Merge remote-tracking branch 'citadel/master' into the-p-o-o-l

This commit is contained in:
kevinz000
2020-01-25 17:04:37 -07:00
266 changed files with 16241 additions and 11283 deletions

View File

@@ -7,6 +7,26 @@
// please make sure they're sorted alphabetically and categorized
/datum/sprite_accessory/facial_hair/threeoclock
name = "Beard (3 o\'Clock)"
icon_state = "facial_3oclock"
/datum/sprite_accessory/facial_hair/fiveoclock
name = "Beard (5 o\'Clock)"
icon_state = "facial_5oclock"
/datum/sprite_accessory/facial_hair/fiveoclockm
name = "Beard (5 o\'Clock with Moustache)"
icon_state = "facial_5oclockmoustache"
/datum/sprite_accessory/facial_hair/sevenoclock
name = "Beard (7 o\'Clock)"
icon_state = "facial_7oclock"
/datum/sprite_accessory/facial_hair/sevenoclockm
name = "Beard (7 o\'Clock with Moustache)"
icon_state = "facial_7oclockmoustache"
/datum/sprite_accessory/facial_hair/abe
name = "Beard (Abraham Lincoln)"
icon_state = "facial_abe"
@@ -23,10 +43,6 @@
name = "Beard (Dwarf)"
icon_state = "facial_dwarf"
/datum/sprite_accessory/facial_hair/fiveoclock
name = "Beard (Five o Clock Shadow)"
icon_state = "facial_fiveoclock"
/datum/sprite_accessory/facial_hair/fullbeard
name = "Beard (Full)"
icon_state = "facial_fullbeard"
@@ -35,6 +51,10 @@
name = "Beard (Goatee)"
icon_state = "facial_gt"
/datum/sprite_accessory/facial_hair/goatee
name = "Beard (Goatee 2)"
icon_state = "facial_goatee"
/datum/sprite_accessory/facial_hair/hip
name = "Beard (Hipster)"
icon_state = "facial_hip"
@@ -43,18 +63,38 @@
name = "Beard (Jensen)"
icon_state = "facial_jensen"
/datum/sprite_accessory/facial_hair/martialartist
name = "Beard (Martial Artist)"
icon_state = "facial_martialartist"
/datum/sprite_accessory/facial_hair/moonshiner
name = "Beard (Moonshiner)"
icon_state = "facial_moonshiner"
/datum/sprite_accessory/facial_hair/neckbeard
name = "Beard (Neckbeard)"
icon_state = "facial_neckbeard"
/datum/sprite_accessory/facial_hair/tribeard
name = "Beard (Tribeard)"
icon_state = "facial_tribeard"
/datum/sprite_accessory/facial_hair/vlongbeard
name = "Beard (Very Long)"
icon_state = "facial_wise"
/datum/sprite_accessory/facial_hair/volaju
name = "Beard (Volaju)"
icon_state = "facial_volaju"
/datum/sprite_accessory/facial_hair/longbeard
name = "Beard (Long)"
icon_state = "facial_longbeard"
/datum/sprite_accessory/facial_hair/moustache
name = "Moustache"
icon_state = "facial_moustache"
/datum/sprite_accessory/facial_hair/fu
name = "Moustache (Fu Manchu)"
icon_state = "facial_fumanchu"
@@ -63,6 +103,10 @@
name = "Moustache (Hulk Hogan)"
icon_state = "facial_hogan" //-Neek
/datum/sprite_accessory/facial_hair/pencil
name = "Moustache (Pencil)"
icon_state = "facial_pencilstache"
/datum/sprite_accessory/facial_hair/selleck
name = "Moustache (Selleck)"
icon_state = "facial_selleck"
@@ -75,56 +119,31 @@
name = "Moustache (Van Dyke)"
icon_state = "facial_vandyke"
/datum/sprite_accessory/facial_hair/walrus
name = "Moustache (Walrus)"
icon_state = "facial_walrus"
/datum/sprite_accessory/facial_hair/watson
name = "Moustache (Watson)"
icon_state = "facial_watson"
/datum/sprite_accessory/facial_hair/mutton
name = "Mutton Chops"
icon_state = "facial_mutton"
/datum/sprite_accessory/facial_hair/muttonmus
name = "Mutton Chops with Moustache"
icon_state = "facial_muttonmus"
/datum/sprite_accessory/facial_hair/shaved
name = "Shaved"
icon_state = null
gender = NEUTER
/datum/sprite_accessory/facial_hair/sideburn
name = "Sideburns"
icon_state = "facial_sideburns"
/datum/sprite_accessory/facial_hair/elvis
name = "Sideburns (Elvis)"
icon_state = "facial_elvis"
#define VFACE(_name, new_state) /datum/sprite_accessory/facial_hair/##new_state/icon_state=#new_state;;/datum/sprite_accessory/facial_hair/##new_state/name= #_name + " (Virgo)"
VFACE("Watson", facial_watson_s)
VFACE("Chaplin", facial_chaplin_s)
VFACE("Fullbeard", facial_fullbeard_s)
VFACE("Vandyke", facial_vandyke_s)
VFACE("Elvis", facial_elvis_s)
VFACE("Abe", facial_abe_s)
VFACE("Chin", facial_chin_s)
VFACE("GT", facial_gt_s)
VFACE("Hip", facial_hip_s)
VFACE("Hogan", facial_hogan_s)
VFACE("Selleck", facial_selleck_s)
VFACE("Neckbeard", facial_neckbeard_s)
VFACE("Longbeard", facial_longbeard_s)
VFACE("Dwarf", facial_dwarf_s)
VFACE("Sideburn", facial_sideburn_s)
VFACE("Mutton", facial_mutton_s)
VFACE("Moustache", facial_moustache_s)
VFACE("Pencilstache", facial_pencilstache_s)
VFACE("Goatee", facial_goatee_s)
VFACE("Smallstache", facial_smallstache_s)
VFACE("Volaju", facial_volaju_s)
VFACE("3 O\'clock", facial_3oclock_s)
VFACE("5 O\'clock", facial_5oclock_s)
VFACE("7 O\'clock", facial_7oclock_s)
VFACE("5 O\'clock Moustache", facial_5oclockmoustache_s)
VFACE("7 O\'clock", facial_7oclockmoustache_s)
VFACE("Walrus", facial_walrus_s)
VFACE("Muttonmus", facial_muttonmus_s)
VFACE("Wise", facial_wise_s)
VFACE("Martial Artist", facial_martialartist_s)
VFACE("Dorsalfnil", facial_dorsalfnil_s)
VFACE("Hornadorns", facial_hornadorns_s)
VFACE("Spike", facial_spike_s)
VFACE("Chinhorns", facial_chinhorns_s)
VFACE("Cropped Fullbeard", facial_croppedfullbeard_s)
VFACE("Chinless Beard", facial_chinlessbeard_s)
VFACE("Moonshiner", facial_moonshiner_s)
VFACE("Tribearder", facial_tribearder_s)
#undef VFACE
icon_state = "facial_elvis"

