Final test, fixes and parent calls.
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@@ -122,7 +122,7 @@
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addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
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/obj/item/clockwork/slab/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(isinhands && item_state && inhand_overlay)
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var/mutable_appearance/M = mutable_appearance(icon_file, "slab_[inhand_overlay]")
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. += M
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@@ -452,7 +452,7 @@
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return BLOCK_NONE
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(!isinhands && current_charges)
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. += mutable_appearance('icons/effects/cult_effects.dmi', "shield-cult", MOB_LAYER + 0.01)
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@@ -347,7 +347,7 @@
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colored_before = TRUE
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/obj/item/clothing/glasses/sunglasses/blindfold/white/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(!isinhands && ishuman(loc) && !colored_before)
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var/mob/living/carbon/human/H = loc
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var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/eyes.dmi', "blindfoldwhite")
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@@ -27,7 +27,7 @@
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return OXYLOSS
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/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(!isinhands)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
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@@ -49,7 +49,7 @@
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/obj/item/clothing/head/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(!isinhands)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
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@@ -205,7 +205,7 @@
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icon_state = S.icon_state
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/obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(!isinhands)
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var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
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if(!S)
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@@ -29,7 +29,7 @@
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/obj/item/clothing/mask/proc/handle_speech()
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/obj/item/clothing/mask/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(!isinhands)
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if(body_parts_covered & HEAD)
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if(damaged_clothes)
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@@ -7,7 +7,7 @@
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equip_delay_other = 40
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/obj/item/clothing/neck/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(!isinhands)
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if(body_parts_covered & HEAD)
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if(damaged_clothes)
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@@ -50,7 +50,7 @@
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last_blood_DNA = blood_dna[blood_dna.len]
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/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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if(!isinhands)
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var/bloody = FALSE
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if(blood_DNA)
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@@ -87,7 +87,7 @@
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add_overlay(tag_overlay)
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/obj/item/pizzabox/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
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. = list()
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. = ..()
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var/current_offset = 2
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if(isinhands)
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for(var/V in boxes) //add EXTRA BOX per box
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