Merge remote-tracking branch 'origin/master' into TGUI_Updoot
This commit is contained in:
@@ -17,11 +17,15 @@
|
||||
var/countdown_colour
|
||||
var/obj/effect/countdown/anomaly/countdown
|
||||
|
||||
/obj/effect/anomaly/Initialize(mapload, new_lifespan)
|
||||
/// chance we drop a core when neutralized
|
||||
var/core_drop_chance = 100
|
||||
|
||||
/obj/effect/anomaly/Initialize(mapload, new_lifespan, core_drop_chance = 100)
|
||||
. = ..()
|
||||
GLOB.poi_list |= src
|
||||
START_PROCESSING(SSobj, src)
|
||||
impact_area = get_area(src)
|
||||
src.core_drop_chance = core_drop_chance
|
||||
|
||||
if (!impact_area)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
@@ -54,6 +58,8 @@
|
||||
GLOB.poi_list.Remove(src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(countdown)
|
||||
if(aSignal)
|
||||
QDEL_NULL(aSignal)
|
||||
return ..()
|
||||
|
||||
/obj/effect/anomaly/proc/anomalyEffect()
|
||||
@@ -70,12 +76,12 @@
|
||||
/obj/effect/anomaly/proc/anomalyNeutralize()
|
||||
new /obj/effect/particle_effect/smoke/bad(loc)
|
||||
|
||||
for(var/atom/movable/O in src)
|
||||
O.forceMove(drop_location())
|
||||
if(prob(core_drop_chance))
|
||||
aSignal.forceMove(drop_location())
|
||||
aSignal = null
|
||||
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/anomaly/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_ANALYZER) //revert if runtimed
|
||||
to_chat(user, "<span class='notice'>Analyzing... [src]'s unstable field is fluctuating along frequency [format_frequency(aSignal.frequency)], code [aSignal.code].</span>")
|
||||
|
||||
@@ -46,4 +46,5 @@
|
||||
var/turf/T = loc
|
||||
if(!istype(T)) //you know this will happen somehow
|
||||
CRASH("Turf decal initialized in an object/nullspace")
|
||||
T.AddElement(/datum/element/decal, icon, icon_state, dir, CLEAN_GOD, color, null, null, alpha)
|
||||
var/turn_dir = 180 - dir2angle(T.dir) //Turning a dir by 0 results in a roulette of random dirs.
|
||||
T.AddElement(/datum/element/decal, icon, icon_state, turn_dir ? turn(dir, turn_dir) : dir, CLEAN_GOD, color, null, null, alpha)
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/ignores_timeout = FALSE
|
||||
var/response_timer_id = null
|
||||
var/approval_time = 600
|
||||
var/allow_unicode = FALSE
|
||||
|
||||
var/static/regex/standard_station_regex
|
||||
|
||||
@@ -48,6 +49,9 @@
|
||||
|
||||
if(!new_name)
|
||||
return
|
||||
if(!allow_unicode && (length(new_name) != length_char(new_name)))
|
||||
to_chat(user, "Unicode is not allowed. Adminhelp if you want to use it so badly.")
|
||||
return
|
||||
log_game("[key_name(user)] has proposed to name the station as \
|
||||
[new_name]")
|
||||
|
||||
|
||||
@@ -390,7 +390,7 @@
|
||||
|
||||
/obj/item/circuitboard/machine/thermomachine/examine()
|
||||
. = ..()
|
||||
. += "<span class='notice'>It is set to layer [pipe_layer].</span>"
|
||||
. += "<span class='notice'>It is set to layer [pipe_layer]. Use a Multitool on the circuit to change this.</span>"
|
||||
|
||||
/obj/item/circuitboard/machine/thermomachine/heater
|
||||
name = "Heater (Machine Board)"
|
||||
@@ -1146,3 +1146,8 @@
|
||||
build_path = /obj/machinery/atmospherics/components/unary/shuttle/heater
|
||||
req_components = list(/obj/item/stock_parts/micro_laser = 2,
|
||||
/obj/item/stock_parts/matter_bin = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/explosive_compressor
|
||||
name = "Explosive Compressor (Machine Board)"
|
||||
build_path = /obj/machinery/research/explosive_compressor
|
||||
req_components = list(/obj/item/stock_parts/matter_bin = 3)
|
||||
|
||||
@@ -394,8 +394,6 @@
|
||||
to_chat(user, "<span class='warning'>[src] are recharging!</span>")
|
||||
return
|
||||
|
||||
user.stop_pulling() //User has hands full, and we don't care about anyone else pulling on it, their problem. CLEAR!!
