Merge remote-tracking branch 'origin/master' into TGUI_Updoot
This commit is contained in:
@@ -78,23 +78,22 @@
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speech_args[SPEECH_MESSAGE] = lowertext(message)
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return speech_args
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/datum/accent/bone
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/datum/accent/span
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var/span_flag
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/datum/accent/bone/modify_speech(list/speech_args)
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speech_args[SPEECH_SPANS] = span_flag
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/datum/accent/span/modify_speech(list/speech_args)
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speech_args[SPEECH_SPANS] |= span_flag
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return speech_args
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//bone tongues either have the sans accent or the papyrus accent
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/datum/accent/bone/sans
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/datum/accent/span/sans
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span_flag = SPAN_SANS
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/datum/accent/bone/papyrus
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/datum/accent/span/papyrus
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span_flag = SPAN_PAPYRUS
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/datum/accent/robot/modify_speech(list/speech_args)
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speech_args[SPEECH_SPANS] = SPAN_ROBOT
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return speech_args
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/datum/accent/span/robot
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span_flag = SPAN_ROBOT
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/datum/accent/dullahan/modify_speech(list/speech_args, datum/source, mob/living/carbon/owner)
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if(owner)
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@@ -273,6 +273,16 @@
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time = 30
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category = CAT_CLOTHING
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/datum/crafting_recipe/twinsheath
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name = "Twin Sword Sheath"
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result = /obj/item/storage/belt/sabre/twin
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reqs = list(/obj/item/stack/sheet/mineral/wood = 3,
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/obj/item/stack/sheet/leather = 8)
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tools = list(TOOL_WIRECUTTER)
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time = 70
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category = CAT_CLOTHING
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/datum/crafting_recipe/durathread_reinforcement_kit
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name = "Durathread Reinforcement Kit"
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result = /obj/item/armorkit
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@@ -120,6 +120,53 @@
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category = CAT_MISC
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always_availible = FALSE // Disabled til learned
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/datum/crafting_recipe/furnace
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name = "Sandstone Furnace"
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result = /obj/structure/furnace
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time = 300
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reqs = list(/obj/item/stack/sheet/mineral/sandstone = 15,
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/obj/item/stack/sheet/metal = 4,
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/obj/item/stack/rods = 2)
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tools = list(TOOL_CROWBAR)
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subcategory = CAT_MISCELLANEOUS
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category = CAT_MISC
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/datum/crafting_recipe/tableanvil
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name = "Table Anvil"
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result = /obj/structure/anvil/obtainable/table
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time = 300
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reqs = list(/obj/item/stack/sheet/metal = 4,
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/obj/item/stack/rods = 2)
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tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
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subcategory = CAT_MISCELLANEOUS
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category = CAT_MISC
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/datum/crafting_recipe/sandvil
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name = "Sandstone Anvil"
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result = /obj/structure/anvil/obtainable/sandstone
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time = 300
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reqs = list(/obj/item/stack/sheet/mineral/sandstone = 24)
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tools = list(TOOL_CROWBAR)
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subcategory = CAT_MISCELLANEOUS
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category = CAT_MISC
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/datum/crafting_recipe/basaltblock
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name = "Sintered Basalt Block"
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result = /obj/item/basaltblock
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time = 200
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reqs = list(/obj/item/stack/ore/glass/basalt = 50)
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tools = list(TOOL_WELDER)
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subcategory = CAT_MISCELLANEOUS
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category = CAT_MISC
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/datum/crafting_recipe/basaltanvil
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name = "Basalt Anvil"
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result = /obj/structure/anvil/obtainable/basalt
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time = 200
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reqs = list(/obj/item/basaltblock = 5)
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tools = list(TOOL_CROWBAR)
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subcategory = CAT_MISCELLANEOUS
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category = CAT_MISC
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///////////////////
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//Tools & Storage//
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///////////////////
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@@ -175,6 +222,17 @@
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subcategory = CAT_TOOL
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category = CAT_MISC
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/datum/crafting_recipe/toolboxhammer
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name = "Toolbox Hammer"
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result = /obj/item/melee/smith/hammer/toolbox
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tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
