/prophet
|
||||
name = "Prophet's Hat"
|
||||
desc = "A religious-looking hat."
|
||||
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
flags_1 = 0
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 70, "bio" = 50, "rad" = 50, "fire" = 60, "acid" = 60) //religion protects you from disease and radiation, honk.
|
||||
worn_x_dimension = 64
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/charge_cost = 30
|
||||
|
||||
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
|
||||
if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
|
||||
if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
|
||||
@@ -663,21 +663,19 @@
|
||||
var/maxReduction = 1
|
||||
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
|
||||
var/mob/living/silicon/robot/self = usr
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Trigger(mob/living/silicon/robot/user)
|
||||
currentState = (currentState + 1) % 3
|
||||
|
||||
if(istype(self))
|
||||
if(istype(user))
|
||||
switch(currentState)
|
||||
if (0)
|
||||
self.speed = initial(self.speed)
|
||||
user.speed = initial(user.speed)
|
||||
if (1)
|
||||
self.speed = initial(self.speed) - maxReduction * 0.5
|
||||
user.speed = initial(user.speed) - maxReduction * 0.5
|
||||
if (2)
|
||||
self.speed = initial(self.speed) - maxReduction * 1
|
||||
user.speed = initial(user.speed) - maxReduction * 1
|
||||
|
||||
action.button_icon_state = "Chevron_State_[currentState]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
return
|
||||
return TRUE
|
||||
|
||||
@@ -1,13 +1,153 @@
|
||||
/obj/item/shield
|
||||
name = "shield"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/shields.dmi'
|
||||
block_chance = 50
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
var/transparent = FALSE // makes beam projectiles pass through the shield
|
||||
/// Shield flags
|
||||
var/shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
/// Last shieldbash world.time
|
||||
var/last_shieldbash = 0
|
||||
/// Shieldbashing cooldown
|
||||
var/shieldbash_cooldown = 5 SECONDS
|
||||
/// Shieldbashing stamina cost
|
||||
var/shieldbash_stamcost = 7.5
|
||||
/// Shieldbashing knockback
|
||||
var/shieldbash_knockback = 2
|
||||
/// Shield bashing brute damage
|
||||
var/shieldbash_brutedamage = 5
|
||||
/// Shield bashing stamina damage
|
||||
var/shieldbash_stamdmg = 15
|
||||
/// Shield bashing stagger duration
|
||||
var/shieldbash_stagger_duration = 3.5 SECONDS
|
||||
/// Shield bashing push distance
|
||||
var/shieldbash_push_distance = 1
|
||||
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/examine(mob/user)
|
||||
. = ..()
|
||||
if(shield_flags & SHIELD_CAN_BASH)
|
||||
. += "<span class='notice'>Right click on combat mode attack with [src] to shield bash!</span>"
|
||||
if(shield_flags & SHIELD_BASH_GROUND_SLAM)
|
||||
. += "<span class='notice'>Directly rightclicking on a downed target with [src] will slam them instead of bashing.</span>"
|
||||
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/alt_pre_attack(atom/A, mob/living/user, params)
|
||||
user_shieldbash(user, A, user.a_intent != INTENT_HARM)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/altafterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
user_shieldbash(user, target, user.a_intent != INTENT_HARM)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/proc/do_shieldbash_effect(mob/living/user, dir, harmful)
|
||||
var/px = 0
|
||||
var/py = 0
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
py = 12
|
||||
if(SOUTH)
|
||||
py = -12
|
||||
if(EAST)
|
||||
px = 12
|
||||
if(WEST)
|
||||
px = -12
|
||||
var/oldpx = user.pixel_x
|
||||
var/oldpy = user.pixel_y
|
||||
animate(user, pixel_x = px, pixel_y = py, time = 3, easing = SINE_EASING | EASE_OUT, flags = ANIMATION_END_NOW)
|
||||
animate(user, pixel_x = oldpx, pixel_y = oldpy, time = 3)
|
||||
user.visible_message("<span class='warning'>[user] [harmful? "charges forwards with" : "sweeps"] [src]!</span>")
|
||||
var/obj/effect/temp_visual/dir_setting/shield_bash/effect = new(user.loc, dir)
|
||||
animate(effect, alpha = 0, pixel_x = px + 4, pixel_y = py + 4, time = 3)
|
||||
|
||||
/obj/item/shield/proc/bash_target(mob/living/user, mob/living/target, bashdir, harmful)
|
||||
if(!(target.status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)) // should probably add stun absorption check at some point I guess..