|
||||
|
||||
if(user.a_intent == INTENT_DISARM)
|
||||
do_disarm(M, user)
|
||||
return
|
||||
@@ -447,8 +445,7 @@
|
||||
if(do_after(user, isnull(defib?.disarm_shock_time)? disarm_shock_time : defib.disarm_shock_time, target = M))
|
||||
M.visible_message("<span class='danger'>[user] zaps [M] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] zaps [M] with [src]!</span>")
|
||||
M.adjustStaminaLoss(50)
|
||||
M.DefaultCombatKnockdown(100)
|
||||
M.DefaultCombatKnockdown(140)
|
||||
M.updatehealth() //forces health update before next life tick
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
M.emote("gasp")
|
||||
|
||||
@@ -113,8 +113,7 @@
|
||||
if (loc != user)
|
||||
return ..()
|
||||
if(SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
|
||||
ui_interact(user)
|
||||
return
|
||||
INVOKE_ASYNC(src, /datum.proc/ui_interact, user)
|
||||
|
||||
/obj/item/storage/portable_chem_mixer/attack_self(mob/user)
|
||||
if(loc == user)
|
||||
|
||||
@@ -289,3 +289,9 @@
|
||||
. = TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
/**
|
||||
* Returns if this is ready to be detonated. Checks if both tanks are in place.
|
||||
*/
|
||||
/obj/item/transfer_valve/proc/ready()
|
||||
return tank_one && tank_two
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
wound_bonus = -110
|
||||
bare_wound_bonus = 20
|
||||
block_parry_data = /datum/block_parry_data/dual_esword
|
||||
block_chance = 60
|
||||
var/hacked = FALSE
|
||||
/// Can this reflect all energy projectiles?
|
||||
var/can_reflect = TRUE
|
||||
@@ -38,7 +39,8 @@
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
var/slowdown_wielded = 0
|
||||
|
||||
/datum/block_parry_data/dual_esword
|
||||
/datum/block_parry_data/dual_esword // please run at the man going apeshit with his funny doublesword
|
||||
can_block_directions = BLOCK_DIR_NORTH | BLOCK_DIR_NORTHEAST | BLOCK_DIR_NORTHWEST | BLOCK_DIR_WEST | BLOCK_DIR_EAST
|
||||
block_damage_absorption = 2
|
||||
block_damage_multiplier = 0.15
|
||||
block_damage_multiplier_override = list(
|
||||
@@ -50,10 +52,10 @@
|
||||
block_lock_sprinting = TRUE
|
||||
// no attacking while blocking
|
||||
block_lock_attacking = TRUE
|
||||
block_projectile_mitigation = 75
|
||||
block_projectile_mitigation = 85
|
||||
// more efficient vs projectiles
|
||||
block_stamina_efficiency_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 4
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 6
|
||||
)
|
||||
|
||||
parry_time_windup = 0
|
||||
|
||||
@@ -255,7 +255,7 @@
|
||||
/obj/item/choice_beacon/box/plushie/generate_display_names()
|
||||
var/list/plushie_list = list()
|
||||
//plushie set 1: just subtypes of /obj/item/toy/plush
|
||||
var/list/plushies_set_one = subtypesof(/obj/item/toy/plush) - list(/obj/item/toy/plush/narplush, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random_snowflake, /obj/item/toy/plush/random) //don't allow these special ones (you can still get narplush/hugbox)
|
||||
var/list/plushies_set_one = subtypesof(/obj/item/toy/plush) - list(/obj/item/toy/plush/narplush, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random_snowflake, /obj/item/toy/plush/plushling, /obj/item/toy/plush/random) //don't allow these special ones (you can still get narplush/hugbox)
|
||||
for(var/V in plushies_set_one)
|
||||
var/atom/A = V
|
||||
plushie_list[initial(A.name)] = A
|
||||
@@ -272,4 +272,3 @@
|
||||
icon_state = "skub"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("skubbed")
|
||||
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
return
|
||||
log_game("[key_name(user)] activated a hidden grenade in [src].")
