Merge branch 'master' into punch-bundle
This commit is contained in:
@@ -384,8 +384,8 @@
|
||||
desc = "The POWER that gamers CRAVE! In partnership with Vlad's Salad."
|
||||
icon_state = "poster39"
|
||||
|
||||
/obj/structure/sign/poster/contraband/sun_kist
|
||||
name = "Sun-kist"
|
||||
/obj/structure/sign/poster/contraband/starkist
|
||||
name = "Star-kist"
|
||||
desc = "Drink the stars!"
|
||||
icon_state = "poster40"
|
||||
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
// Full credit goes to VG station for these assets. https://github.com/vgstation-coders/vgstation13
|
||||
// All items in this .dm and the associated .dmi were made by VG station and all credit should go to them.
|
||||
|
||||
// -<| IMPORTANT MAPPER NOTE |>-
|
||||
// Change the 'color' variable on any white sprite to simply recolour it!
|
||||
|
||||
/obj/effect/turf_decal/vg_decals
|
||||
icon = 'icons/turf/vgstation_decals.dmi'
|
||||
icon_state = "no"
|
||||
|
||||
// NUMBERS START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers
|
||||
icon_state = "no"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/one
|
||||
icon_state = "1"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/two
|
||||
icon_state = "2"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/three
|
||||
icon_state = "3"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/four
|
||||
icon_state = "4"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/five
|
||||
icon_state = "5"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/six
|
||||
icon_state = "6"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/seven
|
||||
icon_state = "7"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/eight
|
||||
icon_state = "8"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/nine
|
||||
icon_state = "9"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/zero
|
||||
icon_state = "0"
|
||||
|
||||
// NUMBERS END
|
||||
|
||||
// ATMOS START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos
|
||||
icon_state = "no"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/oxygen
|
||||
icon_state = "oxygen"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/carbon_dioxide
|
||||
icon_state = "carbon_dioxide"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/nitrogen
|
||||
icon_state = "nitrogen"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/air
|
||||
icon_state = "air"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/nitrous_oxide
|
||||
icon_state = "nitrous_oxide"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/plasma
|
||||
icon_state = "plasma"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/atmos/mix
|
||||
icon_state = "mix"
|
||||
|
||||
// ATMOS END
|
||||
|
||||
// DEPARTMENT START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/hop
|
||||
icon_state = "hop"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/bar
|
||||
icon_state = "bar"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/cargo
|
||||
icon_state = "cargo"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/med
|
||||
icon_state = "med"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/sci
|
||||
icon_state = "sci"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/sec
|
||||
icon_state = "sec"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/mining
|
||||
icon_state = "mine"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/department/zoo
|
||||
icon_state = "zoo"
|
||||
|
||||
// DEPARTMENT END
|
||||
|
||||
// MISC START
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/no
|
||||
icon = 'icons/turf/vgstation_decals.dmi'
|
||||
icon_state = "no"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation_huge
|
||||
icon_state = "radiation_huge"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation
|
||||
icon_state = "radiation"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation_custom
|
||||
icon_state = "radiation-w"
|
||||
|
||||
// MISC END
|
||||
@@ -37,7 +37,7 @@
|
||||
if(ishuman(source_mob))
|
||||
var/mob/living/carbon/human/H = source_mob
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
body_coloring = SKINTONE2HEX(H.skin_tone)
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
H.set_species(gib_mob_species)
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
body_coloring = SKINTONE2HEX(H.skin_tone)
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
else
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
icon = 'icons/effects/landmarks_static.dmi'
|
||||
icon_state = "random_loot"
|
||||
layer = OBJ_LAYER
|
||||
var/spawn_on_turf = TRUE
|
||||
var/lootcount = 1 //how many items will be spawned
|
||||
var/lootdoubles = TRUE //if the same item can be spawned twice
|
||||
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
|
||||
@@ -10,7 +11,7 @@
|
||||
/obj/effect/spawner/lootdrop/Initialize(mapload)
|
||||
..()
|
||||
if(loot && loot.len)
|
||||
var/turf/T = get_turf(src)
|
||||
var/atom/A = spawn_on_turf ? get_turf(src) : loc
|
||||
var/loot_spawned = 0
|
||||
while((lootcount-loot_spawned) && loot.len)
|
||||
var/lootspawn = pickweight(loot)
|
||||
@@ -18,7 +19,7 @@
|
||||
loot.Remove(lootspawn)
|
||||
|
||||
if(lootspawn)
|
||||
var/atom/movable/spawned_loot = new lootspawn(T)
|
||||
var/atom/movable/spawned_loot = new lootspawn(A)
|
||||
if (!fan_out_items)
|
||||
if (pixel_x != 0)
|
||||
spawned_loot.pixel_x = pixel_x
|
||||
@@ -45,7 +46,6 @@
|
||||
/obj/effect/spawner/lootdrop/armory_contraband
|
||||
name = "armory contraband gun spawner"
|
||||
lootdoubles = FALSE
|
||||
|
||||
loot = list(
|
||||
/obj/item/gun/ballistic/automatic/pistol = 8,
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
|
||||
@@ -129,7 +129,6 @@
|
||||
loot = typesof(/obj/item/flashlight/glowstick)
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/gloves
|
||||
name = "random gloves"
|
||||
desc = "These gloves are supposed to be a random color..."
|
||||
@@ -150,7 +149,6 @@
|
||||
/obj/effect/spawner/lootdrop/crate_spawner
|
||||
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
|
||||
lootdoubles = FALSE
|
||||
|
||||
loot = list(
|
||||
/obj/structure/closet/crate/secure/loot = 20,
|
||||
"" = 80
|
||||
@@ -266,7 +264,6 @@
|
||||
LAZYSET(loot, M, our_chance)
|
||||
return ..()
|
||||
|
||||
|
||||
// Tech storage circuit board spawners
|
||||
// For these, make sure that lootcount equals the number of list items
|
||||
|
||||
@@ -386,3 +383,264 @@
|
||||
/obj/structure/reagent_dispensers/keg/aphro = 2,
|
||||
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
|
||||
/obj/structure/reagent_dispensers/keg/gargle = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/coin
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/coin/silver = 30,
|
||||
/obj/item/coin/iron = 30,
|
||||
/obj/item/coin/gold = 10,
|
||||
/obj/item/coin/diamond = 10,
|
||||
/obj/item/coin/plasma = 10,
|
||||
/obj/item/coin/uranium = 10,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/cig_packs
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/fancy/cigarettes = 20,
|
||||
/obj/item/storage/fancy/cigarettes/dromedaryco = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robust = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robustgold = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_carp = 15,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 2,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_midori = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_xeno = 3,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_cannabis = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_mindbreaker = 10,
|
||||
/obj/item/storage/fancy/rollingpapers = 10
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/cigars_cases
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/fancy/cigarettes/cigars = 50,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/cohiba = 25,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana = 25,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/space_cash
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/stack/spacecash/c1 = 1,
|
||||
/obj/item/stack/spacecash/c10 = 9,
|
||||
/obj/item/stack/spacecash/c20 = 10,
|
||||
/obj/item/stack/spacecash/c50 = 15,
|
||||
/obj/item/stack/spacecash/c100 = 25,
|
||||
/obj/item/stack/spacecash/c200 = 20,
|
||||
/obj/item/stack/spacecash/c500 = 19,
|
||||
/obj/item/stack/spacecash/c1000 = 1,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/druggie_pill
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/reagent_containers/pill/stimulant = 1,
|
||||
/obj/item/reagent_containers/pill/zoom = 9,
|
||||
/obj/item/reagent_containers/pill/happy = 10,
|
||||
/obj/item/reagent_containers/pill/lsd = 15,
|
||||
/obj/item/reagent_containers/pill/aranesp = 25,
|
||||
/obj/item/reagent_containers/pill/psicodine = 20,
|
||||
/obj/item/reagent_containers/pill/mannitol = 19,
|
||||
/obj/item/reagent_containers/pill/happiness = 1,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/low_loot_toilet
|
||||
name = "random low toilet spawner"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet
|
||||
loot = list("" = 30,
|
||||
/obj/item/lighter = 2,
|
||||
/obj/item/tape/random = 1,
|
||||
/obj/item/poster/random_contraband = 1,
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold = 4,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/toy/plush/random = 5,
|
||||
/obj/effect/spawner/lootdrop/gloves/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/glowstick/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf = 3,
|
||||
/obj/effect/spawner/lootdrop/cig_packs/no_turf = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases/no_turf = 2,
|
||||
/obj/effect/spawner/lootdrop/space_cash/no_turf = 5,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
|
||||
/obj/item/storage/pill_bottle/dice = 5,
|
||||
/obj/item/toy/cards/deck = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
name = "random prison toilet spawner"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec.
|
||||
loot = list("" = 10,
|
||||
/obj/item/lighter = 5,
|
||||
/obj/item/poster/random_contraband = 5,
|
||||
/obj/item/clothing/glasses/sunglasses = 5,
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/cig_packs/no_turf = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases/no_turf = 5,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
|
||||
/obj/item/storage/pill_bottle/dice = 5,
|
||||
/obj/item/toy/cards/deck = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5,
|
||||
/obj/item/kitchen/knife = 5,
|
||||
/obj/item/screwdriver = 5,
|
||||
/obj/item/crowbar/red = 1, //Dont you need a crowbar to open this?
|
||||
/obj/item/stack/medical/bruise_pack = 3,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/vodka = 2,
|
||||
/obj/item/radio = 5,
|
||||
/obj/item/flashlight = 4,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/tank/internals/emergency_oxygen = 3,
|
||||
/obj/item/storage/box/mre/menu4/safe = 3,
|
||||
/obj/item/grenade/smokebomb = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/high_loot_toilet
|
||||
name = "random high toilet spawner"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//The items inside are always going to be something usefull, illegal and likely traitorous.
|
||||
loot = list(
|
||||
/obj/item/clothing/glasses/sunglasses = 5,
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/space_cash/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 5,
|
||||
/obj/item/suppressor = 5,
|
||||
/obj/item/toy/cards/deck/syndicate = 5,
|
||||
/obj/item/clothing/under/syndicate = 5,
|
||||
/obj/item/clothing/mask/gas/syndicate = 5,
|
||||
/obj/item/grenade/smokebomb = 10,
|
||||
/obj/item/gun/ballistic/automatic/toy/pistol = 5,
|
||||
/obj/item/firing_pin = 5,
|
||||
/obj/item/grenade/empgrenade = 15,
|
||||
/obj/item/clothing/gloves/combat = 10,
|
||||
/obj/item/clothing/shoes/sneakers/noslip = 10
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/low_tools
|
||||
name = "random basic tool(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/screwdriver = 1,
|
||||
/obj/item/wrench = 1,
|
||||
/obj/item/weldingtool/mini = 1,
|
||||
/obj/item/crowbar = 1,
|
||||
/obj/item/wirecutters = 1,
|
||||
/obj/item/analyzer = 1,
|
||||
/obj/item/t_scanner = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/high_tools
|
||||
name = "random adv tool(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/screwdriver/power = 1,
|
||||
/obj/item/weldingtool/experimental = 1,
|
||||
/obj/item/crowbar/power = 1,
|
||||
/obj/item/analyzer = 1,
|
||||
/obj/item/multitool = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/welder_tools
|
||||
name = "random safe welder tool(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/weldingtool = 1,
|
||||
/obj/item/weldingtool/mini = 1,
|
||||
/obj/item/weldingtool/hugetank = 1,
|
||||
/obj/item/weldingtool/largetank = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/tool_box
|
||||
name = "random safe tool box(es) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/toolbox/mechanical = 1,
|
||||
/obj/item/storage/toolbox/mechanical/old = 1,
|
||||
/obj/item/storage/toolbox/emergency = 1,
|
||||
/obj/item/storage/toolbox/emergency/old = 1,
|
||||
/obj/item/storage/toolbox/electrical = 1,
|
||||
/obj/item/storage/toolbox/syndicate = 1,
|
||||
/obj/item/storage/toolbox/artistic = 1,
|
||||
/obj/item/storage/toolbox/gold_fake = 1,
|
||||
/obj/item/storage/toolbox/rubber = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/healing_kits
|
||||
name = "random safe medical kit(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/firstaid/regular = 1,
|
||||
/obj/item/storage/firstaid/ancient = 1,
|
||||
/obj/item/storage/firstaid/fire = 1,
|
||||
/obj/item/storage/firstaid/toxin = 1,
|
||||
/obj/item/storage/firstaid/radbgone = 1,
|
||||
/obj/item/storage/firstaid/o2 = 1,
|
||||
/obj/item/storage/firstaid/brute = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_tanks
|
||||
name = "random internal tank(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/tank/internals/oxygen = 1,
|
||||
/obj/item/tank/internals/oxygen/yellow = 1,
|
||||
/obj/item/tank/internals/oxygen/red = 1,
|
||||
/obj/item/tank/internals/air = 1,
|
||||
/obj/item/tank/internals/plasmaman = 1,
|
||||
/obj/item/tank/internals/plasmaman/belt = 1,
|
||||
/obj/item/tank/internals/emergency_oxygen = 1,
|
||||
/obj/item/tank/internals/emergency_oxygen/engi = 1,
|
||||
/obj/item/tank/internals/emergency_oxygen/double = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_masks
|
||||
name = "random internal mask(s) spawner"
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/clothing/mask/gas = 2,
|
||||
/obj/item/clothing/mask/gas/glass = 4,
|
||||
/obj/item/clothing/mask/breath = 5,
|
||||
/obj/item/clothing/mask/breath/medical = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/welder_tools/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/low_tools/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_tanks/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_masks/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/space_cash/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/gloves/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/cig_packs/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/cigars_cases/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/glowstick/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
+37
-18
@@ -8,9 +8,23 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
name = "item"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
///icon state name for inhand overlays
|
||||
var/item_state = null
|
||||
///Icon file for left hand inhand overlays
|
||||
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
///Icon file for right inhand overlays
|
||||
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
|
||||
///Icon file for mob worn overlays.
|
||||
///no var for state because it should *always* be the same as icon_state
|
||||
var/icon/mob_overlay_icon
|
||||
//Forced mob worn layer instead of the standard preferred size.
|
||||
var/alternate_worn_layer
|
||||
|
||||
var/icon/anthro_mob_worn_overlay //Version of the above dedicated to muzzles/digitigrade
|
||||
var/icon/taur_mob_worn_overlay // Idem but for taurs. Currently only used by suits.
|
||||
|
||||
var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
|
||||
|
||||
//Dimensions of the icon file used when this item is worn, eg: hats.dmi
|
||||
@@ -22,10 +36,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/inhand_x_dimension = 32
|
||||
var/inhand_y_dimension = 32
|
||||
|
||||
//Not on /clothing because for some reason any /obj/item can technically be "worn" with enough fuckery.