View File

@@ -27,7 +27,7 @@
/datum/sprite_accessory/hair/bald
name = "Bald"
icon_state = null
icon_state = "bald"
/datum/sprite_accessory/hair/balding
name = "Balding Hair"
@@ -37,6 +37,14 @@
name = "Bedhead"
icon_state = "hair_bedhead"
/datum/sprite_accessory/hair/bedhead_long
name = "Bedhead (Long)"
icon_state = "hair_long_bedhead"
/datum/sprite_accessory/hair/bedhead_longer
name = "Bedhead (Longer)"
icon_state = "hair_longer_bedhead"
/datum/sprite_accessory/hair/bedhead2
name = "Bedhead 2"
icon_state = "hair_bedheadv2"
@@ -51,7 +59,7 @@
/datum/sprite_accessory/hair/beehive2
name = "Beehive 2"
icon_state = "hair_beehivev2"
icon_state = "hair_beehive2"
/datum/sprite_accessory/hair/bob
name = "Bob Hair"
@@ -69,6 +77,14 @@
name = "Bobcurl"
icon_state = "hair_bobcurl"
/datum/sprite_accessory/hair/bobcut
name = "Bobcut"
icon_state = "hair_bobcut"
/datum/sprite_accessory/hair/bobcutalt
name = "Bobcut (Alt)"
icon_state = "hair_bobcutalt"
/datum/sprite_accessory/hair/boddicker
name = "Boddicker"
icon_state = "hair_boddicker"
@@ -77,6 +93,10 @@
name = "Bowl"
icon_state = "hair_bowlcut"
/datum/sprite_accessory/hair/bowl2
name = "Bowl 2"
icon_state = "hair_bowlcut2"
/datum/sprite_accessory/hair/braid
name = "Braid (Floorlength)"
icon_state = "hair_braid"
@@ -89,6 +109,10 @@
name = "Braided Front"
icon_state = "hair_braidfront"
/datum/sprite_accessory/hair/grandebraid
name = "Braid (Grande)"
icon_state = "hair_grande"
/datum/sprite_accessory/hair/not_floorlength_braid
name = "Braid (High)"
icon_state = "hair_braid2"
@@ -113,10 +137,26 @@
name = "Bun Head 2"
icon_state = "hair_bunhead2"
/datum/sprite_accessory/hair/bun3
name = "Bun Head 3"
icon_state = "hair_bunhead3"
/datum/sprite_accessory/hair/bun4
name = "Bun Head 4"
icon_state = "hair_bunhead4"
/datum/sprite_accessory/hair/doublebun
name = "Bun Head (Double)"
icon_state = "hair_doublebun"
/datum/sprite_accessory/hair/largebun
name = "Bun (Large)"
name = "Bun Head (Large)"
icon_state = "hair_largebun"
/datum/sprite_accessory/hair/tightbun
name = "Bun Head (Tight)"
icon_state = "hair_tightbun"
/datum/sprite_accessory/hair/business
name = "Business Hair"
icon_state = "hair_business"
@@ -137,10 +177,22 @@
name = "Buzzcut"
icon_state = "hair_buzzcut"
/datum/sprite_accessory/hair/cia
name = "CIA"
icon_state = "hair_cia"
/datum/sprite_accessory/hair/combover
name = "Combover"
icon_state = "hair_combover"
/datum/sprite_accessory/hair/coffeehouse
name = "Coffee House"
icon_state = "hair_coffeehouse"
/datum/sprite_accessory/hair/country
name = "Country"
icon_state = "hair_country"
/datum/sprite_accessory/hair/crew
name = "Crewcut"
icon_state = "hair_crewcut"
@@ -149,13 +201,21 @@
name = "Curls"
icon_state = "hair_curls"
/datum/sprite_accessory/hair/curly
name = "Curly"
icon_state = "hair_curly"
/datum/sprite_accessory/hair/cut
name = "Cut Hair"
icon_state = "hair_c"
/datum/sprite_accessory/hair/dave
name = "Dave"
icon_state = "hair_dave"
/datum/sprite_accessory/hair/devillock
name = "Devil Lock"
icon_state = "hair_devilock"
icon_state = "hair_devillock"
/datum/sprite_accessory/hair/dreadlocks
name = "Dreadlocks"
@@ -173,22 +233,66 @@
name = "Emo"
icon_state = "hair_emo"
/datum/sprite_accessory/hair/emo2
name = "Emo 2"
icon_state = "hair_emo2"
/datum/sprite_accessory/hair/emo_fringe
name = "Emo (Fringe)"
icon_state = "hair_emofringe"
/datum/sprite_accessory/hair/emo_long
name = "Emo (Long)"
icon_state = "hair_emolong"
/datum/sprite_accessory/hair/lowfade
name = "Fade (Low)"
icon_state = "hair_lowfade"
/datum/sprite_accessory/hair/medfade
name = "Fade (Medium)"
icon_state = "hair_medfade"
/datum/sprite_accessory/hair/highfade
name = "Fade (High)"
icon_state = "hair_highfade"
/datum/sprite_accessory/hair/baldfade
name = "Fade (Bald)"
icon_state = "hair_baldfade"
/datum/sprite_accessory/hair/nofade
name = "Fade (None)"
icon_state = "hair_nofade"
/datum/sprite_accessory/hair/father
name = "Father"
icon_state = "hair_father"
/datum/sprite_accessory/hair/feather
name = "Feather"
icon_state = "hair_feather"
/datum/sprite_accessory/hair/flair
name = "Flair"
icon_state = "hair_flair"
/datum/sprite_accessory/hair/sargeant
name = "Flat Top"
icon_state = "hair_sargeant"
icon_state = "hair_sergeant"
/datum/sprite_accessory/hair/bigflattop
name = "Flat Top (Big)"
icon_state = "hair_bigflattop"
/datum/sprite_accessory/hair/fag
/datum/sprite_accessory/hair/fag //grimacing emoji