|
||||
// unified stun absorption system when lol
|
||||
target.visible_message("<span class='warning'>[user] slams [target] with [src], but [target] doesn't falter!</span>", "<span class='userdanger'>[user] slams you with [src], but it barely fazes you!</span>")
|
||||
return FALSE
|
||||
var/target_downed = !CHECK_MOBILITY(target, MOBILITY_STAND)
|
||||
var/wallhit = FALSE
|
||||
var/turf/target_current_turf = get_turf(target)
|
||||
if(harmful)
|
||||
target.visible_message("<span class='warning'>[target_downed? "[user] slams [src] into [target]" : "[user] bashes [target] with [src]"]!</span>",
|
||||
"<span class='warning'>[target_downed? "[user] slams [src] into you" : "[user] bashes you with [src]"]!</span>")
|
||||
else
|
||||
target.visible_message("<span class='warning'>[user] shoves [target] with [src]!</span>",
|
||||
"<span class='warning'>[user] shoves you with [src]!</span>")
|
||||
for(var/i in 1 to harmful? shieldbash_knockback : shieldbash_push_distance)
|
||||
var/turf/new_turf = get_step(target, bashdir)
|
||||
var/mob/living/carbon/human/H = locate() in new_turf
|
||||
if(H && harmful)
|
||||
H.visible_message("<span class='warning'>[target] is sent crashing into [H]!</span>",
|
||||
"<span class='userdanger'>[target] is sent crashing into you!</span>")
|
||||
H.KnockToFloor()
|
||||
wallhit = TRUE
|
||||
break
|
||||
else
|
||||
step(target, bashdir)
|
||||
if(get_turf(target) == target_current_turf)
|
||||
wallhit = TRUE
|
||||
break
|
||||
else
|
||||
target_current_turf = get_turf(target)
|
||||
var/disarming = (target_downed && (shield_flags & SHIELD_BASH_GROUND_SLAM_DISARM)) || (shield_flags & SHIELD_BASH_ALWAYS_DISARM) || (wallhit && (shield_flags & SHIELD_BASH_WALL_DISARM))
|
||||
var/knockdown = !target_downed && ((shield_flags & SHIELD_BASH_ALWAYS_KNOCKDOWN) || (wallhit && (shield_flags & SHIELD_BASH_WALL_KNOCKDOWN)))
|
||||
if(shieldbash_stagger_duration || knockdown)
|
||||
target.visible_message("<span class='warning'>[target] is knocked [knockdown? "to the floor" : "off balanace"]!</span>",
|
||||
"<span class='userdanger'>You are knocked [knockdown? "to the floor" : "off balanace"]!</span>")
|
||||
if(knockdown)
|
||||
target.KnockToFloor(disarming)
|
||||
else if(disarming)
|
||||
target.drop_all_held_items()
|
||||
|
||||
if(harmful)
|
||||
target.apply_damage(shieldbash_stamdmg, STAMINA, BODY_ZONE_CHEST)
|
||||
target.apply_damage(shieldbash_brutedamage, BRUTE, BODY_ZONE_CHEST)
|
||||
target.Stagger(shieldbash_stagger_duration)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful)
|
||||
if(!(shield_flags & SHIELD_CAN_BASH))
|
||||
to_chat(user, "<span class='warning'>[src] can't be used to shield bash!</span>")
|
||||
return FALSE
|
||||
if(world.time < last_shieldbash + shieldbash_cooldown)
|
||||
to_chat(user, "<span class='warning'>You can't bash with [src] again so soon!</span>")
|
||||
return FALSE
|
||||
if(isliving(target)) //GROUND SLAAAM
|
||||
if(!(shield_flags & SHIELD_BASH_GROUND_SLAM))
|
||||
to_chat(user, "<span class='warning'>You can't ground slam with [src]!</span>")
|
||||
return FALSE
|
||||
bash_target(user, target, NONE, harmful)
|
||||
user.do_attack_animation(target, used_item = src)
|
||||
playsound(src, harmful? "swing_hit" : 'sound/weapons/thudswoosh.ogg', 75, 1)
|
||||
last_shieldbash = world.time
|
||||
user.adjustStaminaLossBuffered(shieldbash_stamcost)
|
||||
return 1
|
||||
// Directional sweep!
|
||||
last_shieldbash = world.time
|
||||
user.adjustStaminaLossBuffered(shieldbash_stamcost)
|
||||
// Since we are in combat mode, we can probably safely use the user's dir instead of getting their mouse pointing cardinal dir.
|
||||
var/bashdir = user.dir
|
||||
do_shieldbash_effect(user, bashdir, harmful)
|
||||
var/list/checking = list(get_step(user, user.dir), get_step(user, turn(user.dir, 45)), get_step(user, turn(user.dir, -45)))
|
||||
var/list/victims = list()
|
||||
for(var/i in checking)
|
||||
var/turf/T = i
|
||||
for(var/mob/living/L in T.contents)
|
||||
victims += L
|
||||
if(length(victims))
|
||||
for(var/i in victims)
|
||||
bash_target(user, i, bashdir, harmful)
|
||||
playsound(src, harmful? "swing_hit" : 'sound/weapons/thudswoosh.ogg', 75, 1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1)
|
||||
return length(victims)
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/shield_bash
|
||||
icon = 'icons/effects/96x96_attack_sweep.dmi'
|
||||
icon_state = "shield_bash"
|
||||
duration = 3
|
||||
|
||||
/obj/item/shield/riot
|
||||
name = "riot shield"
|
||||
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
|
||||
@@ -23,19 +163,22 @@
|
||||
custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
transparent = TRUE
|
||||
var/repair_material = /obj/item/stack/sheet/mineral/titanium
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_TRANSPARENT
|
||||
max_integrity = 75
|
||||
|
||||
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(transparent && (hitby.pass_flags & PASSGLASS))
|
||||
return FALSE
|
||||
if(attack_type == THROWN_PROJECTILE_ATTACK)
|
||||
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(ismovableatom(object))
|
||||
var/atom/movable/AM = object
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
|
||||
return BLOCK_NONE
|
||||
if(attack_type & ATTACK_TYPE_THROWN)
|
||||
final_block_chance += 30
|
||||
if(attack_type == LEAP_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_TACKLE)
|
||||
final_block_chance = 100
|
||||
. = ..()
|
||||
if(.)
|
||||
on_shield_block(owner, hitby, attack_text, damage, attack_type)
|
||||
if(. & BLOCK_SUCCESS)
|
||||
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
|
||||
|
||||
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/melee/baton))
|
||||
@@ -43,7 +186,7 @@
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else if(istype(W, /obj/item/stack/sheet/mineral/titanium))
|
||||
else if(istype(W, repair_material))
|
||||
if(obj_integrity >= max_integrity)
|
||||
to_chat(user, "<span class='warning'>[src] is already in perfect condition.</span>")
|
||||
else
|
||||
@@ -69,16 +212,33 @@
|
||||
playsound(owner, 'sound/effects/glassbr3.ogg', 100)
|
||||
new /obj/item/shard((get_turf(src)))
|
||||
|
||||
/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/riot/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(obj_integrity <= damage)
|
||||
var/turf/T = get_turf(owner)
|
||||
T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
|
||||
T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
|
||||
shatter(owner)
|
||||
qdel(src)
|
||||
return FALSE
|
||||
take_damage(damage)
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/laser_proof
|
||||
name = "laser resistant shield"
|
||||
desc = "A far more frail shield made of dark glass meant to block lasers but suffers from being being weak to ballistic projectiles."
|
||||
armor = list("melee" = 30, "bullet" = -10, "laser" = 80, "energy" = 80, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
icon_state = "riot_laser"
|
||||
item_state = "riot_laser"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 55 //Weak
|
||||
|
||||
obj/item/shield/riot/bullet_proof
|
||||
name = "bullet resistant shield"
|
||||
desc = "A far more frail shield made of resistant plastics and kevlar meant to block ballistics."
|
||||
armor = list("melee" = 30, "bullet" = 80, "laser" = 0, "energy" = 0, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
max_integrity = 55 //Weaker
|
||||
|
||||
/obj/item/shield/riot/roman
|
||||
name = "\improper Roman shield"
|
||||
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>."