|
||||
grenade.preprime(user, msg = FALSE, volume = 10)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You try to pet [src], but it has no stuffing. Aww...</span>")
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_nostuffing", /datum/mood_event/plush_nostuffing)
|
||||
@@ -688,18 +688,6 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
icon_state = "scrubpuppy"
|
||||
item_state = "scrubpuppy"
|
||||
|
||||
/obj/item/toy/plush/borgplushie/meddrake
|
||||
name = "MediDrake Plushie"
|
||||
desc = "An adorable stuffed toy of a Medidrake."
|
||||
icon_state = "meddrake"
|
||||
item_state = "meddrake"
|
||||
|
||||
/obj/item/toy/plush/borgplushie/secdrake
|
||||
name = "SecDrake Plushie"
|
||||
desc = "An adorable stuffed toy of a Secdrake."
|
||||
icon_state = "secdrake"
|
||||
item_state = "secdrake"
|
||||
|
||||
/obj/item/toy/plush/aiplush
|
||||
name = "AI plushie"
|
||||
desc = "A little stuffed toy AI core... it appears to be malfunctioning."
|
||||
@@ -766,8 +754,8 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
attack_verb = list("headbutt", "scritched", "bit")
|
||||
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/toy/plush/hairball
|
||||
name = "Hairball"
|
||||
desc = "A bundle of undigested fibers and scales. Yuck."
|
||||
@@ -777,3 +765,78 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
squeak_override = list('sound/misc/splort.ogg'=1)
|
||||
attack_verb = list("sploshed", "splorted", "slushed")
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/plushling
|
||||
name = "peculiar plushie"
|
||||
desc = "An adorable stuffed toy- wait, did it just move?"
|
||||
can_random_spawn = FALSE
|
||||
var/absorb_cooldown = 100 //ticks cooldown between absorbs
|
||||
var/next_absorb = 0 //When can it absorb another plushie
|
||||
var/check_interval = 20
|
||||
var/next_check = 0
|
||||
|
||||
//Overrides parent proc
|
||||
/obj/item/toy/plush/plushling/attack_self(mob/user)
|
||||
if(!user) //hmmmmm
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You try to pet the plushie, but recoil as it bites your hand instead! OW!</span>")
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_bite", /datum/mood_event/plush_bite)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!H)
|
||||
return //Type safety.
|
||||
H.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
addtimer(CALLBACK(H, /mob/living/carbon/human.proc/dropItemToGround, src, TRUE), 1)
|
||||
|
||||
/obj/item/toy/plush/plushling/New()
|
||||
var/initial_state = pick("plushie_lizard", "plushie_snake", "plushie_slime", "fox")
|
||||
icon_state = initial_state
|
||||
item_state = initial_state
|
||||
START_PROCESSING(SSobj, src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/toy/plush/plushling/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/toy/plush/plushling/process()
|
||||
if(world.time < next_absorb || world.time < next_check)
|
||||
return
|
||||
next_check = world.time + check_interval
|
||||
var/obj/item/toy/plush/target
|
||||
for(var/obj/item/toy/plush/possible_target in loc) //First, it tries to get anything in its same location, be it a tile or a backpack
|
||||
if(possible_target == src || istype(possible_target, /obj/item/toy/plush/plushling))
|
||||
continue
|
||||
target = possible_target
|
||||
break
|
||||
if(!target)
|
||||
if(!isturf(loc))
|
||||
return
|
||||
for(var/obj/item/toy/plush/P in oview(1, src)) //If that doesn't work, it hunts for plushies adjacent to its own tile
|
||||
if(istype(P, /obj/item/toy/plush/plushling)) //These do not hunt their own kind
|
||||
continue
|
||||
src.throw_at(P, 1, 2)
|
||||
visible_message("<span class='danger'>[src] leaps at [P]!</span>")
|
||||
break
|
||||
return
|
||||
if(istype(target, /obj/item/toy/plush/plushling)) //These do not consume their own.