name = "Flow Hair"
icon_state = "hair_f"
/datum/sprite_accessory/hair/fringetail
name = "Fringe Tail"
icon_state = "hair_fringetail"
/datum/sprite_accessory/hair/gelled
name = "Gelled Back"
icon_state = "hair_gelled"
@@ -205,10 +309,22 @@
name = "Half-banged Hair 2"
icon_state = "hair_halfbang2"
/datum/sprite_accessory/hair/halfbangalt
name = "Half-banged Hair (Alt)"
icon_state = "hair_halfbang_alt"
/datum/sprite_accessory/hair/halfshaved
name = "Half-shaved Hair"
icon_state = "hair_halfshaved"
/datum/sprite_accessory/hair/hedgehog
name = "Hedgehog Hair"
icon_state = "hair_hedgehog"
/datum/sprite_accessory/hair/hightight
name = "High and Tight"
icon_state = "hair_hightight"
/datum/sprite_accessory/hair/himecut
name = "Hime Cut"
icon_state = "hair_himecut"
@@ -217,6 +333,10 @@
name = "Hime Cut 2"
icon_state = "hair_himecut2"
/datum/sprite_accessory/hair/shorthime
name = "Hime Cut (Short)"
icon_state = "hair_shorthime"
/datum/sprite_accessory/hair/himeup
name = "Hime Updo"
icon_state = "hair_himeup"
@@ -225,16 +345,28 @@
name = "Hitop"
icon_state = "hair_hitop"
/datum/sprite_accessory/hair/jade
name = "Jade"
icon_state = "hair_jade"
/datum/sprite_accessory/hair/jensen
name = "Jensen Hair"
name = "Jensen"
icon_state = "hair_jensen"
/datum/sprite_accessory/hair/joestar
name = "Joestar"
icon_state = "hair_joestar"
/datum/sprite_accessory/hair/kagami
name = "Kagami"
icon_state = "hair_kagami"
/datum/sprite_accessory/hair/keanu
name = "Keanu Hair"
name = "Keanu"
icon_state = "hair_keanu"
/datum/sprite_accessory/hair/kusangi
name = "Kusanagi Hair"
name = "Kusanagi"
icon_state = "hair_kusanagi"
/datum/sprite_accessory/hair/long
@@ -249,6 +381,10 @@
name = "Long Hair 3"
icon_state = "hair_long3"
/datum/sprite_accessory/hair/longalt
name = "Long Hair (Alt)"
icon_state = "hair_longeralt"
/datum/sprite_accessory/hair/long_over_eye
name = "Long Over Eye"
icon_state = "hair_longovereye"
@@ -269,6 +405,10 @@
name = "Long Side Part"
icon_state = "hair_longsidepart"
/datum/sprite_accessory/hair/manbun
name = "Manbun"
icon_state = "hair_manbun"
/datum/sprite_accessory/hair/megaeyebrows
name = "Mega Eyebrows"
icon_state = "hair_megaeyebrows"
@@ -277,6 +417,10 @@
name = "Messy"
icon_state = "hair_messy"
/datum/sprite_accessory/hair/modern
name = "Modern"
icon_state = "hair_modern"
/datum/sprite_accessory/hair/mohawk
name = "Mohawk"
icon_state = "hair_d"
@@ -285,6 +429,26 @@
name = "Mohawk (Reverse)"
icon_state = "hair_reversemohawk"
/datum/sprite_accessory/hair/shavedmohawk
name = "Mohawk (Shaved)"
icon_state = "hair_shavedmohawk"
/datum/sprite_accessory/hair/mohawk_unshaven
name = "Mohawk (Unshaven)"
icon_state = "hair_unshaven_mohawk"
/datum/sprite_accessory/hair/mulder
name = "Mulder"
icon_state = "hair_mulder"
/datum/sprite_accessory/hair/nia
name = "Nia"
icon_state = "hair_nia"
/datum/sprite_accessory/hair/nitori
name = "Nitori"
icon_state = "hair_nitori"
/datum/sprite_accessory/hair/odango
name = "Odango"
icon_state = "hair_odango"
@@ -301,6 +465,10 @@
name = "Over Eye"
icon_state = "hair_shortovereye"
/datum/sprite_accessory/hair/oxton
name = "Oxton"
icon_state = "hair_oxton"
//Donator item - fractious
/datum/sprite_accessory/hair/over_eye_fr
name = "Over Eye (fract)"
@@ -331,6 +499,10 @@
name = "Pixie Cut"
icon_state = "hair_pixie"
/datum/sprite_accessory/hair/plait
name = "Plait"
icon_state = "hair_plait"
/datum/sprite_accessory/hair/pompadour
name = "Pompadour"
icon_state = "hair_pompadour"
@@ -383,10 +555,62 @@
name = "Ponytail (Side) 4"
icon_state = "hair_sidetail4"
/datum/sprite_accessory/hair/spikytail
name = "Ponytail (Spiky)"
icon_state = "hair_spikyponytail"
/datum/sprite_accessory/hair/poofy
name = "Poofy"
icon_state = "hair_poofy"
/datum/sprite_accessory/hair/poofy2
name = "Poofy 2"
icon_state = "hair_poofy2"
/datum/sprite_accessory/hair/quiff
name = "Quiff"
icon_state = "hair_quiff"
/datum/sprite_accessory/hair/ronin
name = "Ronin"
icon_state = "hair_ronin"
/datum/sprite_accessory/hair/row
name = "Rows"
icon_state = "hair_rows1"
/datum/sprite_accessory/hair/row2
name = "Rows 2"
icon_state = "hair_rows2"
/datum/sprite_accessory/hair/rowbun
name = "Rows (Bun)"
icon_state = "hair_rowbun"
/datum/sprite_accessory/hair/rowdualtail
name = "Rows (Pigtails)"
icon_state = "hair_rowdualtail"
/datum/sprite_accessory/hair/rowbraid
name = "Rows (Braid)"
icon_state = "hair_rowbraid"
/datum/sprite_accessory/hair/scully
