Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tgui-alerts-and-what-not
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@@ -104,7 +104,6 @@ SUBSYSTEM_DEF(vote)
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return .
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/datum/controller/subsystem/vote/proc/calculate_condorcet_votes(var/blackbox_text)
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// https://en.wikipedia.org/wiki/Schulze_method#Implementation
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if((mode == "gamemode" || mode == "dynamic" || mode == "roundtype") && CONFIG_GET(flag/must_be_readied_to_vote_gamemode))
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for(var/mob/dead/new_player/P in GLOB.player_list)
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if(P.ready != PLAYER_READY_TO_PLAY && voted[P.ckey])
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@@ -322,51 +321,17 @@ SUBSYSTEM_DEF(vote)
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var/restart = 0
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if(.)
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switch(mode)
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if("roundtype") //CIT CHANGE - adds the roundstart extended/secret vote
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if("roundtype") //CIT CHANGE - adds the roundstart extended/dynamic vote
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if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
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return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
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GLOB.master_mode = .
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SSticker.save_mode(.)
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GLOB.master_mode = "dynamic"
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if(. == "extended")
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GLOB.dynamic_forced_extended = TRUE
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message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
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log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
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if(CONFIG_GET(flag/modetier_voting))
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reset()
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started_time = 0
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initiate_vote("mode tiers","server", votesystem=SCORE_VOTING, forced=TRUE, vote_time = 30 MINUTES)
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to_chat(world,"<b>The vote will end right as the round starts.</b>")
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return .
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if("restart")
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if(. == "Restart Round")
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restart = 1
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if("gamemode")
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if(GLOB.master_mode != .)
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SSticker.save_mode(.)
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if(SSticker.HasRoundStarted())
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restart = 1
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else
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GLOB.master_mode = .
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if("mode tiers")
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var/list/raw_score_numbers = list()
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for(var/score_name in scores)
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sorted_insert(raw_score_numbers,scores[score_name],/proc/cmp_numeric_asc)
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stored_modetier_results = scores.Copy()
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for(var/score_name in stored_modetier_results)
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if(stored_modetier_results[score_name] <= raw_score_numbers[CONFIG_GET(number/dropped_modes)])
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stored_modetier_results -= score_name
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stored_modetier_results += "traitor"
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if("dynamic")
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if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
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return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
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var/list/runnable_storytellers = config.get_runnable_storytellers()
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var/datum/dynamic_storyteller/picked
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for(var/T in runnable_storytellers)
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var/datum/dynamic_storyteller/S = T
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if(stored_gamemode_votes[initial(S.name)] == 1 && CHECK_BITFIELD(initial(S.flags), FORCE_IF_WON))
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picked = S
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runnable_storytellers[S] *= round(stored_gamemode_votes[initial(S.name)]*100000,1)
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if(!picked)
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picked = pickweight(runnable_storytellers, 0)
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GLOB.dynamic_storyteller_type = picked
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if("map")
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var/datum/map_config/VM = config.maplist[.]
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message_admins("The map has been voted for and will change to: [VM.map_name]")
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@@ -483,24 +448,7 @@ SUBSYSTEM_DEF(vote)
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if("transfer") // austation begin -- Crew autotranfer vote
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choices.Add("Initiate Crew Transfer","Continue Playing") // austation end
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if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
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choices.Add("secret", "extended")
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if("mode tiers")
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var/list/modes_to_add = config.votable_modes
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var/list/probabilities = CONFIG_GET(keyed_list/probability)
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for(var/tag in modes_to_add)
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if(probabilities[tag] <= 0)
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modes_to_add -= tag
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modes_to_add -= "traitor" // makes it so that traitor is always available
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choices.Add(modes_to_add)
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if("dynamic")
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GLOB.master_mode = "dynamic"
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var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
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for(var/T in config.get_runnable_storytellers())
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var/datum/dynamic_storyteller/S = T
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var/probability = ((initial(S.config_tag) in probabilities) ? probabilities[initial(S.config_tag)] : initial(S.weight))
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if(probability > 0)
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choices.Add(initial(S.name))
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choice_descs.Add(initial(S.desc))
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choices.Add("dynamic", "extended")
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if("custom")
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question = stripped_input(usr,"What is the vote for?")
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if(!question)
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