diff --git a/code/game/say.dm b/code/game/say.dm index a5691ad11f..61dd9c0879 100644 --- a/code/game/say.dm +++ b/code/game/say.dm @@ -96,18 +96,16 @@ GLOBAL_LIST_INIT(freqtospan, list( return "[say_mod(input, message_mode)][spanned ? ", \"[spanned]\"" : ""]" // Citadel edit [spanned ? ", \"[spanned]\"" : ""]" -#define ENCODE_HTML_EPHASIS(input, char, html, varname) \ - var/static/regex/##varname = regex("[char]{2}(.+?)[char]{2}", "g");\ - input = varname.Replace_char(input, "<[html]>$1") - +/// Converts specific characters, like +, |, and _ to formatted output. /atom/movable/proc/say_emphasis(input) - ENCODE_HTML_EPHASIS(input, "\\|", "i", italics) - ENCODE_HTML_EPHASIS(input, "\\+", "b", bold) - ENCODE_HTML_EPHASIS(input, "_", "u", underline) + var/static/regex/italics = regex(@"\|(\S[\w\W]*?\S)\|", "g") + input = italics.Replace_char(input, "$1") + var/static/regex/bold = regex(@"\+(\S[\w\W]*?\S)\+", "g") + input = bold.Replace_char(input, "$1") + var/static/regex/underline = regex(@"_(\S[\w\W]*?\S)_", "g") + input = underline.Replace_char(input, "$1") return input -#undef ENCODE_HTML_EPHASIS - /// Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when? /atom/movable/proc/quoteless_say_quote(input, list/spans = list(speech_span), message_mode) if((input[1] == "!") && (length_char(input) > 1))