|
||||
var/icon/alternate_worn_icon = null//If this is set, update_icons() will find on mob (WORN, NOT INHANDS) states in this file instead, primary use: badminnery/events
|
||||
var/alternate_worn_layer = null//If this is set, update_icons() will force the on mob state (WORN, NOT INHANDS) onto this layer, instead of it's default
|
||||
|
||||
max_integrity = 200
|
||||
|
||||
obj_flags = NONE
|
||||
@@ -34,7 +44,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/hitsound = null
|
||||
var/usesound = null
|
||||
var/throwhitsound = null
|
||||
|
||||
/// Weight class for how much storage capacity it uses and how big it physically is meaning storages can't hold it if their maximum weight class isn't as high as it.
|
||||
var/w_class = WEIGHT_CLASS_NORMAL
|
||||
/// Volume override for the item, otherwise automatically calculated from w_class.
|
||||
var/w_volume
|
||||
|
||||
/// The amount of stamina it takes to swing an item in a normal melee attack do not lie to me and say it's for realism because it ain't. If null it will autocalculate from w_class.
|
||||
var/total_mass //Total mass in arbitrary pound-like values. If there's no balance reasons for an item to have otherwise, this var should be the item's weight in pounds.
|
||||
@@ -61,8 +75,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//Citadel Edit for digitigrade stuff
|
||||
var/mutantrace_variation = NONE //Are there special sprites for specific situations? Don't use this unless you need to.
|
||||
|
||||
var/item_color = null //this needs deprecating, soonish
|
||||
|
||||
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
|
||||
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
|
||||
var/permeability_coefficient = 1 // for chemicals/diseases
|
||||
@@ -93,8 +105,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/tool_behaviour = NONE
|
||||
var/toolspeed = 1
|
||||
|
||||
var/block_chance = 0
|
||||
var/hit_reaction_chance = 0 //If you want to have something unrelated to blocking/armour piercing etc. Maybe not needed, but trying to think ahead/allow more freedom
|
||||
var/reach = 1 //In tiles, how far this weapon can reach; 1 for adjacent, which is default
|
||||
|
||||
//The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot.
|
||||
@@ -111,6 +121,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
var/trigger_guard = TRIGGER_GUARD_NONE
|
||||
|
||||
///Used as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm
|
||||
var/dye_color
|
||||
///Whether the item is unaffected by standard dying.
|
||||
var/undyeable = FALSE
|
||||
///What dye registry should be looked at when dying this item; see washing_machine.dm
|
||||
var/dying_key
|
||||
|
||||
//Grinder vars
|
||||
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
|
||||
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
|
||||
@@ -365,13 +382,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
// afterattack() and attack() prototypes moved to _onclick/item_attack.dm for consistency
|
||||
|
||||
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_HIT_REACT, args)
|
||||
if(prob(final_block_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
@@ -431,6 +441,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
item_flags |= IN_INVENTORY
|
||||
user.update_equipment_speed_mods()
|
||||
|
||||
//Overlays for the worn overlay so you can overlay while you overlay
|
||||
//eg: ammo counters, primed grenade flashing, etc.
|
||||
//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
|
||||
/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
. = list()
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_WORN_OVERLAYS, isinhands, icon_file, used_state, style_flags, .)
|
||||
|
||||
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
|
||||
/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
|
||||
@@ -464,9 +481,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/proc/ui_action_click(mob/user, actiontype)
|
||||
attack_self(user)
|
||||
|
||||
/obj/item/proc/IsReflect(var/def_zone) //This proc determines if and at what% an object will reflect energy projectiles if it's in l_hand,r_hand or wear_suit
|
||||
return 0
|
||||
|
||||
/obj/item/proc/eyestab(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [M]!</span>")
|
||||
@@ -857,6 +871,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/// Get an item's volume that it uses when being stored.
|
||||
/obj/item/proc/get_w_volume()
|
||||
// if w_volume is 0 you fucked up anyways lol
|
||||
return w_volume || AUTO_SCALE_VOLUME(w_class)
|
||||
|
||||
/obj/item/proc/embedded(mob/living/carbon/human/embedded_mob)
|
||||
return
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
|
||||
. += cable_overlay
|
||||
|
||||
/obj/item/twohanded/rcl/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/twohanded/rcl/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(!isinhands || !(loaded?.amount))
|
||||
return
|
||||
@@ -201,7 +201,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
return //If we've run out, display message and exit
|
||||
else
|
||||
last = null
|
||||
loaded.item_color = colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180))
|
||||
is_empty(user) //If we've run out, display message
|
||||
update_icon()
|
||||
@@ -223,7 +223,6 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
continue
|
||||
if(C.d1 == 0)
|
||||
return C
|
||||
break
|
||||
return
|
||||
|
||||
|
||||
@@ -277,7 +276,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
if(T.intact || !T.can_have_cabling())
|
||||
return
|
||||
|
||||
loaded.item_color = colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
|
||||
var/obj/structure/cable/linkingCable = findLinkingCable(user)
|
||||
if(linkingCable)
|
||||
@@ -299,7 +298,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
var/cwname = colors[current_color_index]
|
||||
to_chat(user, "Color changed to [cwname]!")
|
||||
if(loaded)
|
||||
loaded.item_color= colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
update_icon()
|
||||
if(wiring_gui_menu)
|
||||
wiringGuiUpdate(user)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
|
||||
item_state = "tennis_classic"
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
|
||||
throw_range = 14
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
/obj/item/bodybag/bluespace
|
||||
name = "bluespace body bag"
|
||||
desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
|
||||
icon = 'icons/obj/bodybag.dmi'
|
||||
icon_state = "bluebodybag_folded"
|
||||
unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -81,3 +80,13 @@
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
|
||||
qdel(src)
|
||||
|
||||
// Containment bodybag
|
||||
|
||||
/obj/item/bodybag/containment
|
||||
name = "radiation containment body bag"
|
||||
desc = "A folded heavy body bag designed for the storage and transportation of heavily irradiated cadavers."
|
||||
icon_state = "radbodybag_folded"
|
||||
unfoldedbag_path = /obj/structure/closet/body_bag/containment
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/lit = FALSE
|
||||
var/infinite = FALSE
|
||||
var/start_lit = FALSE
|
||||
var/heats_space = TRUE
|
||||
|
||||
/obj/item/candle/Initialize()
|
||||
. = ..()
|
||||
@@ -35,7 +36,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/candle/get_temperature()
|
||||
return lit * heat
|
||||
return lit * heat * heats_space
|
||||
|
||||
/obj/item/candle/proc/light(show_message)
|
||||
if(!lit)
|
||||
@@ -67,7 +68,8 @@
|
||||
new /obj/item/trash/candle(loc)
|
||||
qdel(src)
|
||||
update_icon()
|
||||
open_flame()
|
||||
if(heats_space)
|
||||
open_flame()
|
||||
|
||||
/obj/item/candle/attack_self(mob/user)
|
||||
if(put_out_candle())
|
||||
@@ -77,4 +79,7 @@
|
||||
infinite = TRUE
|
||||
start_lit = TRUE
|
||||
|
||||
/obj/item/candle/infinite/hugbox
|
||||
heats_space = FALSE
|
||||
|
||||
#undef CANDLE_LUMINOSITY
|
||||
|
||||
@@ -706,11 +706,11 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "\improper E-Cigarette"
|
||||
desc = "A classy and highly sophisticated electronic cigarette, for classy and dignified gentlemen. A warning label reads \"Warning: Do not fill with flammable materials.\""//<<< i'd vape to that.
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_state = null
|
||||
item_state = null
|
||||
icon_state = "black_vape"
|
||||
item_state = "black_vape"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/chem_volume = 100
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/screw = FALSE // kinky
|
||||
var/super = FALSE //for the fattest vapes dude.
|
||||
|
||||
@@ -723,11 +723,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
. = ..()
|
||||
create_reagents(chem_volume, NO_REACT, NO_REAGENTS_VALUE) // so it doesn't react until you light it
|
||||
reagents.add_reagent(/datum/reagent/drug/nicotine, 50)
|
||||
if(!icon_state)
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
|
||||
icon_state = "[param_color]_vape"
|
||||
item_state = "[param_color]_vape"
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
|
||||
icon_state = "[param_color]_vape"
|
||||
item_state = "[param_color]_vape"
|
||||
|
||||
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
|
||||
if(O.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
@@ -1067,4 +1066,4 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "coconut bong"
|
||||
icon_off = "coconut_bong"
|
||||
icon_on = "coconut_bong_lit"
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
|
||||
@@ -293,10 +293,6 @@
|
||||
name = "Mining Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/mining
|
||||
|
||||
/obj/item/circuitboard/computer/mining_shuttle/common
|
||||
name = "Lavaland Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/mining/common
|
||||
|
||||
/obj/item/circuitboard/computer/white_ship
|
||||
name = "White Ship (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/white_ship
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
/obj/machinery/vending/autodrobe = "AutoDrobe",
|
||||
/obj/machinery/vending/assist = "\improper Vendomat",
|
||||
/obj/machinery/vending/engivend = "\improper Engi-Vend",
|
||||
/obj/machinery/vending/engivend = "\improper YouTool",
|
||||
/obj/machinery/vending/tool = "\improper YouTool",
|
||||
/obj/machinery/vending/sustenance = "\improper Sustenance Vendor",
|
||||
/obj/machinery/vending/dinnerware = "\improper Plasteel Chef's Dinnerware Vendor",
|
||||
/obj/machinery/vending/cart = "\improper PTech",
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/icon_uncapped
|
||||
var/use_overlays = FALSE
|
||||
|
||||
item_color = "red"
|
||||
var/crayon_color = "red"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("attacked", "coloured")
|
||||
grind_results = list()
|
||||
@@ -83,7 +83,9 @@
|
||||
. = ..()
|
||||
// Makes crayons identifiable in things like grinders
|
||||
if(name == "crayon")
|
||||
name = "[item_color] crayon"
|
||||
name = "[crayon_color] crayon"
|
||||
|
||||
dye_color = crayon_color
|
||||
|
||||
drawtype = pick(all_drawables)
|
||||
|
||||
@@ -484,65 +486,75 @@
|
||||
/obj/item/toy/crayon/red
|
||||
icon_state = "crayonred"
|
||||
paint_color = "#DA0000"
|
||||
item_color = "red"
|
||||
crayon_color = "red"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/red = 1)
|
||||
dye_color = DYE_RED
|
||||
|
||||
/obj/item/toy/crayon/orange
|
||||
icon_state = "crayonorange"
|
||||
paint_color = "#FF9300"
|
||||
item_color = "orange"
|
||||
crayon_color = "orange"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/orange = 1)
|
||||
dye_color = DYE_ORANGE
|
||||
|
||||
/obj/item/toy/crayon/yellow
|
||||
icon_state = "crayonyellow"
|
||||
paint_color = "#FFF200"
|
||||
item_color = "yellow"
|
||||
crayon_color = "yellow"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 1)
|
||||
dye_color = DYE_YELLOW
|
||||
|
||||
/obj/item/toy/crayon/green
|
||||
icon_state = "crayongreen"
|
||||
paint_color = "#A8E61D"
|
||||
item_color = "green"
|
||||
crayon_color = "green"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/green = 1)
|
||||
dye_color = DYE_GREEN
|
||||
|
||||
/obj/item/toy/crayon/blue
|
||||
icon_state = "crayonblue"
|
||||
paint_color = "#00B7EF"
|
||||
item_color = "blue"
|
||||
crayon_color = "blue"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/blue = 1)
|
||||
dye_color = DYE_BLUE
|
||||
|
||||
/obj/item/toy/crayon/purple
|
||||
icon_state = "crayonpurple"
|
||||
paint_color = "#DA00FF"
|
||||
item_color = "purple"
|
||||
crayon_color = "purple"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/purple = 1)
|
||||
dye_color = DYE_PURPLE
|
||||
|
||||
/obj/item/toy/crayon/black
|
||||
icon_state = "crayonblack"
|
||||
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
|
||||
item_color = "black"
|
||||
crayon_color = "black"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/black = 1)
|
||||
dye_color = DYE_BLACK
|
||||
|
||||
/obj/item/toy/crayon/white
|
||||
icon_state = "crayonwhite"
|
||||
paint_color = "#FFFFFF"
|
||||
item_color = "white"
|
||||
crayon_color = "white"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/white = 1)
|
||||
dye_color = DYE_WHITE
|
||||
|
||||
/obj/item/toy/crayon/mime
|
||||
icon_state = "crayonmime"
|
||||
desc = "A very sad-looking crayon."
|
||||
paint_color = "#FFFFFF"
|
||||
item_color = "mime"
|
||||
crayon_color = "mime"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 1)
|
||||
charges = -1
|
||||
dye_color = DYE_MIME
|
||||
|
||||
/obj/item/toy/crayon/rainbow
|
||||
icon_state = "crayonrainbow"
|
||||
paint_color = "#FFF000"
|
||||
item_color = "rainbow"
|
||||
crayon_color = "rainbow"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent = 1)
|
||||
drawtype = RANDOM_ANY // just the default starter.
|
||||
dye_color = DYE_RAINBOW
|
||||
|
||||
charges = -1
|
||||
|
||||
@@ -580,12 +592,12 @@
|
||||
/obj/item/storage/crayons/update_overlays()
|
||||
. = ..()
|
||||
for(var/obj/item/toy/crayon/crayon in contents)
|
||||
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.item_color))
|
||||
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.crayon_color))
|
||||
|
||||
/obj/item/storage/crayons/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/C = W
|
||||
switch(C.item_color)
|
||||
switch(C.crayon_color)
|
||||
if("mime")
|
||||
to_chat(usr, "This crayon is too sad to be contained in this box.")
|
||||
return
|
||||
|
||||
@@ -807,9 +807,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
// If it didn't reach, note that fact
|
||||
if (!signal.data["done"])
|
||||
to_chat(user, "<span class='notice'>ERROR: Server isn't responding.</span>")
|
||||
return
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
|
||||
return
|
||||
|
||||
var/target_text = signal.format_target()
|
||||
if(allow_emojis)
|
||||
@@ -998,9 +998,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/obj/item/card/id/idcard = C
|
||||
if(!idcard.registered_name)
|
||||
to_chat(user, "<span class='warning'>\The [src] rejects the ID!</span>")
|
||||
return
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
|
||||
return
|
||||
|
||||
if(!owner)
|
||||
owner = idcard.registered_name
|
||||
|
||||
@@ -692,14 +692,14 @@ Code:
|
||||
return
|
||||
GLOB.news_network.SubmitArticle(message,host_pda.owner,current_channel)
|
||||
host_pda.Topic(null,list("choice"=num2text(host_pda.mode)))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
return
|
||||
|
||||
if("Newscaster Switch Channel")
|
||||
current_channel = host_pda.msg_input()
|
||||
host_pda.Topic(null,list("choice"=num2text(host_pda.mode)))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
return
|
||||
|
||||
//emoji previews
|
||||
if(href_list["emoji"])
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
cleaning_cycles--
|
||||
cleaning = TRUE
|
||||
for(var/mob/living/carbon/C in (touchable_items))
|
||||
if((C.status_flags & GODMODE) || !C.digestable)
|
||||
if((C.status_flags & GODMODE) || !CHECK_BITFIELD(C.vore_flags, DIGESTABLE))
|
||||
items_preserved += C
|
||||
else
|
||||
C.adjustBruteLoss(2)
|
||||
@@ -333,7 +333,7 @@
|
||||
var/atom/target = pick(touchable_items)
|
||||
if(iscarbon(target)) //Handle the target being a mob
|
||||
var/mob/living/carbon/T = target
|
||||
if(T.stat == DEAD && T.digestable) //Mob is now dead
|
||||
if(T.stat == DEAD && CHECK_BITFIELD(T.vore_flags, DIGESTABLE)) //Mob is now dead
|
||||
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
|
||||
to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
|
||||
to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
|
||||
@@ -445,7 +445,7 @@
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound || !istype(target) || !proximity || target.anchored)
|
||||
return
|
||||
if (!target.devourable)
|
||||
if (!CHECK_BITFIELD(target.vore_flags,DEVOURABLE))
|
||||
to_chat(user, "The target registers an error code. Unable to insert into [src].")