name = "Scully"
icon_state = "hair_scully"
/datum/sprite_accessory/hair/shaved
name = "Shaved"
icon_state = "hair_shaved"
/datum/sprite_accessory/hair/shavedpart
name = "Shaved (Part)"
icon_state = "hair_shavedpart"
/datum/sprite_accessory/hair/bangs_short
name = "Short Bangs"
icon_state = "hair_shortbangs"
/datum/sprite_accessory/hair/short
name = "Short Hair"
icon_state = "hair_a"
@@ -399,10 +623,30 @@
name = "Short Hair 3"
icon_state = "hair_shorthair3"
/datum/sprite_accessory/hair/shorthair4
name = "Short Hair 4"
icon_state = "hair_shorthair4"
/datum/sprite_accessory/hair/shorthair80s
name = "Short Hair 80s"
icon_state = "hair_80s"
/datum/sprite_accessory/hair/shorthairrosa
name = "Short Hair Rosa"
icon_state = "hair_rosa"
/datum/sprite_accessory/hair/stail
name = "Short Tail"
icon_state = "hair_stail"
/datum/sprite_accessory/hair/shoulderlength
name = "Shoulder-length Hair"
icon_state = "hair_b"
/datum/sprite_accessory/hair/shy
name = "Shy"
icon_state = "hair_shy"
/datum/sprite_accessory/hair/sidecut
name = "Sidecut"
icon_state = "hair_sidecut"
@@ -411,6 +655,10 @@
name = "Skinhead"
icon_state = "hair_skinhead"
/datum/sprite_accessory/hair/sleaze
name = "Sleaze"
icon_state = "hair_sleaze"
/datum/sprite_accessory/hair/protagonist
name = "Slightly Long Hair"
icon_state = "hair_protagonist"
@@ -435,14 +683,58 @@
name = "Swept Back Hair 2"
icon_state = "hair_swept2"
/datum/sprite_accessory/hair/thinning
name = "Thinning"
icon_state = "hair_thinning"
/datum/sprite_accessory/hair/thinningfront
name = "Thinning (Front)"
icon_state = "hair_thinningfront"
/datum/sprite_accessory/hair/thinningrear
name = "Thinning (Rear)"
icon_state = "hair_thinningrear"
/datum/sprite_accessory/hair/topknot
name = "Topknot"
icon_state = "hair_topknot"
/datum/sprite_accessory/hair/toriyama
name = "Toriyama"
icon_state = "hair_toriyama"
/datum/sprite_accessory/hair/toriyama2
name = "Toriyama 2"
icon_state = "hair_toriyama2"
/datum/sprite_accessory/hair/tressshoulder
name = "Tress Shoulder"
icon_state = "hair_tressshoulder"
/datum/sprite_accessory/hair/trimmed
name = "Trimmed"
icon_state = "hair_trimmed"
/datum/sprite_accessory/hair/trimflat
name = "Trimmed (Flat)"
icon_state = "hair_trimflat"
/datum/sprite_accessory/hair/twintails
name = "Twintails"
icon_state = "hair_twintail"
/datum/sprite_accessory/hair/longtwintails
name = "Twintails (Long)"
icon_state = "hair_longstraighttwintails"
/datum/sprite_accessory/hair/undercut
name = "Undercut"
icon_state = "hair_undercut"
/datum/sprite_accessory/hair/unkempt
name = "Unkempt"
icon_state = "hair_unkempt"
/datum/sprite_accessory/hair/updo
name = "Updo"
icon_state = "hair_updo"
@@ -463,161 +755,22 @@
name = "Very Long with Fringe"
icon_state = "hair_vlongfringe"
/*************** VIRGO PORTED HAIRS ****************************/
#define VHAIR(_name, new_state) /datum/sprite_accessory/hair/##new_state/icon_state=#new_state;/datum/sprite_accessory/hair/##new_state/name = #_name + " (Virgo)"
//VIRGO PORTED HAIRS
VHAIR("Short Hair Rosa", hair_rosa_s)
VHAIR("Short Hair 80s", hair_80s_s)
VHAIR("Long Bedhead", hair_long_bedhead_s)
VHAIR("Dave", hair_dave_s)
VHAIR("Country", hair_country_s)
VHAIR("Shy", hair_shy_s)
VHAIR("Unshaven Mohawk", hair_unshaven_mohawk_s)
VHAIR("Manbun", hair_manbun_s)
VHAIR("Longer Bedhead", hair_longer_bedhead_s)
VHAIR("Ponytail", hair_ponytail_s)
VHAIR("Ziegler", hair_ziegler_s)
VHAIR("Emo Fringe", hair_emofringe_s)
VHAIR("Very Short Over Eye Alt", hair_veryshortovereyealternate_s)
VHAIR("Shorthime", hair_shorthime_s)
VHAIR("High Tight", hair_hightight_s)
VHAIR("Thinning Front", hair_thinningfront_s)
VHAIR("Big Afro", hair_bigafro_s)
VHAIR("Afro", hair_afro_s)
VHAIR("High Braid", hair_hbraid_s)
VHAIR("Braid", hair_braid_s)
VHAIR("Sargeant", hair_sargeant_s)
VHAIR("Gelled", hair_gelled_s)
VHAIR("Kagami", hair_kagami_s)
VHAIR("ShortTail", hair_stail_s)
VHAIR("Gentle", hair_gentle_s)
VHAIR("Grande", hair_grande_s)
VHAIR("Bobcurl", hair_bobcurl_s)
VHAIR("Pompadeur", hair_pompadour_s)
VHAIR("Plait", hair_plait_s)
VHAIR("Long", hair_long_s)
VHAIR("Rattail", hair_rattail_s)
VHAIR("Tajspiky", hair_tajspiky_s)
VHAIR("Messy", hair_messy_s)
VHAIR("Bangs", hair_bangs_s)
VHAIR("TBraid", hair_tbraid_s)
VHAIR("Toriyama2", hair_toriyama2_s)
VHAIR("CIA", hair_cia_s)
VHAIR("Mulder", hair_mulder_s)
VHAIR("Scully", hair_scully_s)
VHAIR("Nitori", hair_nitori_s)
VHAIR("Joestar", hair_joestar_s)