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reqs = list(/obj/item/storage/toolbox = 1,
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/obj/item/stack/sheet/metal = 4,
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/obj/item/stack/rods = 2)
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time = 40
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subcategory = CAT_TOOL
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category = CAT_MISC
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/datum/crafting_recipe/papersack
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name = "Paper Sack"
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result = /obj/item/storage/box/papersack
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@@ -358,6 +416,25 @@
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//Unsorted//
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////////////
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||||
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/datum/crafting_recipe/stick
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name = "Stick"
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time = 30
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||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 1)
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result = /obj/item/stick
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subcategory = CAT_MISCELLANEOUS
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category = CAT_MISC
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||||
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||||
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||||
/datum/crafting_recipe/swordhilt
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name = "Sword Hilt"
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||||
time = 30
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||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 2)
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result = /obj/item/swordhandle
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||||
subcategory = CAT_MISCELLANEOUS
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||||
category = CAT_MISC
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||||
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/datum/crafting_recipe/blackcarpet
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name = "Black Carpet"
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reqs = list(/obj/item/stack/tile/carpet = 50, /obj/item/toy/crayon/black = 1)
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@@ -45,8 +45,9 @@
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/datum/fantasy_affix/tactical/apply(datum/component/fantasy/comp, newName)
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var/obj/item/master = comp.parent
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master.AddElement(/datum/element/tactical)
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comp.appliedElements += list(/datum/element/tactical)
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var/list/dat = list(/datum/element/tactical)
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master._AddElement(dat)
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comp.appliedElements += list(dat)
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return "tactical [newName]"
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/datum/fantasy_affix/pyromantic
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@@ -41,19 +41,27 @@
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||||
var/atom/A = target
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||||
num_decals_per_atom[A]--
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||||
if(!num_decals_per_atom[A])
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UnregisterSignal(A, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE, COMSIG_ATOM_UPDATE_OVERLAYS))
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UnregisterSignal(A, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE,
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COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE, COMSIG_ATOM_UPDATE_OVERLAYS))
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LAZYREMOVE(num_decals_per_atom, A)
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apply(A)
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return ..()
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/datum/element/decal/proc/apply(atom/target)
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target.update_icon()
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if(target.flags_1 & INITIALIZED_1)
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target.update_icon() //could use some queuing here now maybe.
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else if(!QDELETED(target) && num_decals_per_atom[target] == 1)
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RegisterSignal(target, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE, .proc/late_update_icon)
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if(isitem(target))
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addtimer(CALLBACK(target, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
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/datum/element/decal/proc/late_update_icon(atom/source)
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source.update_icon()
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UnregisterSignal(source,COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE)
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/datum/element/decal/proc/apply_overlay(atom/source, list/overlay_list)
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||||
if(first_dir)
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pic.dir = turn(first_dir, -dir2angle(source.dir))
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pic.dir = first_dir == SOUTH ? source.dir : turn(first_dir, dir2angle(source.dir)-180) //Never turn a dir by 0.
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for(var/i in 1 to num_decals_per_atom[source])
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overlay_list += pic
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@@ -61,7 +61,7 @@
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A.AddElement(/datum/element/update_icon_updates_onmob)
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RegisterSignal(A, COMSIG_ITEM_WORN_OVERLAYS, .proc/apply_worn_overlays)
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if(suits_with_helmet_typecache[A.type])
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RegisterSignal(A, COMSIG_SUIT_MADE_HELMET, .proc/register_helmet)
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RegisterSignal(A, COMSIG_SUIT_MADE_HELMET, .proc/register_helmet) //you better work now you slut
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else if(_flags & POLYCHROMIC_ACTION && ismob(A)) //in the event mob update icon procs are ever standarized.
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var/datum/action/polychromic/P = new(A)
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RegisterSignal(P, COMSIG_ACTION_TRIGGER, .proc/activate_action)
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@@ -166,6 +166,15 @@
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examine_list += "<span class='notice'>Alt-click to recolor it.</span>"
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/datum/element/polychromic/proc/register_helmet(atom/source, obj/item/clothing/head/H)
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if(!isitem(H)) //backup in case if it messes up somehow
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if(istype(source,/obj/item/clothing/suit/hooded)) //so how come it be like this, where toggleable headslots are named separately (helmet/hood) anyways?