|
||||
return
|
||||
if(patient)
|
||||
@@ -509,7 +509,7 @@
|
||||
|
||||
if(iscarbon(target) || issilicon(target))
|
||||
var/mob/living/trashman = target
|
||||
if(!trashman.devourable)
|
||||
if(!CHECK_BITFIELD(trashman.vore_flags,DEVOURABLE))
|
||||
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(patient)
|
||||
@@ -528,4 +528,4 @@
|
||||
|
||||
/obj/item/dogborg/sleeper/K9/flavour
|
||||
name = "Recreational Sleeper"
|
||||
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
|
||||
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
|
||||
|
||||
@@ -1,317 +0,0 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/instrument
|
||||
name = "generic instrument"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 10
|
||||
max_integrity = 100
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
var/instrumentExt = "mid"
|
||||
var/tune_time = 0
|
||||
|
||||
/obj/item/instrument/Initialize()
|
||||
. = ..()
|
||||
song = new(instrumentId, src, instrumentExt)
|
||||
|
||||
/obj/item/instrument/Destroy()
|
||||
if (tune_time)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/item/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/instrument/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/item/instrument/attack_self(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/item/instrument/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/instrument/ui_interact(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/musicaltuner))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
|
||||
if (!tune_time)
|
||||
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
|
||||
tune_time = 300
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
|
||||
|
||||
/obj/item/instrument/process()
|
||||
if (tune_time)
|
||||
if (song.playing)
|
||||
for (var/mob/living/M in song.hearing_mobs)
|
||||
M.dizziness = max(0,M.dizziness-2)
|
||||
M.jitteriness = max(0,M.jitteriness-2)
|
||||
M.confused = max(M.confused-1)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
|
||||
tune_time--
|
||||
else
|
||||
if (!tune_time)
|
||||
if (song.playing)
|
||||
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/instrument/piano_synth
|
||||
name = "synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can be used as various instruments."
|
||||
icon_state = "synth"
|
||||
item_state = "synth"
|
||||
instrumentId = "piano"
|
||||
instrumentExt = "ogg"
|
||||
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "banjo" = "ogg", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
|
||||
actions_types = list(/datum/action/item_action/synthswitch)
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
|
||||
song.instrumentDir = name
|
||||
song.instrumentExt = insTypes[name]
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/selectInstrument() // Moved here so it can be used by the action and PAI software panel without copypasta
|
||||
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", song.instrumentDir) as null|anything in insTypes
|
||||
if(!insTypes[chosen])
|
||||
return
|
||||
return changeInstrument(chosen)
|
||||
|
||||
/obj/item/instrument/banjo
|
||||
name = "banjo"
|
||||
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
|
||||
icon_state = "banjo"
|
||||
item_state = "banjo"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
|
||||
hitsound = 'sound/weapons/banjoslap.ogg'
|
||||
instrumentId = "banjo"
|
||||
|
||||
/obj/item/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
instrumentExt = "ogg"
|
||||
|
||||
/obj/item/instrument/glockenspiel
|
||||
name = "glockenspiel"
|
||||
desc = "Smooth metal bars perfect for any marching band."
|
||||
icon_state = "glockenspiel"
|
||||
item_state = "glockenspiel"
|
||||
instrumentId = "glockenspiel"
|
||||
|
||||
/obj/item/instrument/accordion
|
||||
name = "accordion"
|
||||
desc = "Pun-Pun not included."
|
||||
icon_state = "accordion"
|
||||
item_state = "accordion"
|
||||
instrumentId = "accordion"
|
||||
|
||||
/obj/item/instrument/trumpet
|
||||
name = "trumpet"
|
||||
desc = "To announce the arrival of the king!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trumpet/spectral
|
||||
name = "spectral trumpet"
|
||||
desc = "Things are about to get spooky!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
instrumentId = "trombone"
|
||||
attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/saxophone
|
||||
name = "saxophone"
|
||||
desc = "This soothing sound will be sure to leave your audience in tears."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
|
||||
/obj/item/instrument/saxophone/spectral
|
||||
name = "spectral saxophone"
|
||||
desc = "This spooky sound will be sure to leave mortals in bones."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/trombone
|
||||
name = "trombone"
|
||||
desc = "How can any pool table ever hope to compete?"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trombone/spectral
|
||||
name = "spectral trombone"
|
||||
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
|
||||
instrumentId = "trombone"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trombone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/recorder
|
||||
name = "recorder"
|
||||
desc = "Just like in school, playing ability and all."
|
||||
force = 5
|
||||
icon_state = "recorder"
|
||||
item_state = "recorder"
|
||||
instrumentId = "recorder"
|
||||
|
||||
/obj/item/instrument/harmonica
|
||||
name = "harmonica"
|
||||
desc = "For when you get a bad case of the space blues."
|
||||
icon_state = "harmonica"
|
||||
item_state = "harmonica"
|
||||
instrumentId = "harmonica"
|
||||
slot_flags = ITEM_SLOT_MASK
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
actions_types = list(/datum/action/item_action/instrument)
|
||||
|
||||
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
|
||||
if(song.playing && ismob(loc))
|
||||
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
|
||||
song.playing = FALSE
|
||||
|
||||
/obj/item/instrument/harmonica/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/obj/item/instrument/harmonica/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/instrument/bikehorn
|
||||
name = "gilded bike horn"
|
||||
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
|
||||
attack_verb = list("beautifully honks")
|
||||
instrumentId = "bikehorn"
|
||||
instrumentExt = "ogg"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 0
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/item/musicaltuner
|
||||
name = "musical tuner"
|
||||
desc = "A device for tuning musical instruments both manual and electronic alike."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "musicaltuner"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
|
||||
/obj/item/choice_beacon/music
|
||||
name = "instrument delivery beacon"
|
||||
desc = "Summon your tool of art."
|
||||
icon_state = "gangtool-red"
|
||||
|
||||
/obj/item/choice_beacon/music/generate_display_names()
|
||||
var/static/list/instruments
|
||||
if(!instruments)
|
||||
instruments = list()
|
||||
var/list/templist = list(/obj/item/instrument/violin,
|
||||
/obj/item/instrument/piano_synth,
|
||||
/obj/item/instrument/guitar,
|
||||
/obj/item/instrument/eguitar,
|
||||
/obj/item/instrument/glockenspiel,
|
||||
/obj/item/instrument/accordion,
|
||||
/obj/item/instrument/trumpet,
|
||||
/obj/item/instrument/saxophone,
|
||||
/obj/item/instrument/trombone,
|
||||
/obj/item/instrument/recorder,
|
||||
/obj/item/instrument/harmonica
|
||||
)
|
||||
for(var/V in templist)
|
||||
var/atom/A = V
|
||||
instruments[initial(A.name)] = A
|
||||
return instruments
|
||||
@@ -18,7 +18,6 @@
|
||||
var/recharge_locked = FALSE
|
||||
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
|
||||
|
||||
|
||||
/obj/item/laser_pointer/red
|
||||
pointer_icon_state = "red_laser"
|
||||
/obj/item/laser_pointer/green
|
||||
@@ -28,6 +27,9 @@
|
||||
/obj/item/laser_pointer/purple
|
||||
pointer_icon_state = "purple_laser"
|
||||
|
||||
/obj/item/laser_pointer/blue/handmade
|
||||
diode = null
|
||||
|
||||
/obj/item/laser_pointer/New()
|
||||
..()
|
||||
diode = new(src)
|
||||
|
||||
@@ -149,7 +149,7 @@ Code:
|
||||
name = "shock collar"
|
||||
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
|
||||
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
icon_state = "shockcollar"
|
||||
item_state = "shockcollar"
|
||||
body_parts_covered = NECK
|
||||
|
||||
@@ -275,10 +275,8 @@ SLIME SCANNER
|
||||
//LIVER
|
||||
else if(istype(O, /obj/item/organ/liver))
|
||||
var/obj/item/organ/liver/L = O
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated
|
||||
if(L.organ_flags & ORGAN_FAILING && H.stat != DEAD) //might be depreciated
|
||||
temp_message += "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>"
|
||||
if(L.swelling > 20)
|
||||
temp_message += " <span class='danger'>Subject is suffering from an enlarged liver.</span>" //i.e. shrink their liver or give them a transplant.
|
||||
|
||||
//HEART
|
||||
else if(ishuman(M) && (istype(O, /obj/item/organ/heart)))
|
||||
@@ -310,11 +308,11 @@ SLIME SCANNER
|
||||
//GENERAL HANDLER
|
||||
if(!damage_message)
|
||||
if(O.organ_flags & ORGAN_FAILING)
|
||||
damage_message += " <span class='alert'><b>End Stage [O.name] failure detected.</b></span>"
|
||||
damage_message += " <span class='alert'><b>Chronic [O.name] failure detected.</b></span>"
|
||||
else if(O.damage > O.high_threshold)
|
||||
damage_message += " <span class='alert'>Chronic [O.name] failure detected.</span>"
|
||||
damage_message += " <span class='alert'>Acute [O.name] failure detected.</span>"
|
||||
else if(O.damage > O.low_threshold && advanced)
|
||||
damage_message += " <font color='red'>Acute [O.name] failure detected.</span>"
|
||||
damage_message += " <font color='red'>Minor [O.name] failure detected.</span>"
|
||||
|
||||
if(temp_message || damage_message)
|
||||
msg += "\t<b><span class='info'>[uppertext(O.name)]:</b></span> [damage_message] [temp_message]\n"
|
||||
|
||||
@@ -51,8 +51,8 @@
|
||||
to_chat(user, "<span class='warning'>You have already forged a seal on [src]!</span>")
|
||||
else
|
||||
var/obj/item/toy/crayon/C = O
|
||||
name = "[C.item_color] secret documents"
|
||||
icon_state = "docs_[C.item_color]"
|
||||
forgedseal = C.item_color
|
||||
to_chat(user, "<span class='notice'>You forge the official seal with a [C.item_color] crayon. No one will notice... right?</span>")
|
||||
update_icon()
|
||||
name = "[C.crayon_color] secret documents"
|
||||
icon_state = "docs_[C.crayon_color]"
|
||||
forgedseal = C.crayon_color
|
||||
to_chat(user, "<span class='notice'>You forge the official seal with a [C.crayon_color] crayon. No one will notice... right?</span>")
|
||||
update_icon()
|
||||
|
||||
@@ -234,15 +234,16 @@
|
||||
/obj/item/flamethrower/full/tank
|
||||
create_with_tank = TRUE
|
||||
|
||||
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
|
||||
var/target_turf = get_turf(owner)
|
||||
igniter.ignite_turf(src,target_turf, release_amount = 100)
|
||||
qdel(ptank)
|
||||
return 1 //It hit the flamethrower, not them
|
||||
|
||||
/obj/item/flamethrower/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/P = object
|
||||
if(istype(P) && (P.damage_type != STAMINA) && damage && !P.nodamage && prob(15))
|
||||
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
|
||||
var/target_turf = get_turf(owner)
|
||||
igniter.ignite_turf(src,target_turf, release_amount = 100)
|
||||
qdel(ptank)
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
|
||||
location.hotspot_expose(700,2)
|
||||
|
||||
@@ -115,12 +115,14 @@
|
||||
/obj/item/grenade/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return TRUE //It hit the grenade, not them
|
||||
/obj/item/grenade/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/P = object
|
||||
if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
|
||||
return
|
||||
|
||||
@@ -113,57 +113,56 @@
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff"
|
||||
item_state = "coil"
|
||||
item_color = "red"
|
||||
color = "#ff0000"
|
||||
color = "#ff0000"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/Initialize(mapload, param_color)
|
||||
. = ..()
|
||||
|
||||
var/list/cable_colors = GLOB.cable_colors
|
||||
item_color = param_color || item_color || pick(cable_colors)
|
||||
if(cable_colors[item_color])
|
||||
item_color = cable_colors[item_color]
|
||||
color = null
|
||||
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
|
||||
if(!do_after(user, 25, TRUE, user))
|
||||
return
|
||||
qdel(src)
|
||||
var/obj/item/stack/cable_coil/coil = new(get_turf(user))
|
||||
coil.amount = 15
|
||||
user.put_in_hands(coil)
|
||||
coil.color = color
|
||||
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/red
|
||||
item_color = "red"
|
||||
color = "#ff0000"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/yellow
|
||||
item_color = "yellow"
|
||||
color = "#ffff00"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/blue
|
||||
item_color = "blue"
|
||||
color = "#1919c8"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/green
|
||||
item_color = "green"
|
||||
color = "#00aa00"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/pink
|
||||
item_color = "pink"
|
||||
color = "#ff3ccd"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/orange
|
||||
item_color = "orange"
|
||||
color = "#ff8000"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/cyan
|
||||
item_color = "cyan"
|
||||
color = "#00ffff"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/white
|
||||
item_color = "white"
|
||||
color = null
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/random
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/random/Initialize(mapload)
|
||||
. = ..()
|
||||
var/list/cable_colors = GLOB.cable_colors
|
||||
color = pick(cable_colors)
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = I
|
||||
if (R.use(1))
|
||||
@@ -197,12 +196,15 @@
|
||||
name = "zipties"
|
||||
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
||||
item_state = "zipties"
|
||||
color = "white"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
custom_materials = null
|
||||
breakouttime = 450 //Deciseconds = 45s
|
||||
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/attack_self() //Zipties arent cable
|
||||
return
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used
|
||||
desc = "A pair of broken zipties."
