Merge pull request #31947 from AnturK/yarr
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.
If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.
There's an internal GPS onboard so crew will always be able to follow the shuttle.
Crew of 3, moderately armed. (Balance pending)
Shuttle engines have 3 minute cooldown between jumps.
Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
This commit is contained in:
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CitadelStationBot
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3ea8808201
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43113cd9b5
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/datum/antagonist/pirate
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name = "Space Pirate"
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job_rank = ROLE_TRAITOR
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var/datum/objective_team/pirate/crew
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/datum/antagonist/pirate/greet()
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to_chat(owner, "<span class='boldannounce'>You are a Space Pirate!</span>")
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to_chat(owner, "<B>The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot.</B>")
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owner.announce_objectives()
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/datum/antagonist/pirate/get_team()
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return crew
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/datum/antagonist/pirate/create_team(datum/objective_team/pirate/new_team)
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if(!new_team)
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for(var/datum/antagonist/pirate/P in GLOB.antagonists)
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if(P.crew)
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new_team = P.crew
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if(!new_team)
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crew = new /datum/objective_team/pirate
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crew.forge_objectives()
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return
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if(!istype(new_team))
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stack_trace("Wrong team type passed to [type] initialization.")
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crew = new_team
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/datum/antagonist/pirate/on_gain()
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if(crew)
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owner.objectives |= crew.objectives
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. = ..()
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/datum/antagonist/pirate/on_removal()
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if(crew)
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owner.objectives -= crew.objectives
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. = ..()
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/datum/objective_team/pirate
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name = "Pirate crew"
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var/list/objectives = list()
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/datum/objective_team/pirate/proc/forge_objectives()
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var/datum/objective/loot/getbooty = new()
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getbooty.team = src
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getbooty.storage_area = locate(/area/shuttle/pirate/vault) in GLOB.sortedAreas
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getbooty.update_initial_value()
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getbooty.update_explanation_text()
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objectives += getbooty
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for(var/datum/mind/M in members)
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M.objectives |= objectives
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GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
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/obj/structure/reagent_dispensers/beerkeg,
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/mob/living/simple_animal/parrot,
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/obj/item/stack/sheet/mineral/gold,
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/obj/item/stack/sheet/mineral/diamond,
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/obj/item/stack/spacecash,
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/obj/item/melee/sabre,)))
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/datum/objective/loot
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var/area/storage_area //Place where we we will look for the loot.
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explanation_text = "Acquire valuable loot and store it in designated area."
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var/target_value = 50000
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var/initial_value = 0 //Things in the vault at spawn time do not count
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/datum/objective/loot/update_explanation_text()
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if(storage_area)
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explanation_text = "Acquire loot and store [target_value] of credits worth in [storage_area.name]."
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/datum/objective/loot/proc/loot_listing()
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//Lists notable loot.
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if(!storage_area)
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return "Nothing"
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var/list/loot_table = list()
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for(var/atom/movable/AM in storage_area.GetAllContents())
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if(is_type_in_typecache(AM,GLOB.pirate_loot_cache))
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var/lootname = AM.name
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var/count = 1
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if(istype(AM,/obj/item/stack)) //Ugh.
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var/obj/item/stack/S = AM
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lootname = S.singular_name
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count = S.amount
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if(!loot_table[lootname])
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loot_table[lootname] = count
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else
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loot_table[lootname] += count
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var/text = ""
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for(var/key in loot_table)
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var/amount = loot_table[key]
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text += "[amount] [key][amount > 1 ? "s":""], "
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return text
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/datum/objective/loot/proc/get_loot_value()
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if(!storage_area)
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return 0
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var/value = 0
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for(var/turf/T in storage_area.contents)
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value += export_item_and_contents(T,TRUE, TRUE, dry_run = TRUE)
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return value - initial_value
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/datum/objective/loot/proc/update_initial_value()
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initial_value = get_loot_value()
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/datum/objective/loot/check_completion()
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return ..() || get_loot_value() >= target_value
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//These need removal ASAP as everything is converted to datum antags.
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/datum/game_mode/proc/auto_declare_completion_pirates()
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var/list/datum/mind/pirates = get_antagonists(/datum/antagonist/pirate)
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var/datum/objective_team/pirate/crew
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var/text = ""
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if(pirates.len)
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text += "<br><b>Space Pirates were:</b>"
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for(var/datum/mind/M in pirates)
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text += printplayer(M)
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if(!crew)
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var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate)
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crew = P.crew
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if(crew)
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text += "<br>Loot stolen: "
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var/datum/objective/loot/L = locate() in crew.objectives
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text += L.loot_listing()
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text += "<br>Total loot value : [L.get_loot_value()]/[L.target_value] credits"
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var/all_dead = TRUE
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for(var/datum/mind/M in crew.members)
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if(considered_alive(M))
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all_dead = FALSE
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break
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if(L.check_completion() && !all_dead)
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text += "<br><font color='green'><b>The pirate crew was successful!</b></font>"
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else
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text += "<br><span class='boldannounce'>The pirate crew has failed.</span>"
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to_chat(world, text)
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