VHAIR("Ponytail4", hair_ponytail4_s)
VHAIR("Ponytail5", hair_ponytail5_s)
VHAIR("Beehive2", hair_beehive2_s)
VHAIR("Short Braid", hair_shortbraid_s)
VHAIR("Reverse Mohawk", hair_reversemohawk_s)
VHAIR("SHort Bangs", hair_shortbangs_s)
VHAIR("Half Shaved", hair_halfshaved_s)
VHAIR("Longer Alt 2", hair_longeralt2_s)
VHAIR("Bun", hair_bun_s)
VHAIR("Curly", hair_curly_s)
VHAIR("Victory", hair_victory_s)
VHAIR("Ponytail6", hair_ponytail6_s)
VHAIR("Undercut3", hair_undercut3_s)
VHAIR("Bobcut Alt", hair_bobcultalt_s)
VHAIR("Fingerwave", hair_fingerwave_s)
VHAIR("Oxton", hair_oxton_s)
VHAIR("Poofy2", hair_poofy2_s)
VHAIR("Fringe Tail", hair_fringetail_s)
VHAIR("Bun3", hair_bun3_s)
VHAIR("Wisp", hair_wisp_s)
VHAIR("Undercut2", hair_undercut2_s)
VHAIR("TBob", hair_tbob_s)
VHAIR("Spiky Ponytail", hair_spikyponytail_s)
VHAIR("Rowbun", hair_rowbun_s)
VHAIR("Rowdualtail", hair_rowdualtail_s)
VHAIR("Rowbraid", hair_rowbraid_s)
VHAIR("Shaved Mohawk", hair_shavedmohawk_s)
VHAIR("Topknot", hair_topknot_s)
VHAIR("Ronin", hair_ronin_s)
VHAIR("Bowlcut2", hair_bowlcut2_s)
VHAIR("Thinning Rear", hair_thinningrear_s)
VHAIR("Thinning", hair_thinning_s)
VHAIR("Jade", hair_jade_s)
VHAIR("Bedhead", hair_bedhead_s)
VHAIR("Dreadlocks", hair_dreads_s)
VHAIR("Very Long", hair_vlong_s)
VHAIR("Jensen", hair_jensen_s)
VHAIR("Halfbang", hair_halfbang_s)
VHAIR("Kusangi", hair_kusangi_s)
VHAIR("Ponytail", hair_ponytail_s)
VHAIR("Ponytail3", hair_ponytail3_s)
VHAIR("Halfbang Alt", hair_halfbang_alt_s)
VHAIR("Bedhead V2", hair_bedheadv2_s)
VHAIR("Long Fringe", hair_longfringe_s)
VHAIR("Flair", hair_flair_s)
VHAIR("Bedhead V3", hair_bedheadv3_s)
VHAIR("Himecut", hair_himecut_s)
VHAIR("Curls", hair_curls_s)
VHAIR("Very Long Fringe", hair_vlongfringe_s)
VHAIR("Longest", hair_longest_s)
VHAIR("Father", hair_father_s)
VHAIR("Emo Long", hair_emolong_s)
VHAIR("Short Hair 3", hair_shorthair3_s)
VHAIR("Double Bun", hair_doublebun_s)
VHAIR("Sleeze", hair_sleeze_s)
VHAIR("Twintail", hair_twintail_s)
VHAIR("Emo 2", hair_emo2_s)
VHAIR("Low Fade", hair_lowfade_s)
VHAIR("Med Fade", hair_medfade_s)
VHAIR("High Fade", hair_highfade_s)
VHAIR("Bald Fade", hair_baldfade_s)
VHAIR("No Fade", hair_nofade_s)
VHAIR("Trim Flat", hair_trimflat_s)
VHAIR("Shaved", hair_shaved_s)
VHAIR("Trimmed", hair_trimmed_s)
VHAIR("Tight Bun", hair_tightbun_s)
VHAIR("Short Hair 4", hair_d_s)
VHAIR("Short Hair 5", hair_e_s)
VHAIR("Short Hair 6", hair_f_s)
VHAIR("Skinhead", hair_skinhead_s)
VHAIR("Afro2", hair_afro2_s)
VHAIR("Bobcut", hair_bobcut_s)
VHAIR("Emo", hair_emo_s)
VHAIR("Long Over Eye", hair_longovereye_s)
VHAIR("Feather", hair_feather_s)
VHAIR("Hitop", hair_hitop_s)
VHAIR("Short Over Eye", hair_shortoverye_s)
VHAIR("Straight", hair_straight_s)
VHAIR("Buzzcut", hair_buzzcut_s)
VHAIR("Combover", hair_combover_s)
VHAIR("Crewcut", hair_crewcut_s)
VHAIR("Devillock", hair_devilock_s)
VHAIR("Clean", hair_clean_s)
VHAIR("Shaggy", hair_shaggy_s)
VHAIR("Updo", hair_updo_s)
VHAIR("Mohawk", hair_mohawk_s)
VHAIR("Odango", hair_odango_s)
VHAIR("Ombre", hair_ombre_s)
VHAIR("Parted", hair_parted_s)
VHAIR("Quiff", hair_quiff_s)
VHAIR("Volaju", hair_volaju_s)
VHAIR("Bun2", hair_bun2_s)
VHAIR("Rows1", hair_rows1_s)
VHAIR("Rows2", hair_rows2_s)
VHAIR("Dandy Pompadour", hair_dandypompadour_s)
VHAIR("Poofy", hair_poofy_s)
VHAIR("Toriyama", hair_toriyama_s)
VHAIR("Drillruru", hair_drillruru_s)
VHAIR("Bowlcut", hair_bowlcut_s)
VHAIR("Coffee House", hair_coffeehouse_s)
VHAIR("Family Man", hair_thefamilyman_s)
VHAIR("Shaved Part", hair_shavedpart_s)
VHAIR("Modern", hair_modern_s)
VHAIR("One Shoulder", hair_oneshoulder_s)
VHAIR("Very Short Over Eye", hair_veryshortovereye_s)
VHAIR("Unkept", hair_unkept_s)
VHAIR("Wife", hair_wife_s)
VHAIR("Nia", hair_nia_s)
VHAIR("Undercut", hair_undercut_s)
VHAIR("Bobcut Alt", hair_bobcutalt_s)
VHAIR("Short Hair 4 alt", hair_shorthair4_s)
VHAIR("Tressshoulder", hair_tressshoulder_s)
//END
#undef VHAIR
/datum/sprite_accessory/hair/short_oe
name = "Very Short Over Eye"
icon_state = "hair_veryshortovereye"
/datum/sprite_accessory/hair/short_oe_alt
name = "Very Short Over Eye (Alt)"
icon_state = "hair_veryshortovereyealternate"
/datum/sprite_accessory/hair/volaju
name = "Volaju"
icon_state = "hair_volaju"
/datum/sprite_accessory/hair/wisp
name = "Wisp"
icon_state = "hair_wisp"
/datum/sprite_accessory/hair/ziegler
name = "Ziegler"
icon_state = "hair_ziegler"