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
/obj/item/clothing/head/helmet/chaplain/cage
|
||||
name = "cage"
|
||||
desc = "A cage that restrains the will of the self, allowing one to see the profane world for what it is."
|
||||
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
icon_state = "cage"
|
||||
item_state = "cage"
|
||||
worn_x_dimension = 64
|
||||
@@ -187,6 +187,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
hoodtype = /obj/item/clothing/head/hooded/chaplain_hood
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/head/hooded/chaplain_hood
|
||||
name = "follower hood"
|
||||
@@ -303,8 +304,8 @@
|
||||
block_chance = 50
|
||||
var/shield_icon = "shield-red"
|
||||
|
||||
/obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
/obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
. += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_LAYER + 0.01)
|
||||
|
||||
@@ -328,9 +329,9 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //Don't bring a sword to a gunfight
|
||||
/obj/item/nullrod/claymore/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/nullrod/claymore/darkblade
|
||||
@@ -494,7 +495,7 @@
|
||||
S.ckey = C.ckey
|
||||
S.status_flags |= GODMODE
|
||||
S.language_holder = user.language_holder.copy(S)
|
||||
S.AddElement(/datum/element/ghost_role_eligibility)
|
||||
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
|
||||
START_PROCESSING(SSprocessing,src)
|
||||
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
actions_types = list(/datum/action/item_action/hands_free/activate)
|
||||
var/activated = TRUE //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
|
||||
var/mob/living/imp_in = null
|
||||
item_color = "b"
|
||||
var/implant_color = "b"
|
||||
var/allow_multiple = FALSE
|
||||
var/uses = -1
|
||||
item_flags = DROPDEL
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "freedom implant"
|
||||
desc = "Use this to escape from those evil Red Shirts."
|
||||
icon_state = "freedom"
|
||||
item_color = "r"
|
||||
implant_color = "r"
|
||||
uses = 4
|
||||
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
if (!spell)
|
||||
return FALSE
|
||||
if (autorobeless && spell.clothes_req)
|
||||
spell.clothes_req = FALSE
|
||||
spell.clothes_req = NONE
|
||||
target.AddSpell(spell)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "storage implant"
|
||||
desc = "Stores up to two big items in a bluespace pocket."
|
||||
icon_state = "storage"
|
||||
item_color = "r"
|
||||
implant_color = "r"
|
||||
var/max_slot_stacking = 4
|
||||
var/obj/item/storage/bluespace_pocket/pocket
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/obj/item/implantcase/update_icon_state()
|
||||
if(imp)
|
||||
icon_state = "implantcase-[imp.item_color]"
|
||||
icon_state = "implantcase-[imp.implant_color]"
|
||||
else
|
||||
icon_state = "implantcase-0"
|
||||
|
||||
|
||||
@@ -142,6 +142,7 @@
|
||||
name = "plastic knife"
|
||||
desc = "A plastic knife. Rather harmless to anything."
|
||||
force = 1
|
||||
throwforce = 1
|
||||
bayonet = FALSE
|
||||
|
||||
/obj/item/kitchen/knife/combat/cyborg
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
It can cook multiple items at once.
|
||||
|
||||
<h2>Processor:</h2>
|
||||
Use it to process certain ingredients (meat into faggot, doughslice into spaghetti, potato into fries,etc...)
|
||||
Use it to process certain ingredients (meat into meatball, doughslice into spaghetti, potato into fries,etc...)
|
||||
|
||||
<h2>Gibber:</h2>
|
||||
Stuff an animal in it to grind it into meat.
|
||||
|
||||
@@ -5,12 +5,15 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/brightness_on = 3
|
||||
var/sword_color
|
||||
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
|
||||
|
||||
/obj/item/melee/transforming/energy/Initialize()
|
||||
. = ..()
|
||||
total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75))
|
||||
if(active)
|
||||
if(sword_color)
|
||||
icon_state = "sword[sword_color]"
|
||||
set_light(brightness_on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -37,8 +40,8 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
if(active)
|
||||
if(item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
if(sword_color)
|
||||
icon_state = "sword[sword_color]"
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
@@ -103,23 +106,32 @@
|
||||
embedding = list("embed_chance" = 75, "embedded_impact_pain_multiplier" = 10)
|
||||
armour_penetration = 35
|
||||
block_chance = 50
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/proc/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
light_color = possible_colors[pick(possible_colors)]
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(. && item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
AddElement(/datum/element/sword_point)
|
||||
else
|
||||
RemoveElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/melee/transforming/energy/sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!active)
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg
|
||||
item_color = "red"
|
||||
sword_color = "red"
|
||||
light_color = "#ff0000"
|
||||
possible_colors = null
|
||||
var/hitcost = 50
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
|
||||
@@ -140,7 +152,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "esaw_0"
|
||||
icon_state_on = "esaw_1"
|
||||
item_color = null //stops icon from breaking when turned on.
|
||||
sword_color = null //stops icon from breaking when turned on.
|
||||
hitcost = 75 //Costs more than a standard cyborg esword
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharpness = IS_SHARP
|
||||
@@ -148,19 +160,17 @@
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.7
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return NONE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
var/hacked = FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/Initialize(mapload)
|
||||
. = ..()
|
||||
/obj/item/melee/transforming/energy/sword/saber/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
var/set_color = pick(possible_colors)
|
||||
item_color = set_color
|
||||
light_color = possible_colors[set_color]
|
||||
sword_color = pick(possible_colors)
|
||||
light_color = possible_colors[sword_color]
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/process()
|
||||
. = ..()
|
||||
@@ -185,7 +195,7 @@
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
item_color = "rainbow"
|
||||
sword_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
@@ -204,6 +214,7 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
icon_state_on = "cutlass1"
|
||||
light_color = "#ff0000"
|
||||
possible_colors = null
|
||||
|
||||
/obj/item/melee/transforming/energy/blade
|
||||
name = "energy blade"
|
||||
@@ -271,32 +282,8 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
|
||||
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
|
||||
if(active) //also I'd need to rip out the iconstate changing bits
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
hitsound = hitsound_on
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
w_class = w_class_on
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
update_icon()
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
hitsound = initial(hitsound)
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
w_class = initial(w_class)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
update_icon()
|
||||
transform_messages(user, supress_message_text)
|
||||
add_fingerprint(user)
|
||||
return TRUE
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
|
||||
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
|
||||
@@ -337,7 +324,7 @@
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
|
||||
@@ -2,13 +2,12 @@
|
||||
item_flags = NEEDS_PERMIT
|
||||
|
||||
/obj/item/melee/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user)
|
||||
if(target.check_block())
|
||||
if(target.check_martial_melee_block())
|
||||
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
|
||||
"<span class='userdanger'>You block the attack!</span>")
|
||||
user.Stun(40)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/melee/chainofcommand
|
||||
name = "chain of command"
|
||||
desc = "A tool used by great men to placate the frothing masses."
|
||||
@@ -75,9 +74,9 @@
|
||||
AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results.
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //Don't bring a sword to a gunfight
|
||||
/obj/item/melee/sabre/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight.
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
|
||||
@@ -165,8 +164,8 @@
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 20, 65, 0)
|
||||
|
||||
/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/melee/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type == ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 0
|
||||
return ..()
|
||||
|
||||
@@ -305,7 +304,7 @@
|
||||
return
|
||||
else
|
||||
if(cooldown_check < world.time)
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return
|
||||
if(ishuman(target))
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "Used to recolor floors and walls. Can be removed by the janitor."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
item_color = "FFFFFF"
|
||||
var/paint_color = "FFFFFF"
|
||||
item_state = "paintcan"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = FLAMMABLE
|
||||
@@ -16,37 +16,37 @@
|
||||
|
||||
/obj/item/paint/red
|
||||
name = "red paint"
|
||||
item_color = "C73232" //"FF0000"
|
||||
paint_color = "C73232" //"FF0000"
|
||||
icon_state = "paint_red"
|
||||
|
||||
/obj/item/paint/green
|
||||
name = "green paint"
|
||||
item_color = "2A9C3B" //"00FF00"
|
||||
paint_color = "2A9C3B" //"00FF00"
|
||||
icon_state = "paint_green"
|
||||
|
||||
/obj/item/paint/blue
|
||||
name = "blue paint"
|
||||
item_color = "5998FF" //"0000FF"
|
||||
paint_color = "5998FF" //"0000FF"
|
||||
icon_state = "paint_blue"
|
||||
|
||||
/obj/item/paint/yellow
|
||||
name = "yellow paint"
|
||||
item_color = "CFB52B" //"FFFF00"
|
||||
paint_color = "CFB52B" //"FFFF00"
|
||||
icon_state = "paint_yellow"
|
||||
|
||||
/obj/item/paint/violet
|
||||
name = "violet paint"
|
||||
item_color = "AE4CCD" //"FF00FF"
|
||||
paint_color = "AE4CCD" //"FF00FF"
|
||||
icon_state = "paint_violet"
|
||||
|
||||
/obj/item/paint/black
|
||||
name = "black paint"
|
||||
item_color = "333333"
|
||||
paint_color = "333333"
|
||||
icon_state = "paint_black"
|
||||
|
||||
/obj/item/paint/white
|
||||
name = "white paint"
|
||||
item_color = "FFFFFF"
|
||||
paint_color = "FFFFFF"
|
||||
icon_state = "paint_white"
|
||||
|
||||
|
||||
@@ -61,31 +61,31 @@
|
||||
return
|
||||
switch(t1)
|
||||
if("red")
|
||||
item_color = "C73232"
|
||||
paint_color = "C73232"
|
||||
if("pink")
|
||||
item_color = "FFC0CD"
|
||||
paint_color = "FFC0CD"
|
||||
if("blue")
|
||||
item_color = "5998FF"
|
||||
paint_color = "5998FF"
|
||||
if("cyan")
|
||||
item_color = "00FFFF"
|
||||
paint_color = "00FFFF"
|
||||
if("green")
|
||||
item_color = "2A9C3B"
|
||||
paint_color = "2A9C3B"
|
||||
if("lime")
|
||||
item_color = "00FF00"
|
||||
paint_color = "00FF00"
|
||||
if("yellow")
|
||||
item_color = "CFB52B"
|
||||
paint_color = "CFB52B"
|
||||
if("orange")
|
||||
item_color = "fFA700"
|
||||
paint_color = "fFA700"
|
||||
if("violet")
|
||||
item_color = "AE4CCD"
|
||||
paint_color = "AE4CCD"
|
||||
if("purple")
|
||||
item_color = "800080"
|
||||
paint_color = "800080"
|
||||
if("white")
|
||||
item_color = "FFFFFF"
|
||||
paint_color = "FFFFFF"
|
||||
if("gray")
|
||||
item_color = "808080"
|
||||
paint_color = "808080"
|
||||
if("black")
|
||||
item_color = "333333"
|
||||
paint_color = "333333"
|
||||
icon_state = "paint_[t1]"
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
return
|
||||
if(!isturf(target) || isspaceturf(target))
|
||||
return
|
||||
var/newcolor = "#" + item_color
|
||||
var/newcolor = "#" + paint_color
|
||||
target.add_atom_colour(newcolor, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/paint/paint_remover
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
|
||||
/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
|
||||
var/turf/here = get_turf(src)
|
||||
if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
|
||||
if(H && (H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
|
||||
// Suit sensors must be on maximum.
|
||||
|
||||
@@ -434,7 +434,15 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/random/Initialize()
|
||||
var/newtype = prob(CONFIG_GET(number/snowflake_plushie_prob))? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
|
||||
var/newtype
|
||||
var/list/snowflake_list = CONFIG_GET(keyed_list/snowflake_plushies)
|
||||
|
||||
/// If there are no snowflake plushies we'll default to base plush, so we grab from the valid list
|
||||
if (snowflake_list.len)
|
||||
newtype = prob(CONFIG_GET(number/snowflake_plushie_prob)) ? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
|
||||
else
|
||||
newtype = pick(GLOB.valid_plushie_paths)
|
||||
|
||||
new newtype(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
@@ -189,6 +189,7 @@
|
||||
slowdown = 2.0 //gotta pretend we're balanced.
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 40, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/armor/plate/crusader/red
|
||||
icon_state = "crusader-red"
|
||||
@@ -214,7 +215,7 @@
|
||||
/obj/item/clothing/head/helmet/plate/crusader/prophet
|
||||
name = "Prophet's Hat"
|
||||
desc = "A religious-looking hat."
|
||||
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
flags_1 = 0
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 70, "bio" = 50, "rad" = 50, "fire" = 60, "acid" = 60) //religion protects you from disease and radiation, honk.
|
||||
worn_x_dimension = 64
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/charge_cost = 30
|
||||
|
||||
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
|
||||
if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
|
||||
if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
|
||||
@@ -663,21 +663,19 @@
|
||||
var/maxReduction = 1
|
||||
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
|
||||
var/mob/living/silicon/robot/self = usr
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Trigger(mob/living/silicon/robot/user)
|
||||
currentState = (currentState + 1) % 3
|
||||
|
||||
if(istype(self))
|
||||
if(istype(user))
|
||||
switch(currentState)
|
||||
if (0)
|
||||
self.speed = initial(self.speed)
|
||||
user.speed = initial(user.speed)
|
||||
if (1)
|
||||
self.speed = initial(self.speed) - maxReduction * 0.5
|
||||
user.speed = initial(user.speed) - maxReduction * 0.5
|
||||
if (2)
|
||||
self.speed = initial(self.speed) - maxReduction * 1
|
||||
user.speed = initial(user.speed) - maxReduction * 1
|
||||
|
||||
action.button_icon_state = "Chevron_State_[currentState]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
return
|
||||
return TRUE
|
||||
|
||||
@@ -1,13 +1,153 @@
|
||||
/obj/item/shield
|
||||
name = "shield"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon = 'icons/obj/shields.dmi'
|
||||
block_chance = 50
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
var/transparent = FALSE // makes beam projectiles pass through the shield
|
||||
/// Shield flags
|
||||
var/shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
/// Last shieldbash world.time
|
||||
var/last_shieldbash = 0
|
||||
/// Shieldbashing cooldown
|
||||
var/shieldbash_cooldown = 5 SECONDS
|
||||
/// Shieldbashing stamina cost
|
||||
var/shieldbash_stamcost = 7.5
|
||||
/// Shieldbashing knockback
|
||||
var/shieldbash_knockback = 2
|
||||
/// Shield bashing brute damage
|
||||
var/shieldbash_brutedamage = 5
|
||||
/// Shield bashing stamina damage
|
||||
var/shieldbash_stamdmg = 15
|
||||
/// Shield bashing stagger duration
|
||||
var/shieldbash_stagger_duration = 3.5 SECONDS
|
||||
/// Shield bashing push distance
|
||||
var/shieldbash_push_distance = 1
|
||||
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/examine(mob/user)
|
||||
. = ..()
|
||||
if(shield_flags & SHIELD_CAN_BASH)
|
||||
. += "<span class='notice'>Right click on combat mode attack with [src] to shield bash!</span>"
|
||||
if(shield_flags & SHIELD_BASH_GROUND_SLAM)
|
||||
. += "<span class='notice'>Directly rightclicking on a downed target with [src] will slam them instead of bashing.</span>"
|
||||
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/alt_pre_attack(atom/A, mob/living/user, params)
|
||||
user_shieldbash(user, A, user.a_intent != INTENT_HARM)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/altafterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
user_shieldbash(user, target, user.a_intent != INTENT_HARM)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/proc/do_shieldbash_effect(mob/living/user, dir, harmful)
|
||||
var/px = 0
|
||||
var/py = 0
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
py = 12
|
||||
if(SOUTH)
|
||||
py = -12
|
||||
if(EAST)
|
||||
px = 12
|
||||
if(WEST)
|
||||
px = -12
|
||||
var/oldpx = user.pixel_x
|
||||
var/oldpy = user.pixel_y
|
||||
animate(user, pixel_x = px, pixel_y = py, time = 3, easing = SINE_EASING | EASE_OUT, flags = ANIMATION_END_NOW)
|
||||
animate(user, pixel_x = oldpx, pixel_y = oldpy, time = 3)
|
||||
user.visible_message("<span class='warning'>[user] [harmful? "charges forwards with" : "sweeps"] [src]!</span>")
|
||||
var/obj/effect/temp_visual/dir_setting/shield_bash/effect = new(user.loc, dir)
|
||||
animate(effect, alpha = 0, pixel_x = px + 4, pixel_y = py + 4, time = 3)
|
||||
|
||||
/obj/item/shield/proc/bash_target(mob/living/user, mob/living/target, bashdir, harmful)
|
||||
if(!(target.status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)) // should probably add stun absorption check at some point I guess..