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var/obj/item/clothing/suit/hooded/sourcesuit = source
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H = sourcesuit.hood
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else if(istype(source,/obj/item/clothing/suit/space/hardsuit))
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var/obj/item/clothing/suit/space/hardsuit/sourcesuit = source
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H = sourcesuit.helmet
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else
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return
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suit_by_helmet[H] = source
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helmet_by_suit[source] = H
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||||
colors_by_atom[H] = colors_by_atom[source]
|
||||
|
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@@ -35,23 +35,24 @@ Unless you know what you're doing, only use the first three numbers. They're in
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value_per_unit = 0.025
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beauty_modifier = 0.075
|
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||||
///Slight force increase
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///Slight force decrease. It's gold, it's soft as fuck.
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/datum/material/gold
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name = "gold"
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desc = "Gold"
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color = list(340/255, 240/255, 50/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //gold is shiny, but not as bright as bananium
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||||
strength_modifier = 1.2
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||||
strength_modifier = 0.8
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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||||
sheet_type = /obj/item/stack/sheet/mineral/gold
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||||
value_per_unit = 0.0625
|
||||
beauty_modifier = 0.15
|
||||
armor_modifiers = list("melee" = 1.1, "bullet" = 1.1, "laser" = 1.15, "energy" = 1.15, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 0.7, "acid" = 1.1)
|
||||
|
||||
///Has no special properties
|
||||
///Small force increase, for diamond swords
|
||||
/datum/material/diamond
|
||||
name = "diamond"
|
||||
desc = "Highly pressurized carbon"
|
||||
color = list(48/255, 272/255, 301/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
|
||||
strength_modifier = 1.1
|
||||
alpha = 132
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/diamond
|
||||
@@ -106,6 +107,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
name = "bluespace crystal"
|
||||
desc = "Crystals with bluespace properties"
|
||||
color = list(119/255, 217/255, 396/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
|
||||
integrity_modifier = 0.2 //these things shatter when thrown.
|
||||
alpha = 200
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE)
|
||||
beauty_modifier = 0.5
|
||||
@@ -139,7 +141,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
name = "titanium"
|
||||
desc = "Titanium"
|
||||
color = "#b3c0c7"
|
||||
strength_modifier = 1.3
|
||||
strength_modifier = 1.1
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
value_per_unit = 0.0625
|
||||
@@ -203,7 +205,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
name = "adamantine"
|
||||
desc = "A powerful material made out of magic, I mean science!"
|
||||
color = "#6d7e8e"
|
||||
strength_modifier = 1.5
|
||||
strength_modifier = 1.3
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/adamantine
|
||||
value_per_unit = 0.25
|
||||
@@ -276,16 +278,29 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
desc = "Mir'ntrath barhah Nar'sie."
|
||||
color = "#3C3434"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
strength_modifier = 1.2
|
||||
sheet_type = /obj/item/stack/sheet/runed_metal
|
||||
value_per_unit = 0.75
|
||||
armor_modifiers = list("melee" = 1.2, "bullet" = 1.2, "laser" = 1, "energy" = 1, "bomb" = 1.2, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
|
||||
beauty_modifier = -0.15
|
||||
texture_layer_icon_state = "runed"
|
||||
|
||||
/datum/material/brass
|
||||
name = "brass"
|
||||
desc = "Tybel gb-Ratvar"
|
||||
color = "#917010"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
strength_modifier = 1.3 // Replicant Alloy is very good for skull beatings..
|
||||
sheet_type = /obj/item/stack/tile/brass
|
||||
value_per_unit = 0.75
|
||||
armor_modifiers = list("melee" = 1.4, "bullet" = 1.4, "laser" = 0, "energy" = 0, "bomb" = 1.4, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) //But it has.. a few problems that can't easily be compensated for.
|
||||
beauty_modifier = 0.3 //It really beats the cold plain plating of the station, doesn't it?
|
||||
|
||||
/datum/material/bronze
|
||||
name = "bronze"
|
||||
desc = "Clock Cult? Never heard of it."
