diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 05f9128827..b3704b7b55 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -90,7 +90,7 @@ if(stop_bleeding) if(!H.bleedsuppress) //so you can't stack bleed suppression if(H.bleed_rate) - H.bleed_rate -= 30 + H.bleed_rate = 0 //fully stops accumulated bleeding on application, just in case the bleed cap is altered. H.suppress_bloodloss(stop_bleeding) if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR if(affecting.heal_damage(heal_brute, heal_burn))