|
||||
// unified stun absorption system when lol
|
||||
target.visible_message("<span class='warning'>[user] slams [target] with [src], but [target] doesn't falter!</span>", "<span class='userdanger'>[user] slams you with [src], but it barely fazes you!</span>")
|
||||
return FALSE
|
||||
var/target_downed = !CHECK_MOBILITY(target, MOBILITY_STAND)
|
||||
var/wallhit = FALSE
|
||||
var/turf/target_current_turf = get_turf(target)
|
||||
if(harmful)
|
||||
target.visible_message("<span class='warning'>[target_downed? "[user] slams [src] into [target]" : "[user] bashes [target] with [src]"]!</span>",
|
||||
"<span class='warning'>[target_downed? "[user] slams [src] into you" : "[user] bashes you with [src]"]!</span>")
|
||||
else
|
||||
target.visible_message("<span class='warning'>[user] shoves [target] with [src]!</span>",
|
||||
"<span class='warning'>[user] shoves you with [src]!</span>")
|
||||
for(var/i in 1 to harmful? shieldbash_knockback : shieldbash_push_distance)
|
||||
var/turf/new_turf = get_step(target, bashdir)
|
||||
var/mob/living/carbon/human/H = locate() in new_turf
|
||||
if(H && harmful)
|
||||
H.visible_message("<span class='warning'>[target] is sent crashing into [H]!</span>",
|
||||
"<span class='userdanger'>[target] is sent crashing into you!</span>")
|
||||
H.KnockToFloor()
|
||||
wallhit = TRUE
|
||||
break
|
||||
else
|
||||
step(target, bashdir)
|
||||
if(get_turf(target) == target_current_turf)
|
||||
wallhit = TRUE
|
||||
break
|
||||
else
|
||||
target_current_turf = get_turf(target)
|
||||
var/disarming = (target_downed && (shield_flags & SHIELD_BASH_GROUND_SLAM_DISARM)) || (shield_flags & SHIELD_BASH_ALWAYS_DISARM) || (wallhit && (shield_flags & SHIELD_BASH_WALL_DISARM))
|
||||
var/knockdown = !target_downed && ((shield_flags & SHIELD_BASH_ALWAYS_KNOCKDOWN) || (wallhit && (shield_flags & SHIELD_BASH_WALL_KNOCKDOWN)))
|
||||
if(shieldbash_stagger_duration || knockdown)
|
||||
target.visible_message("<span class='warning'>[target] is knocked [knockdown? "to the floor" : "off balanace"]!</span>",
|
||||
"<span class='userdanger'>You are knocked [knockdown? "to the floor" : "off balanace"]!</span>")
|
||||
if(knockdown)
|
||||
target.KnockToFloor(disarming)
|
||||
else if(disarming)
|
||||
target.drop_all_held_items()
|
||||
|
||||
if(harmful)
|
||||
target.apply_damage(shieldbash_stamdmg, STAMINA, BODY_ZONE_CHEST)
|
||||
target.apply_damage(shieldbash_brutedamage, BRUTE, BODY_ZONE_CHEST)
|
||||
target.Stagger(shieldbash_stagger_duration)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful)
|
||||
if(!(shield_flags & SHIELD_CAN_BASH))
|
||||
to_chat(user, "<span class='warning'>[src] can't be used to shield bash!</span>")
|
||||
return FALSE
|
||||
if(world.time < last_shieldbash + shieldbash_cooldown)
|
||||
to_chat(user, "<span class='warning'>You can't bash with [src] again so soon!</span>")
|
||||
return FALSE
|
||||
if(isliving(target)) //GROUND SLAAAM
|
||||
if(!(shield_flags & SHIELD_BASH_GROUND_SLAM))
|
||||
to_chat(user, "<span class='warning'>You can't ground slam with [src]!</span>")
|
||||
return FALSE
|
||||
bash_target(user, target, NONE, harmful)
|
||||
user.do_attack_animation(target, used_item = src)
|
||||
playsound(src, harmful? "swing_hit" : 'sound/weapons/thudswoosh.ogg', 75, 1)
|
||||
last_shieldbash = world.time
|
||||
user.adjustStaminaLossBuffered(shieldbash_stamcost)
|
||||
return 1
|
||||
// Directional sweep!
|
||||
last_shieldbash = world.time
|
||||
user.adjustStaminaLossBuffered(shieldbash_stamcost)
|
||||
// Since we are in combat mode, we can probably safely use the user's dir instead of getting their mouse pointing cardinal dir.
|
||||
var/bashdir = user.dir
|
||||
do_shieldbash_effect(user, bashdir, harmful)
|
||||
var/list/checking = list(get_step(user, user.dir), get_step(user, turn(user.dir, 45)), get_step(user, turn(user.dir, -45)))
|
||||
var/list/victims = list()
|
||||
for(var/i in checking)
|
||||
var/turf/T = i
|
||||
for(var/mob/living/L in T.contents)
|
||||
victims += L
|
||||
if(length(victims))
|
||||
for(var/i in victims)
|
||||
bash_target(user, i, bashdir, harmful)
|
||||
playsound(src, harmful? "swing_hit" : 'sound/weapons/thudswoosh.ogg', 75, 1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/punchmiss.ogg', 75, 1)
|
||||
return length(victims)
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/shield_bash
|
||||
icon = 'icons/effects/96x96_attack_sweep.dmi'
|
||||
icon_state = "shield_bash"
|
||||
duration = 3
|
||||
|
||||
/obj/item/shield/riot
|
||||
name = "riot shield"
|
||||
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
|
||||
@@ -23,19 +163,22 @@
|
||||
custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
transparent = TRUE
|
||||
var/repair_material = /obj/item/stack/sheet/mineral/titanium
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_TRANSPARENT
|
||||
max_integrity = 75
|
||||
|
||||
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(transparent && (hitby.pass_flags & PASSGLASS))
|
||||
return FALSE
|
||||
if(attack_type == THROWN_PROJECTILE_ATTACK)
|
||||
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(ismovableatom(object))
|
||||
var/atom/movable/AM = object
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
|
||||
return BLOCK_NONE
|
||||
if(attack_type & ATTACK_TYPE_THROWN)
|
||||
final_block_chance += 30
|
||||
if(attack_type == LEAP_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_TACKLE)
|
||||
final_block_chance = 100
|
||||
. = ..()
|
||||
if(.)
|
||||
on_shield_block(owner, hitby, attack_text, damage, attack_type)
|
||||
if(. & BLOCK_SUCCESS)
|
||||
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
|
||||
|
||||
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/melee/baton))
|
||||
@@ -43,7 +186,7 @@
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else if(istype(W, /obj/item/stack/sheet/mineral/titanium))
|
||||
else if(istype(W, repair_material))
|
||||
if(obj_integrity >= max_integrity)
|
||||
to_chat(user, "<span class='warning'>[src] is already in perfect condition.</span>")
|
||||
else
|
||||
@@ -69,16 +212,33 @@
|
||||
playsound(owner, 'sound/effects/glassbr3.ogg', 100)
|
||||
new /obj/item/shard((get_turf(src)))
|
||||
|
||||
/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/riot/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(obj_integrity <= damage)
|
||||
var/turf/T = get_turf(owner)
|
||||
T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
|
||||
T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
|
||||
shatter(owner)
|
||||
qdel(src)
|
||||
return FALSE
|
||||
take_damage(damage)
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/laser_proof
|
||||
name = "laser resistant shield"
|
||||
desc = "A far more frail shield made of dark glass meant to block lasers but suffers from being being weak to ballistic projectiles."
|
||||
armor = list("melee" = 30, "bullet" = -10, "laser" = 80, "energy" = 80, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
icon_state = "riot_laser"
|
||||
item_state = "riot_laser"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 55 //Weak
|
||||
|
||||
obj/item/shield/riot/bullet_proof
|
||||
name = "bullet resistant shield"
|
||||
desc = "A far more frail shield made of resistant plastics and kevlar meant to block ballistics."
|
||||
armor = list("melee" = 30, "bullet" = 80, "laser" = 0, "energy" = 0, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
max_integrity = 55 //Weaker
|
||||
|
||||
/obj/item/shield/riot/roman
|
||||
name = "\improper Roman shield"
|
||||
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>."
|
||||
@@ -86,7 +246,8 @@
|
||||
item_state = "roman_shield"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
transparent = FALSE
|
||||
repair_material = /obj/item/stack/sheet/mineral/wood
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 65
|
||||
|
||||
/obj/item/shield/riot/roman/fake
|
||||
@@ -108,66 +269,15 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
custom_materials = null
|
||||
resistance_flags = FLAMMABLE
|
||||
repair_material = /obj/item/stack/sheet/mineral/wood
|
||||
block_chance = 30
|
||||
transparent = FALSE
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 55
|
||||
|
||||
/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner)
|
||||
playsound(owner, 'sound/effects/bang.ogg', 50)
|
||||
new /obj/item/stack/sheet/mineral/wood(get_turf(src))
|
||||
|
||||
|
||||
/obj/item/shield/energy
|
||||
name = "energy combat shield"
|
||||
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("shoved", "bashed")
|
||||
throw_range = 5
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
var/base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
|
||||
var/on_force = 10
|
||||
var/on_throwforce = 8
|
||||
var/on_throw_speed = 2
|
||||
var/active = 0
|
||||
var/clumsy_check = TRUE
|
||||
|
||||
/obj/item/shield/energy/Initialize()
|
||||
. = ..()
|
||||
icon_state = "[base_icon_state]0"
|
||||
|
||||
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
/obj/item/shield/energy/IsReflect()
|
||||
return (active)
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='userdanger'>You beat yourself in the head with [src]!</span>")
|
||||
user.take_bodypart_damage(5)
|
||||
active = !active
|
||||
icon_state = "[base_icon_state][active]"
|
||||
|
||||
if(active)
|
||||
force = on_force
|
||||
throwforce = on_throwforce
|
||||
throw_speed = on_throw_speed
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] is now active.</span>")
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
throw_speed = initial(throw_speed)
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/shield/riot/tele
|
||||
name = "telescopic shield"
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
@@ -182,10 +292,10 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/active = 0
|
||||
|
||||
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/shield/riot/tele/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!active)
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/tele/attack_self(mob/living/user)
|
||||
active = !active
|
||||
@@ -220,6 +330,7 @@
|
||||
custom_materials = list(/datum/material/iron = 18000)
|
||||
slot_flags = null
|
||||
block_chance = 35
|
||||
max_integrity = 100 //Made of metal welded together its strong but not unkillable
|
||||
force = 10
|
||||
throwforce = 7
|
||||
|
||||
@@ -236,7 +347,13 @@
|
||||
throwforce = 15 //Massive pice of metal
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
transparent = FALSE
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
|
||||
/obj/item/shield/riot/tower/swat
|
||||
name = "swat shield"
|
||||
desc = "A massive, heavy shield that can block a lot of attacks, can take a lot of abuse before breaking."
|
||||
max_integrity = 175
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/shield/riot/implant
|
||||
name = "riot tower shield"
|
||||
@@ -246,10 +363,62 @@
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
block_chance = 30 //May be big but hard to move around to block.
|
||||
slowdown = 1
|
||||
transparent = FALSE
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
|
||||
/obj/item/shield/riot/implant/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/shield/riot/implant/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 60 //Massive shield
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/shield/energy
|
||||
name = "energy combat shield"
|
||||
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("shoved", "bashed")
|
||||
throw_range = 5
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
var/base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
|
||||
var/on_force = 10
|
||||
var/on_throwforce = 8
|
||||
var/on_throw_speed = 2
|
||||
var/active = 0
|
||||
var/clumsy_check = TRUE
|
||||
|
||||
/obj/item/shield/energy/Initialize()
|
||||
. = ..()
|
||||
icon_state = "[base_icon_state]0"
|
||||
|
||||
/obj/item/shield/energy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='userdanger'>You beat yourself in the head with [src]!</span>")
|
||||
user.take_bodypart_damage(5)
|
||||
active = !active
|
||||
icon_state = "[base_icon_state][active]"
|
||||
|
||||
if(active)
|
||||
force = on_force
|
||||
throwforce = on_throwforce
|
||||
throw_speed = on_throw_speed
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] is now active.</span>")
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
throw_speed = initial(throw_speed)
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 35, TRUE)
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "bluespace_crystal"
|
||||
singular_name = "bluespace crystal"
|
||||
dye_color = DYE_COSMIC
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
|
||||
points = 50
|
||||
|
||||
@@ -72,6 +72,8 @@
|
||||
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
|
||||
if(AmBloodsucker(M))
|
||||
return
|
||||
M.heal_bodypart_damage((heal_brute/2))
|
||||
return TRUE
|
||||
if(iscarbon(M))
|
||||
@@ -148,6 +150,8 @@
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, 0, heal_burn)
|
||||
if(AmBloodsucker(M))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
|
||||
@@ -22,6 +22,8 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \
|
||||
new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \
|
||||
new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \
|
||||
new/datum/stack_recipe("tea cup", /obj/item/glasswork/glass_base/tea_plate, 5), \
|
||||
new/datum/stack_recipe("tea plate", /obj/item/glasswork/glass_base/tea_cup, 5), \
|
||||
)), \
|
||||
))
|
||||
|
||||
@@ -137,7 +139,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 1.2
|
||||
S.max_integrity *= 1.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
/*
|
||||
@@ -170,7 +172,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/rglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
S.max_integrity *= 2
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg
|
||||
custom_materials = null
|
||||
@@ -218,7 +220,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
. += GLOB.prglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.2
|
||||
S.max_integrity *= 2.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
@@ -242,7 +244,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
. += GLOB.titaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.5
|
||||
S.max_integrity *= 2.5
|
||||
S.efficiency *= 1.5
|
||||
|
||||
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
@@ -270,7 +272,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
. += GLOB.plastitaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
S.max_integrity *= 2
|
||||
S.efficiency *= 2
|
||||
|
||||
/obj/item/shard
|
||||
|
||||
@@ -179,11 +179,24 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
|
||||
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
|
||||
new/datum/stack_recipe("crate", /obj/structure/closet/crate, 5, time = 90, one_per_turf = TRUE), \
|
||||
null, \
|
||||
new /datum/stack_recipe_list("crates", list( \
|
||||
new /datum/stack_recipe("gray crate", /obj/structure/closet/crate, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("internals crate", /obj/structure/closet/crate/internals, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("trash cart", /obj/structure/closet/crate/trashcart, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("medical crate", /obj/structure/closet/crate/medical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("freezer crate", /obj/structure/closet/crate/freezer, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blood bag crate", /obj/structure/closet/crate/freezer/blood, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("surplus limbs crate", /obj/structure/closet/crate/freezer/surplus_limbs, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("radiation containment crate", /obj/structure/closet/crate/radiation, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("hydroponics crate", /obj/structure/closet/crate/hydroponics, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("engineering crate", /obj/structure/closet/crate/engineering, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("eletrical crate", /obj/structure/closet/crate/engineering/electrical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("RCD storage crate", /obj/structure/closet/crate/rcd, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("science crate", /obj/structure/closet/crate/science, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
new /datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 6, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
))
|
||||
|
||||
@@ -368,6 +381,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
|
||||
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
|
||||
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
|
||||
new/datum/stack_recipe("padded floor tile", /obj/item/stack/tile/padded, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("fingerless gloves", /obj/item/clothing/gloves/fingerless, 1),\
|
||||
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 1),\
|
||||
@@ -768,6 +782,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
|
||||
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
|
||||
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \
|
||||
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
|
||||
|
||||
/obj/item/stack/sheet/plastic
|
||||
@@ -845,4 +860,3 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
merge_type = /obj/item/stack/sheet/cotton/durathread
|
||||
pull_effort = 70
|
||||
loom_result = /obj/item/stack/sheet/durathread
|
||||
|
||||
|
||||
@@ -240,8 +240,7 @@
|
||||
|
||||
else if(istype(O, /obj/item/restraints/handcuffs/cable))
|
||||
var/obj/item/cuffs = O
|
||||
cuffs.item_color = item_color
|
||||
cuffs.update_icon()
|
||||
cuffs.color = color
|
||||
|
||||
if (QDELETED(O))
|
||||
return //It's a stack and has already been merged
|
||||
|
||||
@@ -142,6 +142,14 @@
|
||||
turf_type = /turf/open/floor/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
//Cloth Floors
|
||||
|
||||
/obj/item/stack/tile/padded
|
||||
name = "padded floor tile"
|
||||
desc = "These are soft and cushy, they'd make good pillows. They look very comfortable, although what they're used for is discomforting."
