Final test, fixes and parent calls.
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@@ -304,7 +304,7 @@
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var/shield_icon = "shield-red"
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/obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(isinhands)
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. += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_LAYER + 0.01)
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@@ -377,7 +377,7 @@
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add_overlay(filling)
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/obj/item/reagent_containers/chemtank/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE) //apply chemcolor and level
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. = list()
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. = ..()
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//inhands + reagent_filling
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if(!isinhands && reagents.total_volume)
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "backpackmob-10")
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@@ -54,7 +54,7 @@
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. += base_overlay
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/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(isinhands && random_color)
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var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
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M.appearance_flags = RESET_COLOR
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