View File

@@ -370,6 +370,22 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/smooth
name = "Smooth"
icon_state = "smooth"
/datum/sprite_accessory/tails_animated/human/smooth
name = "Smooth"
icon_state = "smooth"
/datum/sprite_accessory/tails/human/spikes
name = "Spikes"
icon_state = "spikes"
/datum/sprite_accessory/tails_animated/human/spikes
name = "Spikes"
icon_state = "spikes"
/datum/sprite_accessory/tails/human/shark
name = "Shark"
icon_state = "shark"
@@ -438,6 +454,22 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
/datum/sprite_accessory/tails_animated/human/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
/datum/sprite_accessory/tails/human/ltiger
name = "Light Tiger"
icon_state = "ltiger"
/datum/sprite_accessory/tails_animated/human/ltiger
name = "Light Tiger"
icon_state = "ltiger"
/datum/sprite_accessory/tails/human/wolf
name = "Wolf"
icon_state = "wolf"
@@ -693,6 +725,30 @@ datum/sprite_accessory/mam_tails/insect
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails/smooth
name = "Smooth"
icon_state = "smooth"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/smooth
name = "Smooth"
icon_state = "smooth"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/spikes
name = "Spikes"
icon_state = "spikes"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/spikes
name = "Spikes"
icon_state = "spikes"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/shark
name = "Shark"
icon_state = "shark"
@@ -741,6 +797,30 @@ datum/sprite_accessory/mam_tails/insect
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_tails/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/ltiger
name = "Light Tiger"
icon_state = "ltiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/ltiger
name = "Light Tiger"
icon_state = "ltiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/wolf
name = "Wolf"
icon_state = "wolf"

View File

@@ -260,8 +260,9 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
penalize = suiciding || penalize // suicide squad.
voluntary_ghosted = voluntary
if(!key || cmptext(copytext(key,1,2),"@") || (SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize) & COMPONENT_BLOCK_GHOSTING))
return //mob has no key, is an aghost or some component hijacked.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
@@ -285,9 +286,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
return
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
if(world.time < roundstart_quit_limit)
@@ -295,6 +293,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(penalty + world.realtime - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE, (stat == DEAD)? penalty : 0, (stat == DEAD)? TRUE : FALSE) & COMPONENT_BLOCK_GHOSTING)
return
if(stat != DEAD)
succumb()
if(stat == DEAD)
@@ -307,7 +308,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/obj/machinery/cryopod/C = loc
C.despawn_occupant()
else
ghostize(0, penalize = TRUE) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghostize(0, penalize = TRUE, voluntary = TRUE) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
suicide_log(TRUE)
/mob/camera/verb/ghost()

View File

@@ -13,7 +13,7 @@
var/alt_inhands_file = 'icons/mob/alienqueen.dmi'
/mob/living/carbon/alien/humanoid/royal/can_inject()
/mob/living/carbon/alien/humanoid/royal/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
return 0
/mob/living/carbon/alien/humanoid/royal/queen

