Merge remote-tracking branch 'origin/master' into TGUI_Updoot
This commit is contained in:
@@ -41,19 +41,27 @@
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var/atom/A = target
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num_decals_per_atom[A]--
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if(!num_decals_per_atom[A])
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UnregisterSignal(A, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE, COMSIG_ATOM_UPDATE_OVERLAYS))
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UnregisterSignal(A, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE,
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COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE, COMSIG_ATOM_UPDATE_OVERLAYS))
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LAZYREMOVE(num_decals_per_atom, A)
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apply(A)
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return ..()
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/datum/element/decal/proc/apply(atom/target)
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target.update_icon()
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if(target.flags_1 & INITIALIZED_1)
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target.update_icon() //could use some queuing here now maybe.
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else if(!QDELETED(target) && num_decals_per_atom[target] == 1)
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RegisterSignal(target, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE, .proc/late_update_icon)
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if(isitem(target))
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addtimer(CALLBACK(target, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
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/datum/element/decal/proc/late_update_icon(atom/source)
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source.update_icon()
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UnregisterSignal(source,COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE)
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/datum/element/decal/proc/apply_overlay(atom/source, list/overlay_list)
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if(first_dir)
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pic.dir = turn(first_dir, -dir2angle(source.dir))
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pic.dir = first_dir == SOUTH ? source.dir : turn(first_dir, dir2angle(source.dir)-180) //Never turn a dir by 0.
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for(var/i in 1 to num_decals_per_atom[source])
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overlay_list += pic
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@@ -61,7 +61,7 @@
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A.AddElement(/datum/element/update_icon_updates_onmob)
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RegisterSignal(A, COMSIG_ITEM_WORN_OVERLAYS, .proc/apply_worn_overlays)
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if(suits_with_helmet_typecache[A.type])
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RegisterSignal(A, COMSIG_SUIT_MADE_HELMET, .proc/register_helmet)
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RegisterSignal(A, COMSIG_SUIT_MADE_HELMET, .proc/register_helmet) //you better work now you slut
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else if(_flags & POLYCHROMIC_ACTION && ismob(A)) //in the event mob update icon procs are ever standarized.
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var/datum/action/polychromic/P = new(A)
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RegisterSignal(P, COMSIG_ACTION_TRIGGER, .proc/activate_action)
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@@ -166,6 +166,15 @@
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examine_list += "<span class='notice'>Alt-click to recolor it.</span>"
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/datum/element/polychromic/proc/register_helmet(atom/source, obj/item/clothing/head/H)
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if(!isitem(H)) //backup in case if it messes up somehow
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if(istype(source,/obj/item/clothing/suit/hooded)) //so how come it be like this, where toggleable headslots are named separately (helmet/hood) anyways?
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var/obj/item/clothing/suit/hooded/sourcesuit = source
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H = sourcesuit.hood
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else if(istype(source,/obj/item/clothing/suit/space/hardsuit))
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var/obj/item/clothing/suit/space/hardsuit/sourcesuit = source
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H = sourcesuit.helmet
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else
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return
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suit_by_helmet[H] = source
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helmet_by_suit[source] = H
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colors_by_atom[H] = colors_by_atom[source]
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