|
||||
icon_state = "tile_padded"
|
||||
turf_type = /turf/open/floor/padded
|
||||
|
||||
//Basalt
|
||||
/obj/item/stack/tile/basalt
|
||||
name = "basalt tile"
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
for(var/obj/item/I in contents)
|
||||
. += I.get_belt_overlay()
|
||||
|
||||
/obj/item/storage/belt/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/storage/belt/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(!isinhands && onmob_overlays)
|
||||
for(var/obj/item/I in contents)
|
||||
@@ -708,6 +708,7 @@
|
||||
desc = "A dorky fannypack for keeping small items in."
|
||||
icon_state = "fannypack_leather"
|
||||
item_state = "fannypack_leather"
|
||||
dying_key = DYE_REGISTRY_FANNYPACK
|
||||
|
||||
/obj/item/storage/belt/fannypack/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -804,3 +805,4 @@
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
|
||||
@@ -953,7 +953,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/corn,
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom/chanterelle,
|
||||
/obj/item/reagent_containers/food/snacks/faggot,
|
||||
/obj/item/reagent_containers/food/snacks/meatball,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
|
||||
@@ -1005,7 +1005,7 @@
|
||||
/obj/item/storage/box/ingredients/italian/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
|
||||
new /obj/item/reagent_containers/food/snacks/faggot(src)
|
||||
new /obj/item/reagent_containers/food/snacks/meatball(src)
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/wine(src)
|
||||
|
||||
/obj/item/storage/box/ingredients/vegetarian
|
||||
@@ -1028,7 +1028,7 @@
|
||||
new /obj/item/reagent_containers/food/snacks/grown/potato(src)
|
||||
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
|
||||
new /obj/item/reagent_containers/food/snacks/grown/corn(src)
|
||||
new /obj/item/reagent_containers/food/snacks/faggot(src)
|
||||
new /obj/item/reagent_containers/food/snacks/meatball(src)
|
||||
|
||||
/obj/item/storage/box/ingredients/fruity
|
||||
theme_name = "fruity"
|
||||
@@ -1084,7 +1084,7 @@
|
||||
new /obj/item/reagent_containers/food/snacks/carpmeat(src)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/xeno(src)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(src)
|
||||
new /obj/item/reagent_containers/food/snacks/faggot(src)
|
||||
new /obj/item/reagent_containers/food/snacks/meatball(src)
|
||||
|
||||
/obj/item/storage/box/ingredients/exotic
|
||||
theme_name = "exotic"
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "cig_paper_pack"
|
||||
///The value in here has NOTHING to do with icons. It needs to be this for the proper examine.
|
||||
icon_type = "rolling paper"
|
||||
spawn_type = /obj/item/rollingpaper
|
||||
|
||||
@@ -283,6 +284,10 @@
|
||||
STR.max_items = 10
|
||||
STR.can_hold = typecacheof(list(/obj/item/rollingpaper))
|
||||
|
||||
///Overrides to do nothing because fancy boxes are fucking insane.
|
||||
/obj/item/storage/fancy/rollingpapers/update_icon_state()
|
||||
return
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers/update_overlays()
|
||||
. = ..()
|
||||
if(!contents.len)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
AddComponent(component_type)
|
||||
|
||||
/obj/item/storage/AllowDrop()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/contents_explosion(severity, target)
|
||||
for(var/atom/A in contents)
|
||||
|
||||
@@ -404,6 +404,12 @@
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/pistol
|
||||
|
||||
/obj/item/storage/box/syndie_kit/pistol/PopulateContents()
|
||||
new /obj/item/gun/ballistic/automatic/pistol(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/contract_kit
|
||||
name = "contractor kit"
|
||||
desc = "Supplied to Syndicate contractors in active mission areas."
|
||||
@@ -494,7 +500,7 @@
|
||||
new item1(src) // Create three, non repeat items from the list.
|
||||
new item2(src)
|
||||
new item3(src)
|
||||
new /obj/item/paper/contractor_guide(src) //Paper guide
|
||||
new /obj/item/paper/contractor_guide(src) //Paper guide
|
||||
|
||||
/obj/item/storage/box/syndie_kit/northstar
|
||||
|
||||
@@ -503,4 +509,4 @@
|
||||
new /obj/item/clothing/accessory/padding(src)
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src)
|
||||
new /obj/item/lighter(src)
|
||||
new /obj/item/lighter(src)
|
||||
@@ -101,11 +101,11 @@
|
||||
icon_state = "random_wallet"
|
||||
|
||||
/obj/item/storage/wallet/random/PopulateContents()
|
||||
var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
var/item1_type = /obj/effect/spawner/lootdrop/space_cash/no_turf
|
||||
var/item2_type
|
||||
if(prob(50))
|
||||
item2_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
var/item3_type = pick( /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/gold, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron )
|
||||
item2_type = /obj/effect/spawner/lootdrop/space_cash/no_turf
|
||||
var/item3_type = /obj/effect/spawner/lootdrop/coin/no_turf
|
||||
|
||||
spawn(2)
|
||||
if(item1_type)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
attack_verb = list("beaten")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/stamforce = 25
|
||||
var/stamforce = 35
|
||||
var/status = FALSE
|
||||
var/knockdown = TRUE
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
@@ -170,7 +170,7 @@
|
||||
return disarming || (user.a_intent != INTENT_HARM)
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stamforce
|
||||
|
||||
@@ -376,8 +376,8 @@
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
|
||||
/obj/item/reagent_containers/chemtank/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE) //apply chemcolor and level
|
||||
. = list()
|
||||
/obj/item/reagent_containers/chemtank/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE) //apply chemcolor and level
|
||||
. = ..()
|
||||
//inhands + reagent_filling
|
||||
if(!isinhands && reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "backpackmob-10")
|
||||
|
||||
@@ -53,8 +53,8 @@
|
||||
base_overlay.appearance_flags = RESET_COLOR
|
||||
. += base_overlay
|
||||
|
||||
/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(isinhands && random_color)
|
||||
var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
|
||||
M.appearance_flags = RESET_COLOR
|
||||
|
||||
@@ -273,15 +273,12 @@
|
||||
var/obj/item/twohanded/dualsaber/toy/newSaber = new /obj/item/twohanded/dualsaber/toy(user.loc)
|
||||
if(hacked) // That's right, we'll only check the "original" "sword".
|
||||
newSaber.hacked = TRUE
|
||||
newSaber.item_color = "rainbow"
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
else if(istype(W, /obj/item/multitool))
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
item_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
update_icon()
|
||||
user.update_inv_hands()
|
||||
@@ -352,7 +349,7 @@
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
@@ -454,11 +451,8 @@
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
|
||||
return FALSE
|
||||
/obj/item/twohanded/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy
|
||||
name = "\improper DX Hyper-Euplastic LightSword"
|
||||
@@ -474,11 +468,8 @@
|
||||
slowdown_wielded = 0
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
|
||||
return FALSE
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
|
||||
name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
hitsound = "swing_hit"
|
||||
var/hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
armour_penetration = 35
|
||||
item_color = "green"
|
||||
var/saber_color = "green"
|
||||
light_color = "#00ff00"//green
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
@@ -289,6 +289,8 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/hacked = FALSE
|
||||
/// Can this reflect all energy projectiles?
|
||||
var/can_reflect = TRUE
|
||||
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
||||
var/list/possible_colors = list("red", "blue", "green", "purple")
|
||||
var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
|
||||
@@ -324,8 +326,8 @@
|
||||
/obj/item/twohanded/dualsaber/Initialize()
|
||||
. = ..()
|
||||
if(LAZYLEN(possible_colors))
|
||||
item_color = pick(possible_colors)
|
||||
switch(item_color)
|
||||
saber_color = pick(possible_colors)
|
||||
switch(saber_color)
|
||||
if("red")
|
||||
light_color = LIGHT_COLOR_RED
|
||||
if("green")
|
||||
@@ -341,7 +343,7 @@
|
||||
|
||||
/obj/item/twohanded/dualsaber/update_icon_state()
|
||||
if(wielded)
|
||||
icon_state = "dualsaber[item_color][wielded]"
|
||||
icon_state = "dualsaber[saber_color][wielded]"
|
||||
else
|
||||
icon_state = "dualsaber0"
|
||||
clean_blood()
|
||||
@@ -373,10 +375,13 @@
|
||||
else
|
||||
user.adjustStaminaLoss(25)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/twohanded/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!wielded)
|
||||
return NONE
|
||||
if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
|
||||
return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
|
||||
if(wielded)
|
||||
@@ -419,10 +424,6 @@
|
||||
/obj/item/twohanded/dualsaber/proc/rainbow_process()
|
||||
light_color = pick(rainbow_colors)
|
||||
|
||||
/obj/item/twohanded/dualsaber/IsReflect()
|
||||
if(wielded)
|
||||
return 1
|
||||
|
||||
/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
|
||||
// same as /obj/item/melee/transforming/energy, mostly
|
||||
if(!wielded)
|
||||
@@ -456,7 +457,7 @@
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
|
||||
item_color = "rainbow"
|
||||
saber_color = "rainbow"
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
|
||||
@@ -530,7 +531,7 @@
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
|
||||
@@ -560,15 +561,13 @@
|
||||
block_chance = 50
|
||||
armour_penetration = 0
|
||||
var/chaplain_spawnable = TRUE
|
||||
can_reflect = FALSE
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
|
||||
return FALSE
|
||||
|
||||
//spears
|
||||
/obj/item/twohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
@@ -752,12 +751,16 @@
|
||||
armour_penetration = 100
|
||||
force_on = 30
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
block_return[BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE] = 100
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
//GREY TIDE
|
||||
/obj/item/twohanded/spear/grey_tide
|
||||
@@ -897,19 +900,20 @@
|
||||
AddComponent(/datum/component/butchering, 20, 105)
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(wielded)
|
||||
final_block_chance *= 2
|
||||
if(wielded || attack_type != PROJECTILE_ATTACK)
|
||||
if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
if(prob(final_block_chance))
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 1
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL
|
||||
else
|
||||
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return NONE
|
||||
|
||||
/obj/item/twohanded/vibro_weapon/update_icon_state()
|
||||
icon_state = "hfrequency[wielded]"
|
||||
@@ -1055,11 +1059,9 @@
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
|
||||
return FALSE
|
||||
/obj/item/twohanded/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!on || (!can_block_projectiles && (attack_type & ATTACK_TYPE_PROJECTILE)))
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/electrostaff/proc/min_hitcost()
|
||||
@@ -1180,7 +1182,7 @@
|
||||
if(iscyborg(target))
|
||||
..()
|
||||
return
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
|
||||
@@ -84,6 +84,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
name = "purified longsword"
|
||||
desc = "A hastily-purified longsword. While not as holy as it could be, it's still a formidable weapon against those who would rather see you dead."
|
||||
force = 25
|
||||
block_chance = 0
|
||||
|
||||
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
|
||||
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
|
||||
@@ -155,8 +156,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
return
|
||||
to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
|
||||
|
||||
/obj/item/claymore/highlander/IsReflect()
|
||||
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
|
||||
/obj/item/claymore/highlander/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
|
||||
notches++
|
||||
@@ -498,7 +501,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
icon_state = "catwhip"
|
||||
|
||||
/obj/item/melee/skateboard
|
||||
name = "skateboard"
|
||||
name = "improvised skateboard"
|
||||
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
|
||||
icon_state = "skateboard"
|
||||
item_state = "skateboard"
|
||||
@@ -506,11 +509,37 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
throwforce = 4
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("smacked", "whacked", "slammed", "smashed")
|
||||
///The vehicle counterpart for the board
|
||||
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
|
||||
|
||||
/obj/item/melee/skateboard/attack_self(mob/user)
|
||||
new /obj/vehicle/ridden/scooter/skateboard(get_turf(user))
|
||||
if(!user.canUseTopic(src, TRUE, FALSE, TRUE))
|
||||
return
|
||||
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))
|
||||
S.buckle_mob(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/melee/skateboard/pro
|
||||
name = "skateboard"
|
||||
desc = "A RaDSTORMz brand professional skateboard. It looks sturdy and well made."
|
||||
icon_state = "skateboard2"
|
||||
item_state = "skateboard2"
|
||||
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
|
||||
|
||||
/obj/item/melee/skateboard/hoverboard
|
||||
name = "hoverboard"
|
||||
desc = "A blast from the past, so retro!"
|
||||
icon_state = "hoverboard_red"
|
||||
item_state = "hoverboard_red"
|
||||
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
|
||||
|
||||
/obj/item/melee/skateboard/hoverboard/admin
|
||||
name = "\improper Board Of Directors"
|
||||
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
|
||||
icon_state = "hoverboard_nt"
|
||||
item_state = "hoverboard_nt"
|
||||
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
|
||||
|
||||
/obj/item/melee/baseball_bat
|
||||
name = "baseball bat"
|
||||
desc = "There ain't a skull in the league that can withstand a swatter."
