Refactor weather to use Z traits, assorted related cleanup (#34633)
* Add a proc for getting the station center * Add a couple of comments to ZTRAIT defines * Remove unused global_map list * Refactor weather to use the trait system * Un-hardcode the transit z-level * Use Z traits to determine Portal Storm event areas * Fix loading away missions containing anything that reads traits
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CitadelStationBot
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@@ -2,17 +2,6 @@ GLOBAL_LIST_INIT(cardinals, list(NORTH, SOUTH, EAST, WEST))
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GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST(global_map)
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//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
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//Resulting sector map looks like
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//|_1_|_4_|
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//|_5_|_3_|
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//
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//1 - SS13
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//4 - Derelict
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//3 - AI satellite
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//5 - empty space
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GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
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GLOBAL_LIST_EMPTY(start_landmarks_list) //list of all spawn points created
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GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security spawns
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