fixes
This commit is contained in:
@@ -10,8 +10,7 @@ Difficulty: Extremely Hard
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icon_state = "demonic_miner"
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icon_living = "demonic_miner"
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icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
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attack_verb_continuous = "pummels"
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attack_verb_simple = "pummels"
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attack_text = "pummels"
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attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
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mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
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light_color = "#E4C7C5"
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@@ -105,7 +104,7 @@ Difficulty: Extremely Hard
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else
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ice_shotgun(5, list(list(0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300, 330), list(-30, -15, 0, 15, 30)))
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/obj/projectile/frost_orb
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/obj/item/projectile/frost_orb
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name = "frost orb"
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icon_state = "ice_1"
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damage = 20
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@@ -114,12 +113,12 @@ Difficulty: Extremely Hard
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homing_turn_speed = 30
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damage_type = BURN
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/obj/projectile/frost_orb/on_hit(atom/target, blocked = FALSE)
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/obj/item/projectile/frost_orb/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(isturf(target) || isobj(target))
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target.ex_act(EXPLODE_HEAVY)
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/obj/projectile/snowball
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/obj/item/projectile/snowball
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name = "machine-gun snowball"
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icon_state = "nuclear_particle"
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damage = 5
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@@ -127,7 +126,7 @@ Difficulty: Extremely Hard
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speed = 4
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damage_type = BRUTE
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/obj/projectile/ice_blast
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/obj/item/projectile/ice_blast
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name = "ice blast"
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icon_state = "ice_2"
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damage = 15
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@@ -135,7 +134,7 @@ Difficulty: Extremely Hard
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speed = 4
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damage_type = BRUTE
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/obj/projectile/ice_blast/on_hit(atom/target, blocked = FALSE)
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/obj/item/projectile/ice_blast/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(isturf(target) || isobj(target))
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target.ex_act(EXPLODE_HEAVY)
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@@ -166,26 +165,26 @@ Difficulty: Extremely Hard
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var/turf/endloc = get_turf(target)
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if(!endloc)
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break
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var/obj/projectile/frost_orb/P = new(startloc)
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var/obj/item/projectile/frost_orb/P = new(startloc)
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P.preparePixelProjectile(endloc, startloc)
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P.firer = src
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if(target)
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P.original = target
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P.set_homing_target(target)
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P.fire(rand(0, 360))
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addtimer(CALLBACK(P, /obj/projectile/frost_orb/proc/orb_explosion, projectile_speed_multiplier), 20) // make the orbs home in after a second
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addtimer(CALLBACK(P, /obj/item/projectile/frost_orb/proc/orb_explosion, projectile_speed_multiplier), 20) // make the orbs home in after a second
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SLEEP_CHECK_DEATH(added_delay)
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SetRecoveryTime(40, 60)
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/// Called when the orb is exploding, shoots out projectiles
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/obj/projectile/frost_orb/proc/orb_explosion(projectile_speed_multiplier)
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/obj/item/projectile/frost_orb/proc/orb_explosion(projectile_speed_multiplier)
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for(var/i in 0 to 5)
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var/angle = i * 60
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var/turf/startloc = get_turf(src)
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var/turf/endloc = get_turf(original)
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if(!startloc || !endloc)
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break
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var/obj/projectile/ice_blast/P = new(startloc)
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var/obj/item/projectile/ice_blast/P = new(startloc)
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P.speed *= projectile_speed_multiplier
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P.preparePixelProjectile(endloc, startloc, null, angle + rand(-10, 10))
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P.firer = firer
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@@ -201,7 +200,7 @@ Difficulty: Extremely Hard
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var/turf/endloc = get_turf(target)
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if(!endloc)
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break
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var/obj/projectile/P = new /obj/projectile/snowball(startloc)
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var/obj/item/projectile/P = new /obj/item/projectile/snowball(startloc)
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P.speed *= projectile_speed_multiplier
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P.preparePixelProjectile(endloc, startloc, null, rand(-spread, spread))
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P.firer = src
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@@ -220,7 +219,7 @@ Difficulty: Extremely Hard
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var/turf/endloc = get_turf(target)
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if(!endloc)
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break
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var/obj/projectile/P = new /obj/projectile/ice_blast(startloc)
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var/obj/item/projectile/P = new /obj/item/projectile/ice_blast(startloc)
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P.speed *= projectile_speed_multiplier
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P.preparePixelProjectile(endloc, startloc, null, spread)
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P.firer = src
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@@ -394,3 +394,26 @@ Difficulty: Medium
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/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
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return
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//fire line keeps going even if dragon is deleted
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/proc/dragon_fire_line(source, list/turfs)
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var/list/hit_list = list()
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for(var/turf/T in turfs)
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if(istype(T, /turf/closed))
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break
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new /obj/effect/hotspot(T)
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T.hotspot_expose(700,50,1)
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for(var/mob/living/L in T.contents)
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if(L in hit_list || L == source)
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continue
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hit_list += L
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L.adjustFireLoss(20)
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to_chat(L, "<span class='userdanger'>You're hit by [source]'s fire breath!</span>")
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// deals damage to mechs
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for(var/obj/mecha/M in T.contents)
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if(M in hit_list)
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continue
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hit_list += M
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M.take_damage(45, BRUTE, "melee", 1)
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sleep(1.5)
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@@ -43,7 +43,7 @@
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/// Distance the demon will teleport from the target
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var/teleport_distance = 3
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/obj/projectile/temp/basilisk/ice
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/obj/item/projectile/temp/basilisk/ice
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name = "ice blast"
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damage = 5
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nodamage = FALSE
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@@ -7,8 +7,7 @@
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icon_dead = "ice_whelp_dead"
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mob_biotypes = MOB_ORGANIC|MOB_BEAST
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mouse_opacity = MOUSE_OPACITY_ICON
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friendly_verb_continuous = "stares down"
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friendly_verb_simple = "stare down"
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friendly = "stares down"
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speak_emote = list("roars")
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speed = 30
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move_to_delay = 30
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@@ -20,8 +19,7 @@
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armour_penetration = 20
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melee_damage_lower = 20
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melee_damage_upper = 20
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attack_verb_continuous = "chomps"
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attack_verb_simple = "chomp"
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attack_text = "chomps"
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attack_sound = 'sound/magic/demon_attack1.ogg'
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vision_range = 9
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aggro_vision_range = 9
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@@ -7,8 +7,7 @@
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icon_dead = "polarbear_dead"
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mob_biotypes = MOB_ORGANIC|MOB_BEAST
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mouse_opacity = MOUSE_OPACITY_ICON
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friendly_verb_continuous = "growls at"
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friendly_verb_simple = "growl at"
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friendly = "growls at"
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speak_emote = list("growls")
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speed = 12
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move_to_delay = 12
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@@ -17,8 +16,7 @@
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obj_damage = 40
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melee_damage_lower = 25
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melee_damage_upper = 25
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attack_verb_continuous = "claws"
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attack_verb_simple = "claw"
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attack_text = "claws"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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vision_range = 2 // don't aggro unless you basically antagonize it, though they will kill you worse than a goliath will
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aggro_vision_range = 9
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