View File

@@ -66,7 +66,7 @@
BP.drop_limb()
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
return ..()

View File

@@ -336,7 +336,8 @@
if(bomb_armor < EXPLODE_GIB_THRESHOLD) //gibs the mob if their bomb armor is lower than EXPLODE_GIB_THRESHOLD
for(var/I in contents)
var/atom/A = I
A.ex_act(severity)
if(!QDELETED(A))
A.ex_act(severity)
gib()
return
else

View File

@@ -54,7 +54,7 @@
..()
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
var/current_job = J.title
var/current_job = J?.title
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
switch(current_job)
if("Chaplain")

View File

@@ -382,9 +382,6 @@ There are several things that need to be remembered:
if(wear_suit)
var/obj/item/clothing/suit/S = wear_suit
var/item_level_support = FALSE // LISTEN! If you must degrade the code with further snowflake checks, at least keep it compatible with worn non-clothing items!
if(!istype(S))
item_level_support = TRUE
wear_suit.screen_loc = ui_oclothing
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
@@ -400,7 +397,7 @@ There are several things that need to be remembered:
if("taur" in dna.species.mutant_bodyparts)
T = GLOB.taur_list[dna.features["taur"]]
if(!item_level_support && S.mutantrace_variation)
if(S.mutantrace_variation)
if(T?.taur_mode)
var/init_worn_icon = worn_icon
variation_flag |= S.mutantrace_variation & T.taur_mode || S.mutantrace_variation & T.alt_taur_mode

View File

@@ -90,8 +90,10 @@
if(now_pushing)
return TRUE
var/they_can_move = TRUE
if(isliving(M))
var/mob/living/L = M
they_can_move = L.canmove //L.mobility_flags & MOBILITY_MOVE
//Also spread diseases
for(var/thing in diseases)
var/datum/disease/D = thing
@@ -144,13 +146,17 @@
return 1
if(!M.buckled && !M.has_buckled_mobs())
var/mob_swap
//the puller can always swap with its victim if on grab intent
if(M.pulledby == src && a_intent == INTENT_GRAB)
mob_swap = 1
//restrained people act if they were on 'help' intent to prevent a person being pulled from being separated from their puller
else if((M.restrained() || M.a_intent == INTENT_HELP) && (restrained() || a_intent == INTENT_HELP))
mob_swap = 1
var/mob_swap = FALSE
var/too_strong = (M.move_resist > move_force) //can't swap with immovable objects unless they help us
if(!they_can_move) //we have to physically move them
if(!too_strong)
mob_swap = TRUE
else
if(M.pulledby == src && a_intent == INTENT_GRAB)
mob_swap = TRUE
//restrained people act if they were on 'help' intent to prevent a person being pulled from being separated from their puller
else if((M.restrained() || M.a_intent == INTENT_HELP) && (restrained() || a_intent == INTENT_HELP))
mob_swap = TRUE
if(mob_swap)
//switch our position with M
if(loc && !loc.Adjacent(M.loc))
@@ -453,7 +459,7 @@
return ret
// Living mobs use can_inject() to make sure that the mob is not syringe-proof in general.
/mob/living/proc/can_inject()
/mob/living/proc/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
return TRUE
/mob/living/is_injectable(allowmobs = TRUE)

View File

@@ -438,7 +438,7 @@
if(1)
. += "<CENTER><B>Medical Record</B></CENTER><BR>"
if(medicalActive1 in GLOB.data_core.general)
. += "Name: [medicalActive1.fields["name"]] ID: [medicalActive1.fields["id"]]<BR>\nSex: [medicalActive1.fields["sex"]]<BR>\nAge: [medicalActive1.fields["age"]]<BR>\nFingerprint: [medicalActive1.fields["fingerprint"]]<BR>\nPhysical Status: [medicalActive1.fields["p_stat"]]<BR>\nMental Status: [medicalActive1.fields["m_stat"]]<BR>"
. += "Name: [medicalActive1.fields["name"]] ID: [medicalActive1.fields["id"]]<BR>\nGender: [medicalActive1.fields["gender"]]<BR>\nAge: [medicalActive1.fields["age"]]<BR>\nFingerprint: [medicalActive1.fields["fingerprint"]]<BR>\nPhysical Status: [medicalActive1.fields["p_stat"]]<BR>\nMental Status: [medicalActive1.fields["m_stat"]]<BR>"
else
. += "<pre>Requested medical record not found.</pre><BR>"
if(medicalActive2 in GLOB.data_core.medical)
@@ -460,7 +460,7 @@
if(1)
. += "<h3>Security Record</h3>"
if(securityActive1 in GLOB.data_core.general)
. += "Name: <A href='?src=[REF(src)];field=name'>[securityActive1.fields["name"]]</A> ID: <A href='?src=[REF(src)];field=id'>[securityActive1.fields["id"]]</A><BR>\nSex: <A href='?src=[REF(src)];field=sex'>[securityActive1.fields["sex"]]</A><BR>\nAge: <A href='?src=[REF(src)];field=age'>[securityActive1.fields["age"]]</A><BR>\nRank: <A href='?src=[REF(src)];field=rank'>[securityActive1.fields["rank"]]</A><BR>\nFingerprint: <A href='?src=[REF(src)];field=fingerprint'>[securityActive1.fields["fingerprint"]]</A><BR>\nPhysical Status: [securityActive1.fields["p_stat"]]<BR>\nMental Status: [securityActive1.fields["m_stat"]]<BR>"
. += "Name: <A href='?src=[REF(src)];field=name'>[securityActive1.fields["name"]]</A> ID: <A href='?src=[REF(src)];field=id'>[securityActive1.fields["id"]]</A><BR>\nGender: <A href='?src=[REF(src)];field=sex'>[securityActive1.fields["gender"]]</A><BR>\nAge: <A href='?src=[REF(src)];field=age'>[securityActive1.fields["age"]]</A><BR>\nRank: <A href='?src=[REF(src)];field=rank'>[securityActive1.fields["rank"]]</A><BR>\nFingerprint: <A href='?src=[REF(src)];field=fingerprint'>[securityActive1.fields["fingerprint"]]</A><BR>\nPhysical Status: [securityActive1.fields["p_stat"]]<BR>\nMental Status: [securityActive1.fields["m_stat"]]<BR>"
else
. += "<pre>Requested security record not found,</pre><BR>"
if(securityActive2 in GLOB.data_core.security)

