Merge remote-tracking branch 'origin/master' into TGUI_Updoot

This commit is contained in:
Artur
2020-09-21 00:16:12 +03:00
223 changed files with 7046 additions and 3941 deletions
@@ -43,3 +43,17 @@
/obj/item/ammo_casing/magic/locker
projectile_type = /obj/item/projectile/magic/locker
//Spell book ammo casing
/obj/item/ammo_casing/magic/book
projectile_type = /obj/item/projectile/magic/spellcard/book
/obj/item/ammo_casing/magic/book/spark
projectile_type = /obj/item/projectile/magic/spellcard/book/spark
/obj/item/ammo_casing/magic/book/heal
projectile_type = /obj/item/projectile/magic/spellcard/book/heal
harmful = FALSE
/obj/item/ammo_casing/magic/book/shock
projectile_type = /obj/item/projectile/magic/spellcard/book/shock
@@ -20,7 +20,6 @@
var/caliber
var/multiload = 1
var/start_empty = 0
var/load_delay = 0 //how long do we take to load (deciseconds)
var/list/bullet_cost
var/list/base_cost// override this one as well if you override bullet_cost
@@ -76,19 +75,12 @@
return 1
/obj/item/ammo_box/attackby(obj/item/A, mob/user, params, silent = FALSE, replace_spent = 0)
if(INTERACTING_WITH(user, src) || INTERACTING_WITH(user, A))
to_chat(user, "<span class='notice'>You're already doing that!</span>")
return FALSE
var/num_loaded = 0
if(!can_load(user))
return
if(istype(A, /obj/item/ammo_box))
var/obj/item/ammo_box/AM = A
for(var/obj/item/ammo_casing/AC in AM.stored_ammo)
if(load_delay || AM.load_delay)
var/loadtime = max(AM.load_delay, load_delay)
if(!do_after(user, loadtime, target = src))
return FALSE
var/did_load = give_round(AC, replace_spent)
if(did_load)
AM.stored_ammo -= AC
@@ -156,8 +156,6 @@
max_ammo = 4
var/pixeloffsetx = 4
start_empty = TRUE
multiload = FALSE
load_delay = 6 //6ds
/obj/item/ammo_box/shotgun/update_overlays()
. = ..()
@@ -53,8 +53,6 @@
..()
if (istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
if(AM.load_delay && !do_after(user, AM.load_delay, target = src))
return FALSE
if (!magazine && istype(AM, mag_type))
if(user.transferItemToLoc(AM, src))
magazine = AM
@@ -51,11 +51,6 @@
cell.use(shot.energy_cost)
. = ..()
/obj/item/gun/ballistic/automatic/magrifle/emp_act(severity)
. = ..()
if(!(. & EMP_PROTECT_CONTENTS))
cell.use(round(cell.charge / severity))
/obj/item/gun/ballistic/automatic/magrifle/get_cell()
return cell
@@ -0,0 +1,66 @@
/obj/item/gun/magic/wand/book
name = "blank spellbook"
desc = "It's not just a book, it's a SPELL book!"
ammo_type = /obj/item/ammo_casing/magic
icon = 'icons/obj/library.dmi'
icon_state = "book"
w_class = WEIGHT_CLASS_NORMAL
charges = 10 //We start with max pages
max_charges = 10
variable_charges = FALSE
/obj/item/gun/magic/wand/book/zap_self(mob/living/user)
to_chat(user, "The book has [charges] pages\s remaining.</span>")
/obj/item/gun/magic/wand/book/attackby(obj/item/S, mob/living/user, params)
if(!istype(S, /obj/item/paper))
return ..()
if(charges < max_charges)
charges++
recharge_newshot()
to_chat(user, "You add a new page to [src].</span>")
qdel(S)
update_icon()
process()
else
to_chat(user, "The [src] has no more room for pages!</span>")
//////////////////////
//Spell Book - SPARK//
//////////////////////
/obj/item/gun/magic/wand/book/spark
name = "Spell Book of Spark"
desc = "A spell book that fires burn pages to set the target ablaze!"
ammo_type = /obj/item/ammo_casing/magic/book/spark
icon_state = "spellbook_spark"
//////////////////////
//Spell Book - PAGE///
//////////////////////
/obj/item/gun/magic/wand/book/page
name = "Spell Book of Throw"
desc = "A spell book that throws pages at its target!"
ammo_type = /obj/item/ammo_casing/magic/book
icon_state = "spellbook_page"
//////////////////////
//Spell Book - SHOCK//
//////////////////////
/obj/item/gun/magic/wand/book/shock
name = "Spell Book of Shock"
desc = "A spell book that uses its pages to capture energy in the air and send it in a bolt at its target!"
ammo_type = /obj/item/ammo_casing/magic/book/shock
icon_state = "spellbook_shock"
////////////////////////
//Spell Book - HEALING//
////////////////////////
/obj/item/gun/magic/wand/book/healing
name = "Spell Book of Mending"
desc = "A spell book that uses its pages to heal and repair the target! The back of the book lists what it works on, and it seems to only be of flesh and of metal beings..."
ammo_type = /obj/item/ammo_casing/magic/book/heal
icon_state = "spellbook_healing"
+1
View File
@@ -460,6 +460,7 @@
return TRUE //Bullets don't drift in space
/obj/item/projectile/process(wait)
set waitfor = FALSE
if(!loc || !fired || !trajectory)
fired = FALSE
return PROCESS_KILL
@@ -4,3 +4,60 @@
icon_state = "spellcard"
damage_type = BURN
damage = 2
/obj/item/projectile/magic/spellcard/book
nodamage = FALSE
name = "enchanted page"
desc = "A piece of paper enchanted to give it extreme durability and stiffness, along with a very hot burn to anyone unfortunate enough to get hit by a charged one."
icon_state = "spellcard"
damage_type = BURN
damage = 12
flag = "magic"
/obj/item/projectile/magic/spellcard/book/spark
damage = 4
var/fire_stacks = 4
/obj/item/projectile/magic/spellcard/book/spark/on_hit(atom/target, blocked = FALSE)
. = ..()
var/mob/living/carbon/M = target
if(ismob(target))
if(M.anti_magic_check())
M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
return BULLET_ACT_BLOCK
if(iscarbon(target))
M.adjust_fire_stacks(fire_stacks)
M.IgniteMob()
return
else
damage = 20 //If we are a simplemob we deal 5x damage
/obj/item/projectile/magic/spellcard/book/shock
damage = 0
stamina = 11
stutter = 5
jitter = 20
knockdown = 10
/obj/item/projectile/magic/spellcard/book/heal
damage = 0
nodamage = TRUE
/obj/item/projectile/magic/spellcard/book/heal/on_hit(atom/target, blocked = FALSE)
. = ..()
var/mob/living/carbon/M = target
if(ismob(target))
if(M.anti_magic_check())
M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
return BULLET_ACT_BLOCK
if(iscarbon(target))
M.visible_message("<span class='warning'>[src] mends [target]!</span>")
M.adjustBruteLoss(-5) //HEALS
M.adjustOxyLoss(-5)
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
M.adjustToxLoss(-5, TRUE) //heals TOXINLOVERs
M.adjustCloneLoss(-5)
M.adjustStaminaLoss(-5)
return