|
||||
@@ -86,7 +246,8 @@
|
||||
item_state = "roman_shield"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
transparent = FALSE
|
||||
repair_material = /obj/item/stack/sheet/mineral/wood
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 65
|
||||
|
||||
/obj/item/shield/riot/roman/fake
|
||||
@@ -108,66 +269,15 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
custom_materials = null
|
||||
resistance_flags = FLAMMABLE
|
||||
repair_material = /obj/item/stack/sheet/mineral/wood
|
||||
block_chance = 30
|
||||
transparent = FALSE
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 55
|
||||
|
||||
/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner)
|
||||
playsound(owner, 'sound/effects/bang.ogg', 50)
|
||||
new /obj/item/stack/sheet/mineral/wood(get_turf(src))
|
||||
|
||||
|
||||
/obj/item/shield/energy
|
||||
name = "energy combat shield"
|
||||
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("shoved", "bashed")
|
||||
throw_range = 5
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
var/base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
|
||||
var/on_force = 10
|
||||
var/on_throwforce = 8
|
||||
var/on_throw_speed = 2
|
||||
var/active = 0
|
||||
var/clumsy_check = TRUE
|
||||
|
||||
/obj/item/shield/energy/Initialize()
|
||||
. = ..()
|
||||
icon_state = "[base_icon_state]0"
|
||||
|
||||
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
/obj/item/shield/energy/IsReflect()
|
||||
return (active)
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='userdanger'>You beat yourself in the head with [src]!</span>")
|
||||
user.take_bodypart_damage(5)
|
||||
active = !active
|
||||
icon_state = "[base_icon_state][active]"
|
||||
|
||||
if(active)
|
||||
force = on_force
|
||||
throwforce = on_throwforce
|
||||
throw_speed = on_throw_speed
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] is now active.</span>")
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
throw_speed = initial(throw_speed)
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/shield/riot/tele
|
||||
name = "telescopic shield"
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
@@ -182,10 +292,10 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/active = 0
|
||||
|
||||
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/shield/riot/tele/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!active)
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/tele/attack_self(mob/living/user)
|
||||
active = !active
|
||||
@@ -220,6 +330,7 @@
|
||||
custom_materials = list(/datum/material/iron = 18000)
|
||||
slot_flags = null
|
||||
block_chance = 35
|
||||
max_integrity = 100 //Made of metal welded together its strong but not unkillable
|
||||
force = 10
|
||||
throwforce = 7
|
||||
|
||||
@@ -236,7 +347,13 @@
|
||||
throwforce = 15 //Massive pice of metal
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
transparent = FALSE
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
|
||||
/obj/item/shield/riot/tower/swat
|
||||
name = "swat shield"
|
||||
desc = "A massive, heavy shield that can block a lot of attacks, can take a lot of abuse before breaking."
|
||||
max_integrity = 175
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/shield/riot/implant
|
||||
name = "riot tower shield"
|
||||
@@ -246,10 +363,62 @@
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
block_chance = 30 //May be big but hard to move around to block.
|
||||
slowdown = 1
|
||||
transparent = FALSE
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
|
||||
/obj/item/shield/riot/implant/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/shield/riot/implant/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 60 //Massive shield
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/shield/energy
|
||||
name = "energy combat shield"
|
||||
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("shoved", "bashed")
|
||||
throw_range = 5
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
var/base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
|
||||
var/on_force = 10
|
||||
var/on_throwforce = 8
|
||||
var/on_throw_speed = 2
|
||||
var/active = 0
|
||||
var/clumsy_check = TRUE
|
||||
|
||||
/obj/item/shield/energy/Initialize()
|
||||
. = ..()
|
||||
icon_state = "[base_icon_state]0"
|
||||
|
||||
/obj/item/shield/energy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='userdanger'>You beat yourself in the head with [src]!</span>")
|
||||
user.take_bodypart_damage(5)
|
||||
active = !active
|
||||
icon_state = "[base_icon_state][active]"
|
||||
|
||||
if(active)
|
||||
force = on_force
|
||||
throwforce = on_throwforce
|
||||
throw_speed = on_throw_speed
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] is now active.</span>")
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
throw_speed = initial(throw_speed)
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "bluespace_crystal"
|
||||
singular_name = "bluespace crystal"
|
||||
dye_color = DYE_COSMIC
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
|
||||
points = 50
|
||||
|
||||
@@ -72,6 +72,8 @@
|
||||
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
|
||||
if(AmBloodsucker(M))
|
||||
return
|
||||
M.heal_bodypart_damage((heal_brute/2))
|
||||
return TRUE
|
||||
if(iscarbon(M))
|
||||
@@ -148,6 +150,8 @@
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, 0, heal_burn)
|
||||
if(AmBloodsucker(M))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
|
||||
@@ -22,6 +22,8 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \
|
||||
new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \
|
||||
new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \
|
||||
new/datum/stack_recipe("tea cup", /obj/item/glasswork/glass_base/tea_plate, 5), \
|
||||
new/datum/stack_recipe("tea plate", /obj/item/glasswork/glass_base/tea_cup, 5), \
|
||||
)), \
|
||||
))
|
||||
|
||||
@@ -137,7 +139,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 1.2
|
||||
S.max_integrity *= 1.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
/*
|
||||
@@ -170,7 +172,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/rglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
S.max_integrity *= 2
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg
|
||||
custom_materials = null
|
||||
@@ -218,7 +220,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
. += GLOB.prglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.2
|
||||
S.max_integrity *= 2.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
@@ -242,7 +244,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
. += GLOB.titaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.5
|
||||
S.max_integrity *= 2.5
|
||||
S.efficiency *= 1.5
|
||||
|
||||
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
@@ -270,7 +272,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
. += GLOB.plastitaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
S.max_integrity *= 2
|
||||
S.efficiency *= 2
|
||||
|
||||
/obj/item/shard
|
||||
|
||||
@@ -179,11 +179,24 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
|
||||
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
|
||||
new/datum/stack_recipe("crate", /obj/structure/closet/crate, 5, time = 90, one_per_turf = TRUE), \