|
||||
return
|
||||
next_absorb = world.time + absorb_cooldown
|
||||
plushie_absorb(target)
|
||||
|
||||
/obj/item/toy/plush/plushling/proc/plushie_absorb(obj/item/toy/plush/victim)
|
||||
if(!victim)
|
||||
return
|
||||
visible_message("<span class='warning'>[src] gruesomely mutilliates [victim], leaving nothing more than dust!</span>")
|
||||
name = victim.name
|
||||
desc = victim.desc + " Wait, did it just move..?"
|
||||
icon_state = victim.icon_state
|
||||
item_state = victim.item_state
|
||||
squeak_override = victim.squeak_override
|
||||
attack_verb = victim.attack_verb
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(victim))
|
||||
qdel(victim)
|
||||
|
||||
/obj/item/toy/plush/plushling/love(obj/item/toy/plush/Kisser, mob/living/user) //You shouldn't have come here, poor plush.
|
||||
if(!Kisser)
|
||||
return
|
||||
plushie_absorb(Kisser)
|
||||
|
||||
@@ -269,8 +269,8 @@
|
||||
to_chat(user, "<span class='notice'>[M] is at full health.</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
|
||||
return heal_carbon(M, user, heal_brute, heal_burn)
|
||||
|
||||
M.heal_bodypart_damage(heal_brute)
|
||||
return TRUE
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
|
||||
@@ -117,6 +117,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
|
||||
// new/datum/stack_recipe("diamond brick", /obj/item/ingot/diamond, 6, time = 100), \ not yet
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond/get_main_recipes()
|
||||
@@ -145,6 +146,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \
|
||||
new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("uranium ingot", /obj/item/ingot/uranium, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium/get_main_recipes()
|
||||
@@ -177,6 +179,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \
|
||||
new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
|
||||
// new/datum/stack_recipe("plasma ingot", /obj/item/ingot/plasma, 6, time = 100), \ no
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/get_main_recipes()
|
||||
@@ -221,6 +224,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
|
||||
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("gold ingot", /obj/item/ingot/gold, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold/get_main_recipes()
|
||||
@@ -252,6 +256,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("silver ingot", /obj/item/ingot/silver, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver/get_main_recipes()
|
||||
@@ -278,6 +283,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(bananium_recipes, list ( \
|
||||
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
|
||||
new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("hilarious ingot", /obj/item/ingot/bananium, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/bananium/get_main_recipes()
|
||||
@@ -306,6 +312,7 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
|
||||
|
||||
GLOBAL_LIST_INIT(titanium_recipes, list ( \
|
||||
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \
|
||||
new/datum/stack_recipe("titanic ingot", /obj/item/ingot/titanium, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/titanium/get_main_recipes()
|
||||
@@ -353,6 +360,7 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
|
||||
*/
|
||||
GLOBAL_LIST_INIT(adamantine_recipes, list(
|
||||
new /datum/stack_recipe("incomplete servant golem shell", /obj/item/golem_shell/servant, req_amount=1, res_amount=1),
|
||||
new/datum/stack_recipe("adamant ingot", /obj/item/ingot/adamantine, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/adamantine
|
||||
|
||||
@@ -121,6 +121,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("pestle", /obj/item/pestle, 1, time = 50), \
|
||||
new/datum/stack_recipe("floodlight frame", /obj/structure/floodlight_frame, 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("iron ingot", /obj/item/ingot/iron, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/metal
|
||||
@@ -556,6 +557,9 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
