Repaths the formal security items into armor vest subtypes and subtypes of their respective owner's armors. Probably has some really silly balance ramifications. Oh and russian officers have armor vests now I guess. Oh and the sec wardrobe no longer has the formal suits.
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@@ -81,8 +81,8 @@
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desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
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contraband = TRUE
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cost = 5750 // Its basicly sec suits, good boots/gloves
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contains = list(/obj/item/clothing/suit/security/officer/russian,
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/obj/item/clothing/suit/security/officer/russian,
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contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
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/obj/item/clothing/suit/armor/navyblue/russian,
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/obj/item/clothing/shoes/combat,
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/obj/item/clothing/shoes/combat,
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/obj/item/clothing/head/ushanka,
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@@ -104,7 +104,7 @@
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contraband = TRUE
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access = FALSE
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cost = 5500 //
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contains = list(/obj/item/clothing/suit/security/officer/russian,
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contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
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/obj/item/clothing/shoes/combat,
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/obj/item/clothing/head/ushanka,
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/obj/item/clothing/suit/armor/bulletproof,
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@@ -141,15 +141,15 @@
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cost = 3250
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contains = list(/obj/item/clothing/under/rank/security/navyblue,
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/obj/item/clothing/under/rank/security/navyblue,
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/obj/item/clothing/suit/security/officer,
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/obj/item/clothing/suit/security/officer,
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/obj/item/clothing/suit/armor/navyblue,
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/obj/item/clothing/suit/armor/navyblue,
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/obj/item/clothing/head/beret/sec/navyofficer,
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/obj/item/clothing/head/beret/sec/navyofficer,
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/obj/item/clothing/under/rank/warden/navyblue,
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/obj/item/clothing/suit/security/warden,
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/obj/item/clothing/suit/armor/vest/warden/navyblue,
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/obj/item/clothing/head/beret/sec/navywarden,
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/obj/item/clothing/under/rank/head_of_security/navyblue,
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/obj/item/clothing/suit/security/hos,
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/obj/item/clothing/suit/armor/hos/navyblue,
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/obj/item/clothing/head/beret/sec/navyhos)
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crate_name = "security clothing crate"
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@@ -15,6 +15,13 @@
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if(!allowed)
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allowed = GLOB.security_vest_allowed
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/obj/item/clothing/suit/armor/navyblue
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name = "security officer's jacket"
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desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
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icon_state = "officerbluejacket"
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item_state = "officerbluejacket"
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body_parts_covered = CHEST|ARMS
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/obj/item/clothing/suit/armor/vest
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name = "armor vest"
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desc = "A slim Type I armored vest that provides decent protection against most types of damage."
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@@ -52,8 +59,17 @@
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heat_protection = CHEST|GROIN|LEGS|ARMS
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strip_delay = 80
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/obj/item/clothing/suit/armor/hos/navyblue
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name = "head of security's jacket"
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desc = "This piece of clothing was specifically designed for asserting superior authority."
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icon_state = "hosbluejacket"
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item_state = "hosbluejacket"
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body_parts_covered = CHEST|ARMS
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cold_protection = CHEST|ARMS
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heat_protection = CHEST|ARMS
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/obj/item/clothing/suit/armor/hos/trenchcoat
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name = "armored trenchoat"
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name = "armored trenchcoat"
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desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
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icon_state = "hostrench"
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item_state = "hostrench"
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@@ -78,6 +94,13 @@
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desc = "A red jacket with silver rank pips and body armor strapped on top."
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icon_state = "warden_jacket"
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/obj/item/clothing/suit/armor/vest/warden/navyblue
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name = "warden's jacket"
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desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
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icon_state = "wardenbluejacket"
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item_state = "wardenbluejacket"
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body_parts_covered = CHEST|ARMS
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/obj/item/clothing/suit/armor/vest/leather
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name = "security overcoat"
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desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security."
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@@ -155,28 +155,6 @@
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blood_overlay_type = "armor" //it's the less thing that I can put here
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body_parts_covered = NONE
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//Security
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/obj/item/clothing/suit/security/officer
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name = "security officer's jacket"
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desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
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icon_state = "officerbluejacket"
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item_state = "officerbluejacket"
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body_parts_covered = CHEST|ARMS
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/obj/item/clothing/suit/security/warden
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name = "warden's jacket"
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desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
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icon_state = "wardenbluejacket"
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item_state = "wardenbluejacket"
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body_parts_covered = CHEST|ARMS
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/obj/item/clothing/suit/security/hos
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name = "head of security's jacket"
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desc = "This piece of clothing was specifically designed for asserting superior authority."
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icon_state = "hosbluejacket"
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item_state = "hosbluejacket"
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body_parts_covered = CHEST|ARMS
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//Surgeon
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/obj/item/clothing/suit/apron/surgical
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name = "surgical apron"
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@@ -317,7 +317,7 @@
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/suit/security/officer/russian
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/obj/item/clothing/suit/armor/navyblue/russian
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name = "\improper Russian officer's jacket"
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desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
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icon_state = "officertanjacket"
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@@ -143,7 +143,7 @@
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/datum/outfit/russiancorpse/officer
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name = "Russian Officer Corpse"
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uniform = /obj/item/clothing/under/rank/security/navyblue/russian
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suit = /obj/item/clothing/suit/security/officer/russian
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suit = /obj/item/clothing/suit/armor/navyblue/russian
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shoes = /obj/item/clothing/shoes/combat
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ears = /obj/item/radio/headset
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head = /obj/item/clothing/head/ushanka
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@@ -207,7 +207,7 @@
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/obj/effect/mob_spawn/human/corpse/bee_terrorist
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name = "BLF Operative"
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outfit = /datum/outfit/bee_terrorist
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/datum/outfit/bee_terrorist
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name = "BLF Operative"
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uniform = /obj/item/clothing/under/color/yellow
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@@ -20,7 +20,6 @@
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/obj/item/clothing/under/rank/security/grey = 5,
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/obj/item/clothing/under/pants/khaki = 5)
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premium = list(/obj/item/clothing/under/rank/security/navyblue = 5,
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/obj/item/clothing/suit/security/officer = 5,
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/obj/item/clothing/head/beret/sec/navyofficer = 5)
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refill_canister = /obj/item/vending_refill/wardrobe/sec_wardrobe
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