|
||||
null, \
|
||||
new /datum/stack_recipe_list("crates", list( \
|
||||
new /datum/stack_recipe("gray crate", /obj/structure/closet/crate, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("internals crate", /obj/structure/closet/crate/internals, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("trash cart", /obj/structure/closet/crate/trashcart, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("medical crate", /obj/structure/closet/crate/medical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("freezer crate", /obj/structure/closet/crate/freezer, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blood bag crate", /obj/structure/closet/crate/freezer/blood, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("surplus limbs crate", /obj/structure/closet/crate/freezer/surplus_limbs, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("radiation containment crate", /obj/structure/closet/crate/radiation, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("hydroponics crate", /obj/structure/closet/crate/hydroponics, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("engineering crate", /obj/structure/closet/crate/engineering, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("eletrical crate", /obj/structure/closet/crate/engineering/electrical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("RCD storage crate", /obj/structure/closet/crate/rcd, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("science crate", /obj/structure/closet/crate/science, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
new /datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 6, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
))
|
||||
|
||||
@@ -368,6 +381,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
|
||||
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
|
||||
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
|
||||
new/datum/stack_recipe("padded floor tile", /obj/item/stack/tile/padded, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("fingerless gloves", /obj/item/clothing/gloves/fingerless, 1),\
|
||||
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 1),\
|
||||
@@ -768,6 +782,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
|
||||
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
|
||||
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \
|
||||
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
|
||||
|
||||
/obj/item/stack/sheet/plastic
|
||||
@@ -845,4 +860,3 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
merge_type = /obj/item/stack/sheet/cotton/durathread
|
||||
pull_effort = 70
|
||||
loom_result = /obj/item/stack/sheet/durathread
|
||||
|
||||
|
||||
@@ -240,8 +240,7 @@
|
||||
|
||||
else if(istype(O, /obj/item/restraints/handcuffs/cable))
|
||||
var/obj/item/cuffs = O
|
||||
cuffs.item_color = item_color
|
||||
cuffs.update_icon()
|
||||
cuffs.color = color
|
||||
|
||||
if (QDELETED(O))
|
||||
return //It's a stack and has already been merged
|
||||
|
||||
@@ -142,6 +142,14 @@
|
||||
turf_type = /turf/open/floor/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
//Cloth Floors
|
||||
|
||||
/obj/item/stack/tile/padded
|
||||
name = "padded floor tile"
|
||||
desc = "These are soft and cushy, they'd make good pillows. They look very comfortable, although what they're used for is discomforting."
|
||||
icon_state = "tile_padded"
|
||||
turf_type = /turf/open/floor/padded
|
||||
|
||||
//Basalt
|
||||
/obj/item/stack/tile/basalt
|
||||
name = "basalt tile"
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
for(var/obj/item/I in contents)
|
||||
. += I.get_belt_overlay()
|
||||
|
||||
/obj/item/storage/belt/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/storage/belt/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(!isinhands && onmob_overlays)
|
||||
for(var/obj/item/I in contents)
|
||||
@@ -708,6 +708,7 @@
|
||||
desc = "A dorky fannypack for keeping small items in."
|
||||
icon_state = "fannypack_leather"
|
||||
item_state = "fannypack_leather"
|
||||
dying_key = DYE_REGISTRY_FANNYPACK
|
||||
|
||||
/obj/item/storage/belt/fannypack/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -804,3 +805,4 @@
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
|
||||
@@ -953,7 +953,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/corn,
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom/chanterelle,
|
||||
/obj/item/reagent_containers/food/snacks/faggot,
|
||||
/obj/item/reagent_containers/food/snacks/meatball,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
|
||||
@@ -1005,7 +1005,7 @@
|
||||
/obj/item/storage/box/ingredients/italian/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
|
||||
new /obj/item/reagent_containers/food/snacks/faggot(src)
|
||||
new /obj/item/reagent_containers/food/snacks/meatball(src)
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/wine(src)
|
||||
|
||||
/obj/item/storage/box/ingredients/vegetarian
|
||||
@@ -1028,7 +1028,7 @@
|
||||
new /obj/item/reagent_containers/food/snacks/grown/potato(src)
|
||||
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
|
||||
new /obj/item/reagent_containers/food/snacks/grown/corn(src)
|
||||
new /obj/item/reagent_containers/food/snacks/faggot(src)
|
||||
new /obj/item/reagent_containers/food/snacks/meatball(src)
|
||||
|
||||
/obj/item/storage/box/ingredients/fruity
|
||||
theme_name = "fruity"
|
||||
@@ -1084,7 +1084,7 @@
|
||||
new /obj/item/reagent_containers/food/snacks/carpmeat(src)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/xeno(src)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(src)
|
||||
new /obj/item/reagent_containers/food/snacks/faggot(src)
|
||||
new /obj/item/reagent_containers/food/snacks/meatball(src)
|
||||
|
||||
/obj/item/storage/box/ingredients/exotic
|
||||
theme_name = "exotic"
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cig_paper_pack"
|
||||
///The value in here has NOTHING to do with icons. It needs to be this for the proper examine.
|
||||
icon_type = "rolling paper"
|
||||
spawn_type = /obj/item/rollingpaper
|
||||
|
||||
@@ -283,6 +284,10 @@
|
||||
STR.max_items = 10
|
||||
STR.can_hold = typecacheof(list(/obj/item/rollingpaper))
|
||||
|
||||
///Overrides to do nothing because fancy boxes are fucking insane.
|
||||
/obj/item/storage/fancy/rollingpapers/update_icon_state()
|
||||
return
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers/update_overlays()
|
||||
. = ..()
|
||||
if(!contents.len)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
AddComponent(component_type)
|
||||
|
||||
/obj/item/storage/AllowDrop()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/contents_explosion(severity, target)
|
||||
for(var/atom/A in contents)
|
||||
|
||||
@@ -404,6 +404,12 @@
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/pistol
|
||||
|
||||
/obj/item/storage/box/syndie_kit/pistol/PopulateContents()
|
||||
new /obj/item/gun/ballistic/automatic/pistol(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/contract_kit
|
||||
name = "contractor kit"
|
||||
desc = "Supplied to Syndicate contractors in active mission areas."
|
||||
@@ -494,7 +500,7 @@
|
||||
new item1(src) // Create three, non repeat items from the list.