|
||||
color = "#92661A"
|
||||
strength_modifier = 1.1
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/bronze
|
||||
value_per_unit = 0.025
|
||||
|
||||
@@ -204,6 +204,11 @@
|
||||
mood_change = -1
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/plush_bite
|
||||
description = "<span class='warning'>IT BIT ME!! OW!</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 2 MINUTES
|
||||
|
||||
//Cursed stuff below
|
||||
|
||||
/datum/mood_event/emptypred
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/lowest_value = 256 * 8
|
||||
var/text_gain_indication = ""
|
||||
var/text_lose_indication = ""
|
||||
var/list/mutable_appearance/visual_indicators = list()
|
||||
var/list/visual_indicators = list()
|
||||
var/obj/effect/proc_holder/spell/power
|
||||
var/layer_used = MUTATIONS_LAYER //which mutation layer to use
|
||||
var/list/species_allowed = list() //to restrict mutation to only certain species
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
|
||||
/**
|
||||
* Automatic skill increase, multiplied by skill affinity if existing.
|
||||
* Only works if skill is numerical.
|
||||
* Only works if skill is numerical or levelled..
|
||||
*/
|
||||
/datum/mind/proc/auto_gain_experience(skill, value, maximum, silent = FALSE)
|
||||
if(!ispath(skill, /datum/skill))
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
/datum/skill/level/dorfy/blacksmithing
|
||||
name = "Blacksmithing"
|
||||
desc = "Making metal into fancy shapes using heat and force. Higher levels increase both your working speed at an anvil as well as the quality of your works."
|
||||
name_color = COLOR_FLOORTILE_GRAY
|
||||
skill_traits = list(SKILL_SANITY, SKILL_INTELLIGENCE, SKILL_USE_TOOL, SKILL_TRAINING_TOOL)
|
||||
ui_category = SKILL_UI_CAT_MISC
|
||||
@@ -533,6 +533,38 @@
|
||||
if(100)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN,20)
|
||||
|
||||
/datum/status_effect/corrosion_curse/lesser
|
||||
id = "corrosion_curse_lesser"
|
||||
duration = 20 SECONDS
|
||||
|
||||
/datum/status_effect/corrosion_curse/lesser/tick()
|
||||
. = ..()
|
||||
if(!ishuman(owner))
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/chance = rand(0,100)
|
||||
switch(chance)
|
||||
if(0 to 19)
|
||||
H.adjustBruteLoss(6)
|
||||
if(20 to 29)
|
||||
H.Dizzy(10)
|
||||
if(30 to 39)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_LIVER,2)
|
||||
if(40 to 49)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_HEART,2)
|
||||
if(50 to 59)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_STOMACH,2)
|
||||
if(60 to 69)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_EYES,5)
|
||||
if(70 to 79)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_EARS,5)
|
||||
if(80 to 89)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_LUNGS,5)
|
||||
if(90 to 99)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_TONGUE,5)
|
||||
if(100)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN,10)
|
||||
|
||||
/datum/status_effect/amok
|
||||
id = "amok"
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
|
||||
@@ -211,24 +211,27 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
|
||||
H.gain_trauma(T, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/paraplegic/on_spawn()
|
||||
if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs.
|
||||
quirk_holder.buckled.unbuckle_mob(quirk_holder)
|
||||
if(quirk_holder.client)
|
||||
var/modified_limbs = quirk_holder.client.prefs.modified_limbs
|
||||
if(!(modified_limbs[BODY_ZONE_L_LEG] == LOADOUT_LIMB_AMPUTATED && modified_limbs[BODY_ZONE_R_LEG] == LOADOUT_LIMB_AMPUTATED && !isjellyperson(quirk_holder)))
|
||||
if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs.
|
||||
quirk_holder.buckled.unbuckle_mob(quirk_holder)
|
||||
|
||||
var/turf/T = get_turf(quirk_holder)
|
||||
var/obj/structure/chair/spawn_chair = locate() in T
|
||||
var/turf/T = get_turf(quirk_holder)
|
||||
var/obj/structure/chair/spawn_chair = locate() in T
|
||||
|
||||
var/obj/vehicle/ridden/wheelchair/wheels = new(T)
|
||||
if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking
|
||||
wheels.setDir(spawn_chair.dir)
|
||||
var/obj/vehicle/ridden/wheelchair/wheels = new(T)
|
||||
if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking
|
||||
wheels.setDir(spawn_chair.dir)
|
||||
|
||||
wheels.buckle_mob(quirk_holder)
|
||||
wheels.buckle_mob(quirk_holder)
|
||||
|
||||
// During the spawning process, they may have dropped what they were holding, due to the paralysis
|
||||
// So put the things back in their hands.
