mapping tweaks
- moving over our CC level / maps - moving over our levels - all the other maps are moved to a seperate folder - better comfy chairs - brought back solar defence crates
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@@ -14,6 +14,8 @@
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var/buildstackamount = 1
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var/item_chair = /obj/item/chair // if null it can't be picked up
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layer = OBJ_LAYER
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var/paddingcolor = "" //GS13 - better comfy chairs
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var/mutable_appearance/lower
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/obj/structure/chair/examine(mob/user)
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. = ..()
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@@ -26,6 +28,14 @@
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if(!anchored) //why would you put these on the shuttle?
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addtimer(CALLBACK(src, PROC_REF(RemoveFromLatejoin)), 0)
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lower = GetLower() //if the chair has a lower part.
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lower.layer = TABLE_LAYER
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add_overlay(lower)
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return ..()
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/obj/structure/chair/proc/GetLower()
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return mutable_appearance('GainStation13/icons/obj/chairs.dmi', "[icon_state]_lower") //GS13 - better chairs
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/obj/structure/chair/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE, CALLBACK(src, PROC_REF(can_user_rotate),CALLBACK(src), PROC_REF(can_be_rotated)),null)
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@@ -183,21 +193,32 @@
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/obj/structure/chair/comfy
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name = "comfy chair"
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desc = "It looks comfy."
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icon = 'GainStation13/icons/obj/chairs.dmi' //GS13 - better sprites
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icon_state = "comfychair"
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color = rgb(255,255,255)
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resistance_flags = FLAMMABLE
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max_integrity = 70
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buildstackamount = 2
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item_chair = null
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paddingcolor = "#e82d2d" //GS13 - better comfy chairs
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var/mutable_appearance/armrest
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var/mutable_appearance/padding
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/obj/structure/chair/comfy/Initialize(mapload) //GS13 - better comfy chairs
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padding = GetPadding()
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padding.color = paddingcolor
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if(paddingcolor)
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add_overlay(padding)
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/obj/structure/chair/comfy/Initialize(mapload)
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armrest = GetArmrest()
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armrest.layer = ABOVE_MOB_LAYER
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return ..()
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/obj/structure/chair/comfy/proc/GetArmrest()
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return mutable_appearance('icons/obj/chairs.dmi', "comfychair_armrest")
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return mutable_appearance('GainStation13/icons/obj/chairs.dmi', "comfychair_armrest") //GS13 - better comfy chairs
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/obj/structure/chair/comfy/proc/GetPadding()
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return mutable_appearance('GainStation13/icons/obj/chairs.dmi', "comfychair_padding") //GS13 - better comfy chairs
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/obj/structure/chair/comfy/Destroy()
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QDEL_NULL(armrest)
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@@ -217,26 +238,23 @@
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. = ..()
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update_armrest()
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/obj/structure/chair/comfy/brown
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color = rgb(255,113,0)
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/obj/structure/chair/comfy/brown //GS13 - better comfy chairs
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paddingcolor = rgb(255,113,0)
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/obj/structure/chair/comfy/beige
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color = rgb(255,253,195)
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/obj/structure/chair/comfy/beige //GS13 - better comfy chairs
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paddingcolor = rgb(255,253,195)
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/obj/structure/chair/comfy/teal
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color = rgb(0,255,255)
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/obj/structure/chair/comfy/teal //GS13 - better comfy chairs
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paddingcolor = rgb(0,255,255)
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/obj/structure/chair/comfy/black
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color = rgb(167,164,153)
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/obj/structure/chair/comfy/black //GS13 - better comfy chairs
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paddingcolor = rgb(167,164,153)
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/obj/structure/chair/comfy/green
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color = rgb(81,173,106)
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/obj/structure/chair/comfy/lime //GS13 - better comfy chairs
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paddingcolor = rgb(255,251,0)
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/obj/structure/chair/comfy/lime
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color = rgb(255,251,0)
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/obj/structure/chair/comfy/purple
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color = rgb(255,50,230)
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/obj/structure/chair/comfy/blue //GS13 - better comfy chairs
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paddingcolor = rgb(125, 137, 218)
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/obj/structure/chair/comfy/plywood
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name = "plywood chair"
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@@ -253,6 +271,7 @@
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name = "shuttle seat"
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desc = "A comfortable, secure seat. It has a more sturdy looking buckling system, for smoother flights."
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icon_state = "shuttle_chair"
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paddingcolor = "" //gs13 - padding appearance
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/obj/structure/chair/comfy/shuttle/GetArmrest()
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return mutable_appearance('icons/obj/chairs.dmi', "shuttle_chair_armrest")
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@@ -122,10 +122,11 @@
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. = ..()
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setDir(turn(dir, 90))
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/obj/structure/sign/nanotrasen
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name = "\improper Nanotrasen Logo"
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desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
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icon_state = "nanotrasen"
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/obj/structure/sign/nanotrasen //GS13 rebranded this whole thing, it's easier to just gato-ify it than replace every single instance of it on every map
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name = "\improper GATO Logo"
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desc = "A sign with the GATO Logo on it. Glory to GATO!"
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icon = 'GainStation13/icons/obj/decals.dmi'
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icon_state = "gato"
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/obj/structure/sign/logo
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name = "nanotrasen logo"
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