|
||||
new item2(src)
|
||||
new item3(src)
|
||||
new /obj/item/paper/contractor_guide(src) //Paper guide
|
||||
new /obj/item/paper/contractor_guide(src) //Paper guide
|
||||
|
||||
/obj/item/storage/box/syndie_kit/northstar
|
||||
|
||||
@@ -503,4 +509,4 @@
|
||||
new /obj/item/clothing/accessory/padding(src)
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src)
|
||||
new /obj/item/lighter(src)
|
||||
new /obj/item/lighter(src)
|
||||
@@ -101,11 +101,11 @@
|
||||
icon_state = "random_wallet"
|
||||
|
||||
/obj/item/storage/wallet/random/PopulateContents()
|
||||
var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
var/item1_type = /obj/effect/spawner/lootdrop/space_cash/no_turf
|
||||
var/item2_type
|
||||
if(prob(50))
|
||||
item2_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
var/item3_type = pick( /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/gold, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron )
|
||||
item2_type = /obj/effect/spawner/lootdrop/space_cash/no_turf
|
||||
var/item3_type = /obj/effect/spawner/lootdrop/coin/no_turf
|
||||
|
||||
spawn(2)
|
||||
if(item1_type)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
attack_verb = list("beaten")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/stamforce = 25
|
||||
var/stamforce = 35
|
||||
var/status = FALSE
|
||||
var/knockdown = TRUE
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
@@ -170,7 +170,7 @@
|
||||
return disarming || (user.a_intent != INTENT_HARM)
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stamforce
|
||||
|
||||
@@ -376,8 +376,8 @@
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
|
||||
/obj/item/reagent_containers/chemtank/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE) //apply chemcolor and level
|
||||
. = list()
|
||||
/obj/item/reagent_containers/chemtank/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE) //apply chemcolor and level
|
||||
. = ..()
|
||||
//inhands + reagent_filling
|
||||
if(!isinhands && reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "backpackmob-10")
|
||||
|
||||
@@ -53,8 +53,8 @@
|
||||
base_overlay.appearance_flags = RESET_COLOR
|
||||
. += base_overlay
|
||||
|
||||
/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(isinhands && random_color)
|
||||
var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
|
||||
M.appearance_flags = RESET_COLOR
|
||||
|
||||
@@ -273,15 +273,12 @@
|
||||
var/obj/item/twohanded/dualsaber/toy/newSaber = new /obj/item/twohanded/dualsaber/toy(user.loc)
|
||||
if(hacked) // That's right, we'll only check the "original" "sword".
|
||||
newSaber.hacked = TRUE
|
||||
newSaber.item_color = "rainbow"
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
else if(istype(W, /obj/item/multitool))
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
item_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
update_icon()
|
||||
user.update_inv_hands()
|
||||
@@ -352,7 +349,7 @@
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
@@ -454,11 +451,8 @@
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
|
||||
return FALSE
|
||||
/obj/item/twohanded/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy
|
||||
name = "\improper DX Hyper-Euplastic LightSword"
|
||||
@@ -474,11 +468,8 @@
|
||||
slowdown_wielded = 0
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
|
||||
return FALSE
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
|
||||
name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
hitsound = "swing_hit"
|
||||
var/hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
armour_penetration = 35
|
||||
item_color = "green"
|
||||
var/saber_color = "green"
|
||||
light_color = "#00ff00"//green
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
@@ -289,6 +289,8 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/hacked = FALSE
|
||||
/// Can this reflect all energy projectiles?
|
||||
var/can_reflect = TRUE
|
||||
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
||||
var/list/possible_colors = list("red", "blue", "green", "purple")
|
||||
var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
|
||||
@@ -324,8 +326,8 @@
|
||||
/obj/item/twohanded/dualsaber/Initialize()
|
||||
. = ..()
|
||||
if(LAZYLEN(possible_colors))
|
||||
item_color = pick(possible_colors)
|
||||
switch(item_color)
|
||||
saber_color = pick(possible_colors)
|
||||
switch(saber_color)
|
||||
if("red")
|
||||
light_color = LIGHT_COLOR_RED
|
||||
if("green")
|
||||
@@ -341,7 +343,7 @@
|
||||
|
||||
/obj/item/twohanded/dualsaber/update_icon_state()
|
||||
if(wielded)
|
||||
icon_state = "dualsaber[item_color][wielded]"
|
||||
icon_state = "dualsaber[saber_color][wielded]"
|
||||
else
|
||||
icon_state = "dualsaber0"
|
||||
clean_blood()
|
||||
@@ -373,10 +375,13 @@
|
||||
else
|
||||
user.adjustStaminaLoss(25)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/twohanded/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!wielded)
|
||||
return NONE
|
||||
if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
|
||||
return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
|
||||
if(wielded)
|
||||
@@ -419,10 +424,6 @@
|
||||
/obj/item/twohanded/dualsaber/proc/rainbow_process()
|
||||
light_color = pick(rainbow_colors)
|
||||
|
||||
/obj/item/twohanded/dualsaber/IsReflect()
|
||||
if(wielded)
|
||||
return 1
|
||||
|
||||
/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
|
||||
// same as /obj/item/melee/transforming/energy, mostly
|
||||
if(!wielded)
|
||||
@@ -456,7 +457,7 @@
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
|
||||
item_color = "rainbow"
|
||||
saber_color = "rainbow"
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
|
||||
@@ -530,7 +531,7 @@
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
|
||||
@@ -560,15 +561,13 @@
|
||||
block_chance = 50
|
||||
armour_penetration = 0
|
||||
var/chaplain_spawnable = TRUE
|
||||
can_reflect = FALSE
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
|
||||
return FALSE
|
||||
|
||||
//spears
|
||||
/obj/item/twohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
@@ -752,12 +751,16 @@
|
||||
armour_penetration = 100
|
||||
force_on = 30
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
block_return[BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE] = 100
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
//GREY TIDE
|
||||
/obj/item/twohanded/spear/grey_tide
|
||||
@@ -897,19 +900,20 @@
|
||||
AddComponent(/datum/component/butchering, 20, 105)
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(wielded)
|
||||
final_block_chance *= 2
|
||||
if(wielded || attack_type != PROJECTILE_ATTACK)
|
||||
if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
if(prob(final_block_chance))
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 1
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL
|
||||
else
|
||||
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return NONE
|
||||
|
||||
/obj/item/twohanded/vibro_weapon/update_icon_state()
|
||||
icon_state = "hfrequency[wielded]"
|
||||
@@ -1055,11 +1059,9 @@
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
|
||||
return FALSE
|
||||
/obj/item/twohanded/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!on || (!can_block_projectiles && (attack_type & ATTACK_TYPE_PROJECTILE)))
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/electrostaff/proc/min_hitcost()
|
||||
@@ -1180,7 +1182,7 @@
|
||||
if(iscyborg(target))
|
||||
..()
|
||||
return
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
|
||||
@@ -84,6 +84,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
name = "purified longsword"
|
||||
desc = "A hastily-purified longsword. While not as holy as it could be, it's still a formidable weapon against those who would rather see you dead."