|
||||
@@ -581,14 +610,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 12
|
||||
throwforce = 15
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
||||
var/picksound = rand(1,2)
|
||||
var/turf = get_turf(src)
|
||||
if(picksound == 1)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
|
||||
if(picksound == 2)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
|
||||
return 1
|
||||
/obj/item/melee/baseball_bat/ablative/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
//some day this will reflect thrown items instead of lasers
|
||||
if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
|
||||
var/turf = get_turf(src)
|
||||
playsound(turf, pick('sound/weapons/effects/batreflect1.ogg', 'sound/weapons/effects/batreflect2.ogg'), 50, 1)
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/syndi
|
||||
name = "syndicate major league bat"
|
||||
|
||||
@@ -213,9 +213,78 @@
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
|
||||
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
|
||||
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
|
||||
VV_DROPDOWN_OPTION("", "---")
|
||||
VV_DROPDOWN_OPTION(VV_HK_MASS_DEL_TYPE, "Delete all of type")
|
||||
VV_DROPDOWN_OPTION(VV_HK_OSAY, "Object Say")
|
||||
VV_DROPDOWN_OPTION(VV_HK_ARMOR_MOD, "Modify armor values")
|
||||
|
||||
/obj/vv_do_topic(list/href_list)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(href_list[VV_HK_OSAY])
|
||||
if(check_rights(R_FUN, FALSE))
|
||||
usr.client.object_say(src)
|
||||
if(href_list[VV_HK_ARMOR_MOD])
|
||||
var/list/pickerlist = list()
|
||||
var/list/armorlist = armor.getList()
|
||||
|
||||
for (var/i in armorlist)
|
||||
pickerlist += list(list("value" = armorlist[i], "name" = i))
|
||||
|
||||
var/list/result = presentpicker(usr, "Modify armor", "Modify armor: [src]", Button1="Save", Button2 = "Cancel", Timeout=FALSE, inputtype = "text", values = pickerlist)
|
||||
|
||||
if (islist(result))
|
||||
if (result["button"] != 2) // If the user pressed the cancel button
|
||||
// text2num conveniently returns a null on invalid values
|
||||
armor = armor.setRating(melee = text2num(result["values"]["melee"]),\
|
||||
bullet = text2num(result["values"]["bullet"]),\
|
||||
laser = text2num(result["values"]["laser"]),\
|
||||
energy = text2num(result["values"]["energy"]),\
|
||||
bomb = text2num(result["values"]["bomb"]),\
|
||||
bio = text2num(result["values"]["bio"]),\
|
||||
rad = text2num(result["values"]["rad"]),\
|
||||
fire = text2num(result["values"]["fire"]),\
|
||||
acid = text2num(result["values"]["acid"]))
|
||||
log_admin("[key_name(usr)] modified the armor on [src] ([type]) to melee: [armor.melee], bullet: [armor.bullet], laser: [armor.laser], energy: [armor.energy], bomb: [armor.bomb], bio: [armor.bio], rad: [armor.rad], fire: [armor.fire], acid: [armor.acid]")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] modified the armor on [src] ([type]) to melee: [armor.melee], bullet: [armor.bullet], laser: [armor.laser], energy: [armor.energy], bomb: [armor.bomb], bio: [armor.bio], rad: [armor.rad], fire: [armor.fire], acid: [armor.acid]</span>")
|
||||
if(href_list[VV_HK_MASS_DEL_TYPE])
|
||||
if(check_rights(R_DEBUG|R_SERVER))
|
||||
var/action_type = alert("Strict type ([type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel")
|
||||
if(action_type == "Cancel" || !action_type)
|
||||
return
|
||||
|
||||
if(alert("Are you really sure you want to delete all objects of type [type]?",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
var/O_type = type
|
||||
switch(action_type)
|
||||
if("Strict type")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
if(Obj.type == O_type)
|
||||
i++
|
||||
qdel(Obj)
|
||||
CHECK_TICK
|
||||
if(!i)
|
||||
to_chat(usr, "No objects of this type exist")
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) </span>")
|
||||
if("Type and subtypes")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
if(istype(Obj,O_type))
|
||||
i++
|
||||
qdel(Obj)
|
||||
CHECK_TICK
|
||||
if(!i)
|
||||
to_chat(usr, "No objects of this type exist")
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) </span>")
|
||||
|
||||
/obj/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
throwforce = 10
|
||||
throw_range = 3
|
||||
hitsound = 'sound/items/trayhit1.ogg'
|
||||
hit_reaction_chance = 50
|
||||
block_chance = 50
|
||||
custom_materials = list(/datum/material/iron = 2000)
|
||||
var/break_chance = 5 //Likely hood of smashing the chair.
|
||||
var/obj/structure/chair/origin_type = /obj/structure/chair
|
||||
@@ -362,18 +362,17 @@
|
||||
new stack_type(get_turf(loc))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
/obj/item/chair/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!(attack_type & ATTACK_TYPE_UNARMED))
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/chair/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(prob(break_chance))
|
||||
user.visible_message("<span class='danger'>[user] smashes \the [src] to pieces against \the [target]</span>")
|
||||
user.visible_message("<span class='danger'>[user] smashes [src] to pieces against [target]</span>")
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.health < C.maxHealth*0.5)
|
||||
|
||||
@@ -16,8 +16,8 @@ LINEN BINS
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_color = "white"
|
||||
resistance_flags = FLAMMABLE
|
||||
dying_key = DYE_REGISTRY_BEDSHEET
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/ghost
|
||||
var/list/dream_messages = list("white")
|
||||
@@ -52,79 +52,66 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/blue
|
||||
icon_state = "sheetblue"
|
||||
item_color = "blue"
|
||||
dream_messages = list("blue")
|
||||
|
||||
/obj/item/bedsheet/green
|
||||
icon_state = "sheetgreen"
|
||||
item_color = "green"
|
||||
dream_messages = list("green")
|
||||
|
||||
/obj/item/bedsheet/grey
|
||||
icon_state = "sheetgrey"
|
||||
item_color = "grey"
|
||||
dream_messages = list("grey")
|
||||
|
||||
/obj/item/bedsheet/orange
|
||||
icon_state = "sheetorange"
|
||||
item_color = "orange"
|
||||
dream_messages = list("orange")
|
||||
|
||||
/obj/item/bedsheet/purple
|
||||
icon_state = "sheetpurple"
|
||||
item_color = "purple"
|
||||
dream_messages = list("purple")
|
||||
|
||||
/obj/item/bedsheet/patriot
|
||||
name = "patriotic bedsheet"
|
||||
desc = "You've never felt more free than when sleeping on this."
|
||||
icon_state = "sheetUSA"
|
||||
item_color = "sheetUSA"
|
||||
dream_messages = list("America", "freedom", "fireworks", "bald eagles")
|
||||
|
||||
/obj/item/bedsheet/rainbow
|
||||
name = "rainbow bedsheet"
|
||||
desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
|
||||
icon_state = "sheetrainbow"
|
||||
item_color = "rainbow"
|
||||
dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
|
||||
|
||||
/obj/item/bedsheet/red
|
||||
icon_state = "sheetred"
|
||||
item_color = "red"
|
||||
dream_messages = list("red")
|
||||
|
||||
/obj/item/bedsheet/yellow
|
||||
icon_state = "sheetyellow"
|
||||
item_color = "yellow"
|
||||
dream_messages = list("yellow")
|
||||
|
||||
/obj/item/bedsheet/mime
|
||||
name = "mime's blanket"
|
||||
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
|
||||
icon_state = "sheetmime"
|
||||
item_color = "mime"
|
||||
dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
|
||||
|
||||
/obj/item/bedsheet/clown
|
||||
name = "clown's blanket"
|
||||
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
|
||||
icon_state = "sheetclown"
|
||||
item_color = "clown"
|
||||
dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
|
||||
|
||||
/obj/item/bedsheet/captain
|
||||
name = "captain's bedsheet"
|
||||
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
|
||||
icon_state = "sheetcaptain"
|
||||
item_color = "captain"
|
||||
dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
|
||||
|
||||
/obj/item/bedsheet/rd
|
||||
name = "research director's bedsheet"
|
||||
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
|
||||
icon_state = "sheetrd"
|
||||
item_color = "director"
|
||||
dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
|
||||
|
||||
// for Free Golems.
|
||||
@@ -137,111 +124,94 @@ LINEN BINS
|
||||
name = "medical blanket"
|
||||
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
|
||||
icon_state = "sheetmedical"
|
||||
item_color = "medical"
|
||||
dream_messages = list("healing", "life", "surgery", "a doctor")
|
||||
|
||||
/obj/item/bedsheet/cmo
|
||||
name = "chief medical officer's bedsheet"
|
||||
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
|
||||
icon_state = "sheetcmo"
|
||||
item_color = "cmo"
|
||||
dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
|
||||
|
||||
/obj/item/bedsheet/hos
|
||||
name = "head of security's bedsheet"
|
||||
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
|
||||
icon_state = "sheethos"
|
||||
item_color = "hosred"
|
||||
dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
|
||||
|
||||
/obj/item/bedsheet/hop
|
||||
name = "head of personnel's bedsheet"
|
||||
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
|
||||
icon_state = "sheethop"
|
||||
item_color = "hop"
|
||||
dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
|
||||
|
||||
/obj/item/bedsheet/ce
|
||||
name = "chief engineer's bedsheet"
|
||||
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
|
||||
icon_state = "sheetce"
|
||||
item_color = "chief"
|
||||
dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
|
||||
|
||||
/obj/item/bedsheet/qm
|
||||
name = "quartermaster's bedsheet"
|
||||
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
|
||||
icon_state = "sheetqm"
|
||||
item_color = "qm"
|
||||
dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
|
||||
|
||||
/obj/item/bedsheet/brown
|
||||
icon_state = "sheetbrown"
|
||||
item_color = "cargo"
|
||||
dream_messages = list("brown")
|
||||
|
||||
/obj/item/bedsheet/black
|
||||
icon_state = "sheetblack"
|
||||
item_color = "black"
|
||||
dream_messages = list("black")
|
||||
|
||||
/obj/item/bedsheet/centcom
|
||||
name = "\improper CentCom bedsheet"
|
||||
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
|
||||
icon_state = "sheetcentcom"
|
||||
item_color = "centcom"
|
||||
dream_messages = list("a unique ID", "authority", "artillery", "an ending")
|
||||
|
||||
/obj/item/bedsheet/syndie
|
||||
name = "syndicate bedsheet"
|
||||
desc = "It has a syndicate emblem and it has an aura of evil."
|
||||
icon_state = "sheetsyndie"
|
||||
item_color = "syndie"
|
||||
dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
|
||||
|
||||
/obj/item/bedsheet/cult
|
||||
name = "cultist's bedsheet"
|
||||
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
|
||||
icon_state = "sheetcult"
|
||||
item_color = "cult"
|
||||
dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
|
||||
|
||||
/obj/item/bedsheet/wiz
|
||||
name = "wizard's bedsheet"
|
||||
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
|
||||
icon_state = "sheetwiz"
|
||||
item_color = "wiz"
|
||||
dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
|
||||
|
||||
/obj/item/bedsheet/nanotrasen
|
||||
name = "nanotrasen bedsheet"
|
||||
desc = "It has the Nanotrasen logo on it and has an aura of duty."
|
||||
icon_state = "sheetNT"
|
||||
item_color = "nanotrasen"
|
||||
dream_messages = list("authority", "an ending")
|
||||
|
||||
/obj/item/bedsheet/ian
|
||||
icon_state = "sheetian"
|
||||
item_color = "ian"
|
||||
dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
|
||||
|
||||
/obj/item/bedsheet/runtime
|
||||
icon_state = "sheetruntime"
|
||||
item_color = "runtime"
|
||||
dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
|
||||
|
||||
/obj/item/bedsheet/pirate
|
||||
name = "pirate's bedsheet"
|
||||
desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
|
||||
icon_state = "sheetpirate"
|
||||
item_color = "black"
|
||||
dream_messages = list("doing whatever oneself wants", "cause a pirate is free", "being a pirate", "stealing", "landlubbers", "gold", "a buried treasure", "yarr", "avast", "a swashbuckler", "sailing the Seven Seas", "a parrot", "a monkey", "an island", "a talking skull")
|
||||
|
||||
/obj/item/bedsheet/gondola
|
||||
name = "gondola bedsheet"
|
||||
desc = "A precious bedsheet made from the hide of a rare and peculiar critter."
|
||||
icon_state = "sheetgondola"
|
||||
item_color = "cargo"
|
||||
var/g_mouth
|
||||
var/g_eyes
|
||||
|
||||
@@ -252,7 +222,7 @@ LINEN BINS
|
||||
add_overlay(g_mouth)
|
||||
add_overlay(g_eyes)
|
||||
|
||||
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += mutable_appearance(icon_file, g_mouth)
|
||||
@@ -262,14 +232,12 @@ LINEN BINS
|
||||
name = "cosmic space bedsheet"
|
||||
desc = "Made from the dreams of those who wonder at the stars."
|
||||
icon_state = "sheetcosmos"
|
||||
item_color = "cosmos"
|
||||
dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars")
|
||||
light_power = 2
|
||||
light_range = 1.4
|
||||
|
||||
/obj/item/bedsheet/random
|
||||
icon_state = "random_bedsheet"
|
||||
item_color = "rainbow"
|
||||
name = "random bedsheet"
|
||||
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
|
||||
|
||||
|
||||
@@ -100,3 +100,12 @@
|
||||
if(isliving(A))
|
||||
to_chat(A, "<span class='userdanger'>You're suddenly forced into a tiny, compressed space!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/body_bag/containment
|
||||
name = "containment body bag"
|
||||
desc = "A folded heavy body bag designed for the storage and transportation of cadavers with heavy radiation."
|
||||
icon = 'icons/obj/bodybag.dmi'
|
||||
icon_state = "radbodybag"
|
||||
mob_storage_capacity = 1
|
||||
foldedbag_path = /obj/item/bodybag/containment
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
@@ -26,7 +26,7 @@
|
||||
if (prob(40))
|
||||
new /obj/item/storage/toolbox/emergency(src)
|
||||
|
||||
switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 5)))
|
||||
switch (pickweight(list("small" = 35, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 5, "rng" = 5)))
|
||||
if ("small")
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
@@ -49,6 +49,12 @@
|
||||
if ("nothing")
|
||||
// doot
|
||||
|
||||
if ("rng")
|
||||
new /obj/effect/spawner/lootdrop/breathing_tanks/no_turf(src)
|
||||
new /obj/effect/spawner/lootdrop/breathing_tanks/no_turf(src)
|
||||
new /obj/effect/spawner/lootdrop/breathing_masks/no_turf(src)
|
||||
new /obj/effect/spawner/lootdrop/breathing_masks/no_turf(src)
|
||||
|
||||
return
|
||||
|
||||
/*
|
||||
@@ -100,13 +106,15 @@
|
||||
if(prob(70))
|
||||
new /obj/item/wrench(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/effect/spawner/lootdrop/welder_tools/no_turf(src)
|
||||
if(prob(70))
|
||||
new /obj/item/crowbar(src)
|
||||
if(prob(70))
|
||||
new /obj/item/wirecutters(src)
|
||||
if(prob(70))
|
||||
new /obj/item/t_scanner(src)
|
||||
if(prob(70))
|
||||
new /obj/effect/spawner/lootdrop/low_tools/no_turf(src) //Spare random basic tool
|
||||
if(prob(20))
|
||||
new /obj/item/storage/belt/utility(src)
|
||||
if(prob(30))
|
||||
|
||||
@@ -179,6 +179,7 @@
|
||||
desc = "A crate with a radiation sign on it."