new/datum/stack_recipe("forge", /obj/structure/destructible/cult/forge, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("archives", /obj/structure/destructible/cult/tome, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("altar", /obj/structure/destructible/cult/talisman, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("anvil", /obj/structure/anvil/obtainable/narsie, 4, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("runic ingot", /obj/item/ingot/cult, 2, time = 100), \
|
||||
new/datum/stack_recipe("rune smith's hammer", /obj/item/melee/smith/hammer/narsie, 6), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/runed_metal
|
||||
@@ -618,6 +622,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("brass bar stool", /obj/structure/chair/stool/bar/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass stool", /obj/structure/chair/stool/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass anvil", /obj/structure/anvil/obtainable/ratvar, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass furnace", /obj/structure/furnace/infinite/ratvar, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - mech sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
@@ -629,6 +635,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
|
||||
null, \
|
||||
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/bottle/holyoil/empty), \
|
||||
new/datum/stack_recipe("brass smith's hammer", /obj/item/melee/smith/hammer/ratvar, 6), \
|
||||
new/datum/stack_recipe("brass ingot", /obj/item/ingot/ratvar, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/tile/brass
|
||||
@@ -684,7 +692,10 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
|
||||
new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new /datum/stack_recipe("bronze floor tiles", /obj/item/stack/tile/bronze, 1, 4, 20), \
|
||||
new/datum/stack_recipe("bronze anvil",/obj/structure/anvil/obtainable/bronze, 20, time = 110, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("bronze ingot", /obj/item/ingot/bronze, 6, time = 100), \
|
||||
new/datum/stack_recipe("bronze floor tiles", /obj/item/stack/tile/bronze, 1, 4, 20), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/bronze
|
||||
|
||||
@@ -815,3 +815,18 @@
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
/obj/item/storage/belt/sabre/twin
|
||||
name = "twin sheath"
|
||||
desc = "Two sheaths. One is capable of holding a katana (or bokken) and the other a wakizashi. You could put two wakizashis in if you really wanted to. Now you can really roleplay as a samurai."
|
||||
icon_state = "twinsheath"
|
||||
item_state = "quiver" //this'll do.
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken)
|
||||
starting_sword = null
|
||||
|
||||
/obj/item/storage/belt/sabre/twin/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 2
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
|
||||
|
||||
@@ -237,6 +237,11 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
resistance_flags = FIRE_PROOF
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/katana/lavaland
|
||||
desc = "Woefully underpowered in Lavaland."
|
||||
block_chance = 30
|
||||
force = 25 //Like a fireaxe but one handed and can block!
|
||||
|
||||
/obj/item/katana/cursed
|
||||
slot_flags = null
|
||||
|
||||
|
||||
@@ -204,9 +204,6 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
|
||||
/obj/proc/acid_processing()
|
||||
. = 1
|
||||
if(!(resistance_flags & ACID_PROOF))
|
||||
for(var/armour_value in armor)
|
||||
if(armour_value != "acid" && armour_value != "fire")
|
||||
armor = armor.modifyAllRatings(0 - round(sqrt(acid_level)*0.1))
|
||||
if(prob(33))
|
||||
playsound(loc, 'sound/items/welder.ogg', 150, 1)
|
||||
take_damage(min(1 + round(sqrt(acid_level)*0.3), 300), BURN, "acid", 0)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
max_mobs = 3
|
||||
max_integrity = 250
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
|
||||
var/loot_type = /obj/structure/closet/crate/necropolis/tendril/all
|
||||
|
||||
move_resist=INFINITY // just killing it tears a massive hole in the ground, let's not move it
|
||||
anchored = TRUE
|
||||
@@ -41,7 +42,7 @@ GLOBAL_LIST_INIT(tendrils, list())
|
||||
|
||||
/obj/structure/spawner/lavaland/deconstruct(disassembled)
|
||||
new /obj/effect/collapse(loc)
|
||||
new /obj/structure/closet/crate/necropolis/tendril(loc)
|
||||
new loot_type(loc)
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user