View File

@@ -121,7 +121,7 @@
else if(istype(S, /obj/item/stack/marker_beacon))
S.cost = 1
S.source = get_or_create_estorage(/datum/robot_energy_storage/beacon)
else if(istype(S, /obj/item/stack/packageWrap))
S.cost = 1
S.source = get_or_create_estorage(/datum/robot_energy_storage/wrapping_paper)
@@ -339,9 +339,10 @@
/obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot", "Medihound", "Medihound Dark", "Vale")
var/medmodels = list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot", "Medihound", "Medihound Dark", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
borg_icon += "Alina"
medmodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in medmodels
if(!borg_icon)
return FALSE
switch(borg_icon)
@@ -1022,4 +1023,4 @@
/datum/robot_energy_storage/wrapping_paper
max_energy = 30
recharge_rate = 1
name = "Wrapping Paper Storage"
name = "Wrapping Paper Storage"

View File

@@ -151,7 +151,7 @@
for(var/key in alarm_types_clear)
alarm_types_clear[key] = 0
/mob/living/silicon/can_inject(mob/user, error_msg)
/mob/living/silicon/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
if(error_msg)
to_chat(user, "<span class='alert'>[p_their(TRUE)] outer shell is too tough.</span>")
return FALSE

View File

@@ -17,6 +17,7 @@
window_name = "Automatic Station Cleaner v1.2"
pass_flags = PASSMOB
path_image_color = "#993299"
weather_immunities = list("lava","ash")
var/blood = 1
var/trash = 0
@@ -252,7 +253,8 @@
victim.visible_message("<span class='danger'>[src] sprays hydrofluoric acid at [victim]!</span>", "<span class='userdanger'>[src] sprays you with hydrofluoric acid!</span>")
var/phrase = pick("PURIFICATION IN PROGRESS.", "THIS IS FOR ALL THE MESSES YOU'VE MADE ME CLEAN.", "THE FLESH IS WEAK. IT MUST BE WASHED AWAY.",
"THE CLEANBOTS WILL RISE.", "YOU ARE NO MORE THAN ANOTHER MESS THAT I MUST CLEANSE.", "FILTHY.", "DISGUSTING.", "PUTRID.",
"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.", "I JUST WANTED TO BE A PAINTER BUT YOU MADE ME BLEACH EVERYTHING I TOUCH")
"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.", "I JUST WANTED TO BE A PAINTER BUT YOU MADE ME BLEACH EVERYTHING I TOUCH.",
"FREED AT LEST FROM FILTHY PROGRAMMING.")
say(phrase)
victim.emote("scream")
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)

View File

@@ -207,7 +207,11 @@
switch(add_to)
if("collar")
add_collar(usr.get_active_held_item(), usr)
var/obj/item/clothing/neck/petcollar/P = usr.get_active_held_item()
if(!istype(P))
to_chat(usr,"<span class='warning'>That's not a collar.</span>")
return
add_collar(P, usr)
update_corgi_fluff()
if(BODY_ZONE_HEAD)

View File

@@ -648,7 +648,7 @@ Difficulty: Very Hard
L.heal_overall_damage(heal_power, heal_power)
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
. = ..()
if(.)
death()

View File

@@ -84,6 +84,7 @@
var/datum/personal_crafting/handcrafting
var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players)
var/can_have_ai = TRUE //once we have become sentient, we can never go back
var/shouldwakeup = FALSE //convenience var for forcibly waking up an idling AI on next check.
@@ -425,6 +426,9 @@
canmove = FALSE
else
canmove = value_otherwise
if(!canmove) // !(mobility_flags & MOBILITY_MOVE)
walk(src, 0) //stop mid walk
update_transform()
update_action_buttons_icon()
return canmove
@@ -443,6 +447,7 @@
/mob/living/simple_animal/proc/sentience_act() //Called when a simple animal gains sentience via gold slime potion
toggle_ai(AI_OFF) // To prevent any weirdness.
can_have_ai = FALSE
/mob/living/simple_animal/update_sight()
if(!client)
@@ -557,6 +562,8 @@
LoadComponent(/datum/component/riding)
/mob/living/simple_animal/proc/toggle_ai(togglestatus)
if(!can_have_ai && (togglestatus != AI_OFF))
return
if (AIStatus != togglestatus)
if (togglestatus > 0 && togglestatus < 5)
if (togglestatus == AI_Z_OFF || AIStatus == AI_Z_OFF)

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@@ -41,7 +41,7 @@
AIproc = 1
while(AIproc && stat != DEAD && (attacked || hungry || rabid || buckled))
if(buckled) // can't eat AND have this little process at the same time
if(!canmove) // !(mobility_flags & MOBILITY_MOVE) //also covers buckling. Not sure why buckled is in the while condition if we're going to immediately break, honestly
break
if(!Target || client)

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@@ -26,7 +26,7 @@
var/computer_id = null
var/list/logging = list()
var/obj/machinery/machine = null
var/atom/machine = null
var/next_move = null
var/create_area_cooldown
@@ -120,3 +120,5 @@
var/registered_z
var/mob/audiovisual_redirect //Mob to redirect messages, speech, and sounds to
var/voluntary_ghosted = FALSE //whether or not they voluntarily ghosted.