|
||||
name = "radiation crate"
|
||||
icon_state = "radiation"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/structure/closet/crate/hydroponics
|
||||
name = "hydroponics crate"
|
||||
|
||||
@@ -22,6 +22,9 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/crate/critter/update_icon_state()
|
||||
return
|
||||
|
||||
/obj/structure/closet/crate/critter/closet_update_overlays(list/new_overlays)
|
||||
. = new_overlays
|
||||
if(opened)
|
||||
@@ -35,4 +38,4 @@
|
||||
if(tank)
|
||||
return tank.air_contents
|
||||
else
|
||||
return loc.return_air()
|
||||
return loc.return_air()
|
||||
|
||||
@@ -243,6 +243,7 @@
|
||||
//door.req_access = req_access
|
||||
door.electronics = electronics
|
||||
door.heat_proof = heat_proof_finished
|
||||
door.security_level = 0
|
||||
if(electronics.one_access)
|
||||
door.req_one_access = electronics.accesses
|
||||
else
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
airlock_type = /obj/machinery/door/airlock/highsecurity
|
||||
noglass = TRUE
|
||||
material_type = /obj/item/stack/sheet/plasteel
|
||||
material_amt = 6
|
||||
material_amt = 4
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_vault
|
||||
name = "vault door assembly"
|
||||
@@ -124,7 +124,7 @@
|
||||
airlock_type = /obj/machinery/door/airlock/vault
|
||||
noglass = TRUE
|
||||
material_type = /obj/item/stack/sheet/plasteel
|
||||
material_amt = 8
|
||||
material_amt = 6
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_shuttle
|
||||
name = "shuttle airlock assembly"
|
||||
|
||||
@@ -674,17 +674,14 @@
|
||||
O.equip(new_spawn, FALSE, new_spawn.client)
|
||||
SSjob.equip_loadout(null, new_spawn, FALSE)
|
||||
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
|
||||
new_spawn.AddElement(/datum/element/ghost_role_eligibility)
|
||||
new_spawn.AddElement(/datum/element/ghost_role_eligibility, free_ghosting = TRUE)
|
||||
new_spawn.AddElement(/datum/element/dusts_on_catatonia)
|
||||
new_spawn.AddElement(/datum/element/dusts_on_leaving_area,list(A.type,/area/hilbertshotel))
|
||||
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn, TRAIT_EXEMPT_HEALTH_EVENTS, GHOSTROLE_TRAIT)
|
||||
ADD_TRAIT(new_spawn, TRAIT_NO_MIDROUND_ANTAG, GHOSTROLE_TRAIT) //The mob can't be made into a random antag, they are still elegible for ghost roles popups.
|
||||
ADD_TRAIT(new_spawn, TRAIT_NO_MIDROUND_ANTAG, GHOSTROLE_TRAIT) //The mob can't be made into a random antag, they are still eligible for ghost roles popups.
|
||||
ADD_TRAIT(new_spawn, TRAIT_PACIFISM, GHOSTROLE_TRAIT)
|
||||
to_chat(new_spawn,"<span class='boldwarning'>You may be sharing your cafe with some ninja-captured individuals, so make sure to only interact with the ghosts you hear as a ghost!</span>")
|
||||
to_chat(new_spawn,"<span class='boldwarning'>You can turn yourself into a ghost and freely reenter your body with the ghost action.</span>")
|
||||
var/datum/action/ghost/G = new(new_spawn)
|
||||
G.Grant(new_spawn)
|
||||
to_chat(new_spawn,"<span class='boldwarning'>Ghosting is free!</span>")
|
||||
var/datum/action/toggle_dead_chat_mob/D = new(new_spawn)
|
||||
D.Grant(new_spawn)
|
||||
|
||||
|
||||
@@ -158,11 +158,24 @@
|
||||
H.set_species(newrace, icon_update=0)
|
||||
|
||||
if(H.dna.species.use_skintones)
|
||||
var/new_s_tone = input(user, "Choose your skin tone:", "Race change") as null|anything in GLOB.skin_tones
|
||||
|
||||
var/list/choices = GLOB.skin_tones
|
||||
if(CONFIG_GET(number/allow_custom_skintones))
|
||||
choices += "custom"
|
||||
var/new_s_tone = input(H, "Choose your skin tone:", "Race change") as null|anything in choices
|
||||
if(new_s_tone)
|
||||
H.skin_tone = new_s_tone
|
||||
H.dna.update_ui_block(DNA_SKIN_TONE_BLOCK)
|
||||
if(new_s_tone == "custom")
|
||||
var/default = H.dna.skin_tone_override || null
|
||||
var/custom_tone = input(user, "Choose your custom skin tone:", "Race change", default) as color|null
|
||||
if(custom_tone)
|
||||
var/temp_hsv = RGBtoHSV(new_s_tone)
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
to_chat(H,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
else
|
||||
H.skin_tone = custom_tone
|
||||
H.dna.skin_tone_override = custom_tone
|
||||
else
|
||||
H.skin_tone = new_s_tone
|
||||
H.dna.update_ui_block(DNA_SKIN_TONE_BLOCK)
|
||||
|
||||
if(MUTCOLORS in H.dna.species.species_traits)
|
||||
var/new_mutantcolor = input(user, "Choose your skin color:", "Race change","#"+H.dna.features["mcolor"]) as color|null
|
||||
|
||||
@@ -1,383 +0,0 @@
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 600
|
||||
#define MUSIC_MAXLINECHARS 150
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
var/last_hearcheck = 0
|
||||
var/list/hearing_mobs
|
||||
|
||||
/datum/song/New(dir, obj, ext = "ogg")
|
||||
tempo = sanitize_tempo(tempo)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
instrumentExt = ext
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
LAZYCLEARLIST(hearing_mobs)
|
||||
for(var/mob/M in get_hearers_in_view(15, source))
|
||||
if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
LAZYADD(hearing_mobs, M)
|
||||
last_hearcheck = world.time
|
||||
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!user.canUseTopic(instrumentObj, TRUE, FALSE, FALSE, FALSE))
|
||||
return TRUE
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
return
|
||||
if(!length(note))
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
var/notelen = length(note)
|
||||
var/ni = ""
|
||||
for(var/i = length(note[1]) + 1, i <= notelen, i += length(ni))
|
||||
ni = note[i]
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 2))
|
||||
cur_note = CLAMP(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 5))
|
||||
if(prob(30))
|
||||
cur_acc[cur_note] = "#"
|
||||
else if(prob(42))
|
||||
cur_acc[cur_note] = "b"
|
||||
else if(prob(75))
|
||||
cur_acc[cur_note] = "n"
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
hearing_mobs = null
|
||||
playing = FALSE
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/datum/song/proc/interact(mob/user)
|
||||
var/dat = ""
|
||||
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += "<A href='?src=[REF(src)];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
|
||||
dat += "Repeat Song: "
|
||||
dat += repeat > 0 ? "<A href='?src=[REF(src)];repeat=-10'>-</A><A href='?src=[REF(src)];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
|
||||
dat += " [repeat] times "
|
||||
dat += repeat < max_repeats ? "<A href='?src=[REF(src)];repeat=1'>+</A><A href='?src=[REF(src)];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
|
||||
dat += "<BR>"
|
||||
else
|
||||
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=[REF(src)];stop=1'>Stop</A><BR>"
|
||||
dat += "Repeats left: <B>[repeat]</B><BR>"
|
||||
if(!edit)
|
||||
dat += "<BR><B><A href='?src=[REF(src)];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
dat += "<H3>Editing</H3>"
|
||||
dat += "<B><A href='?src=[REF(src)];edit=1'>Hide Editor</A></B>"
|
||||
dat += " <A href='?src=[REF(src)];newsong=1'>Start a New Song</A>"
|
||||
dat += " <A href='?src=[REF(src)];import=1'>Import a Song</A><BR><BR>"
|
||||
var/bpm = round(600 / tempo)
|
||||
dat += "Tempo: <A href='?src=[REF(src)];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=[REF(src)];tempo=-[world.tick_lag]'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=[REF(src)];modifyline=[linecount]'>Edit</A> <A href='?src=[REF(src)];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=[REF(src)];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<B><A href='?src=[REF(src)];help=1'>Hide Help</A></B><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to [MUSIC_MAXLINECHARS] characters.<br>
|
||||
A song may only contain up to [MUSIC_MAXLINES] lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<B><A href='?src=[REF(src)];help=2'>Show Help</A></B><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/song/proc/ParseSong(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
lines = splittext(text, "\n")
|
||||
if(lines.len)
|
||||
var/bpm_string = "BPM: "
|
||||
if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1))
|
||||
var/divisor = text2num(copytext(lines[1], length(bpm_string) + 1)) || 120 // default
|
||||
tempo = sanitize_tempo(600 / round(divisor, 1))
|
||||
lines.Cut(1, 2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(length_char(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(instrumentObj, TRUE, FALSE, FALSE, FALSE))
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
if(length_char(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(length_char(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
ParseSong(t)
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
|
||||
|
||||
else if(href_list["play"])
|
||||
playing = TRUE
|
||||
spawn()
|
||||
playsong(usr)
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
return
|
||||
if(length(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = stripped_input(usr, "Enter your line: ", instrumentObj.name, lines[num], MUSIC_MAXLINECHARS)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/datum/song/song
|
||||
|
||||
/obj/structure/piano/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50) && icon_state == initial(icon_state))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/structure/piano/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/piano/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/piano/ui_interact(mob/user)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/piano/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I, 40)
|
||||
return TRUE
|
||||
@@ -60,6 +60,11 @@
|
||||
desc = "A sign labelling a restroom."
|
||||
icon_state = "restroom"
|
||||
|
||||
/obj/structure/sign/departments/showers
|
||||
name ="\improper SHOWER"
|
||||
desc = "A sign labelling showers."
|
||||
icon_state = "showerroom"
|
||||
|
||||
/obj/structure/sign/departments/medbay
|
||||
name = "\improper MEDBAY"
|
||||
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
|
||||
|
||||
@@ -55,3 +55,18 @@
|
||||
name = "cafe"
|
||||
desc = "A direction sign, pointing out which way the Cafe is."
|
||||
icon_state = "direction_cafe"
|
||||
|
||||
obj/structure/sign/directions/rooms
|
||||
name = "room"
|
||||
desc = "Room numbers, helps others find you!"
|
||||
icon_state = "roomnum"
|
||||
|
||||
obj/structure/sign/directions/dorms
|
||||
name = "dorm"
|
||||
desc = "Dorm numbers, help others find you, or you find others."
|
||||
icon_state = "dormnum"
|
||||
|
||||
obj/structure/sign/directions/cells
|
||||
name = "room"
|
||||
desc = "So the less fortunate amongst us know where they'll be staying."
|
||||
icon_state = "cellnum"
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
/obj/structure/sign/plaques/kiddie
|
||||
name = "\improper AI developers plaque"
|
||||
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"."
|
||||
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be stupid. Beneath the image, someone has scratched the word \"PACKETS\"."
|
||||
icon_state = "kiddieplaque"
|
||||
|
||||
/obj/structure/sign/plaques/kiddie/badger
|
||||
@@ -46,4 +46,3 @@
|
||||
name = "Mr. Deempisi portrait"
|
||||
desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"
|
||||
icon_state = "monkey_painting"
|
||||
|
||||
@@ -12,13 +12,11 @@
|
||||
var/w_items = 0 //the combined w_class of all the items in the cistern
|
||||
var/mob/living/swirlie = null //the mob being given a swirlie
|
||||
|
||||
|
||||
/obj/structure/toilet/Initialize()
|
||||
. = ..()
|
||||
open = round(rand(0, 1))
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/structure/toilet/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
@@ -66,16 +64,14 @@
|
||||
else
|
||||
I.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You find [I] in the cistern.</span>")
|
||||
w_items -= I.w_class
|
||||
w_items = max(w_items - I.w_class, 0)
|
||||
else
|
||||
open = !open
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/structure/toilet/update_icon_state()
|
||||
icon_state = "toilet[open][cistern]"
|
||||
|
||||
|
||||
/obj/structure/toilet/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
to_chat(user, "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]...</span>")
|
||||
@@ -116,12 +112,23 @@
|
||||
. = ..()
|
||||
if (secret_type)
|
||||
secret = new secret_type(src)
|
||||
secret.desc += " It's a secret!"
|
||||
w_items += secret.w_class
|
||||
secret.desc += "" //In case you want to add something to the item that spawns
|
||||
contents += secret
|
||||
|
||||
/obj/structure/toilet/secret/LateInitialize()
|
||||
. = ..()
|
||||
w_items = 0 //recalculate total weight thanks to the secret.
|
||||
for(var/obj/item/I in contents)
|
||||
w_items += I.w_class
|
||||
|
||||
/obj/structure/toilet/secret/low_loot
|
||||
secret_type = /obj/effect/spawner/lootdrop/low_loot_toilet
|
||||
|
||||
/obj/structure/toilet/secret/high_loot
|
||||
secret_type = /obj/effect/spawner/lootdrop/high_loot_toilet
|
||||
|
||||
/obj/structure/toilet/secret/prison
|
||||
secret_type = /obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
|
||||
/obj/structure/urinal
|
||||
name = "urinal"
|
||||
@@ -194,7 +201,6 @@
|
||||
exposed = !exposed
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/urinalcake
|
||||
name = "urinal cake"
|
||||
desc = "The noble urinal cake, protecting the station's pipes from the station's pee. Do not eat."
|
||||
@@ -278,7 +284,6 @@
|
||||
add_hiddenprint(user)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/shower/update_overlays()
|
||||
. = ..()
|
||||
if(on)
|
||||
@@ -315,7 +320,6 @@
|
||||
else if(isobj(AM))
|
||||
wash_obj(AM)
|
||||
|
||||
|
||||
/obj/machinery/shower/proc/wash_obj(obj/O)
|
||||
. = SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
. = O.clean_blood()
|
||||
@@ -325,7 +329,6 @@
|
||||
I.acid_level = 0
|
||||
I.extinguish()
|
||||
|
||||
|
||||
/obj/machinery/shower/proc/wash_turf()
|
||||
if(isturf(loc))
|
||||
var/turf/tile = loc
|
||||
@@ -336,7 +339,6 @@
|
||||
if(is_cleanable(E))
|
||||
qdel(E)
|
||||
|
||||
|
||||
/obj/machinery/shower/proc/wash_mob(mob/living/L)
|
||||
SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
L.wash_cream()
|
||||
@@ -667,11 +669,9 @@
|
||||
/obj/structure/sink/puddle/deconstruct(disassembled = TRUE)
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Shower Curtains//
|
||||
//Defines used are pre-existing in layers.dm//
|
||||
|
||||
|
||||
/obj/structure/curtain
|
||||
name = "curtain"
|
||||
desc = "Contains less than 1% mercury."
|
||||
@@ -727,7 +727,6 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/structure/curtain/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
Reference in New Issue
Block a user