|
||||
// During the spawning process, they may have dropped what they were holding, due to the paralysis
|
||||
// So put the things back in their hands.
|
||||
|
||||
for(var/obj/item/I in T)
|
||||
if(I.fingerprintslast == quirk_holder.ckey)
|
||||
quirk_holder.put_in_hands(I)
|
||||
for(var/obj/item/I in T)
|
||||
if(I.fingerprintslast == quirk_holder.ckey)
|
||||
quirk_holder.put_in_hands(I)
|
||||
|
||||
/datum/quirk/poor_aim
|
||||
name = "Poor Aim"
|
||||
@@ -244,42 +247,6 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
|
||||
mob_trait = TRAIT_PROSOPAGNOSIA
|
||||
medical_record_text = "Patient suffers from prosopagnosia and cannot recognize faces."
|
||||
|
||||
/datum/quirk/prosthetic_limb
|
||||
name = "Prosthetic Limb"
|
||||
desc = "An accident caused you to lose one of your limbs. Because of this, you now have a random prosthetic!"
|
||||
value = -1
|
||||
var/slot_string = "limb"
|
||||
|
||||
/datum/quirk/prosthetic_limb/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/limb_slot
|
||||
if(HAS_TRAIT(H, TRAIT_PARA))//Prevent paraplegic legs being replaced
|
||||
limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
|
||||
else
|
||||
limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/old_part = H.get_bodypart(limb_slot)
|
||||
var/obj/item/bodypart/prosthetic
|
||||
switch(limb_slot)
|
||||
if(BODY_ZONE_L_ARM)
|
||||
prosthetic = new/obj/item/bodypart/l_arm/robot/surplus(quirk_holder)
|
||||
slot_string = "left arm"
|
||||
if(BODY_ZONE_R_ARM)
|
||||
prosthetic = new/obj/item/bodypart/r_arm/robot/surplus(quirk_holder)
|
||||
slot_string = "right arm"
|
||||
if(BODY_ZONE_L_LEG)
|
||||
prosthetic = new/obj/item/bodypart/l_leg/robot/surplus(quirk_holder)
|
||||
slot_string = "left leg"
|
||||
if(BODY_ZONE_R_LEG)
|
||||
prosthetic = new/obj/item/bodypart/r_leg/robot/surplus(quirk_holder)
|
||||
slot_string = "right leg"
|
||||
prosthetic.replace_limb(H)
|
||||
qdel(old_part)
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/quirk/prosthetic_limb/post_add()
|
||||
to_chat(quirk_holder, "<span class='boldannounce'>Your [slot_string] has been replaced with a surplus prosthetic. It is fragile and will easily come apart under duress. Additionally, \
|
||||
you need to use a welding tool and cables to repair it, instead of bruise packs and ointment.</span>")
|
||||
|
||||
/datum/quirk/insanity
|
||||
name = "Reality Dissociation Syndrome"
|
||||
desc = "You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties. <b>This is not a license to grief.</b>"
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
/datum/wires/airlock/on_pulse(wire)
|
||||
set waitfor = FALSE
|
||||
var/obj/machinery/door/airlock/A = holder
|
||||
if(!A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))
|
||||
if(usr && !A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))
|
||||
return FALSE
|
||||
switch(wire)
|
||||
if(WIRE_POWER1, WIRE_POWER2) // Pulse to loose power.
|
||||
@@ -127,7 +127,7 @@
|
||||
|
||||
/datum/wires/airlock/on_cut(wire, mend)
|
||||
var/obj/machinery/door/airlock/A = holder
|
||||
if(!A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))
|
||||
if(usr && !A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))
|
||||
return FALSE
|
||||
switch(wire)
|
||||
if(WIRE_POWER1, WIRE_POWER2) // Cut to loose power, repair all to gain power.
|
||||
|
||||
Reference in New Issue
Block a user