|
||||
force = 25
|
||||
block_chance = 0
|
||||
|
||||
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
|
||||
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
|
||||
@@ -155,8 +156,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
return
|
||||
to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
|
||||
|
||||
/obj/item/claymore/highlander/IsReflect()
|
||||
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
|
||||
/obj/item/claymore/highlander/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
|
||||
notches++
|
||||
@@ -498,7 +501,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
icon_state = "catwhip"
|
||||
|
||||
/obj/item/melee/skateboard
|
||||
name = "skateboard"
|
||||
name = "improvised skateboard"
|
||||
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
|
||||
icon_state = "skateboard"
|
||||
item_state = "skateboard"
|
||||
@@ -506,11 +509,37 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
throwforce = 4
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("smacked", "whacked", "slammed", "smashed")
|
||||
///The vehicle counterpart for the board
|
||||
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
|
||||
|
||||
/obj/item/melee/skateboard/attack_self(mob/user)
|
||||
new /obj/vehicle/ridden/scooter/skateboard(get_turf(user))
|
||||
if(!user.canUseTopic(src, TRUE, FALSE, TRUE))
|
||||
return
|
||||
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))
|
||||
S.buckle_mob(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/melee/skateboard/pro
|
||||
name = "skateboard"
|
||||
desc = "A RaDSTORMz brand professional skateboard. It looks sturdy and well made."
|
||||
icon_state = "skateboard2"
|
||||
item_state = "skateboard2"
|
||||
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
|
||||
|
||||
/obj/item/melee/skateboard/hoverboard
|
||||
name = "hoverboard"
|
||||
desc = "A blast from the past, so retro!"
|
||||
icon_state = "hoverboard_red"
|
||||
item_state = "hoverboard_red"
|
||||
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
|
||||
|
||||
/obj/item/melee/skateboard/hoverboard/admin
|
||||
name = "\improper Board Of Directors"
|
||||
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
|
||||
icon_state = "hoverboard_nt"
|
||||
item_state = "hoverboard_nt"
|
||||
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
|
||||
|
||||
/obj/item/melee/baseball_bat
|
||||
name = "baseball bat"
|
||||
desc = "There ain't a skull in the league that can withstand a swatter."
|
||||
@@ -581,14 +610,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 12
|
||||
throwforce = 15
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
||||
var/picksound = rand(1,2)
|
||||
var/turf = get_turf(src)
|
||||
if(picksound == 1)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
|
||||
if(picksound == 2)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
|
||||
return 1
|
||||
/obj/item/melee/baseball_bat/ablative/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
//some day this will reflect thrown items instead of lasers
|
||||
if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
|
||||
var/turf = get_turf(src)
|
||||
playsound(turf, pick('sound/weapons/effects/batreflect1.ogg', 'sound/weapons/effects/batreflect2.ogg'), 50, 1)
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/syndi
|
||||
name = "syndicate major league bat"
|
||||
|
||||
@@ -213,9 +213,78 @@
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
|
||||
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
|
||||
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
|
||||
VV_DROPDOWN_OPTION("", "---")
|
||||
VV_DROPDOWN_OPTION(VV_HK_MASS_DEL_TYPE, "Delete all of type")
|
||||
VV_DROPDOWN_OPTION(VV_HK_OSAY, "Object Say")
|
||||
VV_DROPDOWN_OPTION(VV_HK_ARMOR_MOD, "Modify armor values")
|
||||
|
||||
/obj/vv_do_topic(list/href_list)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(href_list[VV_HK_OSAY])
|
||||
if(check_rights(R_FUN, FALSE))
|
||||
usr.client.object_say(src)
|
||||
if(href_list[VV_HK_ARMOR_MOD])
|
||||
var/list/pickerlist = list()
|
||||
var/list/armorlist = armor.getList()
|
||||
|
||||
for (var/i in armorlist)
|
||||
pickerlist += list(list("value" = armorlist[i], "name" = i))
|
||||
|
||||
var/list/result = presentpicker(usr, "Modify armor", "Modify armor: [src]", Button1="Save", Button2 = "Cancel", Timeout=FALSE, inputtype = "text", values = pickerlist)
|
||||
|
||||
if (islist(result))
|
||||
if (result["button"] != 2) // If the user pressed the cancel button
|
||||
// text2num conveniently returns a null on invalid values
|
||||
armor = armor.setRating(melee = text2num(result["values"]["melee"]),\
|
||||
bullet = text2num(result["values"]["bullet"]),\
|
||||
laser = text2num(result["values"]["laser"]),\
|
||||
energy = text2num(result["values"]["energy"]),\
|
||||
bomb = text2num(result["values"]["bomb"]),\
|
||||
bio = text2num(result["values"]["bio"]),\
|
||||
rad = text2num(result["values"]["rad"]),\
|
||||
fire = text2num(result["values"]["fire"]),\
|
||||
acid = text2num(result["values"]["acid"]))
|
||||
log_admin("[key_name(usr)] modified the armor on [src] ([type]) to melee: [armor.melee], bullet: [armor.bullet], laser: [armor.laser], energy: [armor.energy], bomb: [armor.bomb], bio: [armor.bio], rad: [armor.rad], fire: [armor.fire], acid: [armor.acid]")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] modified the armor on [src] ([type]) to melee: [armor.melee], bullet: [armor.bullet], laser: [armor.laser], energy: [armor.energy], bomb: [armor.bomb], bio: [armor.bio], rad: [armor.rad], fire: [armor.fire], acid: [armor.acid]</span>")
|
||||
if(href_list[VV_HK_MASS_DEL_TYPE])
|
||||
if(check_rights(R_DEBUG|R_SERVER))
|
||||
var/action_type = alert("Strict type ([type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel")
|
||||
if(action_type == "Cancel" || !action_type)
|
||||
return
|
||||
|
||||
if(alert("Are you really sure you want to delete all objects of type [type]?",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
var/O_type = type
|
||||
switch(action_type)
|
||||
if("Strict type")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
if(Obj.type == O_type)
|
||||
i++
|
||||
qdel(Obj)
|
||||
CHECK_TICK
|
||||
if(!i)
|
||||
to_chat(usr, "No objects of this type exist")
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) </span>")
|
||||
if("Type and subtypes")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
if(istype(Obj,O_type))
|
||||
i++
|
||||
qdel(Obj)
|
||||
CHECK_TICK
|
||||
if(!i)
|
||||
to_chat(usr, "No objects of this type exist")
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) </span>")
|
||||
|
||||
/obj/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
throwforce = 10
|
||||
throw_range = 3
|
||||
hitsound = 'sound/items/trayhit1.ogg'
|
||||
hit_reaction_chance = 50
|
||||
block_chance = 50
|
||||
custom_materials = list(/datum/material/iron = 2000)
|
||||
var/break_chance = 5 //Likely hood of smashing the chair.
|
||||
var/obj/structure/chair/origin_type = /obj/structure/chair
|
||||
@@ -362,18 +362,17 @@
|
||||
new stack_type(get_turf(loc))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
/obj/item/chair/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!(attack_type & ATTACK_TYPE_UNARMED))
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/chair/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(prob(break_chance))
|
||||
user.visible_message("<span class='danger'>[user] smashes \the [src] to pieces against \the [target]</span>")
|
||||
user.visible_message("<span class='danger'>[user] smashes [src] to pieces against [target]</span>")
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.health < C.maxHealth*0.5)
|
||||
|
||||
@@ -16,8 +16,8 @@ LINEN BINS
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_color = "white"
|
||||
resistance_flags = FLAMMABLE
|
||||
dying_key = DYE_REGISTRY_BEDSHEET
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/ghost
|
||||
var/list/dream_messages = list("white")
|
||||
@@ -52,79 +52,66 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/blue
|
||||
icon_state = "sheetblue"
|
||||
item_color = "blue"
|
||||
dream_messages = list("blue")
|
||||
|
||||
/obj/item/bedsheet/green
|
||||
icon_state = "sheetgreen"
|
||||
item_color = "green"
|
||||
dream_messages = list("green")
|
||||
|
||||
/obj/item/bedsheet/grey
|
||||
icon_state = "sheetgrey"
|
||||
item_color = "grey"
|
||||
dream_messages = list("grey")
|
||||
|
||||
/obj/item/bedsheet/orange
|
||||
icon_state = "sheetorange"
|
||||
item_color = "orange"
|
||||
dream_messages = list("orange")
|
||||
|
||||
/obj/item/bedsheet/purple
|
||||
icon_state = "sheetpurple"
|
||||
item_color = "purple"
|
||||
dream_messages = list("purple")
|
||||
|
||||
/obj/item/bedsheet/patriot
|
||||
name = "patriotic bedsheet"
|
||||
desc = "You've never felt more free than when sleeping on this."
|
||||
icon_state = "sheetUSA"
|
||||
item_color = "sheetUSA"
|
||||
dream_messages = list("America", "freedom", "fireworks", "bald eagles")
|
||||
|
||||
/obj/item/bedsheet/rainbow
|
||||
name = "rainbow bedsheet"
|
||||
desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
|
||||
icon_state = "sheetrainbow"
|
||||
item_color = "rainbow"
|
||||
dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
|
||||
|
||||
/obj/item/bedsheet/red
|
||||
icon_state = "sheetred"
|
||||
item_color = "red"
|
||||
dream_messages = list("red")
|
||||
|
||||
/obj/item/bedsheet/yellow
|
||||
icon_state = "sheetyellow"
|
||||
item_color = "yellow"
|
||||
dream_messages = list("yellow")
|
||||
|
||||
/obj/item/bedsheet/mime
|
||||
name = "mime's blanket"
|
||||
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
|
||||
icon_state = "sheetmime"
|
||||
item_color = "mime"
|
||||
dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
|
||||
|
||||
/obj/item/bedsheet/clown
|
||||
name = "clown's blanket"
|
||||
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
|
||||
icon_state = "sheetclown"
|
||||
item_color = "clown"
|
||||
dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
|
||||
|
||||
/obj/item/bedsheet/captain
|
||||
name = "captain's bedsheet"
|
||||
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
|
||||
icon_state = "sheetcaptain"
|
||||
item_color = "captain"
|
||||
dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
|
||||
|
||||
/obj/item/bedsheet/rd
|
||||
name = "research director's bedsheet"
|
||||
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
|
||||
icon_state = "sheetrd"
|
||||
item_color = "director"
|
||||
dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
|
||||
|
||||
// for Free Golems.
|
||||
@@ -137,111 +124,94 @@ LINEN BINS
|
||||
name = "medical blanket"
|
||||
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
|
||||
icon_state = "sheetmedical"
|
||||
item_color = "medical"
|
||||
dream_messages = list("healing", "life", "surgery", "a doctor")
|
||||
|
||||
/obj/item/bedsheet/cmo
|
||||
name = "chief medical officer's bedsheet"
|
||||
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
|
||||
icon_state = "sheetcmo"
|
||||
item_color = "cmo"
|
||||
dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
|
||||
|
||||
/obj/item/bedsheet/hos
|
||||
name = "head of security's bedsheet"
|
||||
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
|
||||
icon_state = "sheethos"
|
||||
item_color = "hosred"
|
||||
dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
|
||||
|
||||
/obj/item/bedsheet/hop
|
||||
name = "head of personnel's bedsheet"
|
||||
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
|
||||
icon_state = "sheethop"
|
||||
item_color = "hop"
|
||||
dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
|
||||
|
||||
/obj/item/bedsheet/ce
|
||||
name = "chief engineer's bedsheet"
|
||||
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
|
||||
icon_state = "sheetce"
|
||||
item_color = "chief"
|
||||
dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
|
||||
|
||||
/obj/item/bedsheet/qm
|
||||
name = "quartermaster's bedsheet"
|
||||
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
|
||||
icon_state = "sheetqm"
|
||||
item_color = "qm"
|
||||
dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
|
||||
|
||||
/obj/item/bedsheet/brown
|
||||
icon_state = "sheetbrown"
|
||||
item_color = "cargo"
|
||||
dream_messages = list("brown")
|
||||
|
||||
/obj/item/bedsheet/black
|
||||
icon_state = "sheetblack"
|
||||
item_color = "black"
|
||||
dream_messages = list("black")
|
||||
|
||||
/obj/item/bedsheet/centcom
|
||||
name = "\improper CentCom bedsheet"
|
||||
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
|
||||
icon_state = "sheetcentcom"
|
||||
item_color = "centcom"
|
||||
dream_messages = list("a unique ID", "authority", "artillery", "an ending")
|
||||
|
||||
/obj/item/bedsheet/syndie
|
||||
name = "syndicate bedsheet"
|
||||
desc = "It has a syndicate emblem and it has an aura of evil."
|
||||
icon_state = "sheetsyndie"
|
||||
item_color = "syndie"
|
||||
dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
|
||||
|
||||
/obj/item/bedsheet/cult
|
||||
name = "cultist's bedsheet"
|
||||
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
|
||||
icon_state = "sheetcult"
|
||||
item_color = "cult"
|
||||
dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
|
||||
|
||||
/obj/item/bedsheet/wiz
|
||||
name = "wizard's bedsheet"
|
||||
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
|
||||
icon_state = "sheetwiz"
|
||||
item_color = "wiz"
|
||||
dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
|
||||
|
||||
/obj/item/bedsheet/nanotrasen
|
||||
name = "nanotrasen bedsheet"
|
||||
desc = "It has the Nanotrasen logo on it and has an aura of duty."
|
||||
icon_state = "sheetNT"
|
||||
item_color = "nanotrasen"
|
||||
dream_messages = list("authority", "an ending")
|
||||
|
||||
/obj/item/bedsheet/ian
|
||||
icon_state = "sheetian"
|
||||
item_color = "ian"
|
||||
dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
|
||||
|
||||
/obj/item/bedsheet/runtime
|
||||
icon_state = "sheetruntime"
|
||||
item_color = "runtime"
|
||||
dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
|
||||
|
||||
/obj/item/bedsheet/pirate
|
||||
name = "pirate's bedsheet"
|
||||
desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
|
||||
icon_state = "sheetpirate"
|
||||
item_color = "black"
|
||||
dream_messages = list("doing whatever oneself wants", "cause a pirate is free", "being a pirate", "stealing", "landlubbers", "gold", "a buried treasure", "yarr", "avast", "a swashbuckler", "sailing the Seven Seas", "a parrot", "a monkey", "an island", "a talking skull")
|
||||
|
||||
/obj/item/bedsheet/gondola
|
||||
name = "gondola bedsheet"
|
||||
desc = "A precious bedsheet made from the hide of a rare and peculiar critter."
|
||||
icon_state = "sheetgondola"
|
||||
item_color = "cargo"
|
||||
var/g_mouth
|
||||
var/g_eyes
|
||||
|
||||
@@ -252,7 +222,7 @@ LINEN BINS
|
||||
add_overlay(g_mouth)
|
||||
add_overlay(g_eyes)
|
||||
|
||||
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += mutable_appearance(icon_file, g_mouth)
|
||||
@@ -262,14 +232,12 @@ LINEN BINS
|
||||
name = "cosmic space bedsheet"
|
||||
desc = "Made from the dreams of those who wonder at the stars."
|
||||
icon_state = "sheetcosmos"
|
||||
item_color = "cosmos"
|
||||
dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars")
|
||||
light_power = 2
|
||||
light_range = 1.4
|
||||
|
||||
/obj/item/bedsheet/random
|
||||
icon_state = "random_bedsheet"
|
||||
item_color = "rainbow"
|
||||
name = "random bedsheet"
|
||||
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
|
||||
|
||||
|
||||
@@ -100,3 +100,12 @@
|
||||
if(isliving(A))
|
||||
to_chat(A, "<span class='userdanger'>You're suddenly forced into a tiny, compressed space!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/body_bag/containment
|
||||
name = "containment body bag"
|
||||
desc = "A folded heavy body bag designed for the storage and transportation of cadavers with heavy radiation."
|
||||
icon = 'icons/obj/bodybag.dmi'
|
||||
icon_state = "radbodybag"
|
||||
mob_storage_capacity = 1
|
||||
foldedbag_path = /obj/item/bodybag/containment
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
@@ -26,7 +26,7 @@
|
||||
if (prob(40))
|
||||
new /obj/item/storage/toolbox/emergency(src)
|
||||
|
||||
switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 5)))
|
||||
switch (pickweight(list("small" = 35, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 5, "rng" = 5)))
|
||||
if ("small")
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
@@ -49,6 +49,12 @@
|
||||
if ("nothing")
|
||||
// doot
|
||||
|
||||
if ("rng")
|
||||
new /obj/effect/spawner/lootdrop/breathing_tanks/no_turf(src)
|
||||
new /obj/effect/spawner/lootdrop/breathing_tanks/no_turf(src)
|
||||
new /obj/effect/spawner/lootdrop/breathing_masks/no_turf(src)
|
||||
new /obj/effect/spawner/lootdrop/breathing_masks/no_turf(src)
|
||||
|
||||
return
|
||||
|
||||
/*
|
||||
@@ -100,13 +106,15 @@
|
||||
if(prob(70))
|
||||
new /obj/item/wrench(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/effect/spawner/lootdrop/welder_tools/no_turf(src)
|
||||
if(prob(70))
|
||||
new /obj/item/crowbar(src)
|
||||
if(prob(70))
|
||||
new /obj/item/wirecutters(src)
|
||||
if(prob(70))
|
||||
new /obj/item/t_scanner(src)
|
||||
if(prob(70))
|
||||
new /obj/effect/spawner/lootdrop/low_tools/no_turf(src) //Spare random basic tool
|
||||
if(prob(20))
|
||||
new /obj/item/storage/belt/utility(src)
|
||||
if(prob(30))
|
||||
|
||||
@@ -179,6 +179,7 @@
|
||||
desc = "A crate with a radiation sign on it."
|
||||
name = "radiation crate"
|
||||
icon_state = "radiation"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/structure/closet/crate/hydroponics
|
||||
